Hash :
004a6f9f
Author :
Date :
2013-07-10T15:13:38
Move VAO buffer clearing code to the destructor, instead of the constructor. This fixes assertion failures during the VertexArray destructor in Debug mode. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This class contains prototypes for representing GLES 3 Vertex Array Objects:
//
// The buffer objects that are to be used by the vertex stage of the GL are collected
// together to form a vertex array object. All state related to the definition of data used
// by the vertex processor is encapsulated in a vertex array object.
//
#ifndef LIBGLESV2_VERTEXARRAY_H_
#define LIBGLESV2_VERTEXARRAY_H_
#include "common/RefCountObject.h"
#include "libGLESv2/constants.h"
#include "libGLESv2/VertexAttribute.h"
namespace rx
{
class Renderer;
}
namespace gl
{
class Buffer;
class VertexArray : public RefCountObject
{
public:
VertexArray(rx::Renderer *renderer, GLuint id);
~VertexArray();
const VertexAttribute& getVertexAttribute(unsigned int attributeIndex) const;
void detachBuffer(GLuint bufferName);
void setVertexAttribDivisor(GLuint index, GLuint divisor);
void enableAttribute(unsigned int attributeIndex, bool enabledState);
void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
const VertexAttribute* getVertexAttributes() const { return mVertexAttributes; }
Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
void setElementArrayBuffer(Buffer *elementArrayBuffer) { mElementArrayBuffer.set(elementArrayBuffer); }
GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
private:
VertexAttribute mVertexAttributes[MAX_VERTEX_ATTRIBS];
BindingPointer<Buffer> mElementArrayBuffer;
};
}
#endif // LIBGLESV2_VERTEXARRAY_H_