Hash :
ea228635
Author :
Date :
2013-07-30T15:17:12
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
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#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.cpp: Defines the rx::Fence9 class.
#include "libGLESv2/renderer/Fence9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/renderer/Renderer9.h"
namespace rx
{
Fence9::Fence9(rx::Renderer9 *renderer)
{
mRenderer = renderer;
mQuery = NULL;
}
Fence9::~Fence9()
{
SafeRelease(mQuery);
}
bool Fence9::isSet() const
{
return mQuery != NULL;
}
void Fence9::set()
{
if (!mQuery)
{
mQuery = mRenderer->allocateEventQuery();
if (!mQuery)
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
HRESULT result = mQuery->Issue(D3DISSUE_END);
ASSERT(SUCCEEDED(result));
}
bool Fence9::test(bool flushCommandBuffer)
{
ASSERT(mQuery);
DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
return gl::error(GL_OUT_OF_MEMORY, true);
}
ASSERT(result == S_OK || result == S_FALSE);
return (result == S_OK);
}
bool Fence9::hasError() const
{
return mRenderer->isDeviceLost();
}
}