Hash :
281ef3a6
Author :
Date :
2013-05-30T00:04:01
Added 3D versions of the passthrough shaders. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2281 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E GS_Passthrough3D /T gs_4_0 /Fh compiled/passthrough3d11gs.h
// Passthrough3D11.hlsl
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
gs_4_0
dcl_input_siv v[3][0].xyzw, position
dcl_input v[3][1].x
dcl_input v[3][2].xyz
dcl_temps 1
dcl_inputprimitive triangle
dcl_outputtopology trianglestrip
dcl_output_siv o0.xyzw, position
dcl_output_siv o1.x, rendertarget_array_index
dcl_output o2.xyz
dcl_maxout 3
mov r0.x, l(0)
loop
ige r0.y, r0.x, l(3)
breakc_nz r0.y
mov o0.xyzw, v[r0.x + 0][0].xyzw
mov o1.x, v[r0.x + 0][1].x
mov o2.xyz, v[r0.x + 0][2].xyzx
emit
iadd r0.x, r0.x, l(1)
endloop
ret
// Approximately 11 instruction slots used
#endif
const BYTE g_GS_Passthrough3D[] =
{
68, 88, 66, 67, 180, 53,
93, 23, 14, 237, 172, 99,
214, 91, 125, 123, 81, 232,
165, 207, 1, 0, 0, 0,
72, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 0, 1,
0, 0, 136, 1, 0, 0,
204, 2, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
83, 71, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 57, 46, 50,
57, 46, 57, 53, 50, 46,
51, 49, 49, 49, 0, 171,
171, 171, 73, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 1, 1, 0, 0,
98, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 7, 7, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
76, 65, 89, 69, 82, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 79, 83,
71, 78, 128, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 14,
0, 0, 118, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 7, 8,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 83, 86, 95, 82,
69, 78, 68, 69, 82, 84,
65, 82, 71, 69, 84, 65,
82, 82, 65, 89, 73, 78,
68, 69, 88, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 83, 72, 68, 82,
60, 1, 0, 0, 64, 0,
2, 0, 79, 0, 0, 0,
97, 0, 0, 5, 242, 16,
32, 0, 3, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 95, 0, 0, 4,
18, 16, 32, 0, 3, 0,
0, 0, 1, 0, 0, 0,
95, 0, 0, 4, 114, 16,
32, 0, 3, 0, 0, 0,
2, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
93, 24, 0, 1, 92, 40,
0, 1, 103, 0, 0, 4,
242, 32, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
103, 0, 0, 4, 18, 32,
16, 0, 1, 0, 0, 0,
4, 0, 0, 0, 101, 0,
0, 3, 114, 32, 16, 0,
2, 0, 0, 0, 94, 0,
0, 2, 3, 0, 0, 0,
54, 0, 0, 5, 18, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 0, 48, 0, 0, 1,
33, 0, 0, 7, 34, 0,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
3, 0, 0, 0, 3, 0,
4, 3, 26, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 30,
160, 0, 10, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 7,
18, 32, 16, 0, 1, 0,
0, 0, 10, 16, 160, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
54, 0, 0, 7, 114, 32,
16, 0, 2, 0, 0, 0,
70, 18, 160, 0, 10, 0,
16, 0, 0, 0, 0, 0,
2, 0, 0, 0, 19, 0,
0, 1, 30, 0, 0, 7,
18, 0, 16, 0, 0, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 1, 0, 0, 0,
22, 0, 0, 1, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 11, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 6, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 11, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 5, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};