Hash :
34dbb6f5
Author :
Date :
2013-08-05T15:05:47
Capitalized the first letter of all validation function names. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#ifndef LIBGLESV2_VALIDATION_ES_H
#define LIBGLESV2_VALIDATION_ES_H
namespace gl
{
class Context;
bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension);
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension);
bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
bool ValidateSamplerObjectParameter(GLenum pname);
}
#endif // LIBGLESV2_VALIDATION_ES_H