Branch :
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// frame_capture_replay_autogen.cpp:
// Util function to dispatch captured GL calls through Context and replay them.
#include "angle_gl.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/FrameCapture.h"
using namespace gl;
namespace angle
{
void FrameCaptureShared::ReplayCall(gl::Context *context,
ReplayContext *replayContext,
const CallCapture &call)
{
const ParamBuffer ¶ms = call.params;
switch (call.entryPoint)
{
case angle::EntryPoint::GLActiveShaderProgram:
context->activeShaderProgram(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal,
params.getParam("programPacked", ParamType::TShaderProgramID, 1)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLActiveTexture:
context->activeTexture(
params.getParam("texture", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLAlphaFunc:
context->alphaFunc(
params.getParam("funcPacked", ParamType::TAlphaTestFunc, 0).value.AlphaTestFuncVal,
params.getParam("ref", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLAlphaFuncx:
context->alphaFuncx(
params.getParam("funcPacked", ParamType::TAlphaTestFunc, 0).value.AlphaTestFuncVal,
params.getParam("ref", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLAttachShader:
context->attachShader(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("shaderPacked", ParamType::TShaderProgramID, 1)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLBeginQuery:
context->beginQuery(
params.getParam("targetPacked", ParamType::TQueryType, 0).value.QueryTypeVal,
params.getParam("idPacked", ParamType::TQueryID, 1).value.QueryIDVal);
break;
case angle::EntryPoint::GLBeginTransformFeedback:
context->beginTransformFeedback(
params.getParam("primitiveModePacked", ParamType::TPrimitiveMode, 0)
.value.PrimitiveModeVal);
break;
case angle::EntryPoint::GLBindAttribLocation:
context->bindAttribLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLBindBuffer:
context->bindBuffer(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("bufferPacked", ParamType::TBufferID, 1).value.BufferIDVal);
break;
case angle::EntryPoint::GLBindBufferBase:
context->bindBufferBase(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufferPacked", ParamType::TBufferID, 2).value.BufferIDVal);
break;
case angle::EntryPoint::GLBindBufferRange:
context->bindBufferRange(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufferPacked", ParamType::TBufferID, 2).value.BufferIDVal,
params.getParam("offset", ParamType::TGLintptr, 3).value.GLintptrVal,
params.getParam("size", ParamType::TGLsizeiptr, 4).value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLBindFragDataLocation:
context->bindFragDataLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("color", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLBindFragDataLocationIndexed:
context->bindFragDataLocationIndexed(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("colorNumber", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("index", ParamType::TGLuint, 2).value.GLuintVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 3)));
break;
case angle::EntryPoint::GLBindFramebuffer:
context->bindFramebuffer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("framebufferPacked", ParamType::TFramebufferID, 1)
.value.FramebufferIDVal);
break;
case angle::EntryPoint::GLBindImageTexture:
context->bindImageTexture(
params.getParam("unit", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("texturePacked", ParamType::TTextureID, 1).value.TextureIDVal,
params.getParam("level", ParamType::TGLint, 2).value.GLintVal,
params.getParam("layered", ParamType::TGLboolean, 3).value.GLbooleanVal,
params.getParam("layer", ParamType::TGLint, 4).value.GLintVal,
params.getParam("access", ParamType::TGLenum, 5).value.GLenumVal,
params.getParam("format", ParamType::TGLenum, 6).value.GLenumVal);
break;
case angle::EntryPoint::GLBindProgramPipeline:
context->bindProgramPipeline(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal);
break;
case angle::EntryPoint::GLBindRenderbuffer:
context->bindRenderbuffer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("renderbufferPacked", ParamType::TRenderbufferID, 1)
.value.RenderbufferIDVal);
break;
case angle::EntryPoint::GLBindSampler:
context->bindSampler(
params.getParam("unit", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("samplerPacked", ParamType::TSamplerID, 1).value.SamplerIDVal);
break;
case angle::EntryPoint::GLBindTexture:
context->bindTexture(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("texturePacked", ParamType::TTextureID, 1).value.TextureIDVal);
break;
case angle::EntryPoint::GLBindTransformFeedback:
context->bindTransformFeedback(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("idPacked", ParamType::TTransformFeedbackID, 1)
.value.TransformFeedbackIDVal);
break;
case angle::EntryPoint::GLBindVertexArray:
context->bindVertexArray(params.getParam("arrayPacked", ParamType::TVertexArrayID, 0)
.value.VertexArrayIDVal);
break;
case angle::EntryPoint::GLBindVertexBuffer:
context->bindVertexBuffer(
params.getParam("bindingindex", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("bufferPacked", ParamType::TBufferID, 1).value.BufferIDVal,
params.getParam("offset", ParamType::TGLintptr, 2).value.GLintptrVal,
params.getParam("stride", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLBlendBarrier:
context->blendBarrier();
break;
case angle::EntryPoint::GLBlendColor:
context->blendColor(params.getParam("red", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("green", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("blue", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("alpha", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLBlendEquation:
context->blendEquation(params.getParam("mode", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparate:
context->blendEquationSeparate(
params.getParam("modeRGB", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("modeAlpha", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparatei:
context->blendEquationSeparatei(
params.getParam("buf", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("modeRGB", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("modeAlpha", ParamType::TGLenum, 2).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationi:
context->blendEquationi(params.getParam("buf", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("mode", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunc:
context->blendFunc(params.getParam("sfactor", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("dfactor", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparate:
context->blendFuncSeparate(
params.getParam("sfactorRGB", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("dfactorRGB", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("sfactorAlpha", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("dfactorAlpha", ParamType::TGLenum, 3).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparatei:
context->blendFuncSeparatei(
params.getParam("buf", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("srcRGB", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("dstRGB", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("srcAlpha", ParamType::TGLenum, 3).value.GLenumVal,
params.getParam("dstAlpha", ParamType::TGLenum, 4).value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunci:
context->blendFunci(params.getParam("buf", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("src", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("dst", ParamType::TGLenum, 2).value.GLenumVal);
break;
case angle::EntryPoint::GLBlitFramebuffer:
context->blitFramebuffer(
params.getParam("srcX0", ParamType::TGLint, 0).value.GLintVal,
params.getParam("srcY0", ParamType::TGLint, 1).value.GLintVal,
params.getParam("srcX1", ParamType::TGLint, 2).value.GLintVal,
params.getParam("srcY1", ParamType::TGLint, 3).value.GLintVal,
params.getParam("dstX0", ParamType::TGLint, 4).value.GLintVal,
params.getParam("dstY0", ParamType::TGLint, 5).value.GLintVal,
params.getParam("dstX1", ParamType::TGLint, 6).value.GLintVal,
params.getParam("dstY1", ParamType::TGLint, 7).value.GLintVal,
params.getParam("mask", ParamType::TGLbitfield, 8).value.GLbitfieldVal,
params.getParam("filter", ParamType::TGLenum, 9).value.GLenumVal);
break;
case angle::EntryPoint::GLBlitFramebufferNV:
context->blitFramebufferNV(
params.getParam("srcX0", ParamType::TGLint, 0).value.GLintVal,
params.getParam("srcY0", ParamType::TGLint, 1).value.GLintVal,
params.getParam("srcX1", ParamType::TGLint, 2).value.GLintVal,
params.getParam("srcY1", ParamType::TGLint, 3).value.GLintVal,
params.getParam("dstX0", ParamType::TGLint, 4).value.GLintVal,
params.getParam("dstY0", ParamType::TGLint, 5).value.GLintVal,
params.getParam("dstX1", ParamType::TGLint, 6).value.GLintVal,
params.getParam("dstY1", ParamType::TGLint, 7).value.GLintVal,
params.getParam("mask", ParamType::TGLbitfield, 8).value.GLbitfieldVal,
params.getParam("filter", ParamType::TGLenum, 9).value.GLenumVal);
break;
case angle::EntryPoint::GLBufferData:
context->bufferData(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("size", ParamType::TGLsizeiptr, 1).value.GLsizeiptrVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 2)),
params.getParam("usagePacked", ParamType::TBufferUsage, 3).value.BufferUsageVal);
break;
case angle::EntryPoint::GLBufferStorage:
context->bufferStorage(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("size", ParamType::TGLsizeiptr, 1).value.GLsizeiptrVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 2)),
params.getParam("flags", ParamType::TGLbitfield, 3).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLBufferSubData:
context->bufferSubData(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("offset", ParamType::TGLintptr, 1).value.GLintptrVal,
params.getParam("size", ParamType::TGLsizeiptr, 2).value.GLsizeiptrVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 3)));
break;
case angle::EntryPoint::GLCheckFramebufferStatus:
context->checkFramebufferStatus(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLClear:
context->clear(params.getParam("mask", ParamType::TGLbitfield, 0).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLClearBufferfi:
context->clearBufferfi(
params.getParam("buffer", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("drawbuffer", ParamType::TGLint, 1).value.GLintVal,
params.getParam("depth", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("stencil", ParamType::TGLint, 3).value.GLintVal);
break;
case angle::EntryPoint::GLClearBufferfv:
context->clearBufferfv(
params.getParam("buffer", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("drawbuffer", ParamType::TGLint, 1).value.GLintVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLClearBufferiv:
context->clearBufferiv(
params.getParam("buffer", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("drawbuffer", ParamType::TGLint, 1).value.GLintVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLClearBufferuiv:
context->clearBufferuiv(
params.getParam("buffer", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("drawbuffer", ParamType::TGLint, 1).value.GLintVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLClearColor:
context->clearColor(params.getParam("red", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("green", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("blue", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("alpha", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLClearColorx:
context->clearColorx(params.getParam("red", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("green", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("blue", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("alpha", ParamType::TGLfixed, 3).value.GLfixedVal);
break;
case angle::EntryPoint::GLClearDepthf:
context->clearDepthf(params.getParam("d", ParamType::TGLfloat, 0).value.GLfloatVal);
break;
case angle::EntryPoint::GLClearDepthx:
context->clearDepthx(params.getParam("depth", ParamType::TGLfixed, 0).value.GLfixedVal);
break;
case angle::EntryPoint::GLClearStencil:
context->clearStencil(params.getParam("s", ParamType::TGLint, 0).value.GLintVal);
break;
case angle::EntryPoint::GLClientActiveTexture:
context->clientActiveTexture(
params.getParam("texture", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLClientWaitSync:
context->clientWaitSync(
params.getParam("sync", ParamType::TGLsync, 0).value.GLsyncVal,
params.getParam("flags", ParamType::TGLbitfield, 1).value.GLbitfieldVal,
params.getParam("timeout", ParamType::TGLuint64, 2).value.GLuint64Val);
break;
case angle::EntryPoint::GLClipControl:
context->clipControl(params.getParam("origin", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("depth", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLClipPlanef:
context->clipPlanef(params.getParam("p", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("eqn", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLClipPlanex:
context->clipPlanex(params.getParam("plane", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfixed *>(params.getParam(
"equation", ParamType::TGLfixedConstPointer, 1)));
break;
case angle::EntryPoint::GLColor4f:
context->color4f(params.getParam("red", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("green", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("blue", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("alpha", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLColor4ub:
context->color4ub(params.getParam("red", ParamType::TGLubyte, 0).value.GLubyteVal,
params.getParam("green", ParamType::TGLubyte, 1).value.GLubyteVal,
params.getParam("blue", ParamType::TGLubyte, 2).value.GLubyteVal,
params.getParam("alpha", ParamType::TGLubyte, 3).value.GLubyteVal);
break;
case angle::EntryPoint::GLColor4x:
context->color4x(params.getParam("red", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("green", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("blue", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("alpha", ParamType::TGLfixed, 3).value.GLfixedVal);
break;
case angle::EntryPoint::GLColorMask:
context->colorMask(
params.getParam("red", ParamType::TGLboolean, 0).value.GLbooleanVal,
params.getParam("green", ParamType::TGLboolean, 1).value.GLbooleanVal,
params.getParam("blue", ParamType::TGLboolean, 2).value.GLbooleanVal,
params.getParam("alpha", ParamType::TGLboolean, 3).value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorMaski:
context->colorMaski(params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("r", ParamType::TGLboolean, 1).value.GLbooleanVal,
params.getParam("g", ParamType::TGLboolean, 2).value.GLbooleanVal,
params.getParam("b", ParamType::TGLboolean, 3).value.GLbooleanVal,
params.getParam("a", ParamType::TGLboolean, 4).value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorPointer:
context->colorPointer(
params.getParam("size", ParamType::TGLint, 0).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 1)
.value.VertexAttribTypeVal,
params.getParam("stride", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 3)));
break;
case angle::EntryPoint::GLCompileShader:
context->compileShader(params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLCompressedTexImage2D:
context->compressedTexImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("border", ParamType::TGLint, 5).value.GLintVal,
params.getParam("imageSize", ParamType::TGLsizei, 6).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 7)));
break;
case angle::EntryPoint::GLCompressedTexImage3D:
context->compressedTexImage3D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("border", ParamType::TGLint, 6).value.GLintVal,
params.getParam("imageSize", ParamType::TGLsizei, 7).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 8)));
break;
case angle::EntryPoint::GLCompressedTexSubImage2D:
context->compressedTexSubImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 6).value.GLenumVal,
params.getParam("imageSize", ParamType::TGLsizei, 7).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 8)));
break;
case angle::EntryPoint::GLCompressedTexSubImage3D:
context->compressedTexSubImage3D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("zoffset", ParamType::TGLint, 4).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 6).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 7).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 8).value.GLenumVal,
params.getParam("imageSize", ParamType::TGLsizei, 9).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("data", ParamType::TvoidConstPointer, 10)));
break;
case angle::EntryPoint::GLCopyBufferSubData:
context->copyBufferSubData(
params.getParam("readTargetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("writeTargetPacked", ParamType::TBufferBinding, 1)
.value.BufferBindingVal,
params.getParam("readOffset", ParamType::TGLintptr, 2).value.GLintptrVal,
params.getParam("writeOffset", ParamType::TGLintptr, 3).value.GLintptrVal,
params.getParam("size", ParamType::TGLsizeiptr, 4).value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLCopyImageSubData:
context->copyImageSubData(
params.getParam("srcName", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("srcTarget", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("srcLevel", ParamType::TGLint, 2).value.GLintVal,
params.getParam("srcX", ParamType::TGLint, 3).value.GLintVal,
params.getParam("srcY", ParamType::TGLint, 4).value.GLintVal,
params.getParam("srcZ", ParamType::TGLint, 5).value.GLintVal,
params.getParam("dstName", ParamType::TGLuint, 6).value.GLuintVal,
params.getParam("dstTarget", ParamType::TGLenum, 7).value.GLenumVal,
params.getParam("dstLevel", ParamType::TGLint, 8).value.GLintVal,
params.getParam("dstX", ParamType::TGLint, 9).value.GLintVal,
params.getParam("dstY", ParamType::TGLint, 10).value.GLintVal,
params.getParam("dstZ", ParamType::TGLint, 11).value.GLintVal,
params.getParam("srcWidth", ParamType::TGLsizei, 12).value.GLsizeiVal,
params.getParam("srcHeight", ParamType::TGLsizei, 13).value.GLsizeiVal,
params.getParam("srcDepth", ParamType::TGLsizei, 14).value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyTexImage2D:
context->copyTexImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("x", ParamType::TGLint, 3).value.GLintVal,
params.getParam("y", ParamType::TGLint, 4).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 6).value.GLsizeiVal,
params.getParam("border", ParamType::TGLint, 7).value.GLintVal);
break;
case angle::EntryPoint::GLCopyTexSubImage2D:
context->copyTexSubImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("x", ParamType::TGLint, 4).value.GLintVal,
params.getParam("y", ParamType::TGLint, 5).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 6).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 7).value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyTexSubImage3D:
context->copyTexSubImage3D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("zoffset", ParamType::TGLint, 4).value.GLintVal,
params.getParam("x", ParamType::TGLint, 5).value.GLintVal,
params.getParam("y", ParamType::TGLint, 6).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 7).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 8).value.GLsizeiVal);
break;
case angle::EntryPoint::GLCreateProgram:
context->createProgram();
break;
case angle::EntryPoint::GLCreateShader:
context->createShader(
params.getParam("typePacked", ParamType::TShaderType, 0).value.ShaderTypeVal);
break;
case angle::EntryPoint::GLCreateShaderProgramv:
context->createShaderProgramv(
params.getParam("typePacked", ParamType::TShaderType, 0).value.ShaderTypeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsPointerConstPointer<const GLchar *const *>(
params.getParam("strings", ParamType::TGLcharConstPointerPointer, 2)));
break;
case angle::EntryPoint::GLCullFace:
context->cullFace(
params.getParam("modePacked", ParamType::TCullFaceMode, 0).value.CullFaceModeVal);
break;
case angle::EntryPoint::GLDebugMessageCallback:
context->debugMessageCallback(
params.getParam("callback", ParamType::TGLDEBUGPROC, 0).value.GLDEBUGPROCVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("userParam", ParamType::TvoidConstPointer, 1)));
break;
case angle::EntryPoint::GLDebugMessageControl:
context->debugMessageControl(
params.getParam("source", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("severity", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("count", ParamType::TGLsizei, 3).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("ids", ParamType::TGLuintConstPointer, 4)),
params.getParam("enabled", ParamType::TGLboolean, 5).value.GLbooleanVal);
break;
case angle::EntryPoint::GLDebugMessageInsert:
context->debugMessageInsert(
params.getParam("source", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("id", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("severity", ParamType::TGLenum, 3).value.GLenumVal,
params.getParam("length", ParamType::TGLsizei, 4).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("buf", ParamType::TGLcharConstPointer, 5)));
break;
case angle::EntryPoint::GLDeleteBuffers:
context->deleteBuffers(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const BufferID *>(
params.getParam("buffersPacked", ParamType::TBufferIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteFencesNV:
context->deleteFencesNV(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const FenceNVID *>(
params.getParam("fencesPacked", ParamType::TFenceNVIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteFramebuffers:
context->deleteFramebuffers(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const FramebufferID *>(params.getParam(
"framebuffersPacked", ParamType::TFramebufferIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteProgram:
context->deleteProgram(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLDeleteProgramPipelines:
context->deleteProgramPipelines(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const ProgramPipelineID *>(params.getParam(
"pipelinesPacked", ParamType::TProgramPipelineIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteQueries:
context->deleteQueries(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const QueryID *>(
params.getParam("idsPacked", ParamType::TQueryIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteRenderbuffers:
context->deleteRenderbuffers(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const RenderbufferID *>(params.getParam(
"renderbuffersPacked", ParamType::TRenderbufferIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteSamplers:
context->deleteSamplers(
params.getParam("count", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const SamplerID *>(
params.getParam("samplersPacked", ParamType::TSamplerIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteShader:
context->deleteShader(params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLDeleteSync:
context->deleteSync(params.getParam("sync", ParamType::TGLsync, 0).value.GLsyncVal);
break;
case angle::EntryPoint::GLDeleteTextures:
context->deleteTextures(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const TextureID *>(
params.getParam("texturesPacked", ParamType::TTextureIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteTransformFeedbacks:
context->deleteTransformFeedbacks(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const TransformFeedbackID *>(
params.getParam("idsPacked", ParamType::TTransformFeedbackIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDeleteVertexArrays:
context->deleteVertexArrays(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const VertexArrayID *>(
params.getParam("arraysPacked", ParamType::TVertexArrayIDConstPointer, 1)));
break;
case angle::EntryPoint::GLDepthFunc:
context->depthFunc(params.getParam("func", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLDepthMask:
context->depthMask(
params.getParam("flag", ParamType::TGLboolean, 0).value.GLbooleanVal);
break;
case angle::EntryPoint::GLDepthRangef:
context->depthRangef(params.getParam("n", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("f", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLDepthRangex:
context->depthRangex(params.getParam("n", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("f", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLDetachShader:
context->detachShader(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("shaderPacked", ParamType::TShaderProgramID, 1)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLDisable:
context->disable(params.getParam("cap", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLDisableClientState:
context->disableClientState(
params.getParam("arrayPacked", ParamType::TClientVertexArrayType, 0)
.value.ClientVertexArrayTypeVal);
break;
case angle::EntryPoint::GLDisableVertexAttribArray:
context->disableVertexAttribArray(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal);
break;
case angle::EntryPoint::GLDisablei:
context->disablei(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLDispatchCompute:
context->dispatchCompute(
params.getParam("num_groups_x", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("num_groups_y", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("num_groups_z", ParamType::TGLuint, 2).value.GLuintVal);
break;
case angle::EntryPoint::GLDispatchComputeIndirect:
context->dispatchComputeIndirect(
params.getParam("indirect", ParamType::TGLintptr, 0).value.GLintptrVal);
break;
case angle::EntryPoint::GLDrawArrays:
context->drawArrays(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("first", ParamType::TGLint, 1).value.GLintVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawArraysIndirect:
context->drawArraysIndirect(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indirect", ParamType::TvoidConstPointer, 1)));
break;
case angle::EntryPoint::GLDrawArraysInstanced:
context->drawArraysInstanced(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("first", ParamType::TGLint, 1).value.GLintVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("instancecount", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawArraysInstancedBaseInstance:
context->drawArraysInstancedBaseInstance(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("first", ParamType::TGLint, 1).value.GLintVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("instancecount", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("baseinstance", ParamType::TGLuint, 4).value.GLuintVal);
break;
case angle::EntryPoint::GLDrawBuffers:
context->drawBuffers(params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLenum *>(
params.getParam("bufs", ParamType::TGLenumConstPointer, 1)));
break;
case angle::EntryPoint::GLDrawElements:
context->drawElements(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 3)));
break;
case angle::EntryPoint::GLDrawElementsBaseVertex:
context->drawElementsBaseVertex(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 3)),
params.getParam("basevertex", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsIndirect:
context->drawElementsIndirect(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 1)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indirect", ParamType::TvoidConstPointer, 2)));
break;
case angle::EntryPoint::GLDrawElementsInstanced:
context->drawElementsInstanced(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 3)),
params.getParam("instancecount", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertex:
context->drawElementsInstancedBaseVertex(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 3)),
params.getParam("instancecount", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("basevertex", ParamType::TGLint, 5).value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstance:
context->drawElementsInstancedBaseVertexBaseInstance(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 3)),
params.getParam("instancecount", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("basevertex", ParamType::TGLint, 5).value.GLintVal,
params.getParam("baseinstance", ParamType::TGLuint, 6).value.GLuintVal);
break;
case angle::EntryPoint::GLDrawRangeElements:
context->drawRangeElements(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("start", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("end", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("count", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 4)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 5)));
break;
case angle::EntryPoint::GLDrawRangeElementsBaseVertex:
context->drawRangeElementsBaseVertex(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("start", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("end", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("count", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 4)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indices", ParamType::TvoidConstPointer, 5)),
params.getParam("basevertex", ParamType::TGLint, 6).value.GLintVal);
break;
case angle::EntryPoint::GLEnable:
context->enable(params.getParam("cap", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLEnableClientState:
context->enableClientState(
params.getParam("arrayPacked", ParamType::TClientVertexArrayType, 0)
.value.ClientVertexArrayTypeVal);
break;
case angle::EntryPoint::GLEnableVertexAttribArray:
context->enableVertexAttribArray(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal);
break;
case angle::EntryPoint::GLEnablei:
context->enablei(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLEndQuery:
context->endQuery(
params.getParam("targetPacked", ParamType::TQueryType, 0).value.QueryTypeVal);
break;
case angle::EntryPoint::GLEndTransformFeedback:
context->endTransformFeedback();
break;
case angle::EntryPoint::GLFenceSync:
context->fenceSync(
params.getParam("condition", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("flags", ParamType::TGLbitfield, 1).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLFinish:
context->finish();
break;
case angle::EntryPoint::GLFinishFenceNV:
context->finishFenceNV(
params.getParam("fencePacked", ParamType::TFenceNVID, 0).value.FenceNVIDVal);
break;
case angle::EntryPoint::GLFlush:
context->flush();
break;
case angle::EntryPoint::GLFlushMappedBufferRange:
context->flushMappedBufferRange(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("offset", ParamType::TGLintptr, 1).value.GLintptrVal,
params.getParam("length", ParamType::TGLsizeiptr, 2).value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLFogf:
context->fogf(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("param", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLFogfv:
context->fogfv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLFogx:
context->fogx(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("param", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLFogxv:
context->fogxv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("param", ParamType::TGLfixedConstPointer, 1)));
break;
case angle::EntryPoint::GLFramebufferParameteri:
context->framebufferParameteri(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferParameteriMESA:
context->framebufferParameteriMESA(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferRenderbuffer:
context->framebufferRenderbuffer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("renderbuffertarget", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("renderbufferPacked", ParamType::TRenderbufferID, 3)
.value.RenderbufferIDVal);
break;
case angle::EntryPoint::GLFramebufferTexture:
context->framebufferTexture(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("texturePacked", ParamType::TTextureID, 2).value.TextureIDVal,
params.getParam("level", ParamType::TGLint, 3).value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexture2D:
context->framebufferTexture2D(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("textargetPacked", ParamType::TTextureTarget, 2)
.value.TextureTargetVal,
params.getParam("texturePacked", ParamType::TTextureID, 3).value.TextureIDVal,
params.getParam("level", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexture3D:
context->framebufferTexture3D(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("textargetPacked", ParamType::TTextureTarget, 2)
.value.TextureTargetVal,
params.getParam("texturePacked", ParamType::TTextureID, 3).value.TextureIDVal,
params.getParam("level", ParamType::TGLint, 4).value.GLintVal,
params.getParam("zoffset", ParamType::TGLint, 5).value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTextureLayer:
context->framebufferTextureLayer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("texturePacked", ParamType::TTextureID, 2).value.TextureIDVal,
params.getParam("level", ParamType::TGLint, 3).value.GLintVal,
params.getParam("layer", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLFrontFace:
context->frontFace(params.getParam("mode", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLFrustumf:
context->frustumf(params.getParam("l", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("r", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("b", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("t", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("n", ParamType::TGLfloat, 4).value.GLfloatVal,
params.getParam("f", ParamType::TGLfloat, 5).value.GLfloatVal);
break;
case angle::EntryPoint::GLFrustumx:
context->frustumx(params.getParam("l", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("r", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("b", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("t", ParamType::TGLfixed, 3).value.GLfixedVal,
params.getParam("n", ParamType::TGLfixed, 4).value.GLfixedVal,
params.getParam("f", ParamType::TGLfixed, 5).value.GLfixedVal);
break;
case angle::EntryPoint::GLGenBuffers:
context->genBuffers(params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<BufferID *>(params.getParam(
"buffersPacked", ParamType::TBufferIDPointer, 1)));
break;
case angle::EntryPoint::GLGenFencesNV:
context->genFencesNV(params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<FenceNVID *>(params.getParam(
"fencesPacked", ParamType::TFenceNVIDPointer, 1)));
break;
case angle::EntryPoint::GLGenFramebuffers:
context->genFramebuffers(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<FramebufferID *>(
params.getParam("framebuffersPacked", ParamType::TFramebufferIDPointer, 1)));
break;
case angle::EntryPoint::GLGenProgramPipelines:
context->genProgramPipelines(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<ProgramPipelineID *>(
params.getParam("pipelinesPacked", ParamType::TProgramPipelineIDPointer, 1)));
break;
case angle::EntryPoint::GLGenQueries:
context->genQueries(params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<QueryID *>(
params.getParam("idsPacked", ParamType::TQueryIDPointer, 1)));
break;
case angle::EntryPoint::GLGenRenderbuffers:
context->genRenderbuffers(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<RenderbufferID *>(
params.getParam("renderbuffersPacked", ParamType::TRenderbufferIDPointer, 1)));
break;
case angle::EntryPoint::GLGenSamplers:
context->genSamplers(params.getParam("count", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<SamplerID *>(params.getParam(
"samplersPacked", ParamType::TSamplerIDPointer, 1)));
break;
case angle::EntryPoint::GLGenTextures:
context->genTextures(params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<TextureID *>(params.getParam(
"texturesPacked", ParamType::TTextureIDPointer, 1)));
break;
case angle::EntryPoint::GLGenTransformFeedbacks:
context->genTransformFeedbacks(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<TransformFeedbackID *>(
params.getParam("idsPacked", ParamType::TTransformFeedbackIDPointer, 1)));
break;
case angle::EntryPoint::GLGenVertexArrays:
context->genVertexArrays(
params.getParam("n", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getReadBufferPointer<VertexArrayID *>(
params.getParam("arraysPacked", ParamType::TVertexArrayIDPointer, 1)));
break;
case angle::EntryPoint::GLGenerateMipmap:
context->generateMipmap(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal);
break;
case angle::EntryPoint::GLGetActiveAttrib:
context->getActiveAttrib(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLint *>(
params.getParam("size", ParamType::TGLintPointer, 4)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("type", ParamType::TGLenumPointer, 5)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("name", ParamType::TGLcharPointer, 6)));
break;
case angle::EntryPoint::GLGetActiveUniform:
context->getActiveUniform(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLint *>(
params.getParam("size", ParamType::TGLintPointer, 4)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("type", ParamType::TGLenumPointer, 5)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("name", ParamType::TGLcharPointer, 6)));
break;
case angle::EntryPoint::GLGetActiveUniformBlockName:
context->getActiveUniformBlockName(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("uniformBlockIndexPacked", ParamType::TUniformBlockIndex, 1)
.value.UniformBlockIndexVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("uniformBlockName", ParamType::TGLcharPointer, 4)));
break;
case angle::EntryPoint::GLGetActiveUniformBlockiv:
context->getActiveUniformBlockiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("uniformBlockIndexPacked", ParamType::TUniformBlockIndex, 1)
.value.UniformBlockIndexVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetActiveUniformsiv:
context->getActiveUniformsiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("uniformCount", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("uniformIndices", ParamType::TGLuintConstPointer, 2)),
params.getParam("pname", ParamType::TGLenum, 3).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 4)));
break;
case angle::EntryPoint::GLGetAttachedShaders:
context->getAttachedShaders(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("maxCount", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("count", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<ShaderProgramID *>(
params.getParam("shadersPacked", ParamType::TShaderProgramIDPointer, 3)));
break;
case angle::EntryPoint::GLGetAttribLocation:
context->getAttribLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 1)));
break;
case angle::EntryPoint::GLGetBooleani_v:
context->getBooleani_v(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getReadBufferPointer<GLboolean *>(
params.getParam("data", ParamType::TGLbooleanPointer, 2)));
break;
case angle::EntryPoint::GLGetBooleanv:
context->getBooleanv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLboolean *>(
params.getParam("data", ParamType::TGLbooleanPointer, 1)));
break;
case angle::EntryPoint::GLGetBufferParameteri64v:
context->getBufferParameteri64v(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint64 *>(
params.getParam("params", ParamType::TGLint64Pointer, 2)));
break;
case angle::EntryPoint::GLGetBufferParameteriv:
context->getBufferParameteriv(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetBufferPointerv:
context->getBufferPointerv(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<void **>(
params.getParam("params", ParamType::TvoidPointerPointer, 2)));
break;
case angle::EntryPoint::GLGetClipPlanef:
context->getClipPlanef(params.getParam("plane", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("equation", ParamType::TGLfloatPointer, 1)));
break;
case angle::EntryPoint::GLGetClipPlanex:
context->getClipPlanex(params.getParam("plane", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("equation", ParamType::TGLfixedPointer, 1)));
break;
case angle::EntryPoint::GLGetCompressedTexImage:
context->getCompressedTexImage(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
replayContext->getReadBufferPointer<void *>(
params.getParam("img", ParamType::TvoidPointer, 2)));
break;
case angle::EntryPoint::GLGetDebugMessageLog:
context->getDebugMessageLog(
params.getParam("count", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("sources", ParamType::TGLenumPointer, 2)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("types", ParamType::TGLenumPointer, 3)),
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("ids", ParamType::TGLuintPointer, 4)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("severities", ParamType::TGLenumPointer, 5)),
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("lengths", ParamType::TGLsizeiPointer, 6)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("messageLog", ParamType::TGLcharPointer, 7)));
break;
case angle::EntryPoint::GLGetError:
context->getError();
break;
case angle::EntryPoint::GLGetFenceivNV:
context->getFenceivNV(
params.getParam("fencePacked", ParamType::TFenceNVID, 0).value.FenceNVIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetFixedv:
context->getFixedv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("params", ParamType::TGLfixedPointer, 1)));
break;
case angle::EntryPoint::GLGetFloatv:
context->getFloatv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("data", ParamType::TGLfloatPointer, 1)));
break;
case angle::EntryPoint::GLGetFragDataIndex:
context->getFragDataIndex(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 1)));
break;
case angle::EntryPoint::GLGetFragDataLocation:
context->getFragDataLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 1)));
break;
case angle::EntryPoint::GLGetFramebufferAttachmentParameteriv:
context->getFramebufferAttachmentParameteriv(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("attachment", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetFramebufferParameteriv:
context->getFramebufferParameteriv(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetFramebufferParameterivMESA:
context->getFramebufferParameterivMESA(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetGraphicsResetStatus:
context->getGraphicsResetStatus();
break;
case angle::EntryPoint::GLGetInteger64i_v:
context->getInteger64i_v(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getReadBufferPointer<GLint64 *>(
params.getParam("data", ParamType::TGLint64Pointer, 2)));
break;
case angle::EntryPoint::GLGetInteger64v:
context->getInteger64v(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLint64 *>(
params.getParam("data", ParamType::TGLint64Pointer, 1)));
break;
case angle::EntryPoint::GLGetIntegeri_v:
context->getIntegeri_v(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("data", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetIntegerv:
context->getIntegerv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("data", ParamType::TGLintPointer, 1)));
break;
case angle::EntryPoint::GLGetInternalformativ:
context->getInternalformativ(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("internalformat", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("bufSize", ParamType::TGLsizei, 3).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 4)));
break;
case angle::EntryPoint::GLGetLightfv:
context->getLightfv(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetLightxv:
context->getLightxv(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("params", ParamType::TGLfixedPointer, 2)));
break;
case angle::EntryPoint::GLGetMaterialfv:
context->getMaterialfv(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetMaterialxv:
context->getMaterialxv(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("params", ParamType::TGLfixedPointer, 2)));
break;
case angle::EntryPoint::GLGetMultisamplefv:
context->getMultisamplefv(
params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("val", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetObjectLabel:
context->getObjectLabel(
params.getParam("identifier", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("name", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("label", ParamType::TGLcharPointer, 4)));
break;
case angle::EntryPoint::GLGetObjectPtrLabel:
context->getObjectPtrLabel(
replayContext->getAsConstPointer<const void *>(
params.getParam("ptr", ParamType::TvoidConstPointer, 0)),
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("label", ParamType::TGLcharPointer, 3)));
break;
case angle::EntryPoint::GLGetPointerv:
context->getPointerv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getReadBufferPointer<void **>(
params.getParam("params", ParamType::TvoidPointerPointer, 1)));
break;
case angle::EntryPoint::GLGetProgramBinary:
context->getProgramBinary(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("binaryFormat", ParamType::TGLenumPointer, 3)),
replayContext->getReadBufferPointer<void *>(
params.getParam("binary", ParamType::TvoidPointer, 4)));
break;
case angle::EntryPoint::GLGetProgramInfoLog:
context->getProgramInfoLog(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("infoLog", ParamType::TGLcharPointer, 3)));
break;
case angle::EntryPoint::GLGetProgramInterfaceiv:
context->getProgramInterfaceiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetProgramPipelineInfoLog:
context->getProgramPipelineInfoLog(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("infoLog", ParamType::TGLcharPointer, 3)));
break;
case angle::EntryPoint::GLGetProgramPipelineiv:
context->getProgramPipelineiv(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetProgramResourceIndex:
context->getProgramResourceIndex(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLGetProgramResourceLocation:
context->getProgramResourceLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLGetProgramResourceLocationIndex:
context->getProgramResourceLocationIndex(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLGetProgramResourceName:
context->getProgramResourceName(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 3).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 4)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("name", ParamType::TGLcharPointer, 5)));
break;
case angle::EntryPoint::GLGetProgramResourceiv:
context->getProgramResourceiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("programInterface", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("propCount", ParamType::TGLsizei, 3).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLenum *>(
params.getParam("props", ParamType::TGLenumConstPointer, 4)),
params.getParam("bufSize", ParamType::TGLsizei, 5).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 6)),
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 7)));
break;
case angle::EntryPoint::GLGetProgramiv:
context->getProgramiv(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetQueryObjecti64v:
context->getQueryObjecti64v(
params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint64 *>(
params.getParam("params", ParamType::TGLint64Pointer, 2)));
break;
case angle::EntryPoint::GLGetQueryObjectiv:
context->getQueryObjectiv(
params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetQueryObjectui64v:
context->getQueryObjectui64v(
params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLuint64 *>(
params.getParam("params", ParamType::TGLuint64Pointer, 2)));
break;
case angle::EntryPoint::GLGetQueryObjectuiv:
context->getQueryObjectuiv(
params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 2)));
break;
case angle::EntryPoint::GLGetQueryiv:
context->getQueryiv(
params.getParam("targetPacked", ParamType::TQueryType, 0).value.QueryTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetRenderbufferParameteriv:
context->getRenderbufferParameteriv(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetSamplerParameterIiv:
context->getSamplerParameterIiv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetSamplerParameterIuiv:
context->getSamplerParameterIuiv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 2)));
break;
case angle::EntryPoint::GLGetSamplerParameterfv:
context->getSamplerParameterfv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetSamplerParameteriv:
context->getSamplerParameteriv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetShaderInfoLog:
context->getShaderInfoLog(
params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("infoLog", ParamType::TGLcharPointer, 3)));
break;
case angle::EntryPoint::GLGetShaderPrecisionFormat:
context->getShaderPrecisionFormat(
params.getParam("shadertype", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("precisiontype", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("range", ParamType::TGLintPointer, 2)),
replayContext->getReadBufferPointer<GLint *>(
params.getParam("precision", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetShaderSource:
context->getShaderSource(
params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("bufSize", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 2)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("source", ParamType::TGLcharPointer, 3)));
break;
case angle::EntryPoint::GLGetShaderiv:
context->getShaderiv(params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetString:
context->getString(params.getParam("name", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLGetStringi:
context->getStringi(params.getParam("name", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLGetSynciv:
context->getSynciv(params.getParam("sync", ParamType::TGLsync, 0).value.GLsyncVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLint *>(
params.getParam("values", ParamType::TGLintPointer, 4)));
break;
case angle::EntryPoint::GLGetTexEnvfv:
context->getTexEnvfv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetTexEnviv:
context->getTexEnviv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetTexEnvxv:
context->getTexEnvxv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("params", ParamType::TGLfixedPointer, 2)));
break;
case angle::EntryPoint::GLGetTexGenfv:
context->getTexGenfv(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetTexGeniv:
context->getTexGeniv(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetTexImage:
context->getTexImage(params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("format", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 3).value.GLenumVal,
replayContext->getReadBufferPointer<void *>(
params.getParam("pixels", ParamType::TvoidPointer, 4)));
break;
case angle::EntryPoint::GLGetTexLevelParameterfv:
context->getTexLevelParameterfv(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 3)));
break;
case angle::EntryPoint::GLGetTexLevelParameteriv:
context->getTexLevelParameteriv(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("pname", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetTexParameterIiv:
context->getTexParameterIiv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetTexParameterIuiv:
context->getTexParameterIuiv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 2)));
break;
case angle::EntryPoint::GLGetTexParameterfv:
context->getTexParameterfv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetTexParameteriv:
context->getTexParameteriv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetTexParameterxv:
context->getTexParameterxv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLfixed *>(
params.getParam("params", ParamType::TGLfixedPointer, 2)));
break;
case angle::EntryPoint::GLGetTransformFeedbackVarying:
context->getTransformFeedbackVarying(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("length", ParamType::TGLsizeiPointer, 3)),
replayContext->getReadBufferPointer<GLsizei *>(
params.getParam("size", ParamType::TGLsizeiPointer, 4)),
replayContext->getReadBufferPointer<GLenum *>(
params.getParam("type", ParamType::TGLenumPointer, 5)),
replayContext->getReadBufferPointer<GLchar *>(
params.getParam("name", ParamType::TGLcharPointer, 6)));
break;
case angle::EntryPoint::GLGetUniformBlockIndex:
context->getUniformBlockIndex(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("uniformBlockName", ParamType::TGLcharConstPointer, 1)));
break;
case angle::EntryPoint::GLGetUniformIndices:
context->getUniformIndices(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("uniformCount", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsPointerConstPointer<const GLchar *const *>(
params.getParam("uniformNames", ParamType::TGLcharConstPointerPointer, 2)),
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("uniformIndices", ParamType::TGLuintPointer, 3)));
break;
case angle::EntryPoint::GLGetUniformLocation:
context->getUniformLocation(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("name", ParamType::TGLcharConstPointer, 1)));
break;
case angle::EntryPoint::GLGetUniformfv:
context->getUniformfv(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetUniformiv:
context->getUniformiv(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetUniformuiv:
context->getUniformuiv(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 2)));
break;
case angle::EntryPoint::GLGetVertexAttribIiv:
context->getVertexAttribIiv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetVertexAttribIuiv:
context->getVertexAttribIuiv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 2)));
break;
case angle::EntryPoint::GLGetVertexAttribPointerv:
context->getVertexAttribPointerv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<void **>(
params.getParam("pointer", ParamType::TvoidPointerPointer, 2)));
break;
case angle::EntryPoint::GLGetVertexAttribfv:
context->getVertexAttribfv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 2)));
break;
case angle::EntryPoint::GLGetVertexAttribiv:
context->getVertexAttribiv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 2)));
break;
case angle::EntryPoint::GLGetnUniformfv:
context->getnUniformfv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLfloat *>(
params.getParam("params", ParamType::TGLfloatPointer, 3)));
break;
case angle::EntryPoint::GLGetnUniformiv:
context->getnUniformiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLint *>(
params.getParam("params", ParamType::TGLintPointer, 3)));
break;
case angle::EntryPoint::GLGetnUniformuiv:
context->getnUniformuiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("bufSize", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getReadBufferPointer<GLuint *>(
params.getParam("params", ParamType::TGLuintPointer, 3)));
break;
case angle::EntryPoint::GLHint:
context->hint(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("mode", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLInvalidateFramebuffer:
context->invalidateFramebuffer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("numAttachments", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLenum *>(
params.getParam("attachments", ParamType::TGLenumConstPointer, 2)));
break;
case angle::EntryPoint::GLInvalidateSubFramebuffer:
context->invalidateSubFramebuffer(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("numAttachments", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLenum *>(
params.getParam("attachments", ParamType::TGLenumConstPointer, 2)),
params.getParam("x", ParamType::TGLint, 3).value.GLintVal,
params.getParam("y", ParamType::TGLint, 4).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 6).value.GLsizeiVal);
break;
case angle::EntryPoint::GLIsBuffer:
context->isBuffer(
params.getParam("bufferPacked", ParamType::TBufferID, 0).value.BufferIDVal);
break;
case angle::EntryPoint::GLIsEnabled:
context->isEnabled(params.getParam("cap", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLIsEnabledi:
context->isEnabledi(params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("index", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLIsFenceNV:
context->isFenceNV(
params.getParam("fencePacked", ParamType::TFenceNVID, 0).value.FenceNVIDVal);
break;
case angle::EntryPoint::GLIsFramebuffer:
context->isFramebuffer(
params.getParam("framebufferPacked", ParamType::TFramebufferID, 0)
.value.FramebufferIDVal);
break;
case angle::EntryPoint::GLIsProgram:
context->isProgram(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLIsProgramPipeline:
context->isProgramPipeline(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal);
break;
case angle::EntryPoint::GLIsQuery:
context->isQuery(params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal);
break;
case angle::EntryPoint::GLIsRenderbuffer:
context->isRenderbuffer(
params.getParam("renderbufferPacked", ParamType::TRenderbufferID, 0)
.value.RenderbufferIDVal);
break;
case angle::EntryPoint::GLIsSampler:
context->isSampler(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal);
break;
case angle::EntryPoint::GLIsShader:
context->isShader(params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLIsSync:
context->isSync(params.getParam("sync", ParamType::TGLsync, 0).value.GLsyncVal);
break;
case angle::EntryPoint::GLIsTexture:
context->isTexture(
params.getParam("texturePacked", ParamType::TTextureID, 0).value.TextureIDVal);
break;
case angle::EntryPoint::GLIsTransformFeedback:
context->isTransformFeedback(
params.getParam("idPacked", ParamType::TTransformFeedbackID, 0)
.value.TransformFeedbackIDVal);
break;
case angle::EntryPoint::GLIsVertexArray:
context->isVertexArray(params.getParam("arrayPacked", ParamType::TVertexArrayID, 0)
.value.VertexArrayIDVal);
break;
case angle::EntryPoint::GLLightModelf:
context->lightModelf(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("param", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLLightModelfv:
context->lightModelfv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(params.getParam(
"params", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLLightModelx:
context->lightModelx(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("param", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLLightModelxv:
context->lightModelxv(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
replayContext->getAsConstPointer<const GLfixed *>(params.getParam(
"param", ParamType::TGLfixedConstPointer, 1)));
break;
case angle::EntryPoint::GLLightf:
context->lightf(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLLightfv:
context->lightfv(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLLightx:
context->lightx(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
params.getParam("param", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLLightxv:
context->lightxv(params.getParam("light", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TLightParameter, 1)
.value.LightParameterVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("params", ParamType::TGLfixedConstPointer, 2)));
break;
case angle::EntryPoint::GLLineWidth:
context->lineWidth(params.getParam("width", ParamType::TGLfloat, 0).value.GLfloatVal);
break;
case angle::EntryPoint::GLLineWidthx:
context->lineWidthx(params.getParam("width", ParamType::TGLfixed, 0).value.GLfixedVal);
break;
case angle::EntryPoint::GLLinkProgram:
context->linkProgram(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLLoadIdentity:
context->loadIdentity();
break;
case angle::EntryPoint::GLLoadMatrixf:
context->loadMatrixf(replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("m", ParamType::TGLfloatConstPointer, 0)));
break;
case angle::EntryPoint::GLLoadMatrixx:
context->loadMatrixx(replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("m", ParamType::TGLfixedConstPointer, 0)));
break;
case angle::EntryPoint::GLLogicOp:
context->logicOp(params.getParam("opcodePacked", ParamType::TLogicalOperation, 0)
.value.LogicalOperationVal);
break;
case angle::EntryPoint::GLMapBuffer:
context->mapBuffer(params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("access", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLMapBufferRange:
context->mapBufferRange(
params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal,
params.getParam("offset", ParamType::TGLintptr, 1).value.GLintptrVal,
params.getParam("length", ParamType::TGLsizeiptr, 2).value.GLsizeiptrVal,
params.getParam("access", ParamType::TGLbitfield, 3).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMaterialf:
context->materialf(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLMaterialfv:
context->materialfv(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLMaterialx:
context->materialx(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
params.getParam("param", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLMaterialxv:
context->materialxv(params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pnamePacked", ParamType::TMaterialParameter, 1)
.value.MaterialParameterVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("param", ParamType::TGLfixedConstPointer, 2)));
break;
case angle::EntryPoint::GLMatrixMode:
context->matrixMode(
params.getParam("modePacked", ParamType::TMatrixType, 0).value.MatrixTypeVal);
break;
case angle::EntryPoint::GLMemoryBarrier:
context->memoryBarrier(
params.getParam("barriers", ParamType::TGLbitfield, 0).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMemoryBarrierByRegion:
context->memoryBarrierByRegion(
params.getParam("barriers", ParamType::TGLbitfield, 0).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMinSampleShading:
context->minSampleShading(
params.getParam("value", ParamType::TGLfloat, 0).value.GLfloatVal);
break;
case angle::EntryPoint::GLMultMatrixf:
context->multMatrixf(replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("m", ParamType::TGLfloatConstPointer, 0)));
break;
case angle::EntryPoint::GLMultMatrixx:
context->multMatrixx(replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("m", ParamType::TGLfixedConstPointer, 0)));
break;
case angle::EntryPoint::GLMultiDrawArrays:
context->multiDrawArrays(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("first", ParamType::TGLintConstPointer, 1)),
replayContext->getAsConstPointer<const GLsizei *>(
params.getParam("count", ParamType::TGLsizeiConstPointer, 2)),
params.getParam("drawcount", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawArraysIndirect:
context->multiDrawArraysIndirect(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indirect", ParamType::TvoidConstPointer, 1)),
params.getParam("drawcount", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("stride", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElements:
context->multiDrawElements(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
replayContext->getAsConstPointer<const GLsizei *>(
params.getParam("count", ParamType::TGLsizeiConstPointer, 1)),
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsPointerConstPointer<const void *const *>(
params.getParam("indices", ParamType::TvoidConstPointerPointer, 3)),
params.getParam("drawcount", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElementsBaseVertex:
context->multiDrawElementsBaseVertex(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
replayContext->getAsConstPointer<const GLsizei *>(
params.getParam("count", ParamType::TGLsizeiConstPointer, 1)),
params.getParam("typePacked", ParamType::TDrawElementsType, 2)
.value.DrawElementsTypeVal,
replayContext->getAsPointerConstPointer<const void *const *>(
params.getParam("indices", ParamType::TvoidConstPointerPointer, 3)),
params.getParam("drawcount", ParamType::TGLsizei, 4).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("basevertex", ParamType::TGLintConstPointer, 5)));
break;
case angle::EntryPoint::GLMultiDrawElementsIndirect:
context->multiDrawElementsIndirect(
params.getParam("modePacked", ParamType::TPrimitiveMode, 0).value.PrimitiveModeVal,
params.getParam("typePacked", ParamType::TDrawElementsType, 1)
.value.DrawElementsTypeVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("indirect", ParamType::TvoidConstPointer, 2)),
params.getParam("drawcount", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("stride", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiTexCoord4f:
context->multiTexCoord4f(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("s", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("t", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("r", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("q", ParamType::TGLfloat, 4).value.GLfloatVal);
break;
case angle::EntryPoint::GLMultiTexCoord4x:
context->multiTexCoord4x(
params.getParam("texture", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("s", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("t", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("r", ParamType::TGLfixed, 3).value.GLfixedVal,
params.getParam("q", ParamType::TGLfixed, 4).value.GLfixedVal);
break;
case angle::EntryPoint::GLNormal3f:
context->normal3f(params.getParam("nx", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("ny", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("nz", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLNormal3x:
context->normal3x(params.getParam("nx", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("ny", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("nz", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLNormalPointer:
context->normalPointer(
params.getParam("typePacked", ParamType::TVertexAttribType, 0)
.value.VertexAttribTypeVal,
params.getParam("stride", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 2)));
break;
case angle::EntryPoint::GLObjectLabel:
context->objectLabel(
params.getParam("identifier", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("name", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("length", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("label", ParamType::TGLcharConstPointer, 3)));
break;
case angle::EntryPoint::GLObjectPtrLabel:
context->objectPtrLabel(
replayContext->getAsConstPointer<const void *>(
params.getParam("ptr", ParamType::TvoidConstPointer, 0)),
params.getParam("length", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("label", ParamType::TGLcharConstPointer, 2)));
break;
case angle::EntryPoint::GLOrthof:
context->orthof(params.getParam("l", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("r", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("b", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("t", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("n", ParamType::TGLfloat, 4).value.GLfloatVal,
params.getParam("f", ParamType::TGLfloat, 5).value.GLfloatVal);
break;
case angle::EntryPoint::GLOrthox:
context->orthox(params.getParam("l", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("r", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("b", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("t", ParamType::TGLfixed, 3).value.GLfixedVal,
params.getParam("n", ParamType::TGLfixed, 4).value.GLfixedVal,
params.getParam("f", ParamType::TGLfixed, 5).value.GLfixedVal);
break;
case angle::EntryPoint::GLPatchParameteri:
context->patchParameteri(
params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("value", ParamType::TGLint, 1).value.GLintVal);
break;
case angle::EntryPoint::GLPauseTransformFeedback:
context->pauseTransformFeedback();
break;
case angle::EntryPoint::GLPixelStorei:
context->pixelStorei(params.getParam("pname", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 1).value.GLintVal);
break;
case angle::EntryPoint::GLPointParameterf:
context->pointParameterf(
params.getParam("pnamePacked", ParamType::TPointParameter, 0)
.value.PointParameterVal,
params.getParam("param", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLPointParameterfv:
context->pointParameterfv(
params.getParam("pnamePacked", ParamType::TPointParameter, 0)
.value.PointParameterVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLPointParameterx:
context->pointParameterx(
params.getParam("pnamePacked", ParamType::TPointParameter, 0)
.value.PointParameterVal,
params.getParam("param", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLPointParameterxv:
context->pointParameterxv(
params.getParam("pnamePacked", ParamType::TPointParameter, 0)
.value.PointParameterVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("params", ParamType::TGLfixedConstPointer, 1)));
break;
case angle::EntryPoint::GLPointSize:
context->pointSize(params.getParam("size", ParamType::TGLfloat, 0).value.GLfloatVal);
break;
case angle::EntryPoint::GLPointSizex:
context->pointSizex(params.getParam("size", ParamType::TGLfixed, 0).value.GLfixedVal);
break;
case angle::EntryPoint::GLPolygonOffset:
context->polygonOffset(
params.getParam("factor", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("units", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLPolygonOffsetx:
context->polygonOffsetx(
params.getParam("factor", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("units", ParamType::TGLfixed, 1).value.GLfixedVal);
break;
case angle::EntryPoint::GLPopDebugGroup:
context->popDebugGroup();
break;
case angle::EntryPoint::GLPopMatrix:
context->popMatrix();
break;
case angle::EntryPoint::GLPrimitiveBoundingBox:
context->primitiveBoundingBox(
params.getParam("minX", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("minY", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("minZ", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("minW", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("maxX", ParamType::TGLfloat, 4).value.GLfloatVal,
params.getParam("maxY", ParamType::TGLfloat, 5).value.GLfloatVal,
params.getParam("maxZ", ParamType::TGLfloat, 6).value.GLfloatVal,
params.getParam("maxW", ParamType::TGLfloat, 7).value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramBinary:
context->programBinary(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("binaryFormat", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("binary", ParamType::TvoidConstPointer, 2)),
params.getParam("length", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLProgramParameteri:
context->programParameteri(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("value", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform1f:
context->programUniform1f(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform1fv:
context->programUniform1fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform1i:
context->programUniform1i(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform1iv:
context->programUniform1iv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform1ui:
context->programUniform1ui(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 2).value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform1uiv:
context->programUniform1uiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform2f:
context->programUniform2f(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform2fv:
context->programUniform2fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform2i:
context->programUniform2i(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 2).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 3).value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform2iv:
context->programUniform2iv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform2ui:
context->programUniform2ui(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 3).value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform2uiv:
context->programUniform2uiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform3f:
context->programUniform3f(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("v2", ParamType::TGLfloat, 4).value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform3fv:
context->programUniform3fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform3i:
context->programUniform3i(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 2).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 3).value.GLintVal,
params.getParam("v2", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform3iv:
context->programUniform3iv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform3ui:
context->programUniform3ui(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 3).value.GLuintVal,
params.getParam("v2", ParamType::TGLuint, 4).value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform3uiv:
context->programUniform3uiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform4f:
context->programUniform4f(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("v2", ParamType::TGLfloat, 4).value.GLfloatVal,
params.getParam("v3", ParamType::TGLfloat, 5).value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform4fv:
context->programUniform4fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform4i:
context->programUniform4i(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 2).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 3).value.GLintVal,
params.getParam("v2", ParamType::TGLint, 4).value.GLintVal,
params.getParam("v3", ParamType::TGLint, 5).value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform4iv:
context->programUniform4iv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniform4ui:
context->programUniform4ui(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 3).value.GLuintVal,
params.getParam("v2", ParamType::TGLuint, 4).value.GLuintVal,
params.getParam("v3", ParamType::TGLuint, 5).value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform4uiv:
context->programUniform4uiv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 3)));
break;
case angle::EntryPoint::GLProgramUniformMatrix2fv:
context->programUniformMatrix2fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix2x3fv:
context->programUniformMatrix2x3fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix2x4fv:
context->programUniformMatrix2x4fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix3fv:
context->programUniformMatrix3fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix3x2fv:
context->programUniformMatrix3x2fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix3x4fv:
context->programUniformMatrix3x4fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix4fv:
context->programUniformMatrix4fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix4x2fv:
context->programUniformMatrix4x2fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProgramUniformMatrix4x3fv:
context->programUniformMatrix4x3fv(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("locationPacked", ParamType::TUniformLocation, 1)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 3).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 4)));
break;
case angle::EntryPoint::GLProvokingVertex:
context->provokingVertex(
params.getParam("modePacked", ParamType::TProvokingVertexConvention, 0)
.value.ProvokingVertexConventionVal);
break;
case angle::EntryPoint::GLPushDebugGroup:
context->pushDebugGroup(
params.getParam("source", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("id", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("length", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLchar *>(
params.getParam("message", ParamType::TGLcharConstPointer, 3)));
break;
case angle::EntryPoint::GLPushMatrix:
context->pushMatrix();
break;
case angle::EntryPoint::GLQueryCounter:
context->queryCounter(
params.getParam("idPacked", ParamType::TQueryID, 0).value.QueryIDVal,
params.getParam("targetPacked", ParamType::TQueryType, 1).value.QueryTypeVal);
break;
case angle::EntryPoint::GLReadBuffer:
context->readBuffer(params.getParam("src", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLReadPixels:
context->readPixels(params.getParam("x", ParamType::TGLint, 0).value.GLintVal,
params.getParam("y", ParamType::TGLint, 1).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 4).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 5).value.GLenumVal,
replayContext->getReadBufferPointer<void *>(
params.getParam("pixels", ParamType::TvoidPointer, 6)));
break;
case angle::EntryPoint::GLReadnPixels:
context->readnPixels(
params.getParam("x", ParamType::TGLint, 0).value.GLintVal,
params.getParam("y", ParamType::TGLint, 1).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 4).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 5).value.GLenumVal,
params.getParam("bufSize", ParamType::TGLsizei, 6).value.GLsizeiVal,
replayContext->getReadBufferPointer<void *>(
params.getParam("data", ParamType::TvoidPointer, 7)));
break;
case angle::EntryPoint::GLReleaseShaderCompiler:
context->releaseShaderCompiler();
break;
case angle::EntryPoint::GLRenderbufferStorage:
context->renderbufferStorage(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("internalformat", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageMultisample:
context->renderbufferStorageMultisample(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("samples", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageMultisampleEXT:
context->renderbufferStorageMultisampleEXT(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("samples", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLResumeTransformFeedback:
context->resumeTransformFeedback();
break;
case angle::EntryPoint::GLRotatef:
context->rotatef(params.getParam("angle", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("x", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("z", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLRotatex:
context->rotatex(params.getParam("angle", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("x", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("y", ParamType::TGLfixed, 2).value.GLfixedVal,
params.getParam("z", ParamType::TGLfixed, 3).value.GLfixedVal);
break;
case angle::EntryPoint::GLSampleCoverage:
context->sampleCoverage(
params.getParam("value", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("invert", ParamType::TGLboolean, 1).value.GLbooleanVal);
break;
case angle::EntryPoint::GLSampleCoveragex:
context->sampleCoveragex(
params.getParam("value", ParamType::TGLclampx, 0).value.GLclampxVal,
params.getParam("invert", ParamType::TGLboolean, 1).value.GLbooleanVal);
break;
case angle::EntryPoint::GLSampleMaski:
context->sampleMaski(
params.getParam("maskNumber", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("mask", ParamType::TGLbitfield, 1).value.GLbitfieldVal);
break;
case angle::EntryPoint::GLSamplerParameterIiv:
context->samplerParameterIiv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("param", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLSamplerParameterIuiv:
context->samplerParameterIuiv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("param", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLSamplerParameterf:
context->samplerParameterf(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLSamplerParameterfv:
context->samplerParameterfv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("param", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLSamplerParameteri:
context->samplerParameteri(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLSamplerParameteriv:
context->samplerParameteriv(
params.getParam("samplerPacked", ParamType::TSamplerID, 0).value.SamplerIDVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("param", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLScalef:
context->scalef(params.getParam("x", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("z", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLScalex:
context->scalex(params.getParam("x", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("y", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("z", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLScissor:
context->scissor(params.getParam("x", ParamType::TGLint, 0).value.GLintVal,
params.getParam("y", ParamType::TGLint, 1).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLSetFenceNV:
context->setFenceNV(
params.getParam("fencePacked", ParamType::TFenceNVID, 0).value.FenceNVIDVal,
params.getParam("condition", ParamType::TGLenum, 1).value.GLenumVal);
break;
case angle::EntryPoint::GLShadeModel:
context->shadeModel(
params.getParam("modePacked", ParamType::TShadingModel, 0).value.ShadingModelVal);
break;
case angle::EntryPoint::GLShaderBinary:
context->shaderBinary(
params.getParam("count", ParamType::TGLsizei, 0).value.GLsizeiVal,
replayContext->getAsConstPointer<const ShaderProgramID *>(
params.getParam("shadersPacked", ParamType::TShaderProgramIDConstPointer, 1)),
params.getParam("binaryformat", ParamType::TGLenum, 2).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("binary", ParamType::TvoidConstPointer, 3)),
params.getParam("length", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLShaderSource:
context->shaderSource(
params.getParam("shaderPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsPointerConstPointer<const GLchar *const *>(
params.getParam("string", ParamType::TGLcharConstPointerPointer, 2)),
replayContext->getAsConstPointer<const GLint *>(
params.getParam("length", ParamType::TGLintConstPointer, 3)));
break;
case angle::EntryPoint::GLShadingRateQCOM:
context->shadingRateQCOM(
params.getParam("rate", ParamType::TGLenum, 0).value.GLenumVal);
break;
case angle::EntryPoint::GLStencilFunc:
context->stencilFunc(params.getParam("func", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("ref", ParamType::TGLint, 1).value.GLintVal,
params.getParam("mask", ParamType::TGLuint, 2).value.GLuintVal);
break;
case angle::EntryPoint::GLStencilFuncSeparate:
context->stencilFuncSeparate(
params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("func", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("ref", ParamType::TGLint, 2).value.GLintVal,
params.getParam("mask", ParamType::TGLuint, 3).value.GLuintVal);
break;
case angle::EntryPoint::GLStencilMask:
context->stencilMask(params.getParam("mask", ParamType::TGLuint, 0).value.GLuintVal);
break;
case angle::EntryPoint::GLStencilMaskSeparate:
context->stencilMaskSeparate(
params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("mask", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLStencilOp:
context->stencilOp(params.getParam("fail", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("zfail", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("zpass", ParamType::TGLenum, 2).value.GLenumVal);
break;
case angle::EntryPoint::GLStencilOpSeparate:
context->stencilOpSeparate(
params.getParam("face", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("sfail", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("dpfail", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("dppass", ParamType::TGLenum, 3).value.GLenumVal);
break;
case angle::EntryPoint::GLTestFenceNV:
context->testFenceNV(
params.getParam("fencePacked", ParamType::TFenceNVID, 0).value.FenceNVIDVal);
break;
case angle::EntryPoint::GLTexBuffer:
context->texBuffer(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("internalformat", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("bufferPacked", ParamType::TBufferID, 2).value.BufferIDVal);
break;
case angle::EntryPoint::GLTexBufferRange:
context->texBufferRange(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("internalformat", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("bufferPacked", ParamType::TBufferID, 2).value.BufferIDVal,
params.getParam("offset", ParamType::TGLintptr, 3).value.GLintptrVal,
params.getParam("size", ParamType::TGLsizeiptr, 4).value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLTexCoordPointer:
context->texCoordPointer(
params.getParam("size", ParamType::TGLint, 0).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 1)
.value.VertexAttribTypeVal,
params.getParam("stride", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 3)));
break;
case angle::EntryPoint::GLTexEnvf:
context->texEnvf(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLTexEnvfv:
context->texEnvfv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLTexEnvi:
context->texEnvi(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLTexEnviv:
context->texEnviv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("params", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLTexEnvx:
context->texEnvx(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
params.getParam("param", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLTexEnvxv:
context->texEnvxv(params.getParam("targetPacked", ParamType::TTextureEnvTarget, 0)
.value.TextureEnvTargetVal,
params.getParam("pnamePacked", ParamType::TTextureEnvParameter, 1)
.value.TextureEnvParameterVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("params", ParamType::TGLfixedConstPointer, 2)));
break;
case angle::EntryPoint::GLTexGenf:
context->texGenf(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLTexGenfv:
context->texGenfv(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLTexGeni:
context->texGeni(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLTexGeniv:
context->texGeniv(params.getParam("coord", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("params", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLTexImage2D:
context->texImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("internalformat", ParamType::TGLint, 2).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("border", ParamType::TGLint, 5).value.GLintVal,
params.getParam("format", ParamType::TGLenum, 6).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 7).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pixels", ParamType::TvoidConstPointer, 8)));
break;
case angle::EntryPoint::GLTexImage3D:
context->texImage3D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("internalformat", ParamType::TGLint, 2).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("border", ParamType::TGLint, 6).value.GLintVal,
params.getParam("format", ParamType::TGLenum, 7).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 8).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pixels", ParamType::TvoidConstPointer, 9)));
break;
case angle::EntryPoint::GLTexParameterIiv:
context->texParameterIiv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("params", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLTexParameterIuiv:
context->texParameterIuiv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("params", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLTexParameterf:
context->texParameterf(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLTexParameterfv:
context->texParameterfv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("params", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLTexParameteri:
context->texParameteri(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLTexParameteriv:
context->texParameteriv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("params", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLTexParameterx:
context->texParameterx(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
params.getParam("param", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLTexParameterxv:
context->texParameterxv(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("pname", ParamType::TGLenum, 1).value.GLenumVal,
replayContext->getAsConstPointer<const GLfixed *>(
params.getParam("params", ParamType::TGLfixedConstPointer, 2)));
break;
case angle::EntryPoint::GLTexStorage1D:
context->texStorage1D(
params.getParam("target", ParamType::TGLenum, 0).value.GLenumVal,
params.getParam("levels", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage2D:
context->texStorage2D(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("levels", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage2DMultisample:
context->texStorage2DMultisample(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("samples", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("fixedsamplelocations", ParamType::TGLboolean, 5)
.value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexStorage3D:
context->texStorage3D(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("levels", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 5).value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage3DMultisample:
context->texStorage3DMultisample(
params.getParam("targetPacked", ParamType::TTextureType, 0).value.TextureTypeVal,
params.getParam("samples", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("internalformat", ParamType::TGLenum, 2).value.GLenumVal,
params.getParam("width", ParamType::TGLsizei, 3).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("fixedsamplelocations", ParamType::TGLboolean, 6)
.value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexSubImage2D:
context->texSubImage2D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 4).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 6).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 7).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pixels", ParamType::TvoidConstPointer, 8)));
break;
case angle::EntryPoint::GLTexSubImage3D:
context->texSubImage3D(
params.getParam("targetPacked", ParamType::TTextureTarget, 0)
.value.TextureTargetVal,
params.getParam("level", ParamType::TGLint, 1).value.GLintVal,
params.getParam("xoffset", ParamType::TGLint, 2).value.GLintVal,
params.getParam("yoffset", ParamType::TGLint, 3).value.GLintVal,
params.getParam("zoffset", ParamType::TGLint, 4).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 5).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 6).value.GLsizeiVal,
params.getParam("depth", ParamType::TGLsizei, 7).value.GLsizeiVal,
params.getParam("format", ParamType::TGLenum, 8).value.GLenumVal,
params.getParam("type", ParamType::TGLenum, 9).value.GLenumVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pixels", ParamType::TvoidConstPointer, 10)));
break;
case angle::EntryPoint::GLTransformFeedbackVaryings:
context->transformFeedbackVaryings(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsPointerConstPointer<const GLchar *const *>(
params.getParam("varyings", ParamType::TGLcharConstPointerPointer, 2)),
params.getParam("bufferMode", ParamType::TGLenum, 3).value.GLenumVal);
break;
case angle::EntryPoint::GLTranslatef:
context->translatef(params.getParam("x", ParamType::TGLfloat, 0).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("z", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLTranslatex:
context->translatex(params.getParam("x", ParamType::TGLfixed, 0).value.GLfixedVal,
params.getParam("y", ParamType::TGLfixed, 1).value.GLfixedVal,
params.getParam("z", ParamType::TGLfixed, 2).value.GLfixedVal);
break;
case angle::EntryPoint::GLUniform1f:
context->uniform1f(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform1fv:
context->uniform1fv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform1i:
context->uniform1i(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 1).value.GLintVal);
break;
case angle::EntryPoint::GLUniform1iv:
context->uniform1iv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform1ui:
context->uniform1ui(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLUniform1uiv:
context->uniform1uiv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform2f:
context->uniform2f(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform2fv:
context->uniform2fv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform2i:
context->uniform2i(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 1).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 2).value.GLintVal);
break;
case angle::EntryPoint::GLUniform2iv:
context->uniform2iv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform2ui:
context->uniform2ui(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 2).value.GLuintVal);
break;
case angle::EntryPoint::GLUniform2uiv:
context->uniform2uiv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform3f:
context->uniform3f(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("v2", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform3fv:
context->uniform3fv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform3i:
context->uniform3i(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 1).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 2).value.GLintVal,
params.getParam("v2", ParamType::TGLint, 3).value.GLintVal);
break;
case angle::EntryPoint::GLUniform3iv:
context->uniform3iv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform3ui:
context->uniform3ui(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("v2", ParamType::TGLuint, 3).value.GLuintVal);
break;
case angle::EntryPoint::GLUniform3uiv:
context->uniform3uiv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform4f:
context->uniform4f(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("v1", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("v2", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("v3", ParamType::TGLfloat, 4).value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform4fv:
context->uniform4fv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform4i:
context->uniform4i(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLint, 1).value.GLintVal,
params.getParam("v1", ParamType::TGLint, 2).value.GLintVal,
params.getParam("v2", ParamType::TGLint, 3).value.GLintVal,
params.getParam("v3", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLUniform4iv:
context->uniform4iv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("value", ParamType::TGLintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniform4ui:
context->uniform4ui(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("v0", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("v1", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("v2", ParamType::TGLuint, 3).value.GLuintVal,
params.getParam("v3", ParamType::TGLuint, 4).value.GLuintVal);
break;
case angle::EntryPoint::GLUniform4uiv:
context->uniform4uiv(params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("value", ParamType::TGLuintConstPointer, 2)));
break;
case angle::EntryPoint::GLUniformBlockBinding:
context->uniformBlockBinding(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal,
params.getParam("uniformBlockIndexPacked", ParamType::TUniformBlockIndex, 1)
.value.UniformBlockIndexVal,
params.getParam("uniformBlockBinding", ParamType::TGLuint, 2).value.GLuintVal);
break;
case angle::EntryPoint::GLUniformMatrix2fv:
context->uniformMatrix2fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix2x3fv:
context->uniformMatrix2x3fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix2x4fv:
context->uniformMatrix2x4fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix3fv:
context->uniformMatrix3fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix3x2fv:
context->uniformMatrix3x2fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix3x4fv:
context->uniformMatrix3x4fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix4fv:
context->uniformMatrix4fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix4x2fv:
context->uniformMatrix4x2fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUniformMatrix4x3fv:
context->uniformMatrix4x3fv(
params.getParam("locationPacked", ParamType::TUniformLocation, 0)
.value.UniformLocationVal,
params.getParam("count", ParamType::TGLsizei, 1).value.GLsizeiVal,
params.getParam("transpose", ParamType::TGLboolean, 2).value.GLbooleanVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("value", ParamType::TGLfloatConstPointer, 3)));
break;
case angle::EntryPoint::GLUnmapBuffer:
context->unmapBuffer(params.getParam("targetPacked", ParamType::TBufferBinding, 0)
.value.BufferBindingVal);
break;
case angle::EntryPoint::GLUseProgram:
context->useProgram(params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLUseProgramStages:
context->useProgramStages(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal,
params.getParam("stages", ParamType::TGLbitfield, 1).value.GLbitfieldVal,
params.getParam("programPacked", ParamType::TShaderProgramID, 2)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLValidateProgram:
context->validateProgram(
params.getParam("programPacked", ParamType::TShaderProgramID, 0)
.value.ShaderProgramIDVal);
break;
case angle::EntryPoint::GLValidateProgramPipeline:
context->validateProgramPipeline(
params.getParam("pipelinePacked", ParamType::TProgramPipelineID, 0)
.value.ProgramPipelineIDVal);
break;
case angle::EntryPoint::GLVertexAttrib1f:
context->vertexAttrib1f(params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLfloat, 1).value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib1fv:
context->vertexAttrib1fv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("v", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttrib2f:
context->vertexAttrib2f(params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 2).value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib2fv:
context->vertexAttrib2fv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("v", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttrib3f:
context->vertexAttrib3f(params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("z", ParamType::TGLfloat, 3).value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib3fv:
context->vertexAttrib3fv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("v", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttrib4f:
context->vertexAttrib4f(params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLfloat, 1).value.GLfloatVal,
params.getParam("y", ParamType::TGLfloat, 2).value.GLfloatVal,
params.getParam("z", ParamType::TGLfloat, 3).value.GLfloatVal,
params.getParam("w", ParamType::TGLfloat, 4).value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib4fv:
context->vertexAttrib4fv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLfloat *>(
params.getParam("v", ParamType::TGLfloatConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttribBinding:
context->vertexAttribBinding(
params.getParam("attribindex", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("bindingindex", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribDivisor:
context->vertexAttribDivisor(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("divisor", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribFormat:
context->vertexAttribFormat(
params.getParam("attribindex", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("size", ParamType::TGLint, 1).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 2)
.value.VertexAttribTypeVal,
params.getParam("normalized", ParamType::TGLboolean, 3).value.GLbooleanVal,
params.getParam("relativeoffset", ParamType::TGLuint, 4).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribI4i:
context->vertexAttribI4i(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLint, 1).value.GLintVal,
params.getParam("y", ParamType::TGLint, 2).value.GLintVal,
params.getParam("z", ParamType::TGLint, 3).value.GLintVal,
params.getParam("w", ParamType::TGLint, 4).value.GLintVal);
break;
case angle::EntryPoint::GLVertexAttribI4iv:
context->vertexAttribI4iv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLint *>(
params.getParam("v", ParamType::TGLintConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttribI4ui:
context->vertexAttribI4ui(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("x", ParamType::TGLuint, 1).value.GLuintVal,
params.getParam("y", ParamType::TGLuint, 2).value.GLuintVal,
params.getParam("z", ParamType::TGLuint, 3).value.GLuintVal,
params.getParam("w", ParamType::TGLuint, 4).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribI4uiv:
context->vertexAttribI4uiv(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
replayContext->getAsConstPointer<const GLuint *>(
params.getParam("v", ParamType::TGLuintConstPointer, 1)));
break;
case angle::EntryPoint::GLVertexAttribIFormat:
context->vertexAttribIFormat(
params.getParam("attribindex", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("size", ParamType::TGLint, 1).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 2)
.value.VertexAttribTypeVal,
params.getParam("relativeoffset", ParamType::TGLuint, 3).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribIPointer:
context->vertexAttribIPointer(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("size", ParamType::TGLint, 1).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 2)
.value.VertexAttribTypeVal,
params.getParam("stride", ParamType::TGLsizei, 3).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 4)));
break;
case angle::EntryPoint::GLVertexAttribPointer:
context->vertexAttribPointer(
params.getParam("index", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("size", ParamType::TGLint, 1).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 2)
.value.VertexAttribTypeVal,
params.getParam("normalized", ParamType::TGLboolean, 3).value.GLbooleanVal,
params.getParam("stride", ParamType::TGLsizei, 4).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 5)));
break;
case angle::EntryPoint::GLVertexBindingDivisor:
context->vertexBindingDivisor(
params.getParam("bindingindex", ParamType::TGLuint, 0).value.GLuintVal,
params.getParam("divisor", ParamType::TGLuint, 1).value.GLuintVal);
break;
case angle::EntryPoint::GLVertexPointer:
context->vertexPointer(
params.getParam("size", ParamType::TGLint, 0).value.GLintVal,
params.getParam("typePacked", ParamType::TVertexAttribType, 1)
.value.VertexAttribTypeVal,
params.getParam("stride", ParamType::TGLsizei, 2).value.GLsizeiVal,
replayContext->getAsConstPointer<const void *>(
params.getParam("pointer", ParamType::TvoidConstPointer, 3)));
break;
case angle::EntryPoint::GLViewport:
context->viewport(params.getParam("x", ParamType::TGLint, 0).value.GLintVal,
params.getParam("y", ParamType::TGLint, 1).value.GLintVal,
params.getParam("width", ParamType::TGLsizei, 2).value.GLsizeiVal,
params.getParam("height", ParamType::TGLsizei, 3).value.GLsizeiVal);
break;
case angle::EntryPoint::GLWaitSync:
context->waitSync(
params.getParam("sync", ParamType::TGLsync, 0).value.GLsyncVal,
params.getParam("flags", ParamType::TGLbitfield, 1).value.GLbitfieldVal,
params.getParam("timeout", ParamType::TGLuint64, 2).value.GLuint64Val);
break;
default:
UNREACHABLE();
}
}
} // namespace angle