Hash :
338abb46
        
        Author :
  
        
        Date :
2018-01-30T18:16:30
        
      
Fix invalid heap exception in angle Running angle deqp test case, an invalid heap exception is thrown in angle on both linux and windows platforms. If build a nonsequential heap, and then erase any node of the heap, the heap is no longer valid. If using std::push_heap or std::pop_heap method next, this exception will be thrown out. So we should use std::make_heap after modifying the heap. TEST=angle_deqp_gles2_tests TEST=angle_deqp_gles3_tests TEST=HandleAllocatorTest.ReserveAfterReleaseBug BUG=angleproject:2326 Change-Id: I123fc81b3365c93081d0042c69b4e5114956fe0d Reviewed-on: https://chromium-review.googlesource.com/892961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used
// to allocate GL handles.
#include "libANGLE/HandleAllocator.h"
#include <algorithm>
#include <functional>
#include "common/debug.h"
namespace gl
{
struct HandleAllocator::HandleRangeComparator
{
    bool operator()(const HandleRange &range, GLuint handle) const
    {
        return (range.end < handle);
    }
};
HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1), mLoggingEnabled(false)
{
    mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
}
HandleAllocator::HandleAllocator(GLuint maximumHandleValue) : mBaseValue(1), mNextValue(1)
{
    mUnallocatedList.push_back(HandleRange(1, maximumHandleValue));
}
HandleAllocator::~HandleAllocator()
{
}
void HandleAllocator::setBaseHandle(GLuint value)
{
    ASSERT(mBaseValue == mNextValue);
    mBaseValue = value;
    mNextValue = value;
}
GLuint HandleAllocator::allocate()
{
    ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty());
    // Allocate from released list, logarithmic time for pop_heap.
    if (!mReleasedList.empty())
    {
        std::pop_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>());
        GLuint reusedHandle = mReleasedList.back();
        mReleasedList.pop_back();
        if (mLoggingEnabled)
        {
            WARN() << "HandleAllocator::allocate reusing " << reusedHandle << std::endl;
        }
        return reusedHandle;
    }
    // Allocate from unallocated list, constant time.
    auto listIt = mUnallocatedList.begin();
    GLuint freeListHandle = listIt->begin;
    ASSERT(freeListHandle > 0);
    if (listIt->begin == listIt->end)
    {
        mUnallocatedList.erase(listIt);
    }
    else
    {
        listIt->begin++;
    }
    if (mLoggingEnabled)
    {
        WARN() << "HandleAllocator::allocate allocating " << freeListHandle << std::endl;
    }
    return freeListHandle;
}
void HandleAllocator::release(GLuint handle)
{
    if (mLoggingEnabled)
    {
        WARN() << "HandleAllocator::release releasing " << handle << std::endl;
    }
    // Add to released list, logarithmic time for push_heap.
    mReleasedList.push_back(handle);
    std::push_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>());
}
void HandleAllocator::reserve(GLuint handle)
{
    if (mLoggingEnabled)
    {
        WARN() << "HandleAllocator::reserve reserving " << handle << std::endl;
    }
    // Clear from released list -- might be a slow operation.
    if (!mReleasedList.empty())
    {
        auto releasedIt = std::find(mReleasedList.begin(), mReleasedList.end(), handle);
        if (releasedIt != mReleasedList.end())
        {
            mReleasedList.erase(releasedIt);
            std::make_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>());
            return;
        }
    }
    // Not in released list, reserve in the unallocated list.
    auto boundIt = std::lower_bound(mUnallocatedList.begin(), mUnallocatedList.end(), handle, HandleRangeComparator());
    ASSERT(boundIt != mUnallocatedList.end());
    GLuint begin = boundIt->begin;
    GLuint end = boundIt->end;
    if (handle == begin || handle == end)
    {
        if (begin == end)
        {
            mUnallocatedList.erase(boundIt);
        }
        else if (handle == begin)
        {
            boundIt->begin++;
        }
        else
        {
            ASSERT(handle == end);
            boundIt->end--;
        }
        return;
    }
    ASSERT(begin < handle && handle < end);
    // need to split the range
    auto placementIt = mUnallocatedList.erase(boundIt);
    placementIt      = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
    mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1));
}
void HandleAllocator::reset()
{
    mUnallocatedList.clear();
    mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
    mReleasedList.clear();
    mBaseValue = 1;
    mNextValue = 1;
}
void HandleAllocator::enableLogging(bool enabled)
{
    mLoggingEnabled = enabled;
}
}  // namespace gl