Hash :
99d492c2
Author :
Date :
2018-02-27T15:17:10
Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/Image.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/renderer/ImageImpl_mock.h"
#include "libANGLE/renderer/TextureImpl_mock.h"
#include "libANGLE/renderer/RenderbufferImpl_mock.h"
#include "tests/angle_unittests_utils.h"
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Return;
namespace angle
{
ACTION(CreateMockImageImpl)
{
return new rx::MockImageImpl(arg0, arg1, arg2);
}
// Verify ref counts are maintained between images and their siblings when objects are deleted
TEST(ImageTest, RefCounting)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, gl::TextureType::_2D);
texture->addRef();
EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
image->addRef();
// Verify that the image added a ref to the texture and the texture has not added a ref to the
// image
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Create a renderbuffer and set it as a target of the EGL image
rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
EXPECT_CALL(mockGLFactory, createRenderbuffer(_)).WillOnce(Return(renderbufferImpl));
gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(&mockGLFactory, 1);
renderbuffer->addRef();
EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(renderbuffer->setStorageEGLImageTarget(nullptr, image).isError());
// Verify that the renderbuffer added a ref to the image and the image did not add a ref to
// the renderbuffer
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the texture and verify that it still exists because the image holds a
// ref
texture->release(nullptr);
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the image and verify that it still exists because the renderbuffer holds
// a ref
image->release(nullptr);
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
renderbuffer->release(nullptr);
}
// Verify that respecifiying textures releases references to the Image.
TEST(ImageTest, RespecificationReleasesReferences)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, gl::TextureType::_2D);
texture->addRef();
gl::PixelUnpackState defaultUnpackState;
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(texture
->setImage(nullptr, defaultUnpackState, gl::TextureTarget::_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
.isError());
EXPECT_CALL(mockEGLFactory, createImage(_, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
image->addRef();
// Verify that the image added a ref to the texture and the texture has not added a ref to the
// image
EXPECT_EQ(2u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Respecify the texture and verify that the image releases its reference
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation();
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(gl::NoError()))
.RetiresOnSaturation();
EXPECT_FALSE(texture
->setImage(nullptr, defaultUnpackState, gl::TextureTarget::_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr)
.isError());
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Delete the texture and verify that the image still exists
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
texture->release(nullptr);
EXPECT_EQ(1u, image->getRefCount());
// Delete the image
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
image->release(nullptr);
}
} // namespace angle