Hash :
99d492c2
        
        Author :
  
        
        Date :
2018-02-27T15:17:10
        
      
Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace gl;
using ::testing::_;
namespace
{
class ResourceManagerTest : public testing::Test
{
  protected:
    void SetUp() override
    {
        mTextureManager      = new TextureManager();
        mBufferManager       = new BufferManager();
        mRenderbuffermanager = new RenderbufferManager();
    }
    void TearDown() override
    {
        mTextureManager->release(nullptr);
        mBufferManager->release(nullptr);
        mRenderbuffermanager->release(nullptr);
    }
    MockGLFactory mMockFactory;
    TextureManager *mTextureManager;
    BufferManager *mBufferManager;
    RenderbufferManager *mRenderbuffermanager;
};
TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
    EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
    mTextureManager->checkTextureAllocation(&mMockFactory, 1, TextureType::_2D);
    GLuint newTexture = mTextureManager->createTexture();
    EXPECT_NE(1u, newTexture);
}
TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
    EXPECT_CALL(mMockFactory, createBuffer(_)).Times(1).RetiresOnSaturation();
    mBufferManager->checkBufferAllocation(&mMockFactory, 1);
    GLuint newBuffer = mBufferManager->createBuffer();
    EXPECT_NE(1u, newBuffer);
}
TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
    EXPECT_CALL(mMockFactory, createRenderbuffer(_)).Times(1).RetiresOnSaturation();
    mRenderbuffermanager->checkRenderbufferAllocation(&mMockFactory, 1);
    GLuint newRenderbuffer = mRenderbuffermanager->createRenderbuffer();
    EXPECT_NE(1u, newRenderbuffer);
}
}  // anonymous namespace