Hash :
e8a93c6e
Author :
Date :
2018-01-04T18:02:24
New transform feedback buffer binding rules Detects undefined behavior when a buffer is bound to a transform feedback binding point and a non transform feedback binding point at the same time. Also moves the transform feedback buffer generic binding point out of the transform feedback object and into the context's global state, to match driver behavior. This way binding a new transform feedback object does not affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs work with GL_ARRAY_BUFFER_BINDING. Bug: 696345 Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8 Reviewed-on: https://chromium-review.googlesource.com/853130 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Helper structures about Generic Vertex Attribute.
//
#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
#define LIBANGLE_VERTEXATTRIBUTE_H_
#include "libANGLE/Buffer.h"
namespace gl
{
class VertexArray;
//
// Implementation of Generic Vertex Attribute Bindings for ES3.1. The members are intentionally made
// private in order to hide implementation details.
//
class VertexBinding final : angle::NonCopyable
{
public:
VertexBinding();
VertexBinding(VertexBinding &&binding);
~VertexBinding();
VertexBinding &operator=(VertexBinding &&binding);
GLuint getStride() const { return mStride; }
void setStride(GLuint strideIn) { mStride = strideIn; }
GLuint getDivisor() const { return mDivisor; }
void setDivisor(GLuint divisorIn) { mDivisor = divisorIn; }
GLintptr getOffset() const { return mOffset; }
void setOffset(GLintptr offsetIn) { mOffset = offsetIn; }
const BindingPointer<Buffer> &getBuffer() const { return mBuffer; }
void setBuffer(const gl::Context *context, Buffer *bufferIn, bool containerIsBound);
void onContainerBindingChanged(bool bound);
private:
GLuint mStride;
GLuint mDivisor;
GLintptr mOffset;
BindingPointer<Buffer> mBuffer;
};
//
// Implementation of Generic Vertex Attributes for ES3.1
//
struct VertexAttribute final : private angle::NonCopyable
{
explicit VertexAttribute(GLuint bindingIndex);
VertexAttribute(VertexAttribute &&attrib);
VertexAttribute &operator=(VertexAttribute &&attrib);
bool enabled; // For glEnable/DisableVertexAttribArray
GLenum type;
GLuint size;
bool normalized;
bool pureInteger;
const void *pointer;
GLuint relativeOffset;
GLuint vertexAttribArrayStride; // ONLY for queries of VERTEX_ATTRIB_ARRAY_STRIDE
GLuint bindingIndex;
};
size_t ComputeVertexAttributeTypeSize(const VertexAttribute &attrib);
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount);
GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib);
struct VertexAttribCurrentValueData
{
union {
GLfloat FloatValues[4];
GLint IntValues[4];
GLuint UnsignedIntValues[4];
};
GLenum Type;
VertexAttribCurrentValueData();
void setFloatValues(const GLfloat floatValues[4]);
void setIntValues(const GLint intValues[4]);
void setUnsignedIntValues(const GLuint unsignedIntValues[4]);
};
bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
} // namespace gl
#include "VertexAttribute.inl"
#endif // LIBANGLE_VERTEXATTRIBUTE_H_