Hash :
e1aa9219
        
        Author :
  
        
        Date :
2018-01-08T17:53:05
        
      
Create a new DeviceImpl each time one is requested from a DisplayImpl. This makes sure that the Device to DeviceImpl ratio is always 1:1 and avoids any potential double-deletion or unexpected deletion of DeviceImpl objects. BUG=742034 Change-Id: I778068ccd09b7478d3683123456062b94be242a1 Reviewed-on: https://chromium-review.googlesource.com/854627 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayImpl.h: Implementation methods of egl::Display
#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Version.h"
#include <set>
#include <vector>
namespace egl
{
class AttributeMap;
class Display;
struct DisplayState;
struct Config;
class Surface;
class ImageSibling;
class Thread;
}
namespace gl
{
class Context;
}
namespace rx
{
class SurfaceImpl;
class ImageImpl;
struct ConfigDesc;
class DeviceImpl;
class StreamProducerImpl;
class DisplayImpl : public EGLImplFactory
{
  public:
    DisplayImpl(const egl::DisplayState &state);
    ~DisplayImpl() override;
    virtual egl::Error initialize(egl::Display *display) = 0;
    virtual void terminate() = 0;
    virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
    virtual egl::ConfigSet generateConfigs() = 0;
    virtual bool testDeviceLost() = 0;
    virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
    virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
    virtual egl::Error validateClientBuffer(const egl::Config *configuration,
                                            EGLenum buftype,
                                            EGLClientBuffer clientBuffer,
                                            const egl::AttributeMap &attribs) const;
    virtual std::string getVendorString() const = 0;
    virtual DeviceImpl *createDevice() = 0;
    virtual egl::Error waitClient(const gl::Context *context) const = 0;
    virtual egl::Error waitNative(const gl::Context *context, EGLint engine) const = 0;
    virtual gl::Version getMaxSupportedESVersion() const           = 0;
    const egl::Caps &getCaps() const;
    const egl::DisplayExtensions &getExtensions() const;
  protected:
    const egl::DisplayState &mState;
  private:
    virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
    virtual void generateCaps(egl::Caps *outCaps) const = 0;
    mutable bool mExtensionsInitialized;
    mutable egl::DisplayExtensions mExtensions;
    mutable bool mCapsInitialized;
    mutable egl::Caps mCaps;
};
}
#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_