Hash :
06ef36b9
Author :
Date :
2017-09-09T23:32:46
Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerImpl.h: Defines the abstract rx::SamplerImpl class.
#ifndef LIBANGLE_RENDERER_SAMPLERIMPL_H_
#define LIBANGLE_RENDERER_SAMPLERIMPL_H_
#include "common/angleutils.h"
namespace gl
{
class Context;
struct SamplerState;
} // namespace gl
namespace rx
{
class SamplerImpl : angle::NonCopyable
{
public:
SamplerImpl(const gl::SamplerState &state) : mState(state) {}
virtual ~SamplerImpl() {}
virtual void syncState(const gl::Context *context)
{
// Default implementation: no-op.
}
protected:
const gl::SamplerState &mState;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_SAMPLERIMPL_H_