Hash :
540a1dfe
        
        Author :
  
        
        Date :
2018-01-08T17:22:55
        
      
Refactor DeviceImpl creation. Add an initialize function to match other impl objects and simplify the creation of DeviceImpls. BUG=742034 Change-Id: I569c8252d5d23c8af98835f6c08e7a3b640fc3f3 Reviewed-on: https://chromium-review.googlesource.com/854626 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.h: D3D implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class DeviceD3D : public DeviceImpl
{
  public:
    DeviceD3D(EGLint deviceType, void *nativeDevice);
    ~DeviceD3D() override;
    egl::Error initialize() override;
    egl::Error getDevice(void **outValue) override;
    EGLint getType() override;
    void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
  private:
    void *mDevice;
    EGLint mDeviceType;
    bool mIsInitialized;
};
}
#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_