Hash :
c4d18aac
Author :
Date :
2017-03-09T18:45:02
Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
#include "libANGLE/renderer/d3d/d3d9/Query9.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include <GLES2/gl2ext.h>
namespace rx
{
Query9::Query9(Renderer9 *renderer, GLenum type)
: QueryImpl(type),
mResult(GL_FALSE),
mQueryFinished(false),
mRenderer(renderer),
mQuery(nullptr)
{
}
Query9::~Query9()
{
SafeRelease(mQuery);
}
gl::Error Query9::begin()
{
D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType());
if (mQuery == nullptr)
{
HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery);
if (FAILED(result))
{
return gl::OutOfMemory() << "Internal query creation failed, " << gl::FmtHR(result);
}
}
if (d3dQueryType != D3DQUERYTYPE_EVENT)
{
HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
return gl::OutOfMemory() << "Failed to begin internal query, " << gl::FmtHR(result);
}
}
return gl::NoError();
}
gl::Error Query9::end()
{
ASSERT(mQuery);
HRESULT result = mQuery->Issue(D3DISSUE_END);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
return gl::OutOfMemory() << "Failed to end internal query, " << gl::FmtHR(result);
}
mQueryFinished = false;
mResult = GL_FALSE;
return gl::NoError();
}
gl::Error Query9::queryCounter()
{
UNIMPLEMENTED();
return gl::InternalError() << "Unimplemented";
}
template <typename T>
gl::Error Query9::getResultBase(T *params)
{
while (!mQueryFinished)
{
gl::Error error = testQuery();
if (error.isError())
{
return error;
}
if (!mQueryFinished)
{
Sleep(0);
}
}
ASSERT(mQueryFinished);
*params = static_cast<T>(mResult);
return gl::NoError();
}
gl::Error Query9::getResult(GLint *params)
{
return getResultBase(params);
}
gl::Error Query9::getResult(GLuint *params)
{
return getResultBase(params);
}
gl::Error Query9::getResult(GLint64 *params)
{
return getResultBase(params);
}
gl::Error Query9::getResult(GLuint64 *params)
{
return getResultBase(params);
}
gl::Error Query9::isResultAvailable(bool *available)
{
gl::Error error = testQuery();
if (error.isError())
{
return error;
}
*available = mQueryFinished;
return gl::NoError();
}
gl::Error Query9::testQuery()
{
if (!mQueryFinished)
{
ASSERT(mQuery);
HRESULT result = S_OK;
switch (getType())
{
case GL_ANY_SAMPLES_PASSED_EXT:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
{
DWORD numPixels = 0;
result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH);
if (result == S_OK)
{
mQueryFinished = true;
mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
}
break;
}
case GL_COMMANDS_COMPLETED_CHROMIUM:
{
BOOL completed = FALSE;
result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH);
if (result == S_OK)
{
mQueryFinished = true;
mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
}
break;
}
default:
UNREACHABLE();
break;
}
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
else if (mRenderer->testDeviceLost())
{
mRenderer->notifyDeviceLost();
return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
}
return gl::NoError();
}
}