Hash :
acf2f3ad
Author :
Date :
2017-11-21T19:22:44
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D9
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
namespace rx
{
class Renderer9;
namespace d3d9
{
struct D3DFormat
{
D3DFormat();
D3DFormat(GLuint pixelBytes,
GLuint blockWidth,
GLuint blockHeight,
GLuint redBits,
GLuint greenBits,
GLuint blueBits,
GLuint alphaBits,
GLuint luminanceBits,
GLuint depthBits,
GLuint stencilBits,
angle::Format::ID formatID);
const angle::Format &info() const { return angle::Format::Get(formatID); }
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
GLuint redBits;
GLuint greenBits;
GLuint blueBits;
GLuint alphaBits;
GLuint luminanceBits;
GLuint depthBits;
GLuint stencilBits;
angle::Format::ID formatID;
};
const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
size_t outputElementSize;
VertexCopyFunction copyFunction;
D3DDECLTYPE nativeFormat;
GLenum componentType;
};
const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType);
struct TextureFormat
{
TextureFormat();
D3DFORMAT texFormat;
D3DFORMAT renderFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadImageFunction loadFunction;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
}
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_