Hash :
e3bfefb4
Author :
Date :
2017-11-10T16:22:37
Align float access in InterleavedAttributeData perf test Used to crash on arm because of unaligned float access in positionColorData BUG=chromium:675997 Change-Id: Iadc705986700248ce3cff9bb33fcd72c94ad1c59 Reviewed-on: https://chromium-review.googlesource.com/764688 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// InterleavedAttributeData:
// Performance test for draws using interleaved attribute data in vertex buffers.
//
#include <sstream>
#include "ANGLEPerfTest.h"
#include "shader_utils.h"
using namespace angle;
namespace
{
struct InterleavedAttributeDataParams final : public RenderTestParams
{
InterleavedAttributeDataParams()
{
// Common default values
majorVersion = 2;
minorVersion = 0;
windowWidth = 512;
windowHeight = 512;
numSprites = 3000;
}
// static parameters
unsigned int numSprites;
};
std::ostream &operator<<(std::ostream &os, const InterleavedAttributeDataParams ¶ms)
{
os << params.suffix().substr(1);
if (params.eglParameters.majorVersion != EGL_DONT_CARE)
{
os << "_" << params.eglParameters.majorVersion << "_" << params.eglParameters.minorVersion;
}
return os;
}
class InterleavedAttributeDataBenchmark
: public ANGLERenderTest,
public ::testing::WithParamInterface<InterleavedAttributeDataParams>
{
public:
InterleavedAttributeDataBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
GLuint mPointSpriteProgram;
GLuint mPositionColorBuffer[2];
// The buffers contain two floats and 3 unsigned bytes per point sprite
// Has to be aligned for float access on arm
const size_t mBytesPerSpriteUnaligned = 2 * sizeof(float) + 3;
const size_t mBytesPerSprite =
((mBytesPerSpriteUnaligned + sizeof(float) - 1) / sizeof(float)) * sizeof(float);
};
InterleavedAttributeDataBenchmark::InterleavedAttributeDataBenchmark()
: ANGLERenderTest("InterleavedAttributeData", GetParam()), mPointSpriteProgram(0)
{
}
void InterleavedAttributeDataBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
// Compile point sprite shaders
const std::string vs =
"attribute vec4 aPosition;"
"attribute vec4 aColor;"
"varying vec4 vColor;"
"void main()"
"{"
" gl_PointSize = 25.0;"
" gl_Position = aPosition;"
" vColor = aColor;"
"}";
const std::string fs =
"precision mediump float;"
"varying vec4 vColor;"
"void main()"
"{"
" gl_FragColor = vColor;"
"}";
mPointSpriteProgram = CompileProgram(vs, fs);
ASSERT_NE(0u, mPointSpriteProgram);
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
{
// Set up initial data for pointsprite positions and colors
std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites);
for (unsigned int j = 0; j < params.numSprites; j++)
{
float pointSpriteX =
(static_cast<float>(rand() % getWindow()->getWidth()) / getWindow()->getWidth()) *
2.0f - 1.0f;
float pointSpriteY =
(static_cast<float>(rand() % getWindow()->getHeight()) / getWindow()->getHeight()) *
2.0f - 1.0f;
GLubyte pointSpriteRed = static_cast<GLubyte>(rand() % 255);
GLubyte pointSpriteGreen = static_cast<GLubyte>(rand() % 255);
GLubyte pointSpriteBlue = static_cast<GLubyte>(rand() % 255);
// Add position data for the pointsprite
*reinterpret_cast<float *>(
&(positionColorData[j * mBytesPerSprite + 0 * sizeof(float) + 0])) =
pointSpriteX; // X
*reinterpret_cast<float *>(
&(positionColorData[j * mBytesPerSprite + 1 * sizeof(float) + 0])) =
pointSpriteY; // Y
// Add color data for the pointsprite
positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 0] = pointSpriteRed; // R
positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 1] = pointSpriteGreen; // G
positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 2] = pointSpriteBlue; // B
}
// Generate the GL buffer with the position/color data
glGenBuffers(1, &mPositionColorBuffer[i]);
glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]),
GL_STATIC_DRAW);
}
ASSERT_GL_NO_ERROR();
}
void InterleavedAttributeDataBenchmark::destroyBenchmark()
{
glDeleteProgram(mPointSpriteProgram);
for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
{
glDeleteBuffers(1, &mPositionColorBuffer[i]);
}
}
void InterleavedAttributeDataBenchmark::drawBenchmark()
{
glClear(GL_COLOR_BUFFER_BIT);
for (size_t k = 0; k < 20; k++)
{
for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
{
// Firstly get the attribute locations for the program
glUseProgram(mPointSpriteProgram);
GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition");
ASSERT_NE(positionLocation, -1);
GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor");
ASSERT_NE(colorLocation, -1);
// Bind the position data from one buffer
glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
glEnableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE,
static_cast<GLsizei>(mBytesPerSprite), 0);
// But bind the color data from the other buffer.
glBindBuffer(GL_ARRAY_BUFFER,
mPositionColorBuffer[(i + 1) % ArraySize(mPositionColorBuffer)]);
glEnableVertexAttribArray(colorLocation);
glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE,
static_cast<GLsizei>(mBytesPerSprite),
reinterpret_cast<void *>(2 * sizeof(float)));
// Then draw the colored pointsprites
glDrawArrays(GL_POINTS, 0, GetParam().numSprites);
glFlush();
glDisableVertexAttribArray(positionLocation);
glDisableVertexAttribArray(colorLocation);
}
}
ASSERT_GL_NO_ERROR();
}
TEST_P(InterleavedAttributeDataBenchmark, Run)
{
run();
}
InterleavedAttributeDataParams D3D11Params()
{
InterleavedAttributeDataParams params;
params.eglParameters = egl_platform::D3D11();
return params;
}
InterleavedAttributeDataParams D3D11_9_3Params()
{
InterleavedAttributeDataParams params;
params.eglParameters = egl_platform::D3D11_FL9_3();
return params;
}
InterleavedAttributeDataParams D3D9Params()
{
InterleavedAttributeDataParams params;
params.eglParameters = egl_platform::D3D9();
return params;
}
InterleavedAttributeDataParams OpenGLOrGLESParams()
{
InterleavedAttributeDataParams params;
params.eglParameters = egl_platform::OPENGL_OR_GLES(false);
return params;
}
ANGLE_INSTANTIATE_TEST(InterleavedAttributeDataBenchmark,
D3D11Params(),
D3D11_9_3Params(),
D3D9Params(),
OpenGLOrGLESParams());
} // anonymous namespace