Hash :
1436d434
        
        Author :
  
        
        Date :
2018-01-24T14:38:22
        
      
Add a simple compiler perf test The perf test initializes the compiler once and then translates the same shader to HLSL, GLSL or ESSL repeatedly. There are three variations of the test compiling different shaders. One is a real-world shader. BUG=angleproject:2267 TEST=angle_perftests Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c Reviewed-on: https://chromium-review.googlesource.com/883784 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/angle_test_configs.h"
namespace angle
{
CompilerParameters::CompilerParameters()
{
    output = SH_HLSL_4_1_OUTPUT;
}
CompilerParameters::CompilerParameters(ShShaderOutput output) : output(output)
{
}
const char *CompilerParameters::str() const
{
    switch (output)
    {
        case SH_HLSL_4_1_OUTPUT:
            return "HLSL_4_1";
        case SH_GLSL_450_CORE_OUTPUT:
            return "GLSL_4_50";
        case SH_ESSL_OUTPUT:
            return "ESSL";
        default:
            UNREACHABLE();
            return "unk";
    }
}
std::ostream &operator<<(std::ostream &stream, const CompilerParameters &p)
{
    stream << p.str();
    return stream;
}
PlatformParameters::PlatformParameters()
    : PlatformParameters(2, 0, EGLPlatformParameters())
{
}
PlatformParameters::PlatformParameters(EGLint majorVersion, EGLint minorVersion,
                                       const EGLPlatformParameters &eglPlatformParameters)
    : majorVersion(majorVersion),
      minorVersion(minorVersion),
      eglParameters(eglPlatformParameters)
{
}
EGLint PlatformParameters::getRenderer() const
{
    return eglParameters.renderer;
}
bool operator<(const PlatformParameters &a, const PlatformParameters &b)
{
    if (a.majorVersion != b.majorVersion)
    {
        return a.majorVersion < b.majorVersion;
    }
    if (a.minorVersion != b.minorVersion)
    {
        return a.minorVersion < b.minorVersion;
    }
    return a.eglParameters < b.eglParameters;
}
bool operator==(const PlatformParameters &a, const PlatformParameters &b)
{
    return (a.majorVersion == b.majorVersion) &&
           (a.minorVersion == b.minorVersion) &&
           (a.eglParameters == b.eglParameters);
}
std::ostream &operator<<(std::ostream& stream, const PlatformParameters &pp)
{
    stream << "ES" << pp.majorVersion << "_" ;
    if (pp.minorVersion != 0)
    {
        stream << pp.minorVersion << "_";
    }
    switch (pp.eglParameters.renderer)
    {
        case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
            stream << "DEFAULT";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
            stream << "D3D9";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
            stream << "D3D11";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
            stream << "NULL";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
            stream << "OPENGL";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
            stream << "OPENGLES";
            break;
        case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
            stream << "VULKAN";
            break;
        default:
            stream << "UNDEFINED";
            break;
    }
    if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.majorVersion;
    }
    if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
    {
        stream << "_" << pp.eglParameters.minorVersion;
    }
    switch (pp.eglParameters.deviceType)
    {
      case EGL_DONT_CARE:
      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
        // default
        break;
      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
          stream << "_NULL";
          break;
      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
          stream << "_REFERENCE";
          break;
      case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
          stream << "_WARP";
          break;
      default:
        UNREACHABLE();
        break;
    }
    switch (pp.eglParameters.presentPath)
    {
        case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
            stream << "_PRESENT_PATH_COPY";
            break;
        case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
            stream << "_PRESENT_PATH_FAST";
            break;
        case EGL_DONT_CARE:
            // default
            break;
        default:
            UNREACHABLE();
            break;
    }
    return stream;
}
// EGL platforms
namespace egl_platform
{
EGLPlatformParameters DEFAULT()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
}
EGLPlatformParameters DEFAULT_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D9_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11(EGLenum presentPath)
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, presentPath);
}
EGLPlatformParameters D3D11_FL11_1()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        11, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 1,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        10, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        9, 3,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
        EGL_DONT_CARE, EGL_DONT_CARE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D11_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3_WARP()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL9_3_REFERENCE()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                 EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters OPENGL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
}
EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
        major, minor,
        EGL_DONT_CARE);
}
EGLPlatformParameters OPENGL_NULL()
{
    return EGLPlatformParameters(
        EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
        0, 0,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGLES()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
}
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
                                 EGL_DONT_CARE);
}
EGLPlatformParameters OPENGLES_NULL()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
                                 EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGL_OR_GLES(bool useNullDevice)
{
#if defined(ANGLE_PLATFORM_ANDROID)
    return useNullDevice ? OPENGLES_NULL() : OPENGLES();
#else
    return useNullDevice ? OPENGL_NULL() : OPENGL();
#endif
}
EGLPlatformParameters VULKAN()
{
    return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
}
}  // namespace egl_platform
// ANGLE tests platforms
PlatformParameters ES1_D3D9()
{
    return PlatformParameters(1, 0, egl_platform::D3D9());
}
PlatformParameters ES2_D3D9()
{
    return PlatformParameters(2, 0, egl_platform::D3D9());
}
PlatformParameters ES2_D3D9_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D9_REFERENCE());
}
PlatformParameters ES1_D3D11()
{
    return PlatformParameters(1, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11()
{
    return PlatformParameters(2, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11(EGLenum presentPath)
{
    return PlatformParameters(2, 0, egl_platform::D3D11(presentPath));
}
PlatformParameters ES2_D3D11_FL11_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES2_D3D11_FL10_1()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES2_D3D11_FL10_0()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
}
PlatformParameters ES2_D3D11_FL9_3()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
}
PlatformParameters ES2_D3D11_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES2_D3D11_FL11_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES2_D3D11_FL10_1_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES2_D3D11_FL10_0_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
}
PlatformParameters ES2_D3D11_FL9_3_WARP()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
}
PlatformParameters ES2_D3D11_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
}
PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}
PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
{
    return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
}
PlatformParameters ES3_D3D11()
{
    return PlatformParameters(3, 0, egl_platform::D3D11());
}
PlatformParameters ES3_D3D11_FL11_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES3_D3D11_FL11_0()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_FL10_1()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES31_D3D11()
{
    return PlatformParameters(3, 1, egl_platform::D3D11());
}
PlatformParameters ES31_D3D11_FL11_1()
{
    return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES31_D3D11_FL11_0()
{
    return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES3_D3D11_FL11_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
}
PlatformParameters ES3_D3D11_FL11_0_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES3_D3D11_FL10_1_WARP()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES3_D3D11_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_REFERENCE());
}
PlatformParameters ES3_D3D11_FL11_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_REFERENCE());
}
PlatformParameters ES3_D3D11_FL11_0_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}
PlatformParameters ES3_D3D11_FL10_1_REFERENCE()
{
    return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}
PlatformParameters ES1_OPENGLES()
{
    return PlatformParameters(1, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES()
{
    return PlatformParameters(2, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES3_OPENGLES()
{
    return PlatformParameters(3, 0, egl_platform::OPENGLES());
}
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES31_OPENGLES()
{
    return PlatformParameters(3, 1, egl_platform::OPENGLES());
}
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES1_OPENGL()
{
    return PlatformParameters(1, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL()
{
    return PlatformParameters(2, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES3_OPENGL()
{
    return PlatformParameters(3, 0, egl_platform::OPENGL());
}
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES31_OPENGL()
{
    return PlatformParameters(3, 1, egl_platform::OPENGL());
}
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
{
    return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES1_NULL()
{
    return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES2_NULL()
{
    return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES3_NULL()
{
    return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES31_NULL()
{
    return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES1_VULKAN()
{
    return PlatformParameters(1, 0, egl_platform::VULKAN());
}
PlatformParameters ES2_VULKAN()
{
    return PlatformParameters(2, 0, egl_platform::VULKAN());
}
}  // namespace angle