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kc3-lang/angle/src/tests/test_utils/ANGLETest.cpp

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  • Author : Jamie Madill
    Date : 2016-10-06 09:31:53
    Hash : 91db32c5
    Message : Skip TimerQueriesTest.TimeElapsedMulticontextTest on Win/AMD/GL/Debug. This test appears to be flaky. BUG=angleproject:1541 Change-Id: I2a91626f6dc309d2dc23098cbaf290adac7f4859 Reviewed-on: https://chromium-review.googlesource.com/394217 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/test_utils/ANGLETest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ANGLETest:
    //   Implementation of common ANGLE testing fixture.
    //
    
    #include "ANGLETest.h"
    #include "EGLWindow.h"
    #include "OSWindow.h"
    #include "platform/Platform.h"
    
    namespace angle
    {
    
    const GLColorRGB GLColorRGB::black(0u, 0u, 0u);
    const GLColorRGB GLColorRGB::blue(0u, 0u, 255u);
    const GLColorRGB GLColorRGB::green(0u, 255u, 0u);
    const GLColorRGB GLColorRGB::red(255u, 0u, 0u);
    const GLColorRGB GLColorRGB::yellow(255u, 255u, 0);
    
    const GLColor GLColor::black            = GLColor(0u, 0u, 0u, 255u);
    const GLColor GLColor::blue             = GLColor(0u, 0u, 255u, 255u);
    const GLColor GLColor::cyan             = GLColor(0u, 255u, 255u, 255u);
    const GLColor GLColor::green            = GLColor(0u, 255u, 0u, 255u);
    const GLColor GLColor::red              = GLColor(255u, 0u, 0u, 255u);
    const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u);
    const GLColor GLColor::white            = GLColor(255u, 255u, 255u, 255u);
    const GLColor GLColor::yellow           = GLColor(255u, 255u, 0, 255u);
    
    namespace
    {
    float ColorNorm(GLubyte channelValue)
    {
        return static_cast<float>(channelValue) / 255.0f;
    }
    
    GLubyte ColorDenorm(float colorValue)
    {
        return static_cast<GLubyte>(colorValue * 255.0f);
    }
    
    // Use a custom ANGLE platform class to capture and report internal errors.
    class TestPlatform : public angle::Platform
    {
      public:
        TestPlatform() : mIgnoreMessages(false) {}
    
        void logError(const char *errorMessage) override;
        void logWarning(const char *warningMessage) override;
        void logInfo(const char *infoMessage) override;
    
        void ignoreMessages();
        void enableMessages();
    
      private:
        bool mIgnoreMessages;
    };
    
    void TestPlatform::logError(const char *errorMessage)
    {
        if (mIgnoreMessages)
            return;
    
        FAIL() << errorMessage;
    }
    
    void TestPlatform::logWarning(const char *warningMessage)
    {
        if (mIgnoreMessages)
            return;
    
        std::cerr << "Warning: " << warningMessage << std::endl;
    }
    
    void TestPlatform::logInfo(const char *infoMessage)
    {
        if (mIgnoreMessages)
            return;
    
        angle::WriteDebugMessage("%s\n", infoMessage);
    }
    
    void TestPlatform::ignoreMessages()
    {
        mIgnoreMessages = true;
    }
    
    void TestPlatform::enableMessages()
    {
        mIgnoreMessages = false;
    }
    
    TestPlatform g_testPlatformInstance;
    
    std::array<Vector3, 4> GetIndexedQuadVertices()
    {
        std::array<Vector3, 4> vertices;
        vertices[0] = Vector3(-1.0f, 1.0f, 0.5f);
        vertices[1] = Vector3(-1.0f, -1.0f, 0.5f);
        vertices[2] = Vector3(1.0f, -1.0f, 0.5f);
        vertices[3] = Vector3(1.0f, 1.0f, 0.5f);
        return vertices;
    }
    
    }  // anonymous namespace
    
    GLColorRGB::GLColorRGB() : R(0), G(0), B(0)
    {
    }
    
    GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b)
    {
    }
    
    GLColorRGB::GLColorRGB(const Vector3 &floatColor)
        : R(ColorDenorm(floatColor.x)), G(ColorDenorm(floatColor.y)), B(ColorDenorm(floatColor.z))
    {
    }
    
    GLColor::GLColor() : R(0), G(0), B(0), A(0)
    {
    }
    
    GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a)
    {
    }
    
    GLColor::GLColor(const Vector4 &floatColor)
        : R(ColorDenorm(floatColor.x)),
          G(ColorDenorm(floatColor.y)),
          B(ColorDenorm(floatColor.z)),
          A(ColorDenorm(floatColor.w))
    {
    }
    
    GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0)
    {
        memcpy(&R, &colorValue, sizeof(GLuint));
    }
    
    Vector4 GLColor::toNormalizedVector() const
    {
        return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A));
    }
    
    GLColor ReadColor(GLint x, GLint y)
    {
        GLColor actual;
        glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
        EXPECT_GL_NO_ERROR();
        return actual;
    }
    
    bool operator==(const GLColor &a, const GLColor &b)
    {
        return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
    }
    
    std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
    {
        ostream << "(" << static_cast<unsigned int>(color.R) << ", "
                << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
                << ", " << static_cast<unsigned int>(color.A) << ")";
        return ostream;
    }
    
    }  // namespace angle
    
    // static
    std::array<Vector3, 6> ANGLETest::GetQuadVertices()
    {
        std::array<Vector3, 6> vertices;
        vertices[0] = Vector3(-1.0f, 1.0f, 0.5f);
        vertices[1] = Vector3(-1.0f, -1.0f, 0.5f);
        vertices[2] = Vector3(1.0f, -1.0f, 0.5f);
        vertices[3] = Vector3(-1.0f, 1.0f, 0.5f);
        vertices[4] = Vector3(1.0f, -1.0f, 0.5f);
        vertices[5] = Vector3(1.0f, 1.0f, 0.5f);
        return vertices;
    }
    
    ANGLETest::ANGLETest()
        : mEGLWindow(nullptr),
          mWidth(16),
          mHeight(16),
          mIgnoreD3D11SDKLayersWarnings(false),
          mQuadVertexBuffer(0)
    {
        mEGLWindow =
            new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters);
    }
    
    ANGLETest::~ANGLETest()
    {
        if (mQuadVertexBuffer)
        {
            glDeleteBuffers(1, &mQuadVertexBuffer);
        }
        SafeDelete(mEGLWindow);
    }
    
    void ANGLETest::SetUp()
    {
        angle::g_testPlatformInstance.enableMessages();
    
        // Resize the window before creating the context so that the first make current
        // sets the viewport and scissor box to the right size.
        bool needSwap = false;
        if (mOSWindow->getWidth() != mWidth || mOSWindow->getHeight() != mHeight)
        {
            if (!mOSWindow->resize(mWidth, mHeight))
            {
                FAIL() << "Failed to resize ANGLE test window.";
            }
            needSwap = true;
        }
    
        if (!createEGLContext())
        {
            FAIL() << "egl context creation failed.";
        }
    
        if (needSwap)
        {
            // Swap the buffers so that the default framebuffer picks up the resize
            // which will allow follow-up test code to assume the framebuffer covers
            // the whole window.
            swapBuffers();
        }
    
        // This Viewport command is not strictly necessary but we add it so that programs
        // taking OpenGL traces can guess the size of the default framebuffer and show it
        // in their UIs
        glViewport(0, 0, mWidth, mHeight);
    
        const auto &info = testing::UnitTest::GetInstance()->current_test_info();
        angle::WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name());
    }
    
    void ANGLETest::TearDown()
    {
        checkD3D11SDKLayersMessages();
    
        const auto &info = testing::UnitTest::GetInstance()->current_test_info();
        angle::WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name());
    
        swapBuffers();
        mOSWindow->messageLoop();
    
        if (!destroyEGLContext())
        {
            FAIL() << "egl context destruction failed.";
        }
    
        // Check for quit message
        Event myEvent;
        while (mOSWindow->popEvent(&myEvent))
        {
            if (myEvent.Type == Event::EVENT_CLOSED)
            {
                exit(0);
            }
        }
    }
    
    void ANGLETest::swapBuffers()
    {
        if (mEGLWindow->isGLInitialized())
        {
            mEGLWindow->swap();
        }
    }
    
    void ANGLETest::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
    {
        if (mQuadVertexBuffer == 0)
        {
            glGenBuffers(1, &mQuadVertexBuffer);
        }
    
        auto quadVertices = GetQuadVertices();
        for (Vector3 &vertex : quadVertices)
        {
            vertex.x *= positionAttribXYScale;
            vertex.y *= positionAttribXYScale;
            vertex.z = positionAttribZ;
        }
    
        glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
        glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
    }
    
    void ANGLETest::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
    {
        if (mQuadVertexBuffer == 0)
        {
            glGenBuffers(1, &mQuadVertexBuffer);
        }
    
        auto quadVertices = angle::GetIndexedQuadVertices();
        for (Vector3 &vertex : quadVertices)
        {
            vertex.x *= positionAttribXYScale;
            vertex.y *= positionAttribXYScale;
            vertex.z = positionAttribZ;
        }
    
        glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
        glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW);
    }
    
    // static
    void ANGLETest::drawQuad(GLuint program,
                             const std::string &positionAttribName,
                             GLfloat positionAttribZ)
    {
        drawQuad(program, positionAttribName, positionAttribZ, 1.0f);
    }
    
    // static
    void ANGLETest::drawQuad(GLuint program,
                             const std::string &positionAttribName,
                             GLfloat positionAttribZ,
                             GLfloat positionAttribXYScale)
    {
        drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
    }
    
    void ANGLETest::drawQuad(GLuint program,
                             const std::string &positionAttribName,
                             GLfloat positionAttribZ,
                             GLfloat positionAttribXYScale,
                             bool useVertexBuffer)
    {
        GLint previousProgram = 0;
        glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram);
        if (previousProgram != static_cast<GLint>(program))
        {
            glUseProgram(program);
        }
    
        GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
    
        if (useVertexBuffer)
        {
            setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
            glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
            glBindBuffer(GL_ARRAY_BUFFER, 0);
        }
        else
        {
            auto quadVertices = GetQuadVertices();
            for (Vector3 &vertex : quadVertices)
            {
                vertex.x *= positionAttribXYScale;
                vertex.y *= positionAttribXYScale;
                vertex.z = positionAttribZ;
            }
    
            glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
        }
        glEnableVertexAttribArray(positionLocation);
    
        glDrawArrays(GL_TRIANGLES, 0, 6);
    
        glDisableVertexAttribArray(positionLocation);
        glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
    
        if (previousProgram != static_cast<GLint>(program))
        {
            glUseProgram(previousProgram);
        }
    }
    
    void ANGLETest::drawIndexedQuad(GLuint program,
                                    const std::string &positionAttribName,
                                    GLfloat positionAttribZ)
    {
        drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
    }
    
    void ANGLETest::drawIndexedQuad(GLuint program,
                                    const std::string &positionAttribName,
                                    GLfloat positionAttribZ,
                                    GLfloat positionAttribXYScale)
    {
        GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
    
        GLint activeProgram = 0;
        glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
        if (static_cast<GLuint>(activeProgram) != program)
        {
            glUseProgram(program);
        }
    
        GLuint prevBinding = 0;
        glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevBinding));
    
        setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
    
        glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
        glEnableVertexAttribArray(positionLocation);
        glBindBuffer(GL_ARRAY_BUFFER, prevBinding);
    
        const GLushort indices[] = {
            0, 1, 2, 0, 2, 3,
        };
    
        glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
    
        glDisableVertexAttribArray(positionLocation);
        glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
    
        if (static_cast<GLuint>(activeProgram) != program)
        {
            glUseProgram(static_cast<GLuint>(activeProgram));
        }
    }
    
    GLuint ANGLETest::compileShader(GLenum type, const std::string &source)
    {
        GLuint shader = glCreateShader(type);
    
        const char *sourceArray[1] = { source.c_str() };
        glShaderSource(shader, 1, sourceArray, NULL);
        glCompileShader(shader);
    
        GLint compileResult;
        glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
    
        if (compileResult == 0)
        {
            GLint infoLogLength;
            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
    
            if (infoLogLength == 0)
            {
                std::cerr << "shader compilation failed with empty log." << std::endl;
            }
            else
            {
                std::vector<GLchar> infoLog(infoLogLength);
                glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
    
                std::cerr << "shader compilation failed: " << &infoLog[0];
            }
    
            glDeleteShader(shader);
            shader = 0;
        }
    
        return shader;
    }
    
    void ANGLETest::checkD3D11SDKLayersMessages()
    {
    #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(NDEBUG)
        // In debug D3D11 mode, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages
        // were outputted by the test
        if (mIgnoreD3D11SDKLayersWarnings ||
            mEGLWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
            mEGLWindow->getDisplay() == EGL_NO_DISPLAY)
        {
            return;
        }
    
        const char *extensionString =
            static_cast<const char *>(eglQueryString(mEGLWindow->getDisplay(), EGL_EXTENSIONS));
        if (!strstr(extensionString, "EGL_EXT_device_query"))
        {
            return;
        }
    
        EGLAttrib device      = 0;
        EGLAttrib angleDevice = 0;
    
        PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT;
        PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT;
    
        queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>(
            eglGetProcAddress("eglQueryDisplayAttribEXT"));
        queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>(
            eglGetProcAddress("eglQueryDeviceAttribEXT"));
        ASSERT_NE(nullptr, queryDisplayAttribEXT);
        ASSERT_NE(nullptr, queryDeviceAttribEXT);
    
        ASSERT_EGL_TRUE(queryDisplayAttribEXT(mEGLWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
        ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
                                             EGL_D3D11_DEVICE_ANGLE, &device));
        ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
    
        ID3D11InfoQueue *infoQueue = nullptr;
        HRESULT hr =
            d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue));
        if (SUCCEEDED(hr))
        {
            UINT64 numStoredD3DDebugMessages =
                infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
    
            if (numStoredD3DDebugMessages > 0)
            {
                for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++)
                {
                    SIZE_T messageLength = 0;
                    hr                   = infoQueue->GetMessage(i, nullptr, &messageLength);
    
                    if (SUCCEEDED(hr))
                    {
                        D3D11_MESSAGE *pMessage =
                            reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength));
                        infoQueue->GetMessage(i, pMessage, &messageLength);
    
                        std::cout << "Message " << i << ":"
                                  << " " << pMessage->pDescription << "\n";
                        free(pMessage);
                    }
                }
    
                FAIL() << numStoredD3DDebugMessages
                       << " D3D11 SDK Layers message(s) detected! Test Failed.\n";
            }
        }
    
        SafeRelease(infoQueue);
    #endif
    }
    
    static bool checkExtensionExists(const char *allExtensions, const std::string &extName)
    {
        return strstr(allExtensions, extName.c_str()) != nullptr;
    }
    
    bool ANGLETest::extensionEnabled(const std::string &extName)
    {
        return checkExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
                                    extName);
    }
    
    bool ANGLETest::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName)
    {
        return checkExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName);
    }
    
    bool ANGLETest::eglClientExtensionEnabled(const std::string &extName)
    {
        return checkExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName);
    }
    
    void ANGLETest::setWindowWidth(int width)
    {
        mWidth = width;
    }
    
    void ANGLETest::setWindowHeight(int height)
    {
        mHeight = height;
    }
    
    void ANGLETest::setConfigRedBits(int bits)
    {
        mEGLWindow->setConfigRedBits(bits);
    }
    
    void ANGLETest::setConfigGreenBits(int bits)
    {
        mEGLWindow->setConfigGreenBits(bits);
    }
    
    void ANGLETest::setConfigBlueBits(int bits)
    {
        mEGLWindow->setConfigBlueBits(bits);
    }
    
    void ANGLETest::setConfigAlphaBits(int bits)
    {
        mEGLWindow->setConfigAlphaBits(bits);
    }
    
    void ANGLETest::setConfigDepthBits(int bits)
    {
        mEGLWindow->setConfigDepthBits(bits);
    }
    
    void ANGLETest::setConfigStencilBits(int bits)
    {
        mEGLWindow->setConfigStencilBits(bits);
    }
    
    void ANGLETest::setMultisampleEnabled(bool enabled)
    {
        mEGLWindow->setMultisample(enabled);
    }
    
    void ANGLETest::setDebugEnabled(bool enabled)
    {
        mEGLWindow->setDebugEnabled(enabled);
    }
    
    void ANGLETest::setNoErrorEnabled(bool enabled)
    {
        mEGLWindow->setNoErrorEnabled(enabled);
    }
    
    void ANGLETest::setWebGLCompatibilityEnabled(bool webglCompatibility)
    {
        mEGLWindow->setWebGLCompatibilityEnabled(webglCompatibility);
    }
    
    void ANGLETest::setBindGeneratesResource(bool bindGeneratesResource)
    {
        mEGLWindow->setBindGeneratesResource(bindGeneratesResource);
    }
    
    int ANGLETest::getClientMajorVersion() const
    {
        return mEGLWindow->getClientMajorVersion();
    }
    
    int ANGLETest::getClientMinorVersion() const
    {
        return mEGLWindow->getClientMinorVersion();
    }
    
    EGLWindow *ANGLETest::getEGLWindow() const
    {
        return mEGLWindow;
    }
    
    int ANGLETest::getWindowWidth() const
    {
        return mWidth;
    }
    
    int ANGLETest::getWindowHeight() const
    {
        return mHeight;
    }
    
    bool ANGLETest::isMultisampleEnabled() const
    {
        return mEGLWindow->isMultisample();
    }
    
    bool ANGLETest::createEGLContext()
    {
        return mEGLWindow->initializeGL(mOSWindow);
    }
    
    bool ANGLETest::destroyEGLContext()
    {
        mEGLWindow->destroyGL();
        return true;
    }
    
    bool ANGLETest::InitTestWindow()
    {
        mOSWindow = CreateOSWindow();
        if (!mOSWindow->initialize("ANGLE_TEST", 128, 128))
        {
            return false;
        }
    
        mOSWindow->setVisible(true);
    
        return true;
    }
    
    bool ANGLETest::DestroyTestWindow()
    {
        if (mOSWindow)
        {
            mOSWindow->destroy();
            delete mOSWindow;
            mOSWindow = NULL;
        }
    
        return true;
    }
    
    void ANGLETest::SetWindowVisible(bool isVisible)
    {
        mOSWindow->setVisible(isVisible);
    }
    
    bool IsIntel()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Intel") != std::string::npos);
    }
    
    bool IsAdreno()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Adreno") != std::string::npos);
    }
    
    bool IsAMD()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("AMD") != std::string::npos) ||
               (rendererString.find("ATI") != std::string::npos);
    }
    
    bool IsNVIDIA()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("NVIDIA") != std::string::npos);
    }
    
    bool IsD3D11()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos);
    }
    
    bool IsD3D11_FL93()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos);
    }
    
    bool IsD3D9()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Direct3D9") != std::string::npos);
    }
    
    bool IsD3DSM3()
    {
        return IsD3D9() || IsD3D11_FL93();
    }
    
    bool IsDesktopOpenGL()
    {
        return IsOpenGL() && !IsOpenGLES();
    }
    
    bool IsOpenGLES()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("OpenGL ES") != std::string::npos);
    }
    
    bool IsOpenGL()
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("OpenGL") != std::string::npos);
    }
    
    bool IsAndroid()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsLinux()
    {
    #if defined(ANGLE_PLATFORM_LINUX)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsOSX()
    {
    #if defined(ANGLE_PLATFORM_APPLE)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsWindows()
    {
    #if defined(ANGLE_PLATFORM_WINDOWS)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsDebug()
    {
    #if !defined(NDEBUG)
        return true;
    #else
        return false;
    #endif
    }
    
    bool IsRelease()
    {
        return !IsDebug();
    }
    
    EGLint ANGLETest::getPlatformRenderer() const
    {
        assert(mEGLWindow);
        return mEGLWindow->getPlatform().renderer;
    }
    
    void ANGLETest::ignoreD3D11SDKLayersWarnings()
    {
        // Some tests may need to disable the D3D11 SDK Layers Warnings checks
        mIgnoreD3D11SDKLayersWarnings = true;
    }
    
    OSWindow *ANGLETest::mOSWindow = NULL;
    
    void ANGLETestEnvironment::SetUp()
    {
        mGLESLibrary.reset(angle::loadLibrary("libGLESv2"));
        if (mGLESLibrary)
        {
            auto initFunc = reinterpret_cast<ANGLEPlatformInitializeFunc>(
                mGLESLibrary->getSymbol("ANGLEPlatformInitialize"));
            if (initFunc)
            {
                initFunc(&angle::g_testPlatformInstance);
            }
        }
    
        if (!ANGLETest::InitTestWindow())
        {
            FAIL() << "Failed to create ANGLE test window.";
        }
    }
    
    void ANGLETestEnvironment::TearDown()
    {
        ANGLETest::DestroyTestWindow();
    
        if (mGLESLibrary)
        {
            auto shutdownFunc = reinterpret_cast<ANGLEPlatformShutdownFunc>(
                mGLESLibrary->getSymbol("ANGLEPlatformShutdown"));
            if (shutdownFunc)
            {
                shutdownFunc();
            }
        }
    }
    
    void IgnoreANGLEPlatformMessages()
    {
        // Negative tests may trigger expected errors/warnings in the ANGLE Platform.
        angle::g_testPlatformInstance.ignoreMessages();
    }