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kc3-lang/angle/src/libANGLE/Texture.h

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  • Author : Geoff Lang
    Date : 2016-10-19 14:07:52
    Hash : 81c6b577
    Message : Implement GL_EXT_texture_sRGB_decode for GL. BUG=angleproject:1383 BUG=655247 Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650 Reviewed-on: https://chromium-review.googlesource.com/400807 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Texture.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #ifndef LIBANGLE_TEXTURE_H_
    #define LIBANGLE_TEXTURE_H_
    
    #include <vector>
    #include <map>
    
    #include "angle_gl.h"
    #include "common/debug.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    
    namespace egl
    {
    class Surface;
    class Stream;
    }
    
    namespace rx
    {
    class GLImplFactory;
    class TextureImpl;
    class TextureGL;
    }
    
    namespace gl
    {
    class ContextState;
    class Framebuffer;
    class Texture;
    
    bool IsMipmapFiltered(const SamplerState &samplerState);
    
    struct ImageDesc final
    {
        ImageDesc();
        ImageDesc(const Extents &size, const Format &format);
    
        ImageDesc(const ImageDesc &other) = default;
        ImageDesc &operator=(const ImageDesc &other) = default;
    
        Extents size;
        Format format;
    };
    
    struct SwizzleState final
    {
        SwizzleState();
        SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
        SwizzleState(const SwizzleState &other) = default;
        SwizzleState &operator=(const SwizzleState &other) = default;
    
        bool swizzleRequired() const;
    
        bool operator==(const SwizzleState &other) const;
        bool operator!=(const SwizzleState &other) const;
    
        GLenum swizzleRed;
        GLenum swizzleGreen;
        GLenum swizzleBlue;
        GLenum swizzleAlpha;
    };
    
    // State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
    struct TextureState final : public angle::NonCopyable
    {
        TextureState(GLenum target);
    
        bool swizzleRequired() const;
        GLuint getEffectiveBaseLevel() const;
        GLuint getEffectiveMaxLevel() const;
    
        // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
        GLuint getMipmapMaxLevel() const;
    
        // Returns true if base level changed.
        bool setBaseLevel(GLuint baseLevel);
        void setMaxLevel(GLuint maxLevel);
    
        bool isCubeComplete() const;
        bool isSamplerComplete(const SamplerState &samplerState, const ContextState &data) const;
    
        const ImageDesc &getImageDesc(GLenum target, size_t level) const;
    
        GLenum getTarget() const { return mTarget; }
        const SwizzleState &getSwizzleState() const { return mSwizzleState; }
        const SamplerState &getSamplerState() const { return mSamplerState; }
        GLenum getUsage() const { return mUsage; }
    
      private:
        // Texture needs access to the ImageDesc functions.
        friend class Texture;
        // TODO(jmadill): Remove TextureGL from friends.
        friend class rx::TextureGL;
        friend bool operator==(const TextureState &a, const TextureState &b);
    
        bool computeSamplerCompleteness(const SamplerState &samplerState,
                                        const ContextState &data) const;
        bool computeMipmapCompleteness() const;
        bool computeLevelCompleteness(GLenum target, size_t level) const;
    
        GLenum getBaseImageTarget() const;
    
        void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
        void setImageDescChain(GLuint baselevel,
                               GLuint maxLevel,
                               Extents baseSize,
                               const Format &format);
        void clearImageDesc(GLenum target, size_t level);
        void clearImageDescs();
    
        const GLenum mTarget;
    
        SwizzleState mSwizzleState;
    
        SamplerState mSamplerState;
    
        GLuint mBaseLevel;
        GLuint mMaxLevel;
    
        bool mImmutableFormat;
        GLuint mImmutableLevels;
    
        // From GL_ANGLE_texture_usage
        GLenum mUsage;
    
        std::vector<ImageDesc> mImageDescs;
    
        struct SamplerCompletenessCache
        {
            SamplerCompletenessCache();
    
            bool cacheValid;
    
            // All values that affect sampler completeness that are not stored within
            // the texture itself
            SamplerState samplerState;
            bool filterable;
            GLint clientVersion;
            bool supportsNPOT;
    
            // Result of the sampler completeness with the above parameters
            bool samplerComplete;
        };
        mutable SamplerCompletenessCache mCompletenessCache;
    };
    
    bool operator==(const TextureState &a, const TextureState &b);
    bool operator!=(const TextureState &a, const TextureState &b);
    
    class Texture final : public egl::ImageSibling,
                          public FramebufferAttachmentObject,
                          public LabeledObject
    {
      public:
        Texture(rx::GLImplFactory *factory, GLuint id, GLenum target);
        ~Texture() override;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        GLenum getTarget() const;
    
        void setSwizzleRed(GLenum swizzleRed);
        GLenum getSwizzleRed() const;
    
        void setSwizzleGreen(GLenum swizzleGreen);
        GLenum getSwizzleGreen() const;
    
        void setSwizzleBlue(GLenum swizzleBlue);
        GLenum getSwizzleBlue() const;
    
        void setSwizzleAlpha(GLenum swizzleAlpha);
        GLenum getSwizzleAlpha() const;
    
        void setMinFilter(GLenum minFilter);
        GLenum getMinFilter() const;
    
        void setMagFilter(GLenum magFilter);
        GLenum getMagFilter() const;
    
        void setWrapS(GLenum wrapS);
        GLenum getWrapS() const;
    
        void setWrapT(GLenum wrapT);
        GLenum getWrapT() const;
    
        void setWrapR(GLenum wrapR);
        GLenum getWrapR() const;
    
        void setMaxAnisotropy(float maxAnisotropy);
        float getMaxAnisotropy() const;
    
        void setMinLod(GLfloat minLod);
        GLfloat getMinLod() const;
    
        void setMaxLod(GLfloat maxLod);
        GLfloat getMaxLod() const;
    
        void setCompareMode(GLenum compareMode);
        GLenum getCompareMode() const;
    
        void setCompareFunc(GLenum compareFunc);
        GLenum getCompareFunc() const;
    
        void setSRGBDecode(GLenum sRGBDecode);
        GLenum getSRGBDecode() const;
    
        const SamplerState &getSamplerState() const;
    
        void setBaseLevel(GLuint baseLevel);
        GLuint getBaseLevel() const;
    
        void setMaxLevel(GLuint maxLevel);
        GLuint getMaxLevel() const;
    
        bool getImmutableFormat() const;
    
        GLuint getImmutableLevels() const;
    
        void setUsage(GLenum usage);
        GLenum getUsage() const;
    
        const TextureState &getTextureState() const;
    
        size_t getWidth(GLenum target, size_t level) const;
        size_t getHeight(GLenum target, size_t level) const;
        size_t getDepth(GLenum target, size_t level) const;
        const Format &getFormat(GLenum target, size_t level) const;
    
        bool isMipmapComplete() const;
    
        Error setImage(const PixelUnpackState &unpackState,
                       GLenum target,
                       size_t level,
                       GLenum internalFormat,
                       const Extents &size,
                       GLenum format,
                       GLenum type,
                       const uint8_t *pixels);
        Error setSubImage(const PixelUnpackState &unpackState,
                          GLenum target,
                          size_t level,
                          const Box &area,
                          GLenum format,
                          GLenum type,
                          const uint8_t *pixels);
    
        Error setCompressedImage(const PixelUnpackState &unpackState,
                                 GLenum target,
                                 size_t level,
                                 GLenum internalFormat,
                                 const Extents &size,
                                 size_t imageSize,
                                 const uint8_t *pixels);
        Error setCompressedSubImage(const PixelUnpackState &unpackState,
                                    GLenum target,
                                    size_t level,
                                    const Box &area,
                                    GLenum format,
                                    size_t imageSize,
                                    const uint8_t *pixels);
    
        Error copyImage(GLenum target,
                        size_t level,
                        const Rectangle &sourceArea,
                        GLenum internalFormat,
                        const Framebuffer *source);
        Error copySubImage(GLenum target,
                           size_t level,
                           const Offset &destOffset,
                           const Rectangle &sourceArea,
                           const Framebuffer *source);
    
        Error copyTexture(GLenum internalFormat,
                          GLenum type,
                          bool unpackFlipY,
                          bool unpackPremultiplyAlpha,
                          bool unpackUnmultiplyAlpha,
                          const Texture *source);
        Error copySubTexture(const Offset &destOffset,
                             const Rectangle &sourceArea,
                             bool unpackFlipY,
                             bool unpackPremultiplyAlpha,
                             bool unpackUnmultiplyAlpha,
                             const Texture *source);
        Error copyCompressedTexture(const Texture *source);
    
        Error setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size);
    
        Error setEGLImageTarget(GLenum target, egl::Image *imageTarget);
    
        Error generateMipmap();
    
        egl::Surface *getBoundSurface() const;
        egl::Stream *getBoundStream() const;
    
        rx::TextureImpl *getImplementation() const { return mTexture; }
    
        // FramebufferAttachmentObject implementation
        Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
        const Format &getAttachmentFormat(const FramebufferAttachment::Target &target) const override;
        GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
    
        void onAttach() override;
        void onDetach() override;
        GLuint getId() const override;
    
        enum DirtyBitType
        {
            // Sampler state
            DIRTY_BIT_MIN_FILTER,
            DIRTY_BIT_MAG_FILTER,
            DIRTY_BIT_WRAP_S,
            DIRTY_BIT_WRAP_T,
            DIRTY_BIT_WRAP_R,
            DIRTY_BIT_MAX_ANISOTROPY,
            DIRTY_BIT_MIN_LOD,
            DIRTY_BIT_MAX_LOD,
            DIRTY_BIT_COMPARE_MODE,
            DIRTY_BIT_COMPARE_FUNC,
            DIRTY_BIT_SRGB_DECODE,
    
            // Texture state
            DIRTY_BIT_SWIZZLE_RED,
            DIRTY_BIT_SWIZZLE_GREEN,
            DIRTY_BIT_SWIZZLE_BLUE,
            DIRTY_BIT_SWIZZLE_ALPHA,
            DIRTY_BIT_BASE_LEVEL,
            DIRTY_BIT_MAX_LEVEL,
    
            // Misc
            DIRTY_BIT_LABEL,
            DIRTY_BIT_USAGE,
    
            DIRTY_BIT_COUNT,
        };
        using DirtyBits = std::bitset<DIRTY_BIT_COUNT>;
    
        void syncImplState();
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
      private:
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    
        // ANGLE-only method, used internally
        friend class egl::Surface;
        void bindTexImageFromSurface(egl::Surface *surface);
        void releaseTexImageFromSurface();
    
        // ANGLE-only methods, used internally
        friend class egl::Stream;
        void bindStream(egl::Stream *stream);
        void releaseStream();
        void acquireImageFromStream(const egl::Stream::GLTextureDescription &desc);
        void releaseImageFromStream();
    
        TextureState mState;
        DirtyBits mDirtyBits;
        rx::TextureImpl *mTexture;
    
        std::string mLabel;
    
        void releaseTexImageInternal();
    
        egl::Surface *mBoundSurface;
        egl::Stream *mBoundStream;
    };
    
    inline bool operator==(const TextureState &a, const TextureState &b)
    {
        return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
               a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
               a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
               a.mUsage == b.mUsage;
    }
    
    inline bool operator!=(const TextureState &a, const TextureState &b)
    {
        return !(a == b);
    }
    }
    
    #endif   // LIBANGLE_TEXTURE_H_