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  • Hash : beb2a273
    Author : daniel@transgaming.com
    Date : 2010-11-26T16:26:16

    Render directly to a render target texture.
    TRAC #14506
    This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed).
    Signed-off-by: Daniel Koch
    
    Author:    Nicolas Capens
    
    git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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