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  • Hash : 4cbe8548
    Author : Mike Schuchardt
    Date : 2023-02-28T21:12:17

    Expose shader extensions based on ESSL version
    
    Previously, all suported extensions were always exposed in the
    preprocessor. This broke some games which relied on ESSL1-only extension
    macros not being defined in ESSL3 shaders. This change adds min/max
    version information to list of extensions so the preprocessor can
    conditionally expose extensions based on the shader language version,
    both via the extension name macros and the #extension directive.
    
    Test: angle_unittests --gtest_filter="VersionTest.*"
    Test: angle_end2end_tests --gtest_filter="*ESSL*ExtensionMacros*"
    Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6
    
    Bug: b/268091452
    Change-Id: I2332a6cb964f54c47d23e2ef6b24e99a0b5c8202
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304907
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
    

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