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kc3-lang/angle/src/common/PackedEnums.cpp

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  • Author : Geoff Lang
    Date : 2020-08-06 20:55:05
    Hash : f0b02054
    Message : Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/common/PackedEnums.cpp
  • // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PackedGLEnums.cpp:
    //   Declares ANGLE-specific enums classes for GLEnum and functions operating
    //   on them.
    
    #include "common/PackedEnums.h"
    
    #include "common/utilities.h"
    
    namespace gl
    {
    
    TextureType TextureTargetToType(TextureTarget target)
    {
        switch (target)
        {
            case TextureTarget::CubeMapNegativeX:
            case TextureTarget::CubeMapNegativeY:
            case TextureTarget::CubeMapNegativeZ:
            case TextureTarget::CubeMapPositiveX:
            case TextureTarget::CubeMapPositiveY:
            case TextureTarget::CubeMapPositiveZ:
                return TextureType::CubeMap;
            case TextureTarget::CubeMapArray:
                return TextureType::CubeMapArray;
            case TextureTarget::External:
                return TextureType::External;
            case TextureTarget::Rectangle:
                return TextureType::Rectangle;
            case TextureTarget::_2D:
                return TextureType::_2D;
            case TextureTarget::_2DArray:
                return TextureType::_2DArray;
            case TextureTarget::_2DMultisample:
                return TextureType::_2DMultisample;
            case TextureTarget::_2DMultisampleArray:
                return TextureType::_2DMultisampleArray;
            case TextureTarget::_3D:
                return TextureType::_3D;
            case TextureTarget::VideoImage:
                return TextureType::VideoImage;
            case TextureTarget::InvalidEnum:
                return TextureType::InvalidEnum;
            default:
                UNREACHABLE();
                return TextureType::InvalidEnum;
        }
    }
    
    bool IsCubeMapFaceTarget(TextureTarget target)
    {
        return TextureTargetToType(target) == TextureType::CubeMap;
    }
    
    TextureTarget NonCubeTextureTypeToTarget(TextureType type)
    {
        switch (type)
        {
            case TextureType::External:
                return TextureTarget::External;
            case TextureType::Rectangle:
                return TextureTarget::Rectangle;
            case TextureType::_2D:
                return TextureTarget::_2D;
            case TextureType::_2DArray:
                return TextureTarget::_2DArray;
            case TextureType::_2DMultisample:
                return TextureTarget::_2DMultisample;
            case TextureType::_2DMultisampleArray:
                return TextureTarget::_2DMultisampleArray;
            case TextureType::_3D:
                return TextureTarget::_3D;
            case TextureType::CubeMapArray:
                return TextureTarget::CubeMapArray;
            case TextureType::VideoImage:
                return TextureTarget::VideoImage;
            default:
                UNREACHABLE();
                return TextureTarget::InvalidEnum;
        }
    }
    
    // Check that we can do arithmetic on TextureTarget to convert from / to cube map faces
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeX) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      1u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveY) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      2u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeY) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      3u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveZ) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      4u,
                  "");
    static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeZ) -
                          static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                      5u,
                  "");
    
    TextureTarget CubeFaceIndexToTextureTarget(size_t face)
    {
        ASSERT(face < 6u);
        return static_cast<TextureTarget>(static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) + face);
    }
    
    size_t CubeMapTextureTargetToFaceIndex(TextureTarget target)
    {
        ASSERT(IsCubeMapFaceTarget(target));
        return static_cast<uint8_t>(target) - static_cast<uint8_t>(TextureTarget::CubeMapPositiveX);
    }
    
    TextureType SamplerTypeToTextureType(GLenum samplerType)
    {
        switch (samplerType)
        {
            case GL_SAMPLER_2D:
            case GL_INT_SAMPLER_2D:
            case GL_UNSIGNED_INT_SAMPLER_2D:
            case GL_SAMPLER_2D_SHADOW:
                return TextureType::_2D;
    
            case GL_SAMPLER_EXTERNAL_OES:
                return TextureType::External;
    
            case GL_SAMPLER_CUBE:
            case GL_INT_SAMPLER_CUBE:
            case GL_UNSIGNED_INT_SAMPLER_CUBE:
            case GL_SAMPLER_CUBE_SHADOW:
                return TextureType::CubeMap;
    
            case GL_SAMPLER_CUBE_MAP_ARRAY:
            case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
            case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
            case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
                return TextureType::CubeMapArray;
    
            case GL_SAMPLER_2D_ARRAY:
            case GL_INT_SAMPLER_2D_ARRAY:
            case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
            case GL_SAMPLER_2D_ARRAY_SHADOW:
                return TextureType::_2DArray;
    
            case GL_SAMPLER_3D:
            case GL_INT_SAMPLER_3D:
            case GL_UNSIGNED_INT_SAMPLER_3D:
                return TextureType::_3D;
    
            case GL_SAMPLER_2D_MULTISAMPLE:
            case GL_INT_SAMPLER_2D_MULTISAMPLE:
            case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
                return TextureType::_2DMultisample;
    
            case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
            case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
            case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
                return TextureType::_2DMultisampleArray;
    
            case GL_SAMPLER_2D_RECT_ANGLE:
                return TextureType::Rectangle;
    
            case GL_SAMPLER_VIDEO_IMAGE_WEBGL:
                return TextureType::VideoImage;
    
            default:
                UNREACHABLE();
                return TextureType::InvalidEnum;
        }
    }
    
    bool IsMultisampled(TextureType type)
    {
        switch (type)
        {
            case TextureType::_2DMultisample:
            case TextureType::_2DMultisampleArray:
                return true;
            default:
                return false;
        }
    }
    
    bool IsArrayTextureType(TextureType type)
    {
        switch (type)
        {
            case TextureType::_2DArray:
            case TextureType::_2DMultisampleArray:
            case TextureType::CubeMapArray:
                return true;
            default:
                return false;
        }
    }
    
    bool IsStaticBufferUsage(BufferUsage useage)
    {
        switch (useage)
        {
            case BufferUsage::StaticCopy:
            case BufferUsage::StaticDraw:
            case BufferUsage::StaticRead:
                return true;
            default:
                return false;
        }
    }
    
    std::ostream &operator<<(std::ostream &os, PrimitiveMode value)
    {
        switch (value)
        {
            case PrimitiveMode::LineLoop:
                os << "GL_LINE_LOOP";
                break;
            case PrimitiveMode::Lines:
                os << "GL_LINES";
                break;
            case PrimitiveMode::LinesAdjacency:
                os << "GL_LINES_ADJACENCY";
                break;
            case PrimitiveMode::LineStrip:
                os << "GL_LINE_STRIP";
                break;
            case PrimitiveMode::LineStripAdjacency:
                os << "GL_LINE_STRIP_ADJANCENCY";
                break;
            case PrimitiveMode::Points:
                os << "GL_POINTS";
                break;
            case PrimitiveMode::TriangleFan:
                os << "GL_TRIANGLE_FAN";
                break;
            case PrimitiveMode::Triangles:
                os << "GL_TRIANGLES";
                break;
            case PrimitiveMode::TrianglesAdjacency:
                os << "GL_TRIANGLES_ADJANCENCY";
                break;
            case PrimitiveMode::TriangleStrip:
                os << "GL_TRIANGLE_STRIP";
                break;
            case PrimitiveMode::TriangleStripAdjacency:
                os << "GL_TRIANGLE_STRIP_ADJACENCY";
                break;
            default:
                os << "GL_INVALID_ENUM";
                break;
        }
        return os;
    }
    
    std::ostream &operator<<(std::ostream &os, DrawElementsType value)
    {
        switch (value)
        {
            case DrawElementsType::UnsignedByte:
                os << "GL_UNSIGNED_BYTE";
                break;
            case DrawElementsType::UnsignedShort:
                os << "GL_UNSIGNED_SHORT";
                break;
            case DrawElementsType::UnsignedInt:
                os << "GL_UNSIGNED_INT";
                break;
            default:
                os << "GL_INVALID_ENUM";
                break;
        }
    
        return os;
    }
    
    std::ostream &operator<<(std::ostream &os, BlendEquationType value)
    {
        switch (value)
        {
            case BlendEquationType::Add:
                os << "GL_FUNC_ADD";
                break;
            case BlendEquationType::Min:
                os << "GL_MIN";
                break;
            case BlendEquationType::Max:
                os << "GL_MAX";
                break;
            case BlendEquationType::Subtract:
                os << "GL_FUNC_SUBTRACT";
                break;
            case BlendEquationType::ReverseSubtract:
                os << "GL_FUNC_REVERSE_SUBTRACT";
                break;
            default:
                os << "GL_INVALID_ENUM";
                break;
        }
    
        return os;
    }
    
    std::ostream &operator<<(std::ostream &os, BlendFactorType value)
    {
        switch (value)
        {
            case BlendFactorType::Zero:
                os << "GL_ZERO";
                break;
            case BlendFactorType::One:
                os << "GL_ONE";
                break;
            case BlendFactorType::SrcColor:
                os << "GL_SRC_COLOR";
                break;
            case BlendFactorType::OneMinusSrcColor:
                os << "GL_ONE_MINUS_SRC_COLOR";
                break;
            case BlendFactorType::SrcAlpha:
                os << "GL_SRC_ALPHA";
                break;
            case BlendFactorType::OneMinusSrcAlpha:
                os << "GL_ONE_MINUS_SRC_ALPHA";
                break;
            case BlendFactorType::DstAlpha:
                os << "GL_DST_ALPHA";
                break;
            case BlendFactorType::OneMinusDstAlpha:
                os << "GL_ONE_MINUS_DST_ALPHA";
                break;
            case BlendFactorType::DstColor:
                os << "GL_DST_COLOR";
                break;
            case BlendFactorType::OneMinusDstColor:
                os << "GL_ONE_MINUS_DST_COLOR";
                break;
            case BlendFactorType::SrcAlphaSaturate:
                os << "GL_SRC_ALPHA_SATURATE";
                break;
            case BlendFactorType::ConstantColor:
                os << "GL_CONSTANT_COLOR";
                break;
            case BlendFactorType::OneMinusConstantColor:
                os << "GL_ONE_MINUS_CONSTANT_COLOR";
                break;
            case BlendFactorType::ConstantAlpha:
                os << "GL_CONSTANT_ALPHA";
                break;
            case BlendFactorType::OneMinusConstantAlpha:
                os << "GL_ONE_MINUS_CONSTANT_ALPHA";
                break;
            case BlendFactorType::Src1Alpha:
                os << "GL_SRC1_ALPHA_EXT";
                break;
            case BlendFactorType::Src1Color:
                os << "GL_SRC1_COLOR_EXT";
                break;
            case BlendFactorType::OneMinusSrc1Color:
                os << "GL_ONE_MINUS_SRC1_COLOR_EXT";
                break;
            case BlendFactorType::OneMinusSrc1Alpha:
                os << "GL_ONE_MINUS_SRC1_ALPHA_EXT";
                break;
            default:
                os << "GL_INVALID_ENUM";
                break;
        }
    
        return os;
    }
    
    std::ostream &operator<<(std::ostream &os, VertexAttribType value)
    {
        switch (value)
        {
            case VertexAttribType::Byte:
                os << "GL_BYTE";
                break;
            case VertexAttribType::Fixed:
                os << "GL_FIXED";
                break;
            case VertexAttribType::Float:
                os << "GL_FLOAT";
                break;
            case VertexAttribType::HalfFloat:
                os << "GL_HALF_FLOAT";
                break;
            case VertexAttribType::Int:
                os << "GL_INT";
                break;
            case VertexAttribType::Int2101010:
                os << "GL_INT_2_10_10_10_REV";
                break;
            case VertexAttribType::Int1010102:
                os << "GL_INT_10_10_10_2_OES";
                break;
            case VertexAttribType::Short:
                os << "GL_SHORT";
                break;
            case VertexAttribType::UnsignedByte:
                os << "GL_UNSIGNED_BYTE";
                break;
            case VertexAttribType::UnsignedInt:
                os << "GL_UNSIGNED_INT";
                break;
            case VertexAttribType::UnsignedInt2101010:
                os << "GL_UNSIGNED_INT_2_10_10_10_REV";
                break;
            case VertexAttribType::UnsignedInt1010102:
                os << "GL_UNSIGNED_INT_10_10_10_2_OES";
                break;
            case VertexAttribType::UnsignedShort:
                os << "GL_UNSIGNED_SHORT";
                break;
            default:
                os << "GL_INVALID_ENUM";
                break;
        }
        return os;
    }
    }  // namespace gl
    
    namespace egl
    {
    MessageType ErrorCodeToMessageType(EGLint errorCode)
    {
        switch (errorCode)
        {
            case EGL_BAD_ALLOC:
            case EGL_CONTEXT_LOST:
            case EGL_NOT_INITIALIZED:
                return MessageType::Critical;
    
            case EGL_BAD_ACCESS:
            case EGL_BAD_ATTRIBUTE:
            case EGL_BAD_CONFIG:
            case EGL_BAD_CONTEXT:
            case EGL_BAD_CURRENT_SURFACE:
            case EGL_BAD_DISPLAY:
            case EGL_BAD_MATCH:
            case EGL_BAD_NATIVE_PIXMAP:
            case EGL_BAD_NATIVE_WINDOW:
            case EGL_BAD_PARAMETER:
            case EGL_BAD_SURFACE:
            case EGL_BAD_STREAM_KHR:
            case EGL_BAD_STATE_KHR:
            case EGL_BAD_DEVICE_EXT:
                return MessageType::Error;
    
            case EGL_SUCCESS:
            default:
                UNREACHABLE();
                return MessageType::InvalidEnum;
        }
    }
    }  // namespace egl
    
    namespace egl_gl
    {
    
    gl::TextureTarget EGLCubeMapTargetToCubeMapTarget(EGLenum eglTarget)
    {
        ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
        return gl::CubeFaceIndexToTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
    }
    
    gl::TextureTarget EGLImageTargetToTextureTarget(EGLenum eglTarget)
    {
        switch (eglTarget)
        {
            case EGL_GL_TEXTURE_2D_KHR:
                return gl::TextureTarget::_2D;
    
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
            case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
                return EGLCubeMapTargetToCubeMapTarget(eglTarget);
    
            case EGL_GL_TEXTURE_3D_KHR:
                return gl::TextureTarget::_3D;
    
            default:
                UNREACHABLE();
                return gl::TextureTarget::InvalidEnum;
        }
    }
    
    gl::TextureType EGLTextureTargetToTextureType(EGLenum eglTarget)
    {
        switch (eglTarget)
        {
            case EGL_TEXTURE_2D:
                return gl::TextureType::_2D;
    
            case EGL_TEXTURE_RECTANGLE_ANGLE:
                return gl::TextureType::Rectangle;
    
            default:
                UNREACHABLE();
                return gl::TextureType::InvalidEnum;
        }
    }
    
    }  // namespace egl_gl