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kc3-lang/angle/util/gles_loader_autogen.h

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  • Author : Mohan Maiya
    Date : 2020-10-01 16:28:59
    Hash : a2d9abef
    Message : Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • util/gles_loader_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // gles_loader_autogen.h:
    //   Simple GLES function loader.
    
    #ifndef UTIL_GLES_LOADER_AUTOGEN_H_
    #define UTIL_GLES_LOADER_AUTOGEN_H_
    
    #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
    #    error "Don't define GL prototypes if you want to use a loader!"
    #endif  // defined(GL_GLES_PROTOTYPES)
    
    #include "angle_gl.h"
    #include "util/util_export.h"
    
    #define glAlphaFunc l_glAlphaFunc
    #define glClipPlanef l_glClipPlanef
    #define glColor4f l_glColor4f
    #define glFogf l_glFogf
    #define glFogfv l_glFogfv
    #define glFrustumf l_glFrustumf
    #define glGetClipPlanef l_glGetClipPlanef
    #define glGetLightfv l_glGetLightfv
    #define glGetMaterialfv l_glGetMaterialfv
    #define glGetTexEnvfv l_glGetTexEnvfv
    #define glLightModelf l_glLightModelf
    #define glLightModelfv l_glLightModelfv
    #define glLightf l_glLightf
    #define glLightfv l_glLightfv
    #define glLoadMatrixf l_glLoadMatrixf
    #define glMaterialf l_glMaterialf
    #define glMaterialfv l_glMaterialfv
    #define glMultMatrixf l_glMultMatrixf
    #define glMultiTexCoord4f l_glMultiTexCoord4f
    #define glNormal3f l_glNormal3f
    #define glOrthof l_glOrthof
    #define glPointParameterf l_glPointParameterf
    #define glPointParameterfv l_glPointParameterfv
    #define glPointSize l_glPointSize
    #define glRotatef l_glRotatef
    #define glScalef l_glScalef
    #define glTexEnvf l_glTexEnvf
    #define glTexEnvfv l_glTexEnvfv
    #define glTranslatef l_glTranslatef
    #define glAlphaFuncx l_glAlphaFuncx
    #define glClearColorx l_glClearColorx
    #define glClearDepthx l_glClearDepthx
    #define glClientActiveTexture l_glClientActiveTexture
    #define glClipPlanex l_glClipPlanex
    #define glColor4ub l_glColor4ub
    #define glColor4x l_glColor4x
    #define glColorPointer l_glColorPointer
    #define glDepthRangex l_glDepthRangex
    #define glDisableClientState l_glDisableClientState
    #define glEnableClientState l_glEnableClientState
    #define glFogx l_glFogx
    #define glFogxv l_glFogxv
    #define glFrustumx l_glFrustumx
    #define glGetClipPlanex l_glGetClipPlanex
    #define glGetFixedv l_glGetFixedv
    #define glGetLightxv l_glGetLightxv
    #define glGetMaterialxv l_glGetMaterialxv
    #define glGetPointerv l_glGetPointerv
    #define glGetTexEnviv l_glGetTexEnviv
    #define glGetTexEnvxv l_glGetTexEnvxv
    #define glGetTexParameterxv l_glGetTexParameterxv
    #define glLightModelx l_glLightModelx
    #define glLightModelxv l_glLightModelxv
    #define glLightx l_glLightx
    #define glLightxv l_glLightxv
    #define glLineWidthx l_glLineWidthx
    #define glLoadIdentity l_glLoadIdentity
    #define glLoadMatrixx l_glLoadMatrixx
    #define glLogicOp l_glLogicOp
    #define glMaterialx l_glMaterialx
    #define glMaterialxv l_glMaterialxv
    #define glMatrixMode l_glMatrixMode
    #define glMultMatrixx l_glMultMatrixx
    #define glMultiTexCoord4x l_glMultiTexCoord4x
    #define glNormal3x l_glNormal3x
    #define glNormalPointer l_glNormalPointer
    #define glOrthox l_glOrthox
    #define glPointParameterx l_glPointParameterx
    #define glPointParameterxv l_glPointParameterxv
    #define glPointSizex l_glPointSizex
    #define glPolygonOffsetx l_glPolygonOffsetx
    #define glPopMatrix l_glPopMatrix
    #define glPushMatrix l_glPushMatrix
    #define glRotatex l_glRotatex
    #define glSampleCoveragex l_glSampleCoveragex
    #define glScalex l_glScalex
    #define glShadeModel l_glShadeModel
    #define glTexCoordPointer l_glTexCoordPointer
    #define glTexEnvi l_glTexEnvi
    #define glTexEnvx l_glTexEnvx
    #define glTexEnviv l_glTexEnviv
    #define glTexEnvxv l_glTexEnvxv
    #define glTexParameterx l_glTexParameterx
    #define glTexParameterxv l_glTexParameterxv
    #define glTranslatex l_glTranslatex
    #define glVertexPointer l_glVertexPointer
    #define glActiveTexture l_glActiveTexture
    #define glAttachShader l_glAttachShader
    #define glBindAttribLocation l_glBindAttribLocation
    #define glBindBuffer l_glBindBuffer
    #define glBindFramebuffer l_glBindFramebuffer
    #define glBindRenderbuffer l_glBindRenderbuffer
    #define glBindTexture l_glBindTexture
    #define glBlendColor l_glBlendColor
    #define glBlendEquation l_glBlendEquation
    #define glBlendEquationSeparate l_glBlendEquationSeparate
    #define glBlendFunc l_glBlendFunc
    #define glBlendFuncSeparate l_glBlendFuncSeparate
    #define glBufferData l_glBufferData
    #define glBufferSubData l_glBufferSubData
    #define glCheckFramebufferStatus l_glCheckFramebufferStatus
    #define glClear l_glClear
    #define glClearColor l_glClearColor
    #define glClearDepthf l_glClearDepthf
    #define glClearStencil l_glClearStencil
    #define glColorMask l_glColorMask
    #define glCompileShader l_glCompileShader
    #define glCompressedTexImage2D l_glCompressedTexImage2D
    #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
    #define glCopyTexImage2D l_glCopyTexImage2D
    #define glCopyTexSubImage2D l_glCopyTexSubImage2D
    #define glCreateProgram l_glCreateProgram
    #define glCreateShader l_glCreateShader
    #define glCullFace l_glCullFace
    #define glDeleteBuffers l_glDeleteBuffers
    #define glDeleteFramebuffers l_glDeleteFramebuffers
    #define glDeleteProgram l_glDeleteProgram
    #define glDeleteRenderbuffers l_glDeleteRenderbuffers
    #define glDeleteShader l_glDeleteShader
    #define glDeleteTextures l_glDeleteTextures
    #define glDepthFunc l_glDepthFunc
    #define glDepthMask l_glDepthMask
    #define glDepthRangef l_glDepthRangef
    #define glDetachShader l_glDetachShader
    #define glDisable l_glDisable
    #define glDisableVertexAttribArray l_glDisableVertexAttribArray
    #define glDrawArrays l_glDrawArrays
    #define glDrawElements l_glDrawElements
    #define glEnable l_glEnable
    #define glEnableVertexAttribArray l_glEnableVertexAttribArray
    #define glFinish l_glFinish
    #define glFlush l_glFlush
    #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
    #define glFramebufferTexture2D l_glFramebufferTexture2D
    #define glFrontFace l_glFrontFace
    #define glGenBuffers l_glGenBuffers
    #define glGenerateMipmap l_glGenerateMipmap
    #define glGenFramebuffers l_glGenFramebuffers
    #define glGenRenderbuffers l_glGenRenderbuffers
    #define glGenTextures l_glGenTextures
    #define glGetActiveAttrib l_glGetActiveAttrib
    #define glGetActiveUniform l_glGetActiveUniform
    #define glGetAttachedShaders l_glGetAttachedShaders
    #define glGetAttribLocation l_glGetAttribLocation
    #define glGetBooleanv l_glGetBooleanv
    #define glGetBufferParameteriv l_glGetBufferParameteriv
    #define glGetError l_glGetError
    #define glGetFloatv l_glGetFloatv
    #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
    #define glGetIntegerv l_glGetIntegerv
    #define glGetProgramiv l_glGetProgramiv
    #define glGetProgramInfoLog l_glGetProgramInfoLog
    #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
    #define glGetShaderiv l_glGetShaderiv
    #define glGetShaderInfoLog l_glGetShaderInfoLog
    #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
    #define glGetShaderSource l_glGetShaderSource
    #define glGetString l_glGetString
    #define glGetTexParameterfv l_glGetTexParameterfv
    #define glGetTexParameteriv l_glGetTexParameteriv
    #define glGetUniformfv l_glGetUniformfv
    #define glGetUniformiv l_glGetUniformiv
    #define glGetUniformLocation l_glGetUniformLocation
    #define glGetVertexAttribfv l_glGetVertexAttribfv
    #define glGetVertexAttribiv l_glGetVertexAttribiv
    #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
    #define glHint l_glHint
    #define glIsBuffer l_glIsBuffer
    #define glIsEnabled l_glIsEnabled
    #define glIsFramebuffer l_glIsFramebuffer
    #define glIsProgram l_glIsProgram
    #define glIsRenderbuffer l_glIsRenderbuffer
    #define glIsShader l_glIsShader
    #define glIsTexture l_glIsTexture
    #define glLineWidth l_glLineWidth
    #define glLinkProgram l_glLinkProgram
    #define glPixelStorei l_glPixelStorei
    #define glPolygonOffset l_glPolygonOffset
    #define glReadPixels l_glReadPixels
    #define glReleaseShaderCompiler l_glReleaseShaderCompiler
    #define glRenderbufferStorage l_glRenderbufferStorage
    #define glSampleCoverage l_glSampleCoverage
    #define glScissor l_glScissor
    #define glShaderBinary l_glShaderBinary
    #define glShaderSource l_glShaderSource
    #define glStencilFunc l_glStencilFunc
    #define glStencilFuncSeparate l_glStencilFuncSeparate
    #define glStencilMask l_glStencilMask
    #define glStencilMaskSeparate l_glStencilMaskSeparate
    #define glStencilOp l_glStencilOp
    #define glStencilOpSeparate l_glStencilOpSeparate
    #define glTexImage2D l_glTexImage2D
    #define glTexParameterf l_glTexParameterf
    #define glTexParameterfv l_glTexParameterfv
    #define glTexParameteri l_glTexParameteri
    #define glTexParameteriv l_glTexParameteriv
    #define glTexSubImage2D l_glTexSubImage2D
    #define glUniform1f l_glUniform1f
    #define glUniform1fv l_glUniform1fv
    #define glUniform1i l_glUniform1i
    #define glUniform1iv l_glUniform1iv
    #define glUniform2f l_glUniform2f
    #define glUniform2fv l_glUniform2fv
    #define glUniform2i l_glUniform2i
    #define glUniform2iv l_glUniform2iv
    #define glUniform3f l_glUniform3f
    #define glUniform3fv l_glUniform3fv
    #define glUniform3i l_glUniform3i
    #define glUniform3iv l_glUniform3iv
    #define glUniform4f l_glUniform4f
    #define glUniform4fv l_glUniform4fv
    #define glUniform4i l_glUniform4i
    #define glUniform4iv l_glUniform4iv
    #define glUniformMatrix2fv l_glUniformMatrix2fv
    #define glUniformMatrix3fv l_glUniformMatrix3fv
    #define glUniformMatrix4fv l_glUniformMatrix4fv
    #define glUseProgram l_glUseProgram
    #define glValidateProgram l_glValidateProgram
    #define glVertexAttrib1f l_glVertexAttrib1f
    #define glVertexAttrib1fv l_glVertexAttrib1fv
    #define glVertexAttrib2f l_glVertexAttrib2f
    #define glVertexAttrib2fv l_glVertexAttrib2fv
    #define glVertexAttrib3f l_glVertexAttrib3f
    #define glVertexAttrib3fv l_glVertexAttrib3fv
    #define glVertexAttrib4f l_glVertexAttrib4f
    #define glVertexAttrib4fv l_glVertexAttrib4fv
    #define glVertexAttribPointer l_glVertexAttribPointer
    #define glViewport l_glViewport
    #define glReadBuffer l_glReadBuffer
    #define glDrawRangeElements l_glDrawRangeElements
    #define glTexImage3D l_glTexImage3D
    #define glTexSubImage3D l_glTexSubImage3D
    #define glCopyTexSubImage3D l_glCopyTexSubImage3D
    #define glCompressedTexImage3D l_glCompressedTexImage3D
    #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
    #define glGenQueries l_glGenQueries
    #define glDeleteQueries l_glDeleteQueries
    #define glIsQuery l_glIsQuery
    #define glBeginQuery l_glBeginQuery
    #define glEndQuery l_glEndQuery
    #define glGetQueryiv l_glGetQueryiv
    #define glGetQueryObjectuiv l_glGetQueryObjectuiv
    #define glUnmapBuffer l_glUnmapBuffer
    #define glGetBufferPointerv l_glGetBufferPointerv
    #define glDrawBuffers l_glDrawBuffers
    #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
    #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
    #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
    #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
    #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
    #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
    #define glBlitFramebuffer l_glBlitFramebuffer
    #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
    #define glFramebufferTextureLayer l_glFramebufferTextureLayer
    #define glMapBufferRange l_glMapBufferRange
    #define glFlushMappedBufferRange l_glFlushMappedBufferRange
    #define glBindVertexArray l_glBindVertexArray
    #define glDeleteVertexArrays l_glDeleteVertexArrays
    #define glGenVertexArrays l_glGenVertexArrays
    #define glIsVertexArray l_glIsVertexArray
    #define glGetIntegeri_v l_glGetIntegeri_v
    #define glBeginTransformFeedback l_glBeginTransformFeedback
    #define glEndTransformFeedback l_glEndTransformFeedback
    #define glBindBufferRange l_glBindBufferRange
    #define glBindBufferBase l_glBindBufferBase
    #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
    #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
    #define glVertexAttribIPointer l_glVertexAttribIPointer
    #define glGetVertexAttribIiv l_glGetVertexAttribIiv
    #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
    #define glVertexAttribI4i l_glVertexAttribI4i
    #define glVertexAttribI4ui l_glVertexAttribI4ui
    #define glVertexAttribI4iv l_glVertexAttribI4iv
    #define glVertexAttribI4uiv l_glVertexAttribI4uiv
    #define glGetUniformuiv l_glGetUniformuiv
    #define glGetFragDataLocation l_glGetFragDataLocation
    #define glUniform1ui l_glUniform1ui
    #define glUniform2ui l_glUniform2ui
    #define glUniform3ui l_glUniform3ui
    #define glUniform4ui l_glUniform4ui
    #define glUniform1uiv l_glUniform1uiv
    #define glUniform2uiv l_glUniform2uiv
    #define glUniform3uiv l_glUniform3uiv
    #define glUniform4uiv l_glUniform4uiv
    #define glClearBufferiv l_glClearBufferiv
    #define glClearBufferuiv l_glClearBufferuiv
    #define glClearBufferfv l_glClearBufferfv
    #define glClearBufferfi l_glClearBufferfi
    #define glGetStringi l_glGetStringi
    #define glCopyBufferSubData l_glCopyBufferSubData
    #define glGetUniformIndices l_glGetUniformIndices
    #define glGetActiveUniformsiv l_glGetActiveUniformsiv
    #define glGetUniformBlockIndex l_glGetUniformBlockIndex
    #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
    #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
    #define glUniformBlockBinding l_glUniformBlockBinding
    #define glDrawArraysInstanced l_glDrawArraysInstanced
    #define glDrawElementsInstanced l_glDrawElementsInstanced
    #define glFenceSync l_glFenceSync
    #define glIsSync l_glIsSync
    #define glDeleteSync l_glDeleteSync
    #define glClientWaitSync l_glClientWaitSync
    #define glWaitSync l_glWaitSync
    #define glGetInteger64v l_glGetInteger64v
    #define glGetSynciv l_glGetSynciv
    #define glGetInteger64i_v l_glGetInteger64i_v
    #define glGetBufferParameteri64v l_glGetBufferParameteri64v
    #define glGenSamplers l_glGenSamplers
    #define glDeleteSamplers l_glDeleteSamplers
    #define glIsSampler l_glIsSampler
    #define glBindSampler l_glBindSampler
    #define glSamplerParameteri l_glSamplerParameteri
    #define glSamplerParameteriv l_glSamplerParameteriv
    #define glSamplerParameterf l_glSamplerParameterf
    #define glSamplerParameterfv l_glSamplerParameterfv
    #define glGetSamplerParameteriv l_glGetSamplerParameteriv
    #define glGetSamplerParameterfv l_glGetSamplerParameterfv
    #define glVertexAttribDivisor l_glVertexAttribDivisor
    #define glBindTransformFeedback l_glBindTransformFeedback
    #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
    #define glGenTransformFeedbacks l_glGenTransformFeedbacks
    #define glIsTransformFeedback l_glIsTransformFeedback
    #define glPauseTransformFeedback l_glPauseTransformFeedback
    #define glResumeTransformFeedback l_glResumeTransformFeedback
    #define glGetProgramBinary l_glGetProgramBinary
    #define glProgramBinary l_glProgramBinary
    #define glProgramParameteri l_glProgramParameteri
    #define glInvalidateFramebuffer l_glInvalidateFramebuffer
    #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
    #define glTexStorage2D l_glTexStorage2D
    #define glTexStorage3D l_glTexStorage3D
    #define glGetInternalformativ l_glGetInternalformativ
    #define glDispatchCompute l_glDispatchCompute
    #define glDispatchComputeIndirect l_glDispatchComputeIndirect
    #define glDrawArraysIndirect l_glDrawArraysIndirect
    #define glDrawElementsIndirect l_glDrawElementsIndirect
    #define glFramebufferParameteri l_glFramebufferParameteri
    #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
    #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
    #define glGetProgramResourceIndex l_glGetProgramResourceIndex
    #define glGetProgramResourceName l_glGetProgramResourceName
    #define glGetProgramResourceiv l_glGetProgramResourceiv
    #define glGetProgramResourceLocation l_glGetProgramResourceLocation
    #define glUseProgramStages l_glUseProgramStages
    #define glActiveShaderProgram l_glActiveShaderProgram
    #define glCreateShaderProgramv l_glCreateShaderProgramv
    #define glBindProgramPipeline l_glBindProgramPipeline
    #define glDeleteProgramPipelines l_glDeleteProgramPipelines
    #define glGenProgramPipelines l_glGenProgramPipelines
    #define glIsProgramPipeline l_glIsProgramPipeline
    #define glGetProgramPipelineiv l_glGetProgramPipelineiv
    #define glProgramUniform1i l_glProgramUniform1i
    #define glProgramUniform2i l_glProgramUniform2i
    #define glProgramUniform3i l_glProgramUniform3i
    #define glProgramUniform4i l_glProgramUniform4i
    #define glProgramUniform1ui l_glProgramUniform1ui
    #define glProgramUniform2ui l_glProgramUniform2ui
    #define glProgramUniform3ui l_glProgramUniform3ui
    #define glProgramUniform4ui l_glProgramUniform4ui
    #define glProgramUniform1f l_glProgramUniform1f
    #define glProgramUniform2f l_glProgramUniform2f
    #define glProgramUniform3f l_glProgramUniform3f
    #define glProgramUniform4f l_glProgramUniform4f
    #define glProgramUniform1iv l_glProgramUniform1iv
    #define glProgramUniform2iv l_glProgramUniform2iv
    #define glProgramUniform3iv l_glProgramUniform3iv
    #define glProgramUniform4iv l_glProgramUniform4iv
    #define glProgramUniform1uiv l_glProgramUniform1uiv
    #define glProgramUniform2uiv l_glProgramUniform2uiv
    #define glProgramUniform3uiv l_glProgramUniform3uiv
    #define glProgramUniform4uiv l_glProgramUniform4uiv
    #define glProgramUniform1fv l_glProgramUniform1fv
    #define glProgramUniform2fv l_glProgramUniform2fv
    #define glProgramUniform3fv l_glProgramUniform3fv
    #define glProgramUniform4fv l_glProgramUniform4fv
    #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
    #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
    #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
    #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
    #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
    #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
    #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
    #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
    #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
    #define glValidateProgramPipeline l_glValidateProgramPipeline
    #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
    #define glBindImageTexture l_glBindImageTexture
    #define glGetBooleani_v l_glGetBooleani_v
    #define glMemoryBarrier l_glMemoryBarrier
    #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
    #define glTexStorage2DMultisample l_glTexStorage2DMultisample
    #define glGetMultisamplefv l_glGetMultisamplefv
    #define glSampleMaski l_glSampleMaski
    #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
    #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
    #define glBindVertexBuffer l_glBindVertexBuffer
    #define glVertexAttribFormat l_glVertexAttribFormat
    #define glVertexAttribIFormat l_glVertexAttribIFormat
    #define glVertexAttribBinding l_glVertexAttribBinding
    #define glVertexBindingDivisor l_glVertexBindingDivisor
    #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
    #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
    #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
    #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
    #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
    #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
    #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
    #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
    #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
    #define glGetTexImageANGLE l_glGetTexImageANGLE
    #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
    #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
    #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
    #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
    #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
    #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
    #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
    #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
    #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
    #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
    #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
    #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
    #define glProvokingVertexANGLE l_glProvokingVertexANGLE
    #define glDisableExtensionANGLE l_glDisableExtensionANGLE
    #define glRequestExtensionANGLE l_glRequestExtensionANGLE
    #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
    #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
    #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
    #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
    #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
    #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
    #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
    #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
    #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
    #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
    #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
    #define glGetFramebufferAttachmentParameterivRobustANGLE \
        l_glGetFramebufferAttachmentParameterivRobustANGLE
    #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
    #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
    #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
    #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
    #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
    #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
    #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
    #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
    #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
    #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
    #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
    #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
    #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
    #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
    #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
    #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
    #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
    #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
    #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
    #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
    #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
    #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
    #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
    #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
    #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
    #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
    #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
    #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
    #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
    #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
    #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
    #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
    #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
    #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
    #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
    #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
    #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
    #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
    #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
    #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
    #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
    #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
    #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
    #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
    #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
    #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
    #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
    #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
    #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
    #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
    #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
    #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
    #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
    #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
    #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
    #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
    #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
    #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
    #define glSampleMaskiANGLE l_glSampleMaskiANGLE
    #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
    #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
    #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
    #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
    #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
    #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
    #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
    #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
    #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
    #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
    #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
    #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
    #define glBufferStorageEXT l_glBufferStorageEXT
    #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
    #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
    #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
    #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
    #define glBeginQueryEXT l_glBeginQueryEXT
    #define glDeleteQueriesEXT l_glDeleteQueriesEXT
    #define glEndQueryEXT l_glEndQueryEXT
    #define glGenQueriesEXT l_glGenQueriesEXT
    #define glGetInteger64vEXT l_glGetInteger64vEXT
    #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
    #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
    #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
    #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
    #define glGetQueryivEXT l_glGetQueryivEXT
    #define glIsQueryEXT l_glIsQueryEXT
    #define glQueryCounterEXT l_glQueryCounterEXT
    #define glDrawBuffersEXT l_glDrawBuffersEXT
    #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
    #define glBlendEquationiEXT l_glBlendEquationiEXT
    #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
    #define glBlendFunciEXT l_glBlendFunciEXT
    #define glColorMaskiEXT l_glColorMaskiEXT
    #define glDisableiEXT l_glDisableiEXT
    #define glEnableiEXT l_glEnableiEXT
    #define glIsEnablediEXT l_glIsEnablediEXT
    #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
    #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
    #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
    #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
    #define glFramebufferTextureEXT l_glFramebufferTextureEXT
    #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
    #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
    #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
    #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
    #define glMapBufferRangeEXT l_glMapBufferRangeEXT
    #define glBufferStorageMemEXT l_glBufferStorageMemEXT
    #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
    #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
    #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
    #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
    #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
    #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
    #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
    #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
    #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
    #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
    #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
    #define glImportMemoryFdEXT l_glImportMemoryFdEXT
    #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
    #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
    #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
    #define glGetnUniformfvEXT l_glGetnUniformfvEXT
    #define glGetnUniformivEXT l_glGetnUniformivEXT
    #define glReadnPixelsEXT l_glReadnPixelsEXT
    #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
    #define glGenSemaphoresEXT l_glGenSemaphoresEXT
    #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
    #define glIsSemaphoreEXT l_glIsSemaphoreEXT
    #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
    #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
    #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
    #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
    #define glTexBufferEXT l_glTexBufferEXT
    #define glTexBufferRangeEXT l_glTexBufferRangeEXT
    #define glTexStorage1DEXT l_glTexStorage1DEXT
    #define glTexStorage2DEXT l_glTexStorage2DEXT
    #define glTexStorage3DEXT l_glTexStorage3DEXT
    #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
    #define glDebugMessageControlKHR l_glDebugMessageControlKHR
    #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
    #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
    #define glGetObjectLabelKHR l_glGetObjectLabelKHR
    #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
    #define glGetPointervKHR l_glGetPointervKHR
    #define glObjectLabelKHR l_glObjectLabelKHR
    #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
    #define glPopDebugGroupKHR l_glPopDebugGroupKHR
    #define glPushDebugGroupKHR l_glPushDebugGroupKHR
    #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
    #define glDeleteFencesNV l_glDeleteFencesNV
    #define glFinishFenceNV l_glFinishFenceNV
    #define glGenFencesNV l_glGenFencesNV
    #define glGetFenceivNV l_glGetFenceivNV
    #define glIsFenceNV l_glIsFenceNV
    #define glSetFenceNV l_glSetFenceNV
    #define glTestFenceNV l_glTestFenceNV
    #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
    #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
    #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
    #define glBlendEquationiOES l_glBlendEquationiOES
    #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
    #define glBlendFunciOES l_glBlendFunciOES
    #define glColorMaskiOES l_glColorMaskiOES
    #define glDisableiOES l_glDisableiOES
    #define glEnableiOES l_glEnableiOES
    #define glIsEnablediOES l_glIsEnablediOES
    #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
    #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
    #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
    #define glGetProgramBinaryOES l_glGetProgramBinaryOES
    #define glProgramBinaryOES l_glProgramBinaryOES
    #define glGetBufferPointervOES l_glGetBufferPointervOES
    #define glMapBufferOES l_glMapBufferOES
    #define glUnmapBufferOES l_glUnmapBufferOES
    #define glMinSampleShadingOES l_glMinSampleShadingOES
    #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
    #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
    #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
    #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
    #define glTexImage3DOES l_glTexImage3DOES
    #define glTexSubImage3DOES l_glTexSubImage3DOES
    #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
    #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
    #define glGetTexParameterIivOES l_glGetTexParameterIivOES
    #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
    #define glSamplerParameterIivOES l_glSamplerParameterIivOES
    #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
    #define glTexParameterIivOES l_glTexParameterIivOES
    #define glTexParameterIuivOES l_glTexParameterIuivOES
    #define glTexBufferOES l_glTexBufferOES
    #define glTexBufferRangeOES l_glTexBufferRangeOES
    #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
    #define glBindVertexArrayOES l_glBindVertexArrayOES
    #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
    #define glGenVertexArraysOES l_glGenVertexArraysOES
    #define glIsVertexArrayOES l_glIsVertexArrayOES
    #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
    #define glDrawTexfOES l_glDrawTexfOES
    #define glDrawTexfvOES l_glDrawTexfvOES
    #define glDrawTexiOES l_glDrawTexiOES
    #define glDrawTexivOES l_glDrawTexivOES
    #define glDrawTexsOES l_glDrawTexsOES
    #define glDrawTexsvOES l_glDrawTexsvOES
    #define glDrawTexxOES l_glDrawTexxOES
    #define glDrawTexxvOES l_glDrawTexxvOES
    #define glBindFramebufferOES l_glBindFramebufferOES
    #define glBindRenderbufferOES l_glBindRenderbufferOES
    #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
    #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
    #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
    #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
    #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
    #define glGenFramebuffersOES l_glGenFramebuffersOES
    #define glGenRenderbuffersOES l_glGenRenderbuffersOES
    #define glGenerateMipmapOES l_glGenerateMipmapOES
    #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
    #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
    #define glIsFramebufferOES l_glIsFramebufferOES
    #define glIsRenderbufferOES l_glIsRenderbufferOES
    #define glRenderbufferStorageOES l_glRenderbufferStorageOES
    #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
    #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
    #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
    #define glWeightPointerOES l_glWeightPointerOES
    #define glPointSizePointerOES l_glPointSizePointerOES
    #define glQueryMatrixxOES l_glQueryMatrixxOES
    #define glGetTexGenfvOES l_glGetTexGenfvOES
    #define glGetTexGenivOES l_glGetTexGenivOES
    #define glGetTexGenxvOES l_glGetTexGenxvOES
    #define glTexGenfOES l_glTexGenfOES
    #define glTexGenfvOES l_glTexGenfvOES
    #define glTexGeniOES l_glTexGeniOES
    #define glTexGenivOES l_glTexGenivOES
    #define glTexGenxOES l_glTexGenxOES
    #define glTexGenxvOES l_glTexGenxvOES
    #define glAlphaFuncContextANGLE l_glAlphaFuncContextANGLE
    #define glClipPlanefContextANGLE l_glClipPlanefContextANGLE
    #define glColor4fContextANGLE l_glColor4fContextANGLE
    #define glFogfContextANGLE l_glFogfContextANGLE
    #define glFogfvContextANGLE l_glFogfvContextANGLE
    #define glFrustumfContextANGLE l_glFrustumfContextANGLE
    #define glGetClipPlanefContextANGLE l_glGetClipPlanefContextANGLE
    #define glGetLightfvContextANGLE l_glGetLightfvContextANGLE
    #define glGetMaterialfvContextANGLE l_glGetMaterialfvContextANGLE
    #define glGetTexEnvfvContextANGLE l_glGetTexEnvfvContextANGLE
    #define glLightModelfContextANGLE l_glLightModelfContextANGLE
    #define glLightModelfvContextANGLE l_glLightModelfvContextANGLE
    #define glLightfContextANGLE l_glLightfContextANGLE
    #define glLightfvContextANGLE l_glLightfvContextANGLE
    #define glLoadMatrixfContextANGLE l_glLoadMatrixfContextANGLE
    #define glMaterialfContextANGLE l_glMaterialfContextANGLE
    #define glMaterialfvContextANGLE l_glMaterialfvContextANGLE
    #define glMultMatrixfContextANGLE l_glMultMatrixfContextANGLE
    #define glMultiTexCoord4fContextANGLE l_glMultiTexCoord4fContextANGLE
    #define glNormal3fContextANGLE l_glNormal3fContextANGLE
    #define glOrthofContextANGLE l_glOrthofContextANGLE
    #define glPointParameterfContextANGLE l_glPointParameterfContextANGLE
    #define glPointParameterfvContextANGLE l_glPointParameterfvContextANGLE
    #define glPointSizeContextANGLE l_glPointSizeContextANGLE
    #define glRotatefContextANGLE l_glRotatefContextANGLE
    #define glScalefContextANGLE l_glScalefContextANGLE
    #define glTexEnvfContextANGLE l_glTexEnvfContextANGLE
    #define glTexEnvfvContextANGLE l_glTexEnvfvContextANGLE
    #define glTranslatefContextANGLE l_glTranslatefContextANGLE
    #define glAlphaFuncxContextANGLE l_glAlphaFuncxContextANGLE
    #define glClearColorxContextANGLE l_glClearColorxContextANGLE
    #define glClearDepthxContextANGLE l_glClearDepthxContextANGLE
    #define glClientActiveTextureContextANGLE l_glClientActiveTextureContextANGLE
    #define glClipPlanexContextANGLE l_glClipPlanexContextANGLE
    #define glColor4ubContextANGLE l_glColor4ubContextANGLE
    #define glColor4xContextANGLE l_glColor4xContextANGLE
    #define glColorPointerContextANGLE l_glColorPointerContextANGLE
    #define glDepthRangexContextANGLE l_glDepthRangexContextANGLE
    #define glDisableClientStateContextANGLE l_glDisableClientStateContextANGLE
    #define glEnableClientStateContextANGLE l_glEnableClientStateContextANGLE
    #define glFogxContextANGLE l_glFogxContextANGLE
    #define glFogxvContextANGLE l_glFogxvContextANGLE
    #define glFrustumxContextANGLE l_glFrustumxContextANGLE
    #define glGetClipPlanexContextANGLE l_glGetClipPlanexContextANGLE
    #define glGetFixedvContextANGLE l_glGetFixedvContextANGLE
    #define glGetLightxvContextANGLE l_glGetLightxvContextANGLE
    #define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE
    #define glGetPointervContextANGLE l_glGetPointervContextANGLE
    #define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE
    #define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE
    #define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE
    #define glLightModelxContextANGLE l_glLightModelxContextANGLE
    #define glLightModelxvContextANGLE l_glLightModelxvContextANGLE
    #define glLightxContextANGLE l_glLightxContextANGLE
    #define glLightxvContextANGLE l_glLightxvContextANGLE
    #define glLineWidthxContextANGLE l_glLineWidthxContextANGLE
    #define glLoadIdentityContextANGLE l_glLoadIdentityContextANGLE
    #define glLoadMatrixxContextANGLE l_glLoadMatrixxContextANGLE
    #define glLogicOpContextANGLE l_glLogicOpContextANGLE
    #define glMaterialxContextANGLE l_glMaterialxContextANGLE
    #define glMaterialxvContextANGLE l_glMaterialxvContextANGLE
    #define glMatrixModeContextANGLE l_glMatrixModeContextANGLE
    #define glMultMatrixxContextANGLE l_glMultMatrixxContextANGLE
    #define glMultiTexCoord4xContextANGLE l_glMultiTexCoord4xContextANGLE
    #define glNormal3xContextANGLE l_glNormal3xContextANGLE
    #define glNormalPointerContextANGLE l_glNormalPointerContextANGLE
    #define glOrthoxContextANGLE l_glOrthoxContextANGLE
    #define glPointParameterxContextANGLE l_glPointParameterxContextANGLE
    #define glPointParameterxvContextANGLE l_glPointParameterxvContextANGLE
    #define glPointSizexContextANGLE l_glPointSizexContextANGLE
    #define glPolygonOffsetxContextANGLE l_glPolygonOffsetxContextANGLE
    #define glPopMatrixContextANGLE l_glPopMatrixContextANGLE
    #define glPushMatrixContextANGLE l_glPushMatrixContextANGLE
    #define glRotatexContextANGLE l_glRotatexContextANGLE
    #define glSampleCoveragexContextANGLE l_glSampleCoveragexContextANGLE
    #define glScalexContextANGLE l_glScalexContextANGLE
    #define glShadeModelContextANGLE l_glShadeModelContextANGLE
    #define glTexCoordPointerContextANGLE l_glTexCoordPointerContextANGLE
    #define glTexEnviContextANGLE l_glTexEnviContextANGLE
    #define glTexEnvxContextANGLE l_glTexEnvxContextANGLE
    #define glTexEnvivContextANGLE l_glTexEnvivContextANGLE
    #define glTexEnvxvContextANGLE l_glTexEnvxvContextANGLE
    #define glTexParameterxContextANGLE l_glTexParameterxContextANGLE
    #define glTexParameterxvContextANGLE l_glTexParameterxvContextANGLE
    #define glTranslatexContextANGLE l_glTranslatexContextANGLE
    #define glVertexPointerContextANGLE l_glVertexPointerContextANGLE
    #define glActiveTextureContextANGLE l_glActiveTextureContextANGLE
    #define glAttachShaderContextANGLE l_glAttachShaderContextANGLE
    #define glBindAttribLocationContextANGLE l_glBindAttribLocationContextANGLE
    #define glBindBufferContextANGLE l_glBindBufferContextANGLE
    #define glBindFramebufferContextANGLE l_glBindFramebufferContextANGLE
    #define glBindRenderbufferContextANGLE l_glBindRenderbufferContextANGLE
    #define glBindTextureContextANGLE l_glBindTextureContextANGLE
    #define glBlendColorContextANGLE l_glBlendColorContextANGLE
    #define glBlendEquationContextANGLE l_glBlendEquationContextANGLE
    #define glBlendEquationSeparateContextANGLE l_glBlendEquationSeparateContextANGLE
    #define glBlendFuncContextANGLE l_glBlendFuncContextANGLE
    #define glBlendFuncSeparateContextANGLE l_glBlendFuncSeparateContextANGLE
    #define glBufferDataContextANGLE l_glBufferDataContextANGLE
    #define glBufferSubDataContextANGLE l_glBufferSubDataContextANGLE
    #define glCheckFramebufferStatusContextANGLE l_glCheckFramebufferStatusContextANGLE
    #define glClearContextANGLE l_glClearContextANGLE
    #define glClearColorContextANGLE l_glClearColorContextANGLE
    #define glClearDepthfContextANGLE l_glClearDepthfContextANGLE
    #define glClearStencilContextANGLE l_glClearStencilContextANGLE
    #define glColorMaskContextANGLE l_glColorMaskContextANGLE
    #define glCompileShaderContextANGLE l_glCompileShaderContextANGLE
    #define glCompressedTexImage2DContextANGLE l_glCompressedTexImage2DContextANGLE
    #define glCompressedTexSubImage2DContextANGLE l_glCompressedTexSubImage2DContextANGLE
    #define glCopyTexImage2DContextANGLE l_glCopyTexImage2DContextANGLE
    #define glCopyTexSubImage2DContextANGLE l_glCopyTexSubImage2DContextANGLE
    #define glCreateProgramContextANGLE l_glCreateProgramContextANGLE
    #define glCreateShaderContextANGLE l_glCreateShaderContextANGLE
    #define glCullFaceContextANGLE l_glCullFaceContextANGLE
    #define glDeleteBuffersContextANGLE l_glDeleteBuffersContextANGLE
    #define glDeleteFramebuffersContextANGLE l_glDeleteFramebuffersContextANGLE
    #define glDeleteProgramContextANGLE l_glDeleteProgramContextANGLE
    #define glDeleteRenderbuffersContextANGLE l_glDeleteRenderbuffersContextANGLE
    #define glDeleteShaderContextANGLE l_glDeleteShaderContextANGLE
    #define glDeleteTexturesContextANGLE l_glDeleteTexturesContextANGLE
    #define glDepthFuncContextANGLE l_glDepthFuncContextANGLE
    #define glDepthMaskContextANGLE l_glDepthMaskContextANGLE
    #define glDepthRangefContextANGLE l_glDepthRangefContextANGLE
    #define glDetachShaderContextANGLE l_glDetachShaderContextANGLE
    #define glDisableContextANGLE l_glDisableContextANGLE
    #define glDisableVertexAttribArrayContextANGLE l_glDisableVertexAttribArrayContextANGLE
    #define glDrawArraysContextANGLE l_glDrawArraysContextANGLE
    #define glDrawElementsContextANGLE l_glDrawElementsContextANGLE
    #define glEnableContextANGLE l_glEnableContextANGLE
    #define glEnableVertexAttribArrayContextANGLE l_glEnableVertexAttribArrayContextANGLE
    #define glFinishContextANGLE l_glFinishContextANGLE
    #define glFlushContextANGLE l_glFlushContextANGLE
    #define glFramebufferRenderbufferContextANGLE l_glFramebufferRenderbufferContextANGLE
    #define glFramebufferTexture2DContextANGLE l_glFramebufferTexture2DContextANGLE
    #define glFrontFaceContextANGLE l_glFrontFaceContextANGLE
    #define glGenBuffersContextANGLE l_glGenBuffersContextANGLE
    #define glGenerateMipmapContextANGLE l_glGenerateMipmapContextANGLE
    #define glGenFramebuffersContextANGLE l_glGenFramebuffersContextANGLE
    #define glGenRenderbuffersContextANGLE l_glGenRenderbuffersContextANGLE
    #define glGenTexturesContextANGLE l_glGenTexturesContextANGLE
    #define glGetActiveAttribContextANGLE l_glGetActiveAttribContextANGLE
    #define glGetActiveUniformContextANGLE l_glGetActiveUniformContextANGLE
    #define glGetAttachedShadersContextANGLE l_glGetAttachedShadersContextANGLE
    #define glGetAttribLocationContextANGLE l_glGetAttribLocationContextANGLE
    #define glGetBooleanvContextANGLE l_glGetBooleanvContextANGLE
    #define glGetBufferParameterivContextANGLE l_glGetBufferParameterivContextANGLE
    #define glGetErrorContextANGLE l_glGetErrorContextANGLE
    #define glGetFloatvContextANGLE l_glGetFloatvContextANGLE
    #define glGetFramebufferAttachmentParameterivContextANGLE \
        l_glGetFramebufferAttachmentParameterivContextANGLE
    #define glGetIntegervContextANGLE l_glGetIntegervContextANGLE
    #define glGetProgramivContextANGLE l_glGetProgramivContextANGLE
    #define glGetProgramInfoLogContextANGLE l_glGetProgramInfoLogContextANGLE
    #define glGetRenderbufferParameterivContextANGLE l_glGetRenderbufferParameterivContextANGLE
    #define glGetShaderivContextANGLE l_glGetShaderivContextANGLE
    #define glGetShaderInfoLogContextANGLE l_glGetShaderInfoLogContextANGLE
    #define glGetShaderPrecisionFormatContextANGLE l_glGetShaderPrecisionFormatContextANGLE
    #define glGetShaderSourceContextANGLE l_glGetShaderSourceContextANGLE
    #define glGetStringContextANGLE l_glGetStringContextANGLE
    #define glGetTexParameterfvContextANGLE l_glGetTexParameterfvContextANGLE
    #define glGetTexParameterivContextANGLE l_glGetTexParameterivContextANGLE
    #define glGetUniformfvContextANGLE l_glGetUniformfvContextANGLE
    #define glGetUniformivContextANGLE l_glGetUniformivContextANGLE
    #define glGetUniformLocationContextANGLE l_glGetUniformLocationContextANGLE
    #define glGetVertexAttribfvContextANGLE l_glGetVertexAttribfvContextANGLE
    #define glGetVertexAttribivContextANGLE l_glGetVertexAttribivContextANGLE
    #define glGetVertexAttribPointervContextANGLE l_glGetVertexAttribPointervContextANGLE
    #define glHintContextANGLE l_glHintContextANGLE
    #define glIsBufferContextANGLE l_glIsBufferContextANGLE
    #define glIsEnabledContextANGLE l_glIsEnabledContextANGLE
    #define glIsFramebufferContextANGLE l_glIsFramebufferContextANGLE
    #define glIsProgramContextANGLE l_glIsProgramContextANGLE
    #define glIsRenderbufferContextANGLE l_glIsRenderbufferContextANGLE
    #define glIsShaderContextANGLE l_glIsShaderContextANGLE
    #define glIsTextureContextANGLE l_glIsTextureContextANGLE
    #define glLineWidthContextANGLE l_glLineWidthContextANGLE
    #define glLinkProgramContextANGLE l_glLinkProgramContextANGLE
    #define glPixelStoreiContextANGLE l_glPixelStoreiContextANGLE
    #define glPolygonOffsetContextANGLE l_glPolygonOffsetContextANGLE
    #define glReadPixelsContextANGLE l_glReadPixelsContextANGLE
    #define glReleaseShaderCompilerContextANGLE l_glReleaseShaderCompilerContextANGLE
    #define glRenderbufferStorageContextANGLE l_glRenderbufferStorageContextANGLE
    #define glSampleCoverageContextANGLE l_glSampleCoverageContextANGLE
    #define glScissorContextANGLE l_glScissorContextANGLE
    #define glShaderBinaryContextANGLE l_glShaderBinaryContextANGLE
    #define glShaderSourceContextANGLE l_glShaderSourceContextANGLE
    #define glStencilFuncContextANGLE l_glStencilFuncContextANGLE
    #define glStencilFuncSeparateContextANGLE l_glStencilFuncSeparateContextANGLE
    #define glStencilMaskContextANGLE l_glStencilMaskContextANGLE
    #define glStencilMaskSeparateContextANGLE l_glStencilMaskSeparateContextANGLE
    #define glStencilOpContextANGLE l_glStencilOpContextANGLE
    #define glStencilOpSeparateContextANGLE l_glStencilOpSeparateContextANGLE
    #define glTexImage2DContextANGLE l_glTexImage2DContextANGLE
    #define glTexParameterfContextANGLE l_glTexParameterfContextANGLE
    #define glTexParameterfvContextANGLE l_glTexParameterfvContextANGLE
    #define glTexParameteriContextANGLE l_glTexParameteriContextANGLE
    #define glTexParameterivContextANGLE l_glTexParameterivContextANGLE
    #define glTexSubImage2DContextANGLE l_glTexSubImage2DContextANGLE
    #define glUniform1fContextANGLE l_glUniform1fContextANGLE
    #define glUniform1fvContextANGLE l_glUniform1fvContextANGLE
    #define glUniform1iContextANGLE l_glUniform1iContextANGLE
    #define glUniform1ivContextANGLE l_glUniform1ivContextANGLE
    #define glUniform2fContextANGLE l_glUniform2fContextANGLE
    #define glUniform2fvContextANGLE l_glUniform2fvContextANGLE
    #define glUniform2iContextANGLE l_glUniform2iContextANGLE
    #define glUniform2ivContextANGLE l_glUniform2ivContextANGLE
    #define glUniform3fContextANGLE l_glUniform3fContextANGLE
    #define glUniform3fvContextANGLE l_glUniform3fvContextANGLE
    #define glUniform3iContextANGLE l_glUniform3iContextANGLE
    #define glUniform3ivContextANGLE l_glUniform3ivContextANGLE
    #define glUniform4fContextANGLE l_glUniform4fContextANGLE
    #define glUniform4fvContextANGLE l_glUniform4fvContextANGLE
    #define glUniform4iContextANGLE l_glUniform4iContextANGLE
    #define glUniform4ivContextANGLE l_glUniform4ivContextANGLE
    #define glUniformMatrix2fvContextANGLE l_glUniformMatrix2fvContextANGLE
    #define glUniformMatrix3fvContextANGLE l_glUniformMatrix3fvContextANGLE
    #define glUniformMatrix4fvContextANGLE l_glUniformMatrix4fvContextANGLE
    #define glUseProgramContextANGLE l_glUseProgramContextANGLE
    #define glValidateProgramContextANGLE l_glValidateProgramContextANGLE
    #define glVertexAttrib1fContextANGLE l_glVertexAttrib1fContextANGLE
    #define glVertexAttrib1fvContextANGLE l_glVertexAttrib1fvContextANGLE
    #define glVertexAttrib2fContextANGLE l_glVertexAttrib2fContextANGLE
    #define glVertexAttrib2fvContextANGLE l_glVertexAttrib2fvContextANGLE
    #define glVertexAttrib3fContextANGLE l_glVertexAttrib3fContextANGLE
    #define glVertexAttrib3fvContextANGLE l_glVertexAttrib3fvContextANGLE
    #define glVertexAttrib4fContextANGLE l_glVertexAttrib4fContextANGLE
    #define glVertexAttrib4fvContextANGLE l_glVertexAttrib4fvContextANGLE
    #define glVertexAttribPointerContextANGLE l_glVertexAttribPointerContextANGLE
    #define glViewportContextANGLE l_glViewportContextANGLE
    #define glReadBufferContextANGLE l_glReadBufferContextANGLE
    #define glDrawRangeElementsContextANGLE l_glDrawRangeElementsContextANGLE
    #define glTexImage3DContextANGLE l_glTexImage3DContextANGLE
    #define glTexSubImage3DContextANGLE l_glTexSubImage3DContextANGLE
    #define glCopyTexSubImage3DContextANGLE l_glCopyTexSubImage3DContextANGLE
    #define glCompressedTexImage3DContextANGLE l_glCompressedTexImage3DContextANGLE
    #define glCompressedTexSubImage3DContextANGLE l_glCompressedTexSubImage3DContextANGLE
    #define glGenQueriesContextANGLE l_glGenQueriesContextANGLE
    #define glDeleteQueriesContextANGLE l_glDeleteQueriesContextANGLE
    #define glIsQueryContextANGLE l_glIsQueryContextANGLE
    #define glBeginQueryContextANGLE l_glBeginQueryContextANGLE
    #define glEndQueryContextANGLE l_glEndQueryContextANGLE
    #define glGetQueryivContextANGLE l_glGetQueryivContextANGLE
    #define glGetQueryObjectuivContextANGLE l_glGetQueryObjectuivContextANGLE
    #define glUnmapBufferContextANGLE l_glUnmapBufferContextANGLE
    #define glGetBufferPointervContextANGLE l_glGetBufferPointervContextANGLE
    #define glDrawBuffersContextANGLE l_glDrawBuffersContextANGLE
    #define glUniformMatrix2x3fvContextANGLE l_glUniformMatrix2x3fvContextANGLE
    #define glUniformMatrix3x2fvContextANGLE l_glUniformMatrix3x2fvContextANGLE
    #define glUniformMatrix2x4fvContextANGLE l_glUniformMatrix2x4fvContextANGLE
    #define glUniformMatrix4x2fvContextANGLE l_glUniformMatrix4x2fvContextANGLE
    #define glUniformMatrix3x4fvContextANGLE l_glUniformMatrix3x4fvContextANGLE
    #define glUniformMatrix4x3fvContextANGLE l_glUniformMatrix4x3fvContextANGLE
    #define glBlitFramebufferContextANGLE l_glBlitFramebufferContextANGLE
    #define glRenderbufferStorageMultisampleContextANGLE l_glRenderbufferStorageMultisampleContextANGLE
    #define glFramebufferTextureLayerContextANGLE l_glFramebufferTextureLayerContextANGLE
    #define glMapBufferRangeContextANGLE l_glMapBufferRangeContextANGLE
    #define glFlushMappedBufferRangeContextANGLE l_glFlushMappedBufferRangeContextANGLE
    #define glBindVertexArrayContextANGLE l_glBindVertexArrayContextANGLE
    #define glDeleteVertexArraysContextANGLE l_glDeleteVertexArraysContextANGLE
    #define glGenVertexArraysContextANGLE l_glGenVertexArraysContextANGLE
    #define glIsVertexArrayContextANGLE l_glIsVertexArrayContextANGLE
    #define glGetIntegeri_vContextANGLE l_glGetIntegeri_vContextANGLE
    #define glBeginTransformFeedbackContextANGLE l_glBeginTransformFeedbackContextANGLE
    #define glEndTransformFeedbackContextANGLE l_glEndTransformFeedbackContextANGLE
    #define glBindBufferRangeContextANGLE l_glBindBufferRangeContextANGLE
    #define glBindBufferBaseContextANGLE l_glBindBufferBaseContextANGLE
    #define glTransformFeedbackVaryingsContextANGLE l_glTransformFeedbackVaryingsContextANGLE
    #define glGetTransformFeedbackVaryingContextANGLE l_glGetTransformFeedbackVaryingContextANGLE
    #define glVertexAttribIPointerContextANGLE l_glVertexAttribIPointerContextANGLE
    #define glGetVertexAttribIivContextANGLE l_glGetVertexAttribIivContextANGLE
    #define glGetVertexAttribIuivContextANGLE l_glGetVertexAttribIuivContextANGLE
    #define glVertexAttribI4iContextANGLE l_glVertexAttribI4iContextANGLE
    #define glVertexAttribI4uiContextANGLE l_glVertexAttribI4uiContextANGLE
    #define glVertexAttribI4ivContextANGLE l_glVertexAttribI4ivContextANGLE
    #define glVertexAttribI4uivContextANGLE l_glVertexAttribI4uivContextANGLE
    #define glGetUniformuivContextANGLE l_glGetUniformuivContextANGLE
    #define glGetFragDataLocationContextANGLE l_glGetFragDataLocationContextANGLE
    #define glUniform1uiContextANGLE l_glUniform1uiContextANGLE
    #define glUniform2uiContextANGLE l_glUniform2uiContextANGLE
    #define glUniform3uiContextANGLE l_glUniform3uiContextANGLE
    #define glUniform4uiContextANGLE l_glUniform4uiContextANGLE
    #define glUniform1uivContextANGLE l_glUniform1uivContextANGLE
    #define glUniform2uivContextANGLE l_glUniform2uivContextANGLE
    #define glUniform3uivContextANGLE l_glUniform3uivContextANGLE
    #define glUniform4uivContextANGLE l_glUniform4uivContextANGLE
    #define glClearBufferivContextANGLE l_glClearBufferivContextANGLE
    #define glClearBufferuivContextANGLE l_glClearBufferuivContextANGLE
    #define glClearBufferfvContextANGLE l_glClearBufferfvContextANGLE
    #define glClearBufferfiContextANGLE l_glClearBufferfiContextANGLE
    #define glGetStringiContextANGLE l_glGetStringiContextANGLE
    #define glCopyBufferSubDataContextANGLE l_glCopyBufferSubDataContextANGLE
    #define glGetUniformIndicesContextANGLE l_glGetUniformIndicesContextANGLE
    #define glGetActiveUniformsivContextANGLE l_glGetActiveUniformsivContextANGLE
    #define glGetUniformBlockIndexContextANGLE l_glGetUniformBlockIndexContextANGLE
    #define glGetActiveUniformBlockivContextANGLE l_glGetActiveUniformBlockivContextANGLE
    #define glGetActiveUniformBlockNameContextANGLE l_glGetActiveUniformBlockNameContextANGLE
    #define glUniformBlockBindingContextANGLE l_glUniformBlockBindingContextANGLE
    #define glDrawArraysInstancedContextANGLE l_glDrawArraysInstancedContextANGLE
    #define glDrawElementsInstancedContextANGLE l_glDrawElementsInstancedContextANGLE
    #define glFenceSyncContextANGLE l_glFenceSyncContextANGLE
    #define glIsSyncContextANGLE l_glIsSyncContextANGLE
    #define glDeleteSyncContextANGLE l_glDeleteSyncContextANGLE
    #define glClientWaitSyncContextANGLE l_glClientWaitSyncContextANGLE
    #define glWaitSyncContextANGLE l_glWaitSyncContextANGLE
    #define glGetInteger64vContextANGLE l_glGetInteger64vContextANGLE
    #define glGetSyncivContextANGLE l_glGetSyncivContextANGLE
    #define glGetInteger64i_vContextANGLE l_glGetInteger64i_vContextANGLE
    #define glGetBufferParameteri64vContextANGLE l_glGetBufferParameteri64vContextANGLE
    #define glGenSamplersContextANGLE l_glGenSamplersContextANGLE
    #define glDeleteSamplersContextANGLE l_glDeleteSamplersContextANGLE
    #define glIsSamplerContextANGLE l_glIsSamplerContextANGLE
    #define glBindSamplerContextANGLE l_glBindSamplerContextANGLE
    #define glSamplerParameteriContextANGLE l_glSamplerParameteriContextANGLE
    #define glSamplerParameterivContextANGLE l_glSamplerParameterivContextANGLE
    #define glSamplerParameterfContextANGLE l_glSamplerParameterfContextANGLE
    #define glSamplerParameterfvContextANGLE l_glSamplerParameterfvContextANGLE
    #define glGetSamplerParameterivContextANGLE l_glGetSamplerParameterivContextANGLE
    #define glGetSamplerParameterfvContextANGLE l_glGetSamplerParameterfvContextANGLE
    #define glVertexAttribDivisorContextANGLE l_glVertexAttribDivisorContextANGLE
    #define glBindTransformFeedbackContextANGLE l_glBindTransformFeedbackContextANGLE
    #define glDeleteTransformFeedbacksContextANGLE l_glDeleteTransformFeedbacksContextANGLE
    #define glGenTransformFeedbacksContextANGLE l_glGenTransformFeedbacksContextANGLE
    #define glIsTransformFeedbackContextANGLE l_glIsTransformFeedbackContextANGLE
    #define glPauseTransformFeedbackContextANGLE l_glPauseTransformFeedbackContextANGLE
    #define glResumeTransformFeedbackContextANGLE l_glResumeTransformFeedbackContextANGLE
    #define glGetProgramBinaryContextANGLE l_glGetProgramBinaryContextANGLE
    #define glProgramBinaryContextANGLE l_glProgramBinaryContextANGLE
    #define glProgramParameteriContextANGLE l_glProgramParameteriContextANGLE
    #define glInvalidateFramebufferContextANGLE l_glInvalidateFramebufferContextANGLE
    #define glInvalidateSubFramebufferContextANGLE l_glInvalidateSubFramebufferContextANGLE
    #define glTexStorage2DContextANGLE l_glTexStorage2DContextANGLE
    #define glTexStorage3DContextANGLE l_glTexStorage3DContextANGLE
    #define glGetInternalformativContextANGLE l_glGetInternalformativContextANGLE
    #define glDispatchComputeContextANGLE l_glDispatchComputeContextANGLE
    #define glDispatchComputeIndirectContextANGLE l_glDispatchComputeIndirectContextANGLE
    #define glDrawArraysIndirectContextANGLE l_glDrawArraysIndirectContextANGLE
    #define glDrawElementsIndirectContextANGLE l_glDrawElementsIndirectContextANGLE
    #define glFramebufferParameteriContextANGLE l_glFramebufferParameteriContextANGLE
    #define glGetFramebufferParameterivContextANGLE l_glGetFramebufferParameterivContextANGLE
    #define glGetProgramInterfaceivContextANGLE l_glGetProgramInterfaceivContextANGLE
    #define glGetProgramResourceIndexContextANGLE l_glGetProgramResourceIndexContextANGLE
    #define glGetProgramResourceNameContextANGLE l_glGetProgramResourceNameContextANGLE
    #define glGetProgramResourceivContextANGLE l_glGetProgramResourceivContextANGLE
    #define glGetProgramResourceLocationContextANGLE l_glGetProgramResourceLocationContextANGLE
    #define glUseProgramStagesContextANGLE l_glUseProgramStagesContextANGLE
    #define glActiveShaderProgramContextANGLE l_glActiveShaderProgramContextANGLE
    #define glCreateShaderProgramvContextANGLE l_glCreateShaderProgramvContextANGLE
    #define glBindProgramPipelineContextANGLE l_glBindProgramPipelineContextANGLE
    #define glDeleteProgramPipelinesContextANGLE l_glDeleteProgramPipelinesContextANGLE
    #define glGenProgramPipelinesContextANGLE l_glGenProgramPipelinesContextANGLE
    #define glIsProgramPipelineContextANGLE l_glIsProgramPipelineContextANGLE
    #define glGetProgramPipelineivContextANGLE l_glGetProgramPipelineivContextANGLE
    #define glProgramUniform1iContextANGLE l_glProgramUniform1iContextANGLE
    #define glProgramUniform2iContextANGLE l_glProgramUniform2iContextANGLE
    #define glProgramUniform3iContextANGLE l_glProgramUniform3iContextANGLE
    #define glProgramUniform4iContextANGLE l_glProgramUniform4iContextANGLE
    #define glProgramUniform1uiContextANGLE l_glProgramUniform1uiContextANGLE
    #define glProgramUniform2uiContextANGLE l_glProgramUniform2uiContextANGLE
    #define glProgramUniform3uiContextANGLE l_glProgramUniform3uiContextANGLE
    #define glProgramUniform4uiContextANGLE l_glProgramUniform4uiContextANGLE
    #define glProgramUniform1fContextANGLE l_glProgramUniform1fContextANGLE
    #define glProgramUniform2fContextANGLE l_glProgramUniform2fContextANGLE
    #define glProgramUniform3fContextANGLE l_glProgramUniform3fContextANGLE
    #define glProgramUniform4fContextANGLE l_glProgramUniform4fContextANGLE
    #define glProgramUniform1ivContextANGLE l_glProgramUniform1ivContextANGLE
    #define glProgramUniform2ivContextANGLE l_glProgramUniform2ivContextANGLE
    #define glProgramUniform3ivContextANGLE l_glProgramUniform3ivContextANGLE
    #define glProgramUniform4ivContextANGLE l_glProgramUniform4ivContextANGLE
    #define glProgramUniform1uivContextANGLE l_glProgramUniform1uivContextANGLE
    #define glProgramUniform2uivContextANGLE l_glProgramUniform2uivContextANGLE
    #define glProgramUniform3uivContextANGLE l_glProgramUniform3uivContextANGLE
    #define glProgramUniform4uivContextANGLE l_glProgramUniform4uivContextANGLE
    #define glProgramUniform1fvContextANGLE l_glProgramUniform1fvContextANGLE
    #define glProgramUniform2fvContextANGLE l_glProgramUniform2fvContextANGLE
    #define glProgramUniform3fvContextANGLE l_glProgramUniform3fvContextANGLE
    #define glProgramUniform4fvContextANGLE l_glProgramUniform4fvContextANGLE
    #define glProgramUniformMatrix2fvContextANGLE l_glProgramUniformMatrix2fvContextANGLE
    #define glProgramUniformMatrix3fvContextANGLE l_glProgramUniformMatrix3fvContextANGLE
    #define glProgramUniformMatrix4fvContextANGLE l_glProgramUniformMatrix4fvContextANGLE
    #define glProgramUniformMatrix2x3fvContextANGLE l_glProgramUniformMatrix2x3fvContextANGLE
    #define glProgramUniformMatrix3x2fvContextANGLE l_glProgramUniformMatrix3x2fvContextANGLE
    #define glProgramUniformMatrix2x4fvContextANGLE l_glProgramUniformMatrix2x4fvContextANGLE
    #define glProgramUniformMatrix4x2fvContextANGLE l_glProgramUniformMatrix4x2fvContextANGLE
    #define glProgramUniformMatrix3x4fvContextANGLE l_glProgramUniformMatrix3x4fvContextANGLE
    #define glProgramUniformMatrix4x3fvContextANGLE l_glProgramUniformMatrix4x3fvContextANGLE
    #define glValidateProgramPipelineContextANGLE l_glValidateProgramPipelineContextANGLE
    #define glGetProgramPipelineInfoLogContextANGLE l_glGetProgramPipelineInfoLogContextANGLE
    #define glBindImageTextureContextANGLE l_glBindImageTextureContextANGLE
    #define glGetBooleani_vContextANGLE l_glGetBooleani_vContextANGLE
    #define glMemoryBarrierContextANGLE l_glMemoryBarrierContextANGLE
    #define glMemoryBarrierByRegionContextANGLE l_glMemoryBarrierByRegionContextANGLE
    #define glTexStorage2DMultisampleContextANGLE l_glTexStorage2DMultisampleContextANGLE
    #define glGetMultisamplefvContextANGLE l_glGetMultisamplefvContextANGLE
    #define glSampleMaskiContextANGLE l_glSampleMaskiContextANGLE
    #define glGetTexLevelParameterivContextANGLE l_glGetTexLevelParameterivContextANGLE
    #define glGetTexLevelParameterfvContextANGLE l_glGetTexLevelParameterfvContextANGLE
    #define glBindVertexBufferContextANGLE l_glBindVertexBufferContextANGLE
    #define glVertexAttribFormatContextANGLE l_glVertexAttribFormatContextANGLE
    #define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE
    #define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE
    #define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE
    #define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
        l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
    #define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
    #define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \
        l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE
    #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
    #define glCopySubTexture3DANGLEContextANGLE l_glCopySubTexture3DANGLEContextANGLE
    #define glCopyTexture3DANGLEContextANGLE l_glCopyTexture3DANGLEContextANGLE
    #define glBlitFramebufferANGLEContextANGLE l_glBlitFramebufferANGLEContextANGLE
    #define glRenderbufferStorageMultisampleANGLEContextANGLE \
        l_glRenderbufferStorageMultisampleANGLEContextANGLE
    #define glGetRenderbufferImageANGLEContextANGLE l_glGetRenderbufferImageANGLEContextANGLE
    #define glGetTexImageANGLEContextANGLE l_glGetTexImageANGLEContextANGLE
    #define glDrawArraysInstancedANGLEContextANGLE l_glDrawArraysInstancedANGLEContextANGLE
    #define glDrawElementsInstancedANGLEContextANGLE l_glDrawElementsInstancedANGLEContextANGLE
    #define glVertexAttribDivisorANGLEContextANGLE l_glVertexAttribDivisorANGLEContextANGLE
    #define glTexStorageMemFlags2DANGLEContextANGLE l_glTexStorageMemFlags2DANGLEContextANGLE
    #define glTexStorageMemFlags2DMultisampleANGLEContextANGLE \
        l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE
    #define glTexStorageMemFlags3DANGLEContextANGLE l_glTexStorageMemFlags3DANGLEContextANGLE
    #define glTexStorageMemFlags3DMultisampleANGLEContextANGLE \
        l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE
    #define glImportMemoryZirconHandleANGLEContextANGLE l_glImportMemoryZirconHandleANGLEContextANGLE
    #define glMultiDrawArraysANGLEContextANGLE l_glMultiDrawArraysANGLEContextANGLE
    #define glMultiDrawArraysInstancedANGLEContextANGLE l_glMultiDrawArraysInstancedANGLEContextANGLE
    #define glMultiDrawElementsANGLEContextANGLE l_glMultiDrawElementsANGLEContextANGLE
    #define glMultiDrawElementsInstancedANGLEContextANGLE \
        l_glMultiDrawElementsInstancedANGLEContextANGLE
    #define glProvokingVertexANGLEContextANGLE l_glProvokingVertexANGLEContextANGLE
    #define glDisableExtensionANGLEContextANGLE l_glDisableExtensionANGLEContextANGLE
    #define glRequestExtensionANGLEContextANGLE l_glRequestExtensionANGLEContextANGLE
    #define glCompressedTexImage2DRobustANGLEContextANGLE \
        l_glCompressedTexImage2DRobustANGLEContextANGLE
    #define glCompressedTexImage3DRobustANGLEContextANGLE \
        l_glCompressedTexImage3DRobustANGLEContextANGLE
    #define glCompressedTexSubImage2DRobustANGLEContextANGLE \
        l_glCompressedTexSubImage2DRobustANGLEContextANGLE
    #define glCompressedTexSubImage3DRobustANGLEContextANGLE \
        l_glCompressedTexSubImage3DRobustANGLEContextANGLE
    #define glGetActiveUniformBlockivRobustANGLEContextANGLE \
        l_glGetActiveUniformBlockivRobustANGLEContextANGLE
    #define glGetBooleani_vRobustANGLEContextANGLE l_glGetBooleani_vRobustANGLEContextANGLE
    #define glGetBooleanvRobustANGLEContextANGLE l_glGetBooleanvRobustANGLEContextANGLE
    #define glGetBufferParameteri64vRobustANGLEContextANGLE \
        l_glGetBufferParameteri64vRobustANGLEContextANGLE
    #define glGetBufferParameterivRobustANGLEContextANGLE \
        l_glGetBufferParameterivRobustANGLEContextANGLE
    #define glGetBufferPointervRobustANGLEContextANGLE l_glGetBufferPointervRobustANGLEContextANGLE
    #define glGetFloatvRobustANGLEContextANGLE l_glGetFloatvRobustANGLEContextANGLE
    #define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \
        l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE
    #define glGetFramebufferParameterivRobustANGLEContextANGLE \
        l_glGetFramebufferParameterivRobustANGLEContextANGLE
    #define glGetInteger64i_vRobustANGLEContextANGLE l_glGetInteger64i_vRobustANGLEContextANGLE
    #define glGetInteger64vRobustANGLEContextANGLE l_glGetInteger64vRobustANGLEContextANGLE
    #define glGetIntegeri_vRobustANGLEContextANGLE l_glGetIntegeri_vRobustANGLEContextANGLE
    #define glGetIntegervRobustANGLEContextANGLE l_glGetIntegervRobustANGLEContextANGLE
    #define glGetInternalformativRobustANGLEContextANGLE l_glGetInternalformativRobustANGLEContextANGLE
    #define glGetMultisamplefvRobustANGLEContextANGLE l_glGetMultisamplefvRobustANGLEContextANGLE
    #define glGetPointervRobustANGLERobustANGLEContextANGLE \
        l_glGetPointervRobustANGLERobustANGLEContextANGLE
    #define glGetProgramInterfaceivRobustANGLEContextANGLE \
        l_glGetProgramInterfaceivRobustANGLEContextANGLE
    #define glGetProgramivRobustANGLEContextANGLE l_glGetProgramivRobustANGLEContextANGLE
    #define glGetQueryObjecti64vRobustANGLEContextANGLE l_glGetQueryObjecti64vRobustANGLEContextANGLE
    #define glGetQueryObjectivRobustANGLEContextANGLE l_glGetQueryObjectivRobustANGLEContextANGLE
    #define glGetQueryObjectui64vRobustANGLEContextANGLE l_glGetQueryObjectui64vRobustANGLEContextANGLE
    #define glGetQueryObjectuivRobustANGLEContextANGLE l_glGetQueryObjectuivRobustANGLEContextANGLE
    #define glGetQueryivRobustANGLEContextANGLE l_glGetQueryivRobustANGLEContextANGLE
    #define glGetRenderbufferParameterivRobustANGLEContextANGLE \
        l_glGetRenderbufferParameterivRobustANGLEContextANGLE
    #define glGetSamplerParameterIivRobustANGLEContextANGLE \
        l_glGetSamplerParameterIivRobustANGLEContextANGLE
    #define glGetSamplerParameterIuivRobustANGLEContextANGLE \
        l_glGetSamplerParameterIuivRobustANGLEContextANGLE
    #define glGetSamplerParameterfvRobustANGLEContextANGLE \
        l_glGetSamplerParameterfvRobustANGLEContextANGLE
    #define glGetSamplerParameterivRobustANGLEContextANGLE \
        l_glGetSamplerParameterivRobustANGLEContextANGLE
    #define glGetShaderivRobustANGLEContextANGLE l_glGetShaderivRobustANGLEContextANGLE
    #define glGetTexLevelParameterfvRobustANGLEContextANGLE \
        l_glGetTexLevelParameterfvRobustANGLEContextANGLE
    #define glGetTexLevelParameterivRobustANGLEContextANGLE \
        l_glGetTexLevelParameterivRobustANGLEContextANGLE
    #define glGetTexParameterIivRobustANGLEContextANGLE l_glGetTexParameterIivRobustANGLEContextANGLE
    #define glGetTexParameterIuivRobustANGLEContextANGLE l_glGetTexParameterIuivRobustANGLEContextANGLE
    #define glGetTexParameterfvRobustANGLEContextANGLE l_glGetTexParameterfvRobustANGLEContextANGLE
    #define glGetTexParameterivRobustANGLEContextANGLE l_glGetTexParameterivRobustANGLEContextANGLE
    #define glGetUniformfvRobustANGLEContextANGLE l_glGetUniformfvRobustANGLEContextANGLE
    #define glGetUniformivRobustANGLEContextANGLE l_glGetUniformivRobustANGLEContextANGLE
    #define glGetUniformuivRobustANGLEContextANGLE l_glGetUniformuivRobustANGLEContextANGLE
    #define glGetVertexAttribIivRobustANGLEContextANGLE l_glGetVertexAttribIivRobustANGLEContextANGLE
    #define glGetVertexAttribIuivRobustANGLEContextANGLE l_glGetVertexAttribIuivRobustANGLEContextANGLE
    #define glGetVertexAttribPointervRobustANGLEContextANGLE \
        l_glGetVertexAttribPointervRobustANGLEContextANGLE
    #define glGetVertexAttribfvRobustANGLEContextANGLE l_glGetVertexAttribfvRobustANGLEContextANGLE
    #define glGetVertexAttribivRobustANGLEContextANGLE l_glGetVertexAttribivRobustANGLEContextANGLE
    #define glGetnUniformfvRobustANGLEContextANGLE l_glGetnUniformfvRobustANGLEContextANGLE
    #define glGetnUniformivRobustANGLEContextANGLE l_glGetnUniformivRobustANGLEContextANGLE
    #define glGetnUniformuivRobustANGLEContextANGLE l_glGetnUniformuivRobustANGLEContextANGLE
    #define glReadPixelsRobustANGLEContextANGLE l_glReadPixelsRobustANGLEContextANGLE
    #define glReadnPixelsRobustANGLEContextANGLE l_glReadnPixelsRobustANGLEContextANGLE
    #define glSamplerParameterIivRobustANGLEContextANGLE l_glSamplerParameterIivRobustANGLEContextANGLE
    #define glSamplerParameterIuivRobustANGLEContextANGLE \
        l_glSamplerParameterIuivRobustANGLEContextANGLE
    #define glSamplerParameterfvRobustANGLEContextANGLE l_glSamplerParameterfvRobustANGLEContextANGLE
    #define glSamplerParameterivRobustANGLEContextANGLE l_glSamplerParameterivRobustANGLEContextANGLE
    #define glTexImage2DRobustANGLEContextANGLE l_glTexImage2DRobustANGLEContextANGLE
    #define glTexImage3DRobustANGLEContextANGLE l_glTexImage3DRobustANGLEContextANGLE
    #define glTexParameterIivRobustANGLEContextANGLE l_glTexParameterIivRobustANGLEContextANGLE
    #define glTexParameterIuivRobustANGLEContextANGLE l_glTexParameterIuivRobustANGLEContextANGLE
    #define glTexParameterfvRobustANGLEContextANGLE l_glTexParameterfvRobustANGLEContextANGLE
    #define glTexParameterivRobustANGLEContextANGLE l_glTexParameterivRobustANGLEContextANGLE
    #define glTexSubImage2DRobustANGLEContextANGLE l_glTexSubImage2DRobustANGLEContextANGLE
    #define glTexSubImage3DRobustANGLEContextANGLE l_glTexSubImage3DRobustANGLEContextANGLE
    #define glImportSemaphoreZirconHandleANGLEContextANGLE \
        l_glImportSemaphoreZirconHandleANGLEContextANGLE
    #define glInvalidateTextureANGLEContextANGLE l_glInvalidateTextureANGLEContextANGLE
    #define glTexImage2DExternalANGLEContextANGLE l_glTexImage2DExternalANGLEContextANGLE
    #define glGetMultisamplefvANGLEContextANGLE l_glGetMultisamplefvANGLEContextANGLE
    #define glGetTexLevelParameterfvANGLEContextANGLE l_glGetTexLevelParameterfvANGLEContextANGLE
    #define glGetTexLevelParameterivANGLEContextANGLE l_glGetTexLevelParameterivANGLEContextANGLE
    #define glSampleMaskiANGLEContextANGLE l_glSampleMaskiANGLEContextANGLE
    #define glTexStorage2DMultisampleANGLEContextANGLE l_glTexStorage2DMultisampleANGLEContextANGLE
    #define glGetTranslatedShaderSourceANGLEContextANGLE l_glGetTranslatedShaderSourceANGLEContextANGLE
    #define glBindUniformLocationCHROMIUMContextANGLE l_glBindUniformLocationCHROMIUMContextANGLE
    #define glCompressedCopyTextureCHROMIUMContextANGLE l_glCompressedCopyTextureCHROMIUMContextANGLE
    #define glCopySubTextureCHROMIUMContextANGLE l_glCopySubTextureCHROMIUMContextANGLE
    #define glCopyTextureCHROMIUMContextANGLE l_glCopyTextureCHROMIUMContextANGLE
    #define glCoverageModulationCHROMIUMContextANGLE l_glCoverageModulationCHROMIUMContextANGLE
    #define glLoseContextCHROMIUMContextANGLE l_glLoseContextCHROMIUMContextANGLE
    #define glBindFragDataLocationEXTContextANGLE l_glBindFragDataLocationEXTContextANGLE
    #define glBindFragDataLocationIndexedEXTContextANGLE l_glBindFragDataLocationIndexedEXTContextANGLE
    #define glGetFragDataIndexEXTContextANGLE l_glGetFragDataIndexEXTContextANGLE
    #define glGetProgramResourceLocationIndexEXTContextANGLE \
        l_glGetProgramResourceLocationIndexEXTContextANGLE
    #define glBufferStorageEXTContextANGLE l_glBufferStorageEXTContextANGLE
    #define glInsertEventMarkerEXTContextANGLE l_glInsertEventMarkerEXTContextANGLE
    #define glPopGroupMarkerEXTContextANGLE l_glPopGroupMarkerEXTContextANGLE
    #define glPushGroupMarkerEXTContextANGLE l_glPushGroupMarkerEXTContextANGLE
    #define glDiscardFramebufferEXTContextANGLE l_glDiscardFramebufferEXTContextANGLE
    #define glBeginQueryEXTContextANGLE l_glBeginQueryEXTContextANGLE
    #define glDeleteQueriesEXTContextANGLE l_glDeleteQueriesEXTContextANGLE
    #define glEndQueryEXTContextANGLE l_glEndQueryEXTContextANGLE
    #define glGenQueriesEXTContextANGLE l_glGenQueriesEXTContextANGLE
    #define glGetInteger64vEXTContextANGLE l_glGetInteger64vEXTContextANGLE
    #define glGetQueryObjecti64vEXTContextANGLE l_glGetQueryObjecti64vEXTContextANGLE
    #define glGetQueryObjectivEXTContextANGLE l_glGetQueryObjectivEXTContextANGLE
    #define glGetQueryObjectui64vEXTContextANGLE l_glGetQueryObjectui64vEXTContextANGLE
    #define glGetQueryObjectuivEXTContextANGLE l_glGetQueryObjectuivEXTContextANGLE
    #define glGetQueryivEXTContextANGLE l_glGetQueryivEXTContextANGLE
    #define glIsQueryEXTContextANGLE l_glIsQueryEXTContextANGLE
    #define glQueryCounterEXTContextANGLE l_glQueryCounterEXTContextANGLE
    #define glDrawBuffersEXTContextANGLE l_glDrawBuffersEXTContextANGLE
    #define glBlendEquationSeparateiEXTContextANGLE l_glBlendEquationSeparateiEXTContextANGLE
    #define glBlendEquationiEXTContextANGLE l_glBlendEquationiEXTContextANGLE
    #define glBlendFuncSeparateiEXTContextANGLE l_glBlendFuncSeparateiEXTContextANGLE
    #define glBlendFunciEXTContextANGLE l_glBlendFunciEXTContextANGLE
    #define glColorMaskiEXTContextANGLE l_glColorMaskiEXTContextANGLE
    #define glDisableiEXTContextANGLE l_glDisableiEXTContextANGLE
    #define glEnableiEXTContextANGLE l_glEnableiEXTContextANGLE
    #define glIsEnablediEXTContextANGLE l_glIsEnablediEXTContextANGLE
    #define glDrawElementsBaseVertexEXTContextANGLE l_glDrawElementsBaseVertexEXTContextANGLE
    #define glDrawElementsInstancedBaseVertexEXTContextANGLE \
        l_glDrawElementsInstancedBaseVertexEXTContextANGLE
    #define glDrawRangeElementsBaseVertexEXTContextANGLE l_glDrawRangeElementsBaseVertexEXTContextANGLE
    #define glMultiDrawElementsBaseVertexEXTContextANGLE l_glMultiDrawElementsBaseVertexEXTContextANGLE
    #define glFramebufferTextureEXTContextANGLE l_glFramebufferTextureEXTContextANGLE
    #define glDrawArraysInstancedEXTContextANGLE l_glDrawArraysInstancedEXTContextANGLE
    #define glDrawElementsInstancedEXTContextANGLE l_glDrawElementsInstancedEXTContextANGLE
    #define glVertexAttribDivisorEXTContextANGLE l_glVertexAttribDivisorEXTContextANGLE
    #define glFlushMappedBufferRangeEXTContextANGLE l_glFlushMappedBufferRangeEXTContextANGLE
    #define glMapBufferRangeEXTContextANGLE l_glMapBufferRangeEXTContextANGLE
    #define glBufferStorageMemEXTContextANGLE l_glBufferStorageMemEXTContextANGLE
    #define glCreateMemoryObjectsEXTContextANGLE l_glCreateMemoryObjectsEXTContextANGLE
    #define glDeleteMemoryObjectsEXTContextANGLE l_glDeleteMemoryObjectsEXTContextANGLE
    #define glGetMemoryObjectParameterivEXTContextANGLE l_glGetMemoryObjectParameterivEXTContextANGLE
    #define glGetUnsignedBytei_vEXTContextANGLE l_glGetUnsignedBytei_vEXTContextANGLE
    #define glGetUnsignedBytevEXTContextANGLE l_glGetUnsignedBytevEXTContextANGLE
    #define glIsMemoryObjectEXTContextANGLE l_glIsMemoryObjectEXTContextANGLE
    #define glMemoryObjectParameterivEXTContextANGLE l_glMemoryObjectParameterivEXTContextANGLE
    #define glTexStorageMem2DEXTContextANGLE l_glTexStorageMem2DEXTContextANGLE
    #define glTexStorageMem2DMultisampleEXTContextANGLE l_glTexStorageMem2DMultisampleEXTContextANGLE
    #define glTexStorageMem3DEXTContextANGLE l_glTexStorageMem3DEXTContextANGLE
    #define glTexStorageMem3DMultisampleEXTContextANGLE l_glTexStorageMem3DMultisampleEXTContextANGLE
    #define glImportMemoryFdEXTContextANGLE l_glImportMemoryFdEXTContextANGLE
    #define glFramebufferTexture2DMultisampleEXTContextANGLE \
        l_glFramebufferTexture2DMultisampleEXTContextANGLE
    #define glRenderbufferStorageMultisampleEXTContextANGLE \
        l_glRenderbufferStorageMultisampleEXTContextANGLE
    #define glGetGraphicsResetStatusEXTContextANGLE l_glGetGraphicsResetStatusEXTContextANGLE
    #define glGetnUniformfvEXTContextANGLE l_glGetnUniformfvEXTContextANGLE
    #define glGetnUniformivEXTContextANGLE l_glGetnUniformivEXTContextANGLE
    #define glReadnPixelsEXTContextANGLE l_glReadnPixelsEXTContextANGLE
    #define glDeleteSemaphoresEXTContextANGLE l_glDeleteSemaphoresEXTContextANGLE
    #define glGenSemaphoresEXTContextANGLE l_glGenSemaphoresEXTContextANGLE
    #define glGetSemaphoreParameterui64vEXTContextANGLE l_glGetSemaphoreParameterui64vEXTContextANGLE
    #define glIsSemaphoreEXTContextANGLE l_glIsSemaphoreEXTContextANGLE
    #define glSemaphoreParameterui64vEXTContextANGLE l_glSemaphoreParameterui64vEXTContextANGLE
    #define glSignalSemaphoreEXTContextANGLE l_glSignalSemaphoreEXTContextANGLE
    #define glWaitSemaphoreEXTContextANGLE l_glWaitSemaphoreEXTContextANGLE
    #define glImportSemaphoreFdEXTContextANGLE l_glImportSemaphoreFdEXTContextANGLE
    #define glTexBufferEXTContextANGLE l_glTexBufferEXTContextANGLE
    #define glTexBufferRangeEXTContextANGLE l_glTexBufferRangeEXTContextANGLE
    #define glTexStorage1DEXTContextANGLE l_glTexStorage1DEXTContextANGLE
    #define glTexStorage2DEXTContextANGLE l_glTexStorage2DEXTContextANGLE
    #define glTexStorage3DEXTContextANGLE l_glTexStorage3DEXTContextANGLE
    #define glDebugMessageCallbackKHRContextANGLE l_glDebugMessageCallbackKHRContextANGLE
    #define glDebugMessageControlKHRContextANGLE l_glDebugMessageControlKHRContextANGLE
    #define glDebugMessageInsertKHRContextANGLE l_glDebugMessageInsertKHRContextANGLE
    #define glGetDebugMessageLogKHRContextANGLE l_glGetDebugMessageLogKHRContextANGLE
    #define glGetObjectLabelKHRContextANGLE l_glGetObjectLabelKHRContextANGLE
    #define glGetObjectPtrLabelKHRContextANGLE l_glGetObjectPtrLabelKHRContextANGLE
    #define glGetPointervKHRContextANGLE l_glGetPointervKHRContextANGLE
    #define glObjectLabelKHRContextANGLE l_glObjectLabelKHRContextANGLE
    #define glObjectPtrLabelKHRContextANGLE l_glObjectPtrLabelKHRContextANGLE
    #define glPopDebugGroupKHRContextANGLE l_glPopDebugGroupKHRContextANGLE
    #define glPushDebugGroupKHRContextANGLE l_glPushDebugGroupKHRContextANGLE
    #define glMaxShaderCompilerThreadsKHRContextANGLE l_glMaxShaderCompilerThreadsKHRContextANGLE
    #define glDeleteFencesNVContextANGLE l_glDeleteFencesNVContextANGLE
    #define glFinishFenceNVContextANGLE l_glFinishFenceNVContextANGLE
    #define glGenFencesNVContextANGLE l_glGenFencesNVContextANGLE
    #define glGetFenceivNVContextANGLE l_glGetFenceivNVContextANGLE
    #define glIsFenceNVContextANGLE l_glIsFenceNVContextANGLE
    #define glSetFenceNVContextANGLE l_glSetFenceNVContextANGLE
    #define glTestFenceNVContextANGLE l_glTestFenceNVContextANGLE
    #define glEGLImageTargetRenderbufferStorageOESContextANGLE \
        l_glEGLImageTargetRenderbufferStorageOESContextANGLE
    #define glEGLImageTargetTexture2DOESContextANGLE l_glEGLImageTargetTexture2DOESContextANGLE
    #define glBlendEquationSeparateiOESContextANGLE l_glBlendEquationSeparateiOESContextANGLE
    #define glBlendEquationiOESContextANGLE l_glBlendEquationiOESContextANGLE
    #define glBlendFuncSeparateiOESContextANGLE l_glBlendFuncSeparateiOESContextANGLE
    #define glBlendFunciOESContextANGLE l_glBlendFunciOESContextANGLE
    #define glColorMaskiOESContextANGLE l_glColorMaskiOESContextANGLE
    #define glDisableiOESContextANGLE l_glDisableiOESContextANGLE
    #define glEnableiOESContextANGLE l_glEnableiOESContextANGLE
    #define glIsEnablediOESContextANGLE l_glIsEnablediOESContextANGLE
    #define glDrawElementsBaseVertexOESContextANGLE l_glDrawElementsBaseVertexOESContextANGLE
    #define glDrawElementsInstancedBaseVertexOESContextANGLE \
        l_glDrawElementsInstancedBaseVertexOESContextANGLE
    #define glDrawRangeElementsBaseVertexOESContextANGLE l_glDrawRangeElementsBaseVertexOESContextANGLE
    #define glGetProgramBinaryOESContextANGLE l_glGetProgramBinaryOESContextANGLE
    #define glProgramBinaryOESContextANGLE l_glProgramBinaryOESContextANGLE
    #define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE
    #define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE
    #define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE
    #define glMinSampleShadingOESContextANGLE l_glMinSampleShadingOESContextANGLE
    #define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE
    #define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE
    #define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE
    #define glFramebufferTexture3DOESContextANGLE l_glFramebufferTexture3DOESContextANGLE
    #define glTexImage3DOESContextANGLE l_glTexImage3DOESContextANGLE
    #define glTexSubImage3DOESContextANGLE l_glTexSubImage3DOESContextANGLE
    #define glGetSamplerParameterIivOESContextANGLE l_glGetSamplerParameterIivOESContextANGLE
    #define glGetSamplerParameterIuivOESContextANGLE l_glGetSamplerParameterIuivOESContextANGLE
    #define glGetTexParameterIivOESContextANGLE l_glGetTexParameterIivOESContextANGLE
    #define glGetTexParameterIuivOESContextANGLE l_glGetTexParameterIuivOESContextANGLE
    #define glSamplerParameterIivOESContextANGLE l_glSamplerParameterIivOESContextANGLE
    #define glSamplerParameterIuivOESContextANGLE l_glSamplerParameterIuivOESContextANGLE
    #define glTexParameterIivOESContextANGLE l_glTexParameterIivOESContextANGLE
    #define glTexParameterIuivOESContextANGLE l_glTexParameterIuivOESContextANGLE
    #define glTexBufferOESContextANGLE l_glTexBufferOESContextANGLE
    #define glTexBufferRangeOESContextANGLE l_glTexBufferRangeOESContextANGLE
    #define glTexStorage3DMultisampleOESContextANGLE l_glTexStorage3DMultisampleOESContextANGLE
    #define glBindVertexArrayOESContextANGLE l_glBindVertexArrayOESContextANGLE
    #define glDeleteVertexArraysOESContextANGLE l_glDeleteVertexArraysOESContextANGLE
    #define glGenVertexArraysOESContextANGLE l_glGenVertexArraysOESContextANGLE
    #define glIsVertexArrayOESContextANGLE l_glIsVertexArrayOESContextANGLE
    #define glFramebufferTextureMultiviewOVRContextANGLE l_glFramebufferTextureMultiviewOVRContextANGLE
    #define glDrawTexfOESContextANGLE l_glDrawTexfOESContextANGLE
    #define glDrawTexfvOESContextANGLE l_glDrawTexfvOESContextANGLE
    #define glDrawTexiOESContextANGLE l_glDrawTexiOESContextANGLE
    #define glDrawTexivOESContextANGLE l_glDrawTexivOESContextANGLE
    #define glDrawTexsOESContextANGLE l_glDrawTexsOESContextANGLE
    #define glDrawTexsvOESContextANGLE l_glDrawTexsvOESContextANGLE
    #define glDrawTexxOESContextANGLE l_glDrawTexxOESContextANGLE
    #define glDrawTexxvOESContextANGLE l_glDrawTexxvOESContextANGLE
    #define glBindFramebufferOESContextANGLE l_glBindFramebufferOESContextANGLE
    #define glBindRenderbufferOESContextANGLE l_glBindRenderbufferOESContextANGLE
    #define glCheckFramebufferStatusOESContextANGLE l_glCheckFramebufferStatusOESContextANGLE
    #define glDeleteFramebuffersOESContextANGLE l_glDeleteFramebuffersOESContextANGLE
    #define glDeleteRenderbuffersOESContextANGLE l_glDeleteRenderbuffersOESContextANGLE
    #define glFramebufferRenderbufferOESContextANGLE l_glFramebufferRenderbufferOESContextANGLE
    #define glFramebufferTexture2DOESContextANGLE l_glFramebufferTexture2DOESContextANGLE
    #define glGenFramebuffersOESContextANGLE l_glGenFramebuffersOESContextANGLE
    #define glGenRenderbuffersOESContextANGLE l_glGenRenderbuffersOESContextANGLE
    #define glGenerateMipmapOESContextANGLE l_glGenerateMipmapOESContextANGLE
    #define glGetFramebufferAttachmentParameterivOESContextANGLE \
        l_glGetFramebufferAttachmentParameterivOESContextANGLE
    #define glGetRenderbufferParameterivOESContextANGLE l_glGetRenderbufferParameterivOESContextANGLE
    #define glIsFramebufferOESContextANGLE l_glIsFramebufferOESContextANGLE
    #define glIsRenderbufferOESContextANGLE l_glIsRenderbufferOESContextANGLE
    #define glRenderbufferStorageOESContextANGLE l_glRenderbufferStorageOESContextANGLE
    #define glCurrentPaletteMatrixOESContextANGLE l_glCurrentPaletteMatrixOESContextANGLE
    #define glLoadPaletteFromModelViewMatrixOESContextANGLE \
        l_glLoadPaletteFromModelViewMatrixOESContextANGLE
    #define glMatrixIndexPointerOESContextANGLE l_glMatrixIndexPointerOESContextANGLE
    #define glWeightPointerOESContextANGLE l_glWeightPointerOESContextANGLE
    #define glPointSizePointerOESContextANGLE l_glPointSizePointerOESContextANGLE
    #define glQueryMatrixxOESContextANGLE l_glQueryMatrixxOESContextANGLE
    #define glGetTexGenfvOESContextANGLE l_glGetTexGenfvOESContextANGLE
    #define glGetTexGenivOESContextANGLE l_glGetTexGenivOESContextANGLE
    #define glGetTexGenxvOESContextANGLE l_glGetTexGenxvOESContextANGLE
    #define glTexGenfOESContextANGLE l_glTexGenfOESContextANGLE
    #define glTexGenfvOESContextANGLE l_glTexGenfvOESContextANGLE
    #define glTexGeniOESContextANGLE l_glTexGeniOESContextANGLE
    #define glTexGenivOESContextANGLE l_glTexGenivOESContextANGLE
    #define glTexGenxOESContextANGLE l_glTexGenxOESContextANGLE
    #define glTexGenxvOESContextANGLE l_glTexGenxvOESContextANGLE
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
    ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
    ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
    ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
    ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
    ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
    ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
    ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
    ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
    ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
        l_glGetFramebufferAttachmentParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
    ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
    ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
    ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
    ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
    ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
    ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
    ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
    ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
    ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
    ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
    ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        l_glDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        l_glMultiDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
        l_glRenderbufferStorageMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
        l_glTexStorageMemFlags2DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
        l_glTexStorageMemFlags3DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
        l_glMultiDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
        l_glCompressedTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
        l_glCompressedTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
        l_glCompressedTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
        l_glCompressedTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
        l_glGetActiveUniformBlockivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
        l_glGetBufferParameteri64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetBufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
        l_glGetFramebufferAttachmentParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetFramebufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
        l_glGetPointervRobustANGLERobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
        l_glGetProgramInterfaceivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetRenderbufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
        l_glGetSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
        l_glGetSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
        l_glGetSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
        l_glGetSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
        l_glGetTexLevelParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
        l_glGetTexLevelParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
        l_glGetVertexAttribPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
        l_glSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
        l_glImportSemaphoreZirconHandleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
        l_glGetProgramResourceLocationIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
    ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
        l_glDrawElementsInstancedBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
        l_glFramebufferTexture2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
        l_glRenderbufferStorageMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
    ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
        l_glEGLImageTargetRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
        l_glDrawElementsInstancedBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
        l_glGetFramebufferAttachmentParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
        l_glLoadPaletteFromModelViewMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
        l_glClientActiveTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
        l_glBlendEquationSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
        l_glCheckFramebufferStatusContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
        l_glCompressedTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
        l_glCompressedTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
        l_glDeleteRenderbuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
        l_glDisableVertexAttribArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
        l_glEnableVertexAttribArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
        l_glFramebufferRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
        l_glFramebufferTexture2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
        l_glGetBufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
        l_glGetFramebufferAttachmentParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
        l_glGetRenderbufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
        l_glGetShaderPrecisionFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
        l_glGetVertexAttribPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
        l_glReleaseShaderCompilerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
        l_glRenderbufferStorageContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
        l_glStencilFuncSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
        l_glStencilMaskSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
        l_glVertexAttribPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
        l_glCompressedTexImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
        l_glCompressedTexSubImage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
        l_glRenderbufferStorageMultisampleContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
        l_glFramebufferTextureLayerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
        l_glFlushMappedBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glBeginTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glEndTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
        l_glTransformFeedbackVaryingsContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
        l_glGetTransformFeedbackVaryingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
        l_glVertexAttribIPointerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
        l_glGetVertexAttribIuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
        l_glGetFragDataLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
        l_glGetActiveUniformsivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
        l_glGetUniformBlockIndexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
        l_glGetActiveUniformBlockivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
        l_glGetActiveUniformBlockNameContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
        l_glUniformBlockBindingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
        l_glDrawArraysInstancedContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
        l_glDrawElementsInstancedContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
        l_glGetBufferParameteri64vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
        l_glGetSamplerParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
        l_glGetSamplerParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
        l_glVertexAttribDivisorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glBindTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
        l_glDeleteTransformFeedbacksContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
        l_glGenTransformFeedbacksContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glIsTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glPauseTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
        l_glResumeTransformFeedbackContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
        l_glInvalidateFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
        l_glInvalidateSubFramebufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
        l_glGetInternalformativContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
        l_glDispatchComputeIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
        l_glDrawElementsIndirectContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
        l_glFramebufferParameteriContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
        l_glGetFramebufferParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
        l_glGetProgramInterfaceivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
        l_glGetProgramResourceIndexContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
        l_glGetProgramResourceNameContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
        l_glGetProgramResourceivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
        l_glGetProgramResourceLocationContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
        l_glActiveShaderProgramContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
        l_glCreateShaderProgramvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
        l_glBindProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
        l_glDeleteProgramPipelinesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
        l_glGenProgramPipelinesContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
        l_glGetProgramPipelineivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix2x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix3x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix2x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix4x2fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix3x4fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
        l_glProgramUniformMatrix4x3fvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
        l_glValidateProgramPipelineContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
        l_glGetProgramPipelineInfoLogContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
        l_glMemoryBarrierByRegionContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
        l_glTexStorage2DMultisampleContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
        l_glGetTexLevelParameterivContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
        l_glGetTexLevelParameterfvContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
        l_glVertexAttribIFormatContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
        l_glVertexAttribBindingContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
        l_glVertexBindingDivisorContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
        l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
        l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
        l_glCopySubTexture3DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
        l_glBlitFramebufferANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
        l_glRenderbufferStorageMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
        l_glGetRenderbufferImageANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
        l_glDrawArraysInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
        l_glDrawElementsInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
        l_glVertexAttribDivisorANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
        l_glTexStorageMemFlags2DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
        l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
        l_glTexStorageMemFlags3DANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
        l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
        l_glImportMemoryZirconHandleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
        l_glMultiDrawArraysANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
        l_glMultiDrawArraysInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
        l_glMultiDrawElementsANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
        l_glMultiDrawElementsInstancedANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
        l_glProvokingVertexANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
        l_glDisableExtensionANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
        l_glRequestExtensionANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        l_glCompressedTexImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        l_glCompressedTexImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        l_glCompressedTexSubImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        l_glCompressedTexSubImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetActiveUniformBlockivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
        l_glGetBooleani_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
        l_glGetBooleanvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
        l_glGetBufferParameteri64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetBufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
        l_glGetBufferPointervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
        l_glGetFloatvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetFramebufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
        l_glGetInteger64i_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
        l_glGetInteger64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
        l_glGetIntegeri_vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
        l_glGetIntegervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetInternalformativRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetMultisamplefvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
        l_glGetPointervRobustANGLERobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetProgramInterfaceivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetProgramivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
        l_glGetQueryObjecti64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetQueryObjectivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
        l_glGetQueryObjectui64vRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetQueryObjectuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetQueryivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetRenderbufferParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetSamplerParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetSamplerParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetSamplerParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetSamplerParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetShaderivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexLevelParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexLevelParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetTexParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetUniformfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetUniformivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetUniformuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetVertexAttribIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetVertexAttribIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
        l_glGetVertexAttribPointervRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetVertexAttribfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetVertexAttribivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
        l_glGetnUniformfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetnUniformivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
        l_glGetnUniformuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
        l_glReadPixelsRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
        l_glReadnPixelsRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        l_glSamplerParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        l_glSamplerParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        l_glSamplerParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glSamplerParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        l_glTexImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        l_glTexImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
        l_glTexParameterIivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
        l_glTexParameterIuivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
        l_glTexParameterfvRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
        l_glTexParameterivRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
        l_glTexSubImage2DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
        l_glTexSubImage3DRobustANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
        l_glImportSemaphoreZirconHandleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
        l_glInvalidateTextureANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
        l_glTexImage2DExternalANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
        l_glGetMultisamplefvANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
        l_glGetTexLevelParameterfvANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
        l_glGetTexLevelParameterivANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
        l_glTexStorage2DMultisampleANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
        l_glGetTranslatedShaderSourceANGLEContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
        l_glBindUniformLocationCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
        l_glCompressedCopyTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
        l_glCopySubTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
        l_glCopyTextureCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
        l_glCoverageModulationCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
        l_glLoseContextCHROMIUMContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
        l_glBindFragDataLocationEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
        l_glBindFragDataLocationIndexedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
        l_glGetFragDataIndexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
        l_glGetProgramResourceLocationIndexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC l_glBufferStorageEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
        l_glInsertEventMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
        l_glDiscardFramebufferEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
        l_glGetQueryObjecti64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
        l_glGetQueryObjectivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
        l_glGetQueryObjectui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
        l_glGetQueryObjectuivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
        l_glBlendEquationSeparateiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
        l_glBlendFuncSeparateiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
        l_glDrawElementsBaseVertexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
        l_glDrawElementsInstancedBaseVertexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
        l_glDrawRangeElementsBaseVertexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
        l_glMultiDrawElementsBaseVertexEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
        l_glFramebufferTextureEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
        l_glDrawArraysInstancedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
        l_glDrawElementsInstancedEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
        l_glVertexAttribDivisorEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
        l_glFlushMappedBufferRangeEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
        l_glBufferStorageMemEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
        l_glCreateMemoryObjectsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
        l_glDeleteMemoryObjectsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
        l_glGetMemoryObjectParameterivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
        l_glGetUnsignedBytei_vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
        l_glGetUnsignedBytevEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
        l_glMemoryObjectParameterivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
        l_glTexStorageMem2DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
        l_glTexStorageMem3DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
        l_glFramebufferTexture2DMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
        l_glRenderbufferStorageMultisampleEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
        l_glGetGraphicsResetStatusEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
        l_glDeleteSemaphoresEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
        l_glGetSemaphoreParameterui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
        l_glSemaphoreParameterui64vEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
        l_glImportSemaphoreFdEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTCONTEXTANGLEPROC l_glTexBufferEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC l_glTexBufferRangeEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
        l_glDebugMessageCallbackKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
        l_glDebugMessageControlKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
        l_glDebugMessageInsertKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
        l_glGetDebugMessageLogKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
        l_glGetObjectPtrLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
        l_glMaxShaderCompilerThreadsKHRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
        l_glEGLImageTargetRenderbufferStorageOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
        l_glEGLImageTargetTexture2DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
        l_glBlendEquationSeparateiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
        l_glBlendFuncSeparateiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
        l_glDrawElementsBaseVertexOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
        l_glDrawElementsInstancedBaseVertexOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
        l_glDrawRangeElementsBaseVertexOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
        l_glGetProgramBinaryOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
        l_glGetBufferPointervOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
        l_glMinSampleShadingOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
        l_glCompressedTexImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
        l_glCompressedTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
        l_glCopyTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
        l_glFramebufferTexture3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
        l_glGetSamplerParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
        l_glGetSamplerParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
        l_glGetTexParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
        l_glGetTexParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
        l_glSamplerParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
        l_glSamplerParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
        l_glTexParameterIuivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESCONTEXTANGLEPROC l_glTexBufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC l_glTexBufferRangeOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
        l_glTexStorage3DMultisampleOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
        l_glDeleteVertexArraysOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
        l_glFramebufferTextureMultiviewOVRContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
        l_glBindRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
        l_glCheckFramebufferStatusOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
        l_glDeleteFramebuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
        l_glDeleteRenderbuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
        l_glFramebufferRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
        l_glFramebufferTexture2DOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
        l_glGenRenderbuffersOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
        l_glGetFramebufferAttachmentParameterivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
        l_glGetRenderbufferParameterivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
        l_glRenderbufferStorageOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
        l_glCurrentPaletteMatrixOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
        l_glLoadPaletteFromModelViewMatrixOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
        l_glMatrixIndexPointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
        l_glPointSizePointerOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE;
    
    namespace angle
    {
    using GenericProc = void (*)();
    using LoadProc    = GenericProc(KHRONOS_APIENTRY *)(const char *);
    ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
    }  // namespace angle
    
    #endif  // UTIL_GLES_LOADER_AUTOGEN_H_