Hash :
08b97da8
Author :
Date :
2019-07-23T12:07:13
Vulkan: Fix staging buffer alignment for pixel sizes > 4 Previously, all non-compressed formats were satisfied with a 4-byte alignment. The introduction of float formats changes this. This change calculates the necessary alignment using the same code path as compressed formats. Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4. Bug: angleproject:3731 Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
{
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"src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py":
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"src/libANGLE/renderer/d3d/d3d11/texture_format_data.json":
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"src/libANGLE/renderer/d3d/d3d11/texture_format_map.json":
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"src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp":
"2e6fef6d2b8bfb0da5a90f5e6aa550b8"
}