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kc3-lang/angle/src/compiler/translator/SymbolTable.cpp

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  • Author : Clemen Deng
    Date : 2019-08-01 17:09:53
    Hash : 56db3789
    Message : Use flat arrays instead of switches for function lookups Current implementation of built in function lookup uses autogenerated switch statements. Instead, use the perfect hash mapping to have the lookup use arrays instead. This will improve runtime performance. Bug: angleproject:3805 Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/compiler/translator/SymbolTable.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Symbol table for parsing. The design principles and most of the functionality are documented in
    // the header file.
    //
    
    #if defined(_MSC_VER)
    #    pragma warning(disable : 4718)
    #endif
    
    #include "compiler/translator/SymbolTable.h"
    
    #include "angle_gl.h"
    #include "compiler/translator/ImmutableString.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/StaticType.h"
    #include "compiler/translator/util.h"
    
    namespace sh
    {
    
    class TSymbolTable::TSymbolTableLevel
    {
      public:
        TSymbolTableLevel() = default;
    
        bool insert(TSymbol *symbol);
    
        // Insert a function using its unmangled name as the key.
        void insertUnmangled(TFunction *function);
    
        TSymbol *find(const ImmutableString &name) const;
    
      private:
        using tLevel        = TUnorderedMap<ImmutableString,
                                     TSymbol *,
                                     ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
        using tLevelPair    = const tLevel::value_type;
        using tInsertResult = std::pair<tLevel::iterator, bool>;
    
        tLevel level;
    };
    
    bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
    {
        // returning true means symbol was added to the table
        tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
        return result.second;
    }
    
    void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
    {
        level.insert(tLevelPair(function->name(), function));
    }
    
    TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
    {
        tLevel::const_iterator it = level.find(name);
        if (it == level.end())
            return nullptr;
        else
            return (*it).second;
    }
    
    TSymbolTable::TSymbolTable()
        : mGlobalInvariant(false),
          mUniqueIdCounter(0),
          mShaderType(GL_FRAGMENT_SHADER),
          mShaderSpec(SH_GLES2_SPEC),
          mGlInVariableWithArraySize(nullptr)
    {}
    
    TSymbolTable::~TSymbolTable() = default;
    
    bool TSymbolTable::isEmpty() const
    {
        return mTable.empty();
    }
    
    bool TSymbolTable::atGlobalLevel() const
    {
        return mTable.size() == 1u;
    }
    
    void TSymbolTable::push()
    {
        mTable.emplace_back(new TSymbolTableLevel);
        mPrecisionStack.emplace_back(new PrecisionStackLevel);
    }
    
    void TSymbolTable::pop()
    {
        mTable.pop_back();
        mPrecisionStack.pop_back();
    }
    
    const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
        const ImmutableString &mangledName,
        bool *hadPrototypeDeclarationOut) const
    {
        TFunction *function         = findUserDefinedFunction(mangledName);
        *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
        function->setHasPrototypeDeclaration();
        return function;
    }
    
    const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
                                                                           bool *wasDefinedOut) const
    {
        TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
        ASSERT(firstDeclaration);
        // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
        // it would have just been put in the symbol table. Otherwise, we're looking up an earlier
        // occurance.
        if (function != firstDeclaration)
        {
            // The previous declaration should have the same parameters as the function definition
            // (parameter names may differ).
            firstDeclaration->shareParameters(*function);
        }
    
        *wasDefinedOut = firstDeclaration->isDefined();
        firstDeclaration->setDefined();
        return firstDeclaration;
    }
    
    bool TSymbolTable::setGlInArraySize(unsigned int inputArraySize)
    {
        if (mGlInVariableWithArraySize)
        {
            return mGlInVariableWithArraySize->getType().getOutermostArraySize() == inputArraySize;
        }
        const TInterfaceBlock *glPerVertex = static_cast<const TInterfaceBlock *>(mVar_gl_PerVertex);
        TType *glInType = new TType(glPerVertex, EvqPerVertexIn, TLayoutQualifier::Create());
        glInType->makeArray(inputArraySize);
        mGlInVariableWithArraySize =
            new TVariable(this, ImmutableString("gl_in"), glInType, SymbolType::BuiltIn,
                          TExtension::EXT_geometry_shader);
        return true;
    }
    
    TVariable *TSymbolTable::getGlInVariableWithArraySize() const
    {
        return mGlInVariableWithArraySize;
    }
    
    const TVariable *TSymbolTable::gl_FragData() const
    {
        return static_cast<const TVariable *>(mVar_gl_FragData);
    }
    
    const TVariable *TSymbolTable::gl_SecondaryFragDataEXT() const
    {
        return static_cast<const TVariable *>(mVar_gl_SecondaryFragDataEXT);
    }
    
    TSymbolTable::VariableMetadata *TSymbolTable::getOrCreateVariableMetadata(const TVariable &variable)
    {
        int id    = variable.uniqueId().get();
        auto iter = mVariableMetadata.find(id);
        if (iter == mVariableMetadata.end())
        {
            iter = mVariableMetadata.insert(std::make_pair(id, VariableMetadata())).first;
        }
        return &iter->second;
    }
    
    void TSymbolTable::markStaticWrite(const TVariable &variable)
    {
        auto metadata         = getOrCreateVariableMetadata(variable);
        metadata->staticWrite = true;
    }
    
    void TSymbolTable::markStaticRead(const TVariable &variable)
    {
        auto metadata        = getOrCreateVariableMetadata(variable);
        metadata->staticRead = true;
    }
    
    bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const
    {
        ASSERT(!variable.getConstPointer());
        int id    = variable.uniqueId().get();
        auto iter = mVariableMetadata.find(id);
        return iter != mVariableMetadata.end() && (iter->second.staticRead || iter->second.staticWrite);
    }
    
    void TSymbolTable::addInvariantVarying(const TVariable &variable)
    {
        ASSERT(atGlobalLevel());
        auto metadata       = getOrCreateVariableMetadata(variable);
        metadata->invariant = true;
    }
    
    bool TSymbolTable::isVaryingInvariant(const TVariable &variable) const
    {
        ASSERT(atGlobalLevel());
        if (mGlobalInvariant && (IsShaderOutput(variable.getType().getQualifier())))
        {
            return true;
        }
        int id    = variable.uniqueId().get();
        auto iter = mVariableMetadata.find(id);
        return iter != mVariableMetadata.end() && iter->second.invariant;
    }
    
    void TSymbolTable::setGlobalInvariant(bool invariant)
    {
        ASSERT(atGlobalLevel());
        mGlobalInvariant = invariant;
    }
    
    const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
    {
        const TSymbol *userSymbol = findUserDefined(name);
        if (userSymbol)
        {
            return userSymbol;
        }
    
        return findBuiltIn(name, shaderVersion);
    }
    
    const TSymbol *TSymbolTable::findUserDefined(const ImmutableString &name) const
    {
        int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
        while (userDefinedLevel >= 0)
        {
            const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
            if (symbol)
            {
                return symbol;
            }
            userDefinedLevel--;
        }
    
        return nullptr;
    }
    
    TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
    {
        // User-defined functions are always declared at the global level.
        ASSERT(!mTable.empty());
        return static_cast<TFunction *>(mTable[0]->find(name));
    }
    
    const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
    {
        ASSERT(!mTable.empty());
        return mTable[0]->find(name);
    }
    
    const TSymbol *TSymbolTable::findGlobalWithConversion(
        const std::vector<ImmutableString> &names) const
    {
        const TSymbol *target;
        for (ImmutableString name : names)
        {
            target = findGlobal(name);
            if (target != nullptr)
                break;
        }
        return target;
    }
    
    const TSymbol *TSymbolTable::findBuiltInWithConversion(const std::vector<ImmutableString> &names,
                                                           int shaderVersion) const
    {
        const TSymbol *target;
        for (ImmutableString name : names)
        {
            target = findBuiltIn(name, shaderVersion);
            if (target != nullptr)
                break;
        }
        return target;
    }
    
    bool TSymbolTable::declare(TSymbol *symbol)
    {
        ASSERT(!mTable.empty());
        ASSERT(symbol->symbolType() == SymbolType::UserDefined);
        ASSERT(!symbol->isFunction());
        return mTable.back()->insert(symbol);
    }
    
    bool TSymbolTable::declareInternal(TSymbol *symbol)
    {
        ASSERT(!mTable.empty());
        ASSERT(symbol->symbolType() == SymbolType::AngleInternal);
        ASSERT(!symbol->isFunction());
        return mTable.back()->insert(symbol);
    }
    
    void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
    {
        ASSERT(!mTable.empty());
        if (insertUnmangledName)
        {
            // Insert the unmangled name to detect potential future redefinition as a variable.
            mTable[0]->insertUnmangled(function);
        }
        mTable[0]->insert(function);
    }
    
    void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
    {
        int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
        // Uses map operator [], overwrites the current value
        (*mPrecisionStack[indexOfLastElement])[type] = prec;
    }
    
    TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
    {
        if (!SupportsPrecision(type))
            return EbpUndefined;
    
        // unsigned integers use the same precision as signed
        TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
    
        int level = static_cast<int>(mPrecisionStack.size()) - 1;
        ASSERT(level >= 0);  // Just to be safe. Should not happen.
        // If we dont find anything we return this. Some types don't have predefined default precision.
        TPrecision prec = EbpUndefined;
        while (level >= 0)
        {
            PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
            if (it != mPrecisionStack[level]->end())
            {
                prec = (*it).second;
                break;
            }
            level--;
        }
        return prec;
    }
    
    void TSymbolTable::clearCompilationResults()
    {
        mGlobalInvariant = false;
        mUniqueIdCounter = kLastBuiltInId + 1;
        mVariableMetadata.clear();
        mGlInVariableWithArraySize = nullptr;
    
        // User-defined scopes should have already been cleared when the compilation finished.
        ASSERT(mTable.empty());
    }
    
    int TSymbolTable::nextUniqueIdValue()
    {
        ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
        return ++mUniqueIdCounter;
    }
    
    void TSymbolTable::initializeBuiltIns(sh::GLenum type,
                                          ShShaderSpec spec,
                                          const ShBuiltInResources &resources)
    {
        mShaderType = type;
        mShaderSpec = spec;
        mResources  = resources;
    
        // We need just one precision stack level for predefined precisions.
        mPrecisionStack.emplace_back(new PrecisionStackLevel);
    
        if (IsDesktopGLSpec(spec))
        {
            setDefaultPrecision(EbtInt, EbpUndefined);
            setDefaultPrecision(EbtFloat, EbpUndefined);
        }
        else
        {
            switch (type)
            {
                case GL_FRAGMENT_SHADER:
                    setDefaultPrecision(EbtInt, EbpMedium);
                    break;
                case GL_VERTEX_SHADER:
                case GL_COMPUTE_SHADER:
                case GL_GEOMETRY_SHADER_EXT:
                    setDefaultPrecision(EbtInt, EbpHigh);
                    setDefaultPrecision(EbtFloat, EbpHigh);
                    break;
                default:
                    UNREACHABLE();
            }
        }
    
        // Set defaults for sampler types that have default precision, even those that are
        // only available if an extension exists.
        // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
        initSamplerDefaultPrecision(EbtSampler2D);
        initSamplerDefaultPrecision(EbtSamplerCube);
        // SamplerExternalOES is specified in the extension to have default precision.
        initSamplerDefaultPrecision(EbtSamplerExternalOES);
        // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
        initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
        // It isn't specified whether Sampler2DRect has default precision.
        initSamplerDefaultPrecision(EbtSampler2DRect);
    
        setDefaultPrecision(EbtAtomicCounter, EbpHigh);
    
        initializeBuiltInVariables(type, spec, resources);
        mUniqueIdCounter = kLastBuiltInId + 1;
    }
    
    void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
    {
        ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd);
        setDefaultPrecision(samplerType, EbpLow);
    }
    
    TSymbolTable::VariableMetadata::VariableMetadata()
        : staticRead(false), staticWrite(false), invariant(false)
    {}
    }  // namespace sh