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kc3-lang/angle/src/compiler/translator/TranslatorESSL.cpp

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  • Author : Shahbaz Youssefi
    Date : 2019-08-19 16:32:13
    Hash : 472c74c6
    Message : Translator: Allow tree validation in children of TCompiler This is to be able to perform validation inside TranslatorVulkan, even if it's through ASSERTs. Additionally, every transformation is changed such that they do their validation themselves. TIntermTraverser::updateTree() performs the validation, which indirectly validates many of three tree transformations. Some of the more ancient transformations that don't use this function directly call TCompiler::validateAST. Bug: angleproject:2733 Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/compiler/translator/TranslatorESSL.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/TranslatorESSL.h"
    
    #include "angle_gl.h"
    #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
    #include "compiler/translator/OutputESSL.h"
    #include "compiler/translator/tree_ops/EmulatePrecision.h"
    #include "compiler/translator/tree_ops/RecordConstantPrecision.h"
    
    namespace sh
    {
    
    TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
        : TCompiler(type, spec, SH_ESSL_OUTPUT)
    {}
    
    void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
                                                     ShCompileOptions compileOptions)
    {
        if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
        {
            InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
        }
    }
    
    bool TranslatorESSL::translate(TIntermBlock *root,
                                   ShCompileOptions compileOptions,
                                   PerformanceDiagnostics * /*perfDiagnostics*/)
    {
        TInfoSinkBase &sink = getInfoSink().obj;
    
        int shaderVer = getShaderVersion();
        if (shaderVer > 100)
        {
            sink << "#version " << shaderVer << " es\n";
        }
    
        // Write built-in extension behaviors.
        writeExtensionBehavior(compileOptions);
    
        // Write pragmas after extensions because some drivers consider pragmas
        // like non-preprocessor tokens.
        writePragma(compileOptions);
    
        bool precisionEmulation =
            getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
    
        if (precisionEmulation)
        {
            EmulatePrecision emulatePrecision(&getSymbolTable());
            root->traverse(&emulatePrecision);
            if (!emulatePrecision.updateTree(this, root))
            {
                return false;
            }
            emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
        }
    
        if (!RecordConstantPrecision(this, root, &getSymbolTable()))
        {
            return false;
        }
    
        // Write emulated built-in functions if needed.
        if (!getBuiltInFunctionEmulator().isOutputEmpty())
        {
            sink << "// BEGIN: Generated code for built-in function emulation\n\n";
            if (getShaderType() == GL_FRAGMENT_SHADER)
            {
                sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
                     << "#define emu_precision highp\n"
                     << "#else\n"
                     << "#define emu_precision mediump\n"
                     << "#endif\n\n";
            }
            else
            {
                sink << "#define emu_precision highp\n";
            }
    
            getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
            sink << "// END: Generated code for built-in function emulation\n\n";
        }
    
        // Write array bounds clamping emulation if needed.
        getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
    
        if (getShaderType() == GL_COMPUTE_SHADER)
        {
            EmitWorkGroupSizeGLSL(*this, sink);
        }
    
        if (getShaderType() == GL_GEOMETRY_SHADER_EXT)
        {
            WriteGeometryShaderLayoutQualifiers(
                sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
                getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
        }
    
        // Write translated shader.
        TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
                               &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
                               compileOptions);
    
        root->traverse(&outputESSL);
    
        return true;
    }
    
    bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
    {
        // If following the spec to the letter, we should not flatten this pragma.
        // However, the spec's wording means that the pragma applies only to outputs.
        // This contradicts the spirit of using the pragma,
        // because if the pragma is used in a vertex shader,
        // the only way to be able to link it to a fragment shader
        // is to manually qualify each of fragment shader's inputs as invariant.
        // Which defeats the purpose of this pragma - temporarily make all varyings
        // invariant for debugging.
        // Thus, we should be non-conformant to spec's letter here and flatten.
        return true;
    }
    
    void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
    {
        TInfoSinkBase &sink                   = getInfoSink().obj;
        const TExtensionBehavior &extBehavior = getExtensionBehavior();
        for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
             ++iter)
        {
            if (iter->second != EBhUndefined)
            {
                const bool isMultiview = (iter->first == TExtension::OVR_multiview) ||
                                         (iter->first == TExtension::OVR_multiview2);
                if (getResources().NV_shader_framebuffer_fetch &&
                    iter->first == TExtension::EXT_shader_framebuffer_fetch)
                {
                    sink << "#extension GL_NV_shader_framebuffer_fetch : "
                         << GetBehaviorString(iter->second) << "\n";
                }
                else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers)
                {
                    sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second)
                         << "\n";
                }
                else if (isMultiview)
                {
                    EmitMultiviewGLSL(*this, compileOptions, iter->second, sink);
                }
                else if (iter->first == TExtension::EXT_geometry_shader)
                {
                    sink << "#ifdef GL_EXT_geometry_shader\n"
                         << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second)
                         << "\n"
                         << "#elif defined GL_OES_geometry_shader\n"
                         << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second)
                         << "\n";
                    if (iter->second == EBhRequire)
                    {
                        sink << "#else\n"
                             << "#error \"No geometry shader extensions available.\" // Only generate "
                                "this if the extension is \"required\"\n";
                    }
                    sink << "#endif\n";
                }
                else if (iter->first == TExtension::ANGLE_multi_draw)
                {
                    // Don't emit anything. This extension is emulated
                    ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0);
                    continue;
                }
                else if (iter->first == TExtension::ANGLE_base_vertex_base_instance)
                {
                    // Don't emit anything. This extension is emulated
                    ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0);
                    continue;
                }
                else
                {
                    sink << "#extension " << GetExtensionNameString(iter->first) << " : "
                         << GetBehaviorString(iter->second) << "\n";
                }
            }
        }
    }
    
    }  // namespace sh