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kc3-lang/angle/src/libGL/entry_points_gl_1_1_autogen.cpp

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  • Author : Tobin Ehlis
    Date : 2019-08-13 14:13:35
    Hash : a2ec1344
    Message : Add shared mutex to frontend Add shared mutex to frontend API entrypoints that is only enabled when ANGLE is being used with a shared context. Bug: angleproject:2464 Change-Id: I0d918e37d9579dccd013dc88f563bed7de7ee55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1685712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/libGL/entry_points_gl_1_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_1_1_autogen.cpp:
    //   Defines the GL 1.1 entry points.
    
    #include "libGL/entry_points_gl_1_1_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils_autogen.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL11_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    GLboolean GL_APIENTRY AreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
    {
        EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
              ", GLboolean *residences = 0x%016" PRIxPTR ")",
              n, (uintptr_t)textures, (uintptr_t)residences);
    
        Context *context = GetValidGlobalContext();
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateAreTexturesResident(context, n, textures, residences));
            if (isCallValid)
            {
                returnValue = context->areTexturesResident(n, textures, residences);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::AreTexturesResident, GLboolean>();
            }
            ANGLE_CAPTURE(AreTexturesResident, isCallValid, context, n, textures, residences,
                          returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::AreTexturesResident, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY ArrayElement(GLint i)
    {
        EVENT("(GLint i = %d)", i);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateArrayElement(context, i));
            if (isCallValid)
            {
                context->arrayElement(i);
            }
            ANGLE_CAPTURE(ArrayElement, isCallValid, context, i);
        }
    }
    
    void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
    {
        EVENT("(GLenum target = %s, GLuint texture = %u)",
              GLenumToString(GLenumGroup::TextureTarget, target), texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked                      = FromGL<TextureType>(target);
            TextureID texturePacked                       = FromGL<TextureID>(texture);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateBindTexture(context, targetPacked, texturePacked));
            if (isCallValid)
            {
                context->bindTexture(targetPacked, texturePacked);
            }
            ANGLE_CAPTURE(BindTexture, isCallValid, context, targetPacked, texturePacked);
        }
    }
    
    void GL_APIENTRY ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        EVENT(
            "(GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void *pointer = "
            "0x%016" PRIxPTR ")",
            size, GLenumToString(GLenumGroup::ColorPointerType, type), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateColorPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->colorPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(ColorPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY CopyTexImage1D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLint border)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLint x = %d, GLint y "
            "= %d, GLsizei width = %d, GLint border = %d)",
            GLenumToString(GLenumGroup::TextureTarget, target), level,
            GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, border);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCopyTexImage1D(context, target, level, internalformat, x, y, width, border));
            if (isCallValid)
            {
                context->copyTexImage1D(target, level, internalformat, x, y, width, border);
            }
            ANGLE_CAPTURE(CopyTexImage1D, isCallValid, context, target, level, internalformat, x, y,
                          width, border);
        }
    }
    
    void GL_APIENTRY CopyTexImage2D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLsizei height,
                                    GLint border)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLint x = %d, GLint y "
            "= %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
            GLenumToString(GLenumGroup::TextureTarget, target), level,
            GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, height, border);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x,
                                                       y, width, height, border));
            if (isCallValid)
            {
                context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
                                        border);
            }
            ANGLE_CAPTURE(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat, x,
                          y, width, height, border);
        }
    }
    
    void GL_APIENTRY
    CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint x = %d, GLint y = %d, "
            "GLsizei width = %d)",
            GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, x, y, width);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateCopyTexSubImage1D(context, target, level, xoffset, x, y, width));
            if (isCallValid)
            {
                context->copyTexSubImage1D(target, level, xoffset, x, y, width);
            }
            ANGLE_CAPTURE(CopyTexSubImage1D, isCallValid, context, target, level, xoffset, x, y, width);
        }
    }
    
    void GL_APIENTRY CopyTexSubImage2D(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x = "
            "%d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
            GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, x, y, width,
            height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset,
                                                          yoffset, x, y, width, height));
            if (isCallValid)
            {
                context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
            }
            ANGLE_CAPTURE(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
                          yoffset, x, y, width, height);
        }
    }
    
    void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
    {
        EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            const TextureID *texturesPacked               = FromGL<const TextureID *>(textures);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->deleteTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(DeleteTextures, isCallValid, context, n, texturesPacked);
        }
    }
    
    void GL_APIENTRY DisableClientState(GLenum array)
    {
        EVENT("(GLenum array = %s)", GLenumToString(GLenumGroup::EnableCap, array));
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ClientVertexArrayType arrayPacked             = FromGL<ClientVertexArrayType>(array);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDisableClientState(context, arrayPacked));
            if (isCallValid)
            {
                context->disableClientState(arrayPacked);
            }
            ANGLE_CAPTURE(DisableClientState, isCallValid, context, arrayPacked);
        }
    }
    
    void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        EVENT("(GLenum mode = %s, GLint first = %d, GLsizei count = %d)",
              GLenumToString(GLenumGroup::PrimitiveType, mode), first, count);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            PrimitiveMode modePacked                      = FromGL<PrimitiveMode>(mode);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count));
            if (isCallValid)
            {
                context->drawArrays(modePacked, first, count);
            }
            ANGLE_CAPTURE(DrawArrays, isCallValid, context, modePacked, first, count);
        }
    }
    
    void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
    {
        EVENT(
            "(GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void *indices = "
            "0x%016" PRIxPTR ")",
            GLenumToString(GLenumGroup::PrimitiveType, mode), count,
            GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            PrimitiveMode modePacked                      = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                   = FromGL<DrawElementsType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateDrawElements(context, modePacked, count, typePacked, indices));
            if (isCallValid)
            {
                context->drawElements(modePacked, count, typePacked, indices);
            }
            ANGLE_CAPTURE(DrawElements, isCallValid, context, modePacked, count, typePacked, indices);
        }
    }
    
    void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer)
    {
        EVENT("(GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")", stride,
              (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEdgeFlagPointer(context, stride, pointer));
            if (isCallValid)
            {
                context->edgeFlagPointer(stride, pointer);
            }
            ANGLE_CAPTURE(EdgeFlagPointer, isCallValid, context, stride, pointer);
        }
    }
    
    void GL_APIENTRY EnableClientState(GLenum array)
    {
        EVENT("(GLenum array = %s)", GLenumToString(GLenumGroup::EnableCap, array));
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ClientVertexArrayType arrayPacked             = FromGL<ClientVertexArrayType>(array);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateEnableClientState(context, arrayPacked));
            if (isCallValid)
            {
                context->enableClientState(arrayPacked);
            }
            ANGLE_CAPTURE(EnableClientState, isCallValid, context, arrayPacked);
        }
    }
    
    void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
    {
        EVENT("(GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureID *texturesPacked                     = FromGL<TextureID *>(textures);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenTextures(context, n, texturesPacked));
            if (isCallValid)
            {
                context->genTextures(n, texturesPacked);
            }
            ANGLE_CAPTURE(GenTextures, isCallValid, context, n, texturesPacked);
        }
    }
    
    void GL_APIENTRY GetPointerv(GLenum pname, void **params)
    {
        EVENT("(GLenum pname = %s, void **params = 0x%016" PRIxPTR ")",
              GLenumToString(GLenumGroup::GetPointervPName, pname), (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetPointerv(context, pname, params));
            if (isCallValid)
            {
                context->getPointerv(pname, params);
            }
            ANGLE_CAPTURE(GetPointerv, isCallValid, context, pname, params);
        }
    }
    
    void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        EVENT("(GLenum type = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
              GLenumToString(GLenumGroup::IndexPointerType, type), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIndexPointer(context, type, stride, pointer));
            if (isCallValid)
            {
                context->indexPointer(type, stride, pointer);
            }
            ANGLE_CAPTURE(IndexPointer, isCallValid, context, type, stride, pointer);
        }
    }
    
    void GL_APIENTRY Indexub(GLubyte c)
    {
        EVENT("(GLubyte c = %d)", c);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIndexub(context, c));
            if (isCallValid)
            {
                context->indexub(c);
            }
            ANGLE_CAPTURE(Indexub, isCallValid, context, c);
        }
    }
    
    void GL_APIENTRY Indexubv(const GLubyte *c)
    {
        EVENT("(const GLubyte *c = 0x%016" PRIxPTR ")", (uintptr_t)c);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIndexubv(context, c));
            if (isCallValid)
            {
                context->indexubv(c);
            }
            ANGLE_CAPTURE(Indexubv, isCallValid, context, c);
        }
    }
    
    void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
    {
        EVENT("(GLenum format = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
              GLenumToString(GLenumGroup::InterleavedArrayFormat, format), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateInterleavedArrays(context, format, stride, pointer));
            if (isCallValid)
            {
                context->interleavedArrays(format, stride, pointer);
            }
            ANGLE_CAPTURE(InterleavedArrays, isCallValid, context, format, stride, pointer);
        }
    }
    
    GLboolean GL_APIENTRY IsTexture(GLuint texture)
    {
        EVENT("(GLuint texture = %u)", texture);
    
        Context *context = GetValidGlobalContext();
        GLboolean returnValue;
        if (context)
        {
            TextureID texturePacked                       = FromGL<TextureID>(texture);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsTexture(context, texturePacked));
            if (isCallValid)
            {
                returnValue = context->isTexture(texturePacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
            }
            ANGLE_CAPTURE(IsTexture, isCallValid, context, texturePacked, returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        EVENT("(GLenum type = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
              GLenumToString(GLenumGroup::NormalPointerType, type), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateNormalPointer(context, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->normalPointer(typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(NormalPointer, isCallValid, context, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePolygonOffset(context, factor, units));
            if (isCallValid)
            {
                context->polygonOffset(factor, units);
            }
            ANGLE_CAPTURE(PolygonOffset, isCallValid, context, factor, units);
        }
    }
    
    void GL_APIENTRY PopClientAttrib()
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidatePopClientAttrib(context));
            if (isCallValid)
            {
                context->popClientAttrib();
            }
            ANGLE_CAPTURE(PopClientAttrib, isCallValid, context);
        }
    }
    
    void GL_APIENTRY PrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
    {
        EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
              ", const GLfloat *priorities = 0x%016" PRIxPTR ")",
              n, (uintptr_t)textures, (uintptr_t)priorities);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidatePrioritizeTextures(context, n, textures, priorities));
            if (isCallValid)
            {
                context->prioritizeTextures(n, textures, priorities);
            }
            ANGLE_CAPTURE(PrioritizeTextures, isCallValid, context, n, textures, priorities);
        }
    }
    
    void GL_APIENTRY PushClientAttrib(GLbitfield mask)
    {
        EVENT("(GLbitfield mask = %s)",
              GLbitfieldToString(GLenumGroup::ClientAttribMask, mask).c_str());
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid = (context->skipValidation() || ValidatePushClientAttrib(context, mask));
            if (isCallValid)
            {
                context->pushClientAttrib(mask);
            }
            ANGLE_CAPTURE(PushClientAttrib, isCallValid, context, mask);
        }
    }
    
    void GL_APIENTRY TexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        EVENT(
            "(GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void *pointer = "
            "0x%016" PRIxPTR ")",
            size, GLenumToString(GLenumGroup::TexCoordPointerType, type), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateTexCoordPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->texCoordPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(TexCoordPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    
    void GL_APIENTRY TexSubImage1D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLsizei width,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLsizei width = %d, GLenum "
            "format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR ")",
            GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, width,
            GLenumToString(GLenumGroup::PixelFormat, format),
            GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexSubImage1D(context, target, level, xoffset, width, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage1D(target, level, xoffset, width, format, type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage1D, isCallValid, context, target, level, xoffset, width, format,
                          type, pixels);
        }
    }
    
    void GL_APIENTRY TexSubImage2D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        EVENT(
            "(GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
            "width = %d, GLsizei height = %d, GLenum format = %s, GLenum type = %s, const void *pixels "
            "= 0x%016" PRIxPTR ")",
            GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, width, height,
            GLenumToString(GLenumGroup::PixelFormat, format),
            GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked                    = FromGL<TextureTarget>(target);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset,
                                                      width, height, format, type, pixels));
            if (isCallValid)
            {
                context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
                                       type, pixels);
            }
            ANGLE_CAPTURE(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset,
                          width, height, format, type, pixels);
        }
    }
    
    void GL_APIENTRY VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        EVENT(
            "(GLint size = %d, GLenum type = %s, GLsizei stride = %d, const void *pointer = "
            "0x%016" PRIxPTR ")",
            size, GLenumToString(GLenumGroup::VertexPointerType, type), stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            VertexAttribType typePacked                   = FromGL<VertexAttribType>(type);
            std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                              = (context->skipValidation() ||
                                ValidateVertexPointer(context, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->vertexPointer(size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(VertexPointer, isCallValid, context, size, typePacked, stride, pointer);
        }
    }
    }  // namespace gl