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kc3-lang/angle/util/gles_loader_autogen.h

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  • Author : Mohan Maiya
    Date : 2022-04-21 15:52:39
    Hash : ea76cb0f
    Message : Vulkan: Add entry points for GL_QCOM_shading_rate Bug: angleproject:7172 Change-Id: I837d2697d95c44f47a2fab7411cfd87a4ec65e90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599873 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>

  • util/gles_loader_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
    //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // gles_loader_autogen.h:
    //   Simple GLES function loader.
    
    #ifndef UTIL_GLES_LOADER_AUTOGEN_H_
    #define UTIL_GLES_LOADER_AUTOGEN_H_
    
    #if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
    #    error "Don't define GL prototypes if you want to use a loader!"
    #endif  // defined(GL_GLES_PROTOTYPES)
    
    #include "angle_gl.h"
    #include "util/util_export.h"
    
    #define glAlphaFunc l_glAlphaFunc
    #define glClipPlanef l_glClipPlanef
    #define glColor4f l_glColor4f
    #define glFogf l_glFogf
    #define glFogfv l_glFogfv
    #define glFrustumf l_glFrustumf
    #define glGetClipPlanef l_glGetClipPlanef
    #define glGetLightfv l_glGetLightfv
    #define glGetMaterialfv l_glGetMaterialfv
    #define glGetTexEnvfv l_glGetTexEnvfv
    #define glLightModelf l_glLightModelf
    #define glLightModelfv l_glLightModelfv
    #define glLightf l_glLightf
    #define glLightfv l_glLightfv
    #define glLoadMatrixf l_glLoadMatrixf
    #define glMaterialf l_glMaterialf
    #define glMaterialfv l_glMaterialfv
    #define glMultMatrixf l_glMultMatrixf
    #define glMultiTexCoord4f l_glMultiTexCoord4f
    #define glNormal3f l_glNormal3f
    #define glOrthof l_glOrthof
    #define glPointParameterf l_glPointParameterf
    #define glPointParameterfv l_glPointParameterfv
    #define glPointSize l_glPointSize
    #define glRotatef l_glRotatef
    #define glScalef l_glScalef
    #define glTexEnvf l_glTexEnvf
    #define glTexEnvfv l_glTexEnvfv
    #define glTranslatef l_glTranslatef
    #define glAlphaFuncx l_glAlphaFuncx
    #define glClearColorx l_glClearColorx
    #define glClearDepthx l_glClearDepthx
    #define glClientActiveTexture l_glClientActiveTexture
    #define glClipPlanex l_glClipPlanex
    #define glColor4ub l_glColor4ub
    #define glColor4x l_glColor4x
    #define glColorPointer l_glColorPointer
    #define glDepthRangex l_glDepthRangex
    #define glDisableClientState l_glDisableClientState
    #define glEnableClientState l_glEnableClientState
    #define glFogx l_glFogx
    #define glFogxv l_glFogxv
    #define glFrustumx l_glFrustumx
    #define glGetClipPlanex l_glGetClipPlanex
    #define glGetFixedv l_glGetFixedv
    #define glGetLightxv l_glGetLightxv
    #define glGetMaterialxv l_glGetMaterialxv
    #define glGetTexEnviv l_glGetTexEnviv
    #define glGetTexEnvxv l_glGetTexEnvxv
    #define glGetTexParameterxv l_glGetTexParameterxv
    #define glLightModelx l_glLightModelx
    #define glLightModelxv l_glLightModelxv
    #define glLightx l_glLightx
    #define glLightxv l_glLightxv
    #define glLineWidthx l_glLineWidthx
    #define glLoadIdentity l_glLoadIdentity
    #define glLoadMatrixx l_glLoadMatrixx
    #define glLogicOp l_glLogicOp
    #define glMaterialx l_glMaterialx
    #define glMaterialxv l_glMaterialxv
    #define glMatrixMode l_glMatrixMode
    #define glMultMatrixx l_glMultMatrixx
    #define glMultiTexCoord4x l_glMultiTexCoord4x
    #define glNormal3x l_glNormal3x
    #define glNormalPointer l_glNormalPointer
    #define glOrthox l_glOrthox
    #define glPointParameterx l_glPointParameterx
    #define glPointParameterxv l_glPointParameterxv
    #define glPointSizex l_glPointSizex
    #define glPolygonOffsetx l_glPolygonOffsetx
    #define glPopMatrix l_glPopMatrix
    #define glPushMatrix l_glPushMatrix
    #define glRotatex l_glRotatex
    #define glSampleCoveragex l_glSampleCoveragex
    #define glScalex l_glScalex
    #define glShadeModel l_glShadeModel
    #define glTexCoordPointer l_glTexCoordPointer
    #define glTexEnvi l_glTexEnvi
    #define glTexEnvx l_glTexEnvx
    #define glTexEnviv l_glTexEnviv
    #define glTexEnvxv l_glTexEnvxv
    #define glTexParameterx l_glTexParameterx
    #define glTexParameterxv l_glTexParameterxv
    #define glTranslatex l_glTranslatex
    #define glVertexPointer l_glVertexPointer
    #define glActiveTexture l_glActiveTexture
    #define glAttachShader l_glAttachShader
    #define glBindAttribLocation l_glBindAttribLocation
    #define glBindBuffer l_glBindBuffer
    #define glBindFramebuffer l_glBindFramebuffer
    #define glBindRenderbuffer l_glBindRenderbuffer
    #define glBindTexture l_glBindTexture
    #define glBlendColor l_glBlendColor
    #define glBlendEquation l_glBlendEquation
    #define glBlendEquationSeparate l_glBlendEquationSeparate
    #define glBlendFunc l_glBlendFunc
    #define glBlendFuncSeparate l_glBlendFuncSeparate
    #define glBufferData l_glBufferData
    #define glBufferSubData l_glBufferSubData
    #define glCheckFramebufferStatus l_glCheckFramebufferStatus
    #define glClear l_glClear
    #define glClearColor l_glClearColor
    #define glClearDepthf l_glClearDepthf
    #define glClearStencil l_glClearStencil
    #define glColorMask l_glColorMask
    #define glCompileShader l_glCompileShader
    #define glCompressedTexImage2D l_glCompressedTexImage2D
    #define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
    #define glCopyTexImage2D l_glCopyTexImage2D
    #define glCopyTexSubImage2D l_glCopyTexSubImage2D
    #define glCreateProgram l_glCreateProgram
    #define glCreateShader l_glCreateShader
    #define glCullFace l_glCullFace
    #define glDeleteBuffers l_glDeleteBuffers
    #define glDeleteFramebuffers l_glDeleteFramebuffers
    #define glDeleteProgram l_glDeleteProgram
    #define glDeleteRenderbuffers l_glDeleteRenderbuffers
    #define glDeleteShader l_glDeleteShader
    #define glDeleteTextures l_glDeleteTextures
    #define glDepthFunc l_glDepthFunc
    #define glDepthMask l_glDepthMask
    #define glDepthRangef l_glDepthRangef
    #define glDetachShader l_glDetachShader
    #define glDisable l_glDisable
    #define glDisableVertexAttribArray l_glDisableVertexAttribArray
    #define glDrawArrays l_glDrawArrays
    #define glDrawElements l_glDrawElements
    #define glEnable l_glEnable
    #define glEnableVertexAttribArray l_glEnableVertexAttribArray
    #define glFinish l_glFinish
    #define glFlush l_glFlush
    #define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
    #define glFramebufferTexture2D l_glFramebufferTexture2D
    #define glFrontFace l_glFrontFace
    #define glGenBuffers l_glGenBuffers
    #define glGenerateMipmap l_glGenerateMipmap
    #define glGenFramebuffers l_glGenFramebuffers
    #define glGenRenderbuffers l_glGenRenderbuffers
    #define glGenTextures l_glGenTextures
    #define glGetActiveAttrib l_glGetActiveAttrib
    #define glGetActiveUniform l_glGetActiveUniform
    #define glGetAttachedShaders l_glGetAttachedShaders
    #define glGetAttribLocation l_glGetAttribLocation
    #define glGetBooleanv l_glGetBooleanv
    #define glGetBufferParameteriv l_glGetBufferParameteriv
    #define glGetError l_glGetError
    #define glGetFloatv l_glGetFloatv
    #define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
    #define glGetIntegerv l_glGetIntegerv
    #define glGetProgramiv l_glGetProgramiv
    #define glGetProgramInfoLog l_glGetProgramInfoLog
    #define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
    #define glGetShaderiv l_glGetShaderiv
    #define glGetShaderInfoLog l_glGetShaderInfoLog
    #define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
    #define glGetShaderSource l_glGetShaderSource
    #define glGetString l_glGetString
    #define glGetTexParameterfv l_glGetTexParameterfv
    #define glGetTexParameteriv l_glGetTexParameteriv
    #define glGetUniformfv l_glGetUniformfv
    #define glGetUniformiv l_glGetUniformiv
    #define glGetUniformLocation l_glGetUniformLocation
    #define glGetVertexAttribfv l_glGetVertexAttribfv
    #define glGetVertexAttribiv l_glGetVertexAttribiv
    #define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
    #define glHint l_glHint
    #define glIsBuffer l_glIsBuffer
    #define glIsEnabled l_glIsEnabled
    #define glIsFramebuffer l_glIsFramebuffer
    #define glIsProgram l_glIsProgram
    #define glIsRenderbuffer l_glIsRenderbuffer
    #define glIsShader l_glIsShader
    #define glIsTexture l_glIsTexture
    #define glLineWidth l_glLineWidth
    #define glLinkProgram l_glLinkProgram
    #define glPixelStorei l_glPixelStorei
    #define glPolygonOffset l_glPolygonOffset
    #define glReadPixels l_glReadPixels
    #define glReleaseShaderCompiler l_glReleaseShaderCompiler
    #define glRenderbufferStorage l_glRenderbufferStorage
    #define glSampleCoverage l_glSampleCoverage
    #define glScissor l_glScissor
    #define glShaderBinary l_glShaderBinary
    #define glShaderSource l_glShaderSource
    #define glStencilFunc l_glStencilFunc
    #define glStencilFuncSeparate l_glStencilFuncSeparate
    #define glStencilMask l_glStencilMask
    #define glStencilMaskSeparate l_glStencilMaskSeparate
    #define glStencilOp l_glStencilOp
    #define glStencilOpSeparate l_glStencilOpSeparate
    #define glTexImage2D l_glTexImage2D
    #define glTexParameterf l_glTexParameterf
    #define glTexParameterfv l_glTexParameterfv
    #define glTexParameteri l_glTexParameteri
    #define glTexParameteriv l_glTexParameteriv
    #define glTexSubImage2D l_glTexSubImage2D
    #define glUniform1f l_glUniform1f
    #define glUniform1fv l_glUniform1fv
    #define glUniform1i l_glUniform1i
    #define glUniform1iv l_glUniform1iv
    #define glUniform2f l_glUniform2f
    #define glUniform2fv l_glUniform2fv
    #define glUniform2i l_glUniform2i
    #define glUniform2iv l_glUniform2iv
    #define glUniform3f l_glUniform3f
    #define glUniform3fv l_glUniform3fv
    #define glUniform3i l_glUniform3i
    #define glUniform3iv l_glUniform3iv
    #define glUniform4f l_glUniform4f
    #define glUniform4fv l_glUniform4fv
    #define glUniform4i l_glUniform4i
    #define glUniform4iv l_glUniform4iv
    #define glUniformMatrix2fv l_glUniformMatrix2fv
    #define glUniformMatrix3fv l_glUniformMatrix3fv
    #define glUniformMatrix4fv l_glUniformMatrix4fv
    #define glUseProgram l_glUseProgram
    #define glValidateProgram l_glValidateProgram
    #define glVertexAttrib1f l_glVertexAttrib1f
    #define glVertexAttrib1fv l_glVertexAttrib1fv
    #define glVertexAttrib2f l_glVertexAttrib2f
    #define glVertexAttrib2fv l_glVertexAttrib2fv
    #define glVertexAttrib3f l_glVertexAttrib3f
    #define glVertexAttrib3fv l_glVertexAttrib3fv
    #define glVertexAttrib4f l_glVertexAttrib4f
    #define glVertexAttrib4fv l_glVertexAttrib4fv
    #define glVertexAttribPointer l_glVertexAttribPointer
    #define glViewport l_glViewport
    #define glReadBuffer l_glReadBuffer
    #define glDrawRangeElements l_glDrawRangeElements
    #define glTexImage3D l_glTexImage3D
    #define glTexSubImage3D l_glTexSubImage3D
    #define glCopyTexSubImage3D l_glCopyTexSubImage3D
    #define glCompressedTexImage3D l_glCompressedTexImage3D
    #define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
    #define glGenQueries l_glGenQueries
    #define glDeleteQueries l_glDeleteQueries
    #define glIsQuery l_glIsQuery
    #define glBeginQuery l_glBeginQuery
    #define glEndQuery l_glEndQuery
    #define glGetQueryiv l_glGetQueryiv
    #define glGetQueryObjectuiv l_glGetQueryObjectuiv
    #define glUnmapBuffer l_glUnmapBuffer
    #define glGetBufferPointerv l_glGetBufferPointerv
    #define glDrawBuffers l_glDrawBuffers
    #define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
    #define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
    #define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
    #define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
    #define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
    #define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
    #define glBlitFramebuffer l_glBlitFramebuffer
    #define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
    #define glFramebufferTextureLayer l_glFramebufferTextureLayer
    #define glMapBufferRange l_glMapBufferRange
    #define glFlushMappedBufferRange l_glFlushMappedBufferRange
    #define glBindVertexArray l_glBindVertexArray
    #define glDeleteVertexArrays l_glDeleteVertexArrays
    #define glGenVertexArrays l_glGenVertexArrays
    #define glIsVertexArray l_glIsVertexArray
    #define glGetIntegeri_v l_glGetIntegeri_v
    #define glBeginTransformFeedback l_glBeginTransformFeedback
    #define glEndTransformFeedback l_glEndTransformFeedback
    #define glBindBufferRange l_glBindBufferRange
    #define glBindBufferBase l_glBindBufferBase
    #define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
    #define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
    #define glVertexAttribIPointer l_glVertexAttribIPointer
    #define glGetVertexAttribIiv l_glGetVertexAttribIiv
    #define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
    #define glVertexAttribI4i l_glVertexAttribI4i
    #define glVertexAttribI4ui l_glVertexAttribI4ui
    #define glVertexAttribI4iv l_glVertexAttribI4iv
    #define glVertexAttribI4uiv l_glVertexAttribI4uiv
    #define glGetUniformuiv l_glGetUniformuiv
    #define glGetFragDataLocation l_glGetFragDataLocation
    #define glUniform1ui l_glUniform1ui
    #define glUniform2ui l_glUniform2ui
    #define glUniform3ui l_glUniform3ui
    #define glUniform4ui l_glUniform4ui
    #define glUniform1uiv l_glUniform1uiv
    #define glUniform2uiv l_glUniform2uiv
    #define glUniform3uiv l_glUniform3uiv
    #define glUniform4uiv l_glUniform4uiv
    #define glClearBufferiv l_glClearBufferiv
    #define glClearBufferuiv l_glClearBufferuiv
    #define glClearBufferfv l_glClearBufferfv
    #define glClearBufferfi l_glClearBufferfi
    #define glGetStringi l_glGetStringi
    #define glCopyBufferSubData l_glCopyBufferSubData
    #define glGetUniformIndices l_glGetUniformIndices
    #define glGetActiveUniformsiv l_glGetActiveUniformsiv
    #define glGetUniformBlockIndex l_glGetUniformBlockIndex
    #define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
    #define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
    #define glUniformBlockBinding l_glUniformBlockBinding
    #define glDrawArraysInstanced l_glDrawArraysInstanced
    #define glDrawElementsInstanced l_glDrawElementsInstanced
    #define glFenceSync l_glFenceSync
    #define glIsSync l_glIsSync
    #define glDeleteSync l_glDeleteSync
    #define glClientWaitSync l_glClientWaitSync
    #define glWaitSync l_glWaitSync
    #define glGetInteger64v l_glGetInteger64v
    #define glGetSynciv l_glGetSynciv
    #define glGetInteger64i_v l_glGetInteger64i_v
    #define glGetBufferParameteri64v l_glGetBufferParameteri64v
    #define glGenSamplers l_glGenSamplers
    #define glDeleteSamplers l_glDeleteSamplers
    #define glIsSampler l_glIsSampler
    #define glBindSampler l_glBindSampler
    #define glSamplerParameteri l_glSamplerParameteri
    #define glSamplerParameteriv l_glSamplerParameteriv
    #define glSamplerParameterf l_glSamplerParameterf
    #define glSamplerParameterfv l_glSamplerParameterfv
    #define glGetSamplerParameteriv l_glGetSamplerParameteriv
    #define glGetSamplerParameterfv l_glGetSamplerParameterfv
    #define glVertexAttribDivisor l_glVertexAttribDivisor
    #define glBindTransformFeedback l_glBindTransformFeedback
    #define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
    #define glGenTransformFeedbacks l_glGenTransformFeedbacks
    #define glIsTransformFeedback l_glIsTransformFeedback
    #define glPauseTransformFeedback l_glPauseTransformFeedback
    #define glResumeTransformFeedback l_glResumeTransformFeedback
    #define glGetProgramBinary l_glGetProgramBinary
    #define glProgramBinary l_glProgramBinary
    #define glProgramParameteri l_glProgramParameteri
    #define glInvalidateFramebuffer l_glInvalidateFramebuffer
    #define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
    #define glTexStorage2D l_glTexStorage2D
    #define glTexStorage3D l_glTexStorage3D
    #define glGetInternalformativ l_glGetInternalformativ
    #define glDispatchCompute l_glDispatchCompute
    #define glDispatchComputeIndirect l_glDispatchComputeIndirect
    #define glDrawArraysIndirect l_glDrawArraysIndirect
    #define glDrawElementsIndirect l_glDrawElementsIndirect
    #define glFramebufferParameteri l_glFramebufferParameteri
    #define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
    #define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
    #define glGetProgramResourceIndex l_glGetProgramResourceIndex
    #define glGetProgramResourceName l_glGetProgramResourceName
    #define glGetProgramResourceiv l_glGetProgramResourceiv
    #define glGetProgramResourceLocation l_glGetProgramResourceLocation
    #define glUseProgramStages l_glUseProgramStages
    #define glActiveShaderProgram l_glActiveShaderProgram
    #define glCreateShaderProgramv l_glCreateShaderProgramv
    #define glBindProgramPipeline l_glBindProgramPipeline
    #define glDeleteProgramPipelines l_glDeleteProgramPipelines
    #define glGenProgramPipelines l_glGenProgramPipelines
    #define glIsProgramPipeline l_glIsProgramPipeline
    #define glGetProgramPipelineiv l_glGetProgramPipelineiv
    #define glProgramUniform1i l_glProgramUniform1i
    #define glProgramUniform2i l_glProgramUniform2i
    #define glProgramUniform3i l_glProgramUniform3i
    #define glProgramUniform4i l_glProgramUniform4i
    #define glProgramUniform1ui l_glProgramUniform1ui
    #define glProgramUniform2ui l_glProgramUniform2ui
    #define glProgramUniform3ui l_glProgramUniform3ui
    #define glProgramUniform4ui l_glProgramUniform4ui
    #define glProgramUniform1f l_glProgramUniform1f
    #define glProgramUniform2f l_glProgramUniform2f
    #define glProgramUniform3f l_glProgramUniform3f
    #define glProgramUniform4f l_glProgramUniform4f
    #define glProgramUniform1iv l_glProgramUniform1iv
    #define glProgramUniform2iv l_glProgramUniform2iv
    #define glProgramUniform3iv l_glProgramUniform3iv
    #define glProgramUniform4iv l_glProgramUniform4iv
    #define glProgramUniform1uiv l_glProgramUniform1uiv
    #define glProgramUniform2uiv l_glProgramUniform2uiv
    #define glProgramUniform3uiv l_glProgramUniform3uiv
    #define glProgramUniform4uiv l_glProgramUniform4uiv
    #define glProgramUniform1fv l_glProgramUniform1fv
    #define glProgramUniform2fv l_glProgramUniform2fv
    #define glProgramUniform3fv l_glProgramUniform3fv
    #define glProgramUniform4fv l_glProgramUniform4fv
    #define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
    #define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
    #define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
    #define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
    #define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
    #define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
    #define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
    #define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
    #define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
    #define glValidateProgramPipeline l_glValidateProgramPipeline
    #define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
    #define glBindImageTexture l_glBindImageTexture
    #define glGetBooleani_v l_glGetBooleani_v
    #define glMemoryBarrier l_glMemoryBarrier
    #define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
    #define glTexStorage2DMultisample l_glTexStorage2DMultisample
    #define glGetMultisamplefv l_glGetMultisamplefv
    #define glSampleMaski l_glSampleMaski
    #define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
    #define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
    #define glBindVertexBuffer l_glBindVertexBuffer
    #define glVertexAttribFormat l_glVertexAttribFormat
    #define glVertexAttribIFormat l_glVertexAttribIFormat
    #define glVertexAttribBinding l_glVertexAttribBinding
    #define glVertexBindingDivisor l_glVertexBindingDivisor
    #define glBlendBarrier l_glBlendBarrier
    #define glCopyImageSubData l_glCopyImageSubData
    #define glDebugMessageControl l_glDebugMessageControl
    #define glDebugMessageInsert l_glDebugMessageInsert
    #define glDebugMessageCallback l_glDebugMessageCallback
    #define glGetDebugMessageLog l_glGetDebugMessageLog
    #define glPushDebugGroup l_glPushDebugGroup
    #define glPopDebugGroup l_glPopDebugGroup
    #define glObjectLabel l_glObjectLabel
    #define glGetObjectLabel l_glGetObjectLabel
    #define glObjectPtrLabel l_glObjectPtrLabel
    #define glGetObjectPtrLabel l_glGetObjectPtrLabel
    #define glGetPointerv l_glGetPointerv
    #define glEnablei l_glEnablei
    #define glDisablei l_glDisablei
    #define glBlendEquationi l_glBlendEquationi
    #define glBlendEquationSeparatei l_glBlendEquationSeparatei
    #define glBlendFunci l_glBlendFunci
    #define glBlendFuncSeparatei l_glBlendFuncSeparatei
    #define glColorMaski l_glColorMaski
    #define glIsEnabledi l_glIsEnabledi
    #define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
    #define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
    #define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
    #define glFramebufferTexture l_glFramebufferTexture
    #define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
    #define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
    #define glReadnPixels l_glReadnPixels
    #define glGetnUniformfv l_glGetnUniformfv
    #define glGetnUniformiv l_glGetnUniformiv
    #define glGetnUniformuiv l_glGetnUniformuiv
    #define glMinSampleShading l_glMinSampleShading
    #define glPatchParameteri l_glPatchParameteri
    #define glTexParameterIiv l_glTexParameterIiv
    #define glTexParameterIuiv l_glTexParameterIuiv
    #define glGetTexParameterIiv l_glGetTexParameterIiv
    #define glGetTexParameterIuiv l_glGetTexParameterIuiv
    #define glSamplerParameterIiv l_glSamplerParameterIiv
    #define glSamplerParameterIuiv l_glSamplerParameterIuiv
    #define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
    #define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
    #define glTexBuffer l_glTexBuffer
    #define glTexBufferRange l_glTexBufferRange
    #define glTexStorage3DMultisample l_glTexStorage3DMultisample
    #define glBeginPerfMonitorAMD l_glBeginPerfMonitorAMD
    #define glDeletePerfMonitorsAMD l_glDeletePerfMonitorsAMD
    #define glEndPerfMonitorAMD l_glEndPerfMonitorAMD
    #define glGenPerfMonitorsAMD l_glGenPerfMonitorsAMD
    #define glGetPerfMonitorCounterDataAMD l_glGetPerfMonitorCounterDataAMD
    #define glGetPerfMonitorCounterInfoAMD l_glGetPerfMonitorCounterInfoAMD
    #define glGetPerfMonitorCounterStringAMD l_glGetPerfMonitorCounterStringAMD
    #define glGetPerfMonitorCountersAMD l_glGetPerfMonitorCountersAMD
    #define glGetPerfMonitorGroupStringAMD l_glGetPerfMonitorGroupStringAMD
    #define glGetPerfMonitorGroupsAMD l_glGetPerfMonitorGroupsAMD
    #define glSelectPerfMonitorCountersAMD l_glSelectPerfMonitorCountersAMD
    #define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
    #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
    #define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
    #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
    #define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
    #define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
    #define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
    #define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
    #define glGetCompressedTexImageANGLE l_glGetCompressedTexImageANGLE
    #define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
    #define glGetTexImageANGLE l_glGetTexImageANGLE
    #define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
    #define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
    #define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
    #define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
    #define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
    #define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
    #define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
    #define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
    #define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
    #define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
    #define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
    #define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
    #define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
    #define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
    #define glProvokingVertexANGLE l_glProvokingVertexANGLE
    #define glDisableExtensionANGLE l_glDisableExtensionANGLE
    #define glRequestExtensionANGLE l_glRequestExtensionANGLE
    #define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
    #define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
    #define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
    #define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
    #define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
    #define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
    #define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
    #define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
    #define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
    #define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
    #define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
    #define glGetFramebufferAttachmentParameterivRobustANGLE \
        l_glGetFramebufferAttachmentParameterivRobustANGLE
    #define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
    #define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
    #define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
    #define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
    #define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
    #define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
    #define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
    #define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
    #define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
    #define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
    #define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
    #define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
    #define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
    #define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
    #define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
    #define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
    #define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
    #define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
    #define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
    #define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
    #define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
    #define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
    #define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
    #define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
    #define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
    #define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
    #define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
    #define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
    #define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
    #define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
    #define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
    #define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
    #define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
    #define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
    #define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
    #define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
    #define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
    #define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
    #define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
    #define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
    #define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
    #define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
    #define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
    #define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
    #define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
    #define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
    #define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
    #define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
    #define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
    #define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
    #define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
    #define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
    #define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
    #define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
    #define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
    #define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
    #define glSampleMaskiANGLE l_glSampleMaskiANGLE
    #define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
    #define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
    #define glAcquireTexturesANGLE l_glAcquireTexturesANGLE
    #define glReleaseTexturesANGLE l_glReleaseTexturesANGLE
    #define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
    #define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
    #define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
    #define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
    #define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
    #define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
    #define glEGLImageTargetTexStorageEXT l_glEGLImageTargetTexStorageEXT
    #define glEGLImageTargetTextureStorageEXT l_glEGLImageTargetTextureStorageEXT
    #define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
    #define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
    #define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
    #define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
    #define glBufferStorageEXT l_glBufferStorageEXT
    #define glClipControlEXT l_glClipControlEXT
    #define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
    #define glGetObjectLabelEXT l_glGetObjectLabelEXT
    #define glLabelObjectEXT l_glLabelObjectEXT
    #define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
    #define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
    #define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
    #define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
    #define glBeginQueryEXT l_glBeginQueryEXT
    #define glDeleteQueriesEXT l_glDeleteQueriesEXT
    #define glEndQueryEXT l_glEndQueryEXT
    #define glGenQueriesEXT l_glGenQueriesEXT
    #define glGetInteger64vEXT l_glGetInteger64vEXT
    #define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
    #define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
    #define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
    #define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
    #define glGetQueryivEXT l_glGetQueryivEXT
    #define glIsQueryEXT l_glIsQueryEXT
    #define glQueryCounterEXT l_glQueryCounterEXT
    #define glDrawBuffersEXT l_glDrawBuffersEXT
    #define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
    #define glBlendEquationiEXT l_glBlendEquationiEXT
    #define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
    #define glBlendFunciEXT l_glBlendFunciEXT
    #define glColorMaskiEXT l_glColorMaskiEXT
    #define glDisableiEXT l_glDisableiEXT
    #define glEnableiEXT l_glEnableiEXT
    #define glIsEnablediEXT l_glIsEnablediEXT
    #define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
    #define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
    #define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
    #define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
    #define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
    #define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
    #define glFramebufferTextureEXT l_glFramebufferTextureEXT
    #define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
    #define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
    #define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
    #define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
    #define glMapBufferRangeEXT l_glMapBufferRangeEXT
    #define glBufferStorageMemEXT l_glBufferStorageMemEXT
    #define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
    #define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
    #define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
    #define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
    #define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
    #define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
    #define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
    #define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
    #define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
    #define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
    #define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
    #define glImportMemoryFdEXT l_glImportMemoryFdEXT
    #define glMultiDrawArraysIndirectEXT l_glMultiDrawArraysIndirectEXT
    #define glMultiDrawElementsIndirectEXT l_glMultiDrawElementsIndirectEXT
    #define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
    #define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
    #define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT
    #define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
    #define glGetnUniformfvEXT l_glGetnUniformfvEXT
    #define glGetnUniformivEXT l_glGetnUniformivEXT
    #define glReadnPixelsEXT l_glReadnPixelsEXT
    #define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
    #define glGenSemaphoresEXT l_glGenSemaphoresEXT
    #define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
    #define glIsSemaphoreEXT l_glIsSemaphoreEXT
    #define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
    #define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
    #define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
    #define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
    #define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
    #define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
    #define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
    #define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
    #define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
    #define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
    #define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
    #define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
    #define glProgramParameteriEXT l_glProgramParameteriEXT
    #define glProgramUniform1fEXT l_glProgramUniform1fEXT
    #define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
    #define glProgramUniform1iEXT l_glProgramUniform1iEXT
    #define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
    #define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
    #define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
    #define glProgramUniform2fEXT l_glProgramUniform2fEXT
    #define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
    #define glProgramUniform2iEXT l_glProgramUniform2iEXT
    #define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
    #define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
    #define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
    #define glProgramUniform3fEXT l_glProgramUniform3fEXT
    #define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
    #define glProgramUniform3iEXT l_glProgramUniform3iEXT
    #define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
    #define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
    #define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
    #define glProgramUniform4fEXT l_glProgramUniform4fEXT
    #define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
    #define glProgramUniform4iEXT l_glProgramUniform4iEXT
    #define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
    #define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
    #define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
    #define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
    #define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
    #define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
    #define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
    #define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
    #define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
    #define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
    #define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
    #define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
    #define glUseProgramStagesEXT l_glUseProgramStagesEXT
    #define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
    #define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
    #define glPatchParameteriEXT l_glPatchParameteriEXT
    #define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT
    #define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT
    #define glGetTexParameterIivEXT l_glGetTexParameterIivEXT
    #define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT
    #define glSamplerParameterIivEXT l_glSamplerParameterIivEXT
    #define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT
    #define glTexParameterIivEXT l_glTexParameterIivEXT
    #define glTexParameterIuivEXT l_glTexParameterIuivEXT
    #define glTexBufferEXT l_glTexBufferEXT
    #define glTexBufferRangeEXT l_glTexBufferRangeEXT
    #define glTexStorage1DEXT l_glTexStorage1DEXT
    #define glTexStorage2DEXT l_glTexStorage2DEXT
    #define glTexStorage3DEXT l_glTexStorage3DEXT
    #define glBlendBarrierKHR l_glBlendBarrierKHR
    #define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
    #define glDebugMessageControlKHR l_glDebugMessageControlKHR
    #define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
    #define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
    #define glGetObjectLabelKHR l_glGetObjectLabelKHR
    #define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
    #define glGetPointervKHR l_glGetPointervKHR
    #define glObjectLabelKHR l_glObjectLabelKHR
    #define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
    #define glPopDebugGroupKHR l_glPopDebugGroupKHR
    #define glPushDebugGroupKHR l_glPushDebugGroupKHR
    #define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
    #define glFramebufferParameteriMESA l_glFramebufferParameteriMESA
    #define glGetFramebufferParameterivMESA l_glGetFramebufferParameterivMESA
    #define glDeleteFencesNV l_glDeleteFencesNV
    #define glFinishFenceNV l_glFinishFenceNV
    #define glGenFencesNV l_glGenFencesNV
    #define glGetFenceivNV l_glGetFenceivNV
    #define glIsFenceNV l_glIsFenceNV
    #define glSetFenceNV l_glSetFenceNV
    #define glTestFenceNV l_glTestFenceNV
    #define glBlitFramebufferNV l_glBlitFramebufferNV
    #define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
    #define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
    #define glCopyImageSubDataOES l_glCopyImageSubDataOES
    #define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
    #define glBlendEquationiOES l_glBlendEquationiOES
    #define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
    #define glBlendFunciOES l_glBlendFunciOES
    #define glColorMaskiOES l_glColorMaskiOES
    #define glDisableiOES l_glDisableiOES
    #define glEnableiOES l_glEnableiOES
    #define glIsEnablediOES l_glIsEnablediOES
    #define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
    #define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
    #define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
    #define glFramebufferTextureOES l_glFramebufferTextureOES
    #define glGetProgramBinaryOES l_glGetProgramBinaryOES
    #define glProgramBinaryOES l_glProgramBinaryOES
    #define glGetBufferPointervOES l_glGetBufferPointervOES
    #define glMapBufferOES l_glMapBufferOES
    #define glUnmapBufferOES l_glUnmapBufferOES
    #define glPrimitiveBoundingBoxOES l_glPrimitiveBoundingBoxOES
    #define glMinSampleShadingOES l_glMinSampleShadingOES
    #define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
    #define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
    #define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
    #define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
    #define glTexImage3DOES l_glTexImage3DOES
    #define glTexSubImage3DOES l_glTexSubImage3DOES
    #define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
    #define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
    #define glGetTexParameterIivOES l_glGetTexParameterIivOES
    #define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
    #define glSamplerParameterIivOES l_glSamplerParameterIivOES
    #define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
    #define glTexParameterIivOES l_glTexParameterIivOES
    #define glTexParameterIuivOES l_glTexParameterIuivOES
    #define glTexBufferOES l_glTexBufferOES
    #define glTexBufferRangeOES l_glTexBufferRangeOES
    #define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
    #define glBindVertexArrayOES l_glBindVertexArrayOES
    #define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
    #define glGenVertexArraysOES l_glGenVertexArraysOES
    #define glIsVertexArrayOES l_glIsVertexArrayOES
    #define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
    #define glShadingRateQCOM l_glShadingRateQCOM
    #define glDrawTexfOES l_glDrawTexfOES
    #define glDrawTexfvOES l_glDrawTexfvOES
    #define glDrawTexiOES l_glDrawTexiOES
    #define glDrawTexivOES l_glDrawTexivOES
    #define glDrawTexsOES l_glDrawTexsOES
    #define glDrawTexsvOES l_glDrawTexsvOES
    #define glDrawTexxOES l_glDrawTexxOES
    #define glDrawTexxvOES l_glDrawTexxvOES
    #define glBindFramebufferOES l_glBindFramebufferOES
    #define glBindRenderbufferOES l_glBindRenderbufferOES
    #define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
    #define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
    #define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
    #define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
    #define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
    #define glGenFramebuffersOES l_glGenFramebuffersOES
    #define glGenRenderbuffersOES l_glGenRenderbuffersOES
    #define glGenerateMipmapOES l_glGenerateMipmapOES
    #define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
    #define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
    #define glIsFramebufferOES l_glIsFramebufferOES
    #define glIsRenderbufferOES l_glIsRenderbufferOES
    #define glRenderbufferStorageOES l_glRenderbufferStorageOES
    #define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
    #define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
    #define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
    #define glWeightPointerOES l_glWeightPointerOES
    #define glPointSizePointerOES l_glPointSizePointerOES
    #define glQueryMatrixxOES l_glQueryMatrixxOES
    #define glGetTexGenfvOES l_glGetTexGenfvOES
    #define glGetTexGenivOES l_glGetTexGenivOES
    #define glGetTexGenxvOES l_glGetTexGenxvOES
    #define glTexGenfOES l_glTexGenfOES
    #define glTexGenfvOES l_glTexGenfvOES
    #define glTexGeniOES l_glTexGeniOES
    #define glTexGenivOES l_glTexGenivOES
    #define glTexGenxOES l_glTexGenxOES
    #define glTexGenxvOES l_glTexGenxvOES
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
    ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
    ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
    ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
    ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
    ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
    ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
    ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
    ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
    ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
    ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
    ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
    ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
    ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
    ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
    ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
    ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
    ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
    ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
    ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
    ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
    ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
    ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
    ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
    ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
    ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
    ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
    ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
    ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
    ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
    ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
        l_glGetFramebufferAttachmentParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
    ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
    ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
    ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
    ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
    ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
    ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
    ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
    ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
    ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
    ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
    ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
    ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
    ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
    ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
    ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
    ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
    ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
    ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
    ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
    ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
    ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
    ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
    ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
    ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
    ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
    ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
        l_glDrawElementsInstancedBaseVertex;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
    ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
    ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
    ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
    ANGLE_UTIL_EXPORT extern PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
    ANGLE_UTIL_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
    ANGLE_UTIL_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        l_glDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
        l_glMultiDrawArraysInstancedBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
        l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
        l_glRenderbufferStorageMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
        l_glTexStorageMemFlags2DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
        l_glTexStorageMemFlags3DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
        l_glMultiDrawElementsInstancedANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
        l_glCompressedTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
        l_glCompressedTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
        l_glCompressedTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
        l_glCompressedTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
        l_glGetActiveUniformBlockivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
        l_glGetBufferParameteri64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetBufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
        l_glGetFramebufferAttachmentParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetFramebufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
        l_glGetPointervRobustANGLERobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
        l_glGetProgramInterfaceivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
        l_glGetRenderbufferParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
        l_glGetSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
        l_glGetSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
        l_glGetSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
        l_glGetSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
        l_glGetTexLevelParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
        l_glGetTexLevelParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
        l_glGetVertexAttribPointervRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
        l_glSamplerParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
        l_glImportSemaphoreZirconHandleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
    ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
        l_glEGLImageTargetTextureStorageEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
        l_glGetProgramResourceLocationIndexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
    ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
        l_glDrawElementsInstancedBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
    ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
    ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
        l_glFramebufferTexture2DMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
        l_glRenderbufferStorageMultisampleEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
    ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
    ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
    ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
    ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
    ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
    ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
    ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
    ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
    ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
    ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
    ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
        l_glEGLImageTargetRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
    ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
    ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
    ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
    ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
        l_glDrawElementsInstancedBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
    ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
    ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
    ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
    ANGLE_UTIL_EXPORT extern PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
    ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
    ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
        l_glGetFramebufferAttachmentParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
    ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
    ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
    ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
        l_glLoadPaletteFromModelViewMatrixOES;
    ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
    ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
    ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
    
    namespace angle
    {
    using GenericProc = void (*)();
    using LoadProc    = GenericProc(KHRONOS_APIENTRY *)(const char *);
    ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
    }  // namespace angle
    
    #endif  // UTIL_GLES_LOADER_AUTOGEN_H_