• Show log

    Commit

  • Hash : 08b9ad57
    Author : Le Hoang Quyen
    Date : 2020-07-08T12:50:00

    Metal: Prevent vertex shader's inactive varying from being removed
    
    If vertex shader declares a varying but doesn't use it, and this varying
    is being used in fragment shader, linking will fail because the varying
    would be removed by spirv-cross.
    
    Fix: initilize the unused varying with zero(s).
    
    New test: GLSLTest.InactiveVaryingInVertexActiveInFragment.
    
    Bug: angleproject:2634
    Change-Id: Ia37acd8eea85d5da4ddbca6457d6cddb1b41662c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281796
    Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags