Hash :
668e507f
Author :
Date :
2018-05-24T17:12:14
Revert "GLES1: Entry points for lighting and materials" This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f. Reason for revert: Seems to break the build Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2306 Reviewed-on: https://chromium-review.googlesource.com/1071828 Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// random_utils:
// Helper functions for random number generation.
//
#include "random_utils.h"
#include <chrono>
#include <cstdlib>
namespace angle
{
// Seed from clock
RNG::RNG()
{
long long timeSeed = std::chrono::system_clock::now().time_since_epoch().count();
mGenerator.seed(static_cast<unsigned int>(timeSeed));
}
// Seed from fixed number.
RNG::RNG(unsigned int seed) : mGenerator(seed)
{
}
RNG::~RNG()
{
}
void RNG::reseed(unsigned int newSeed)
{
mGenerator.seed(newSeed);
}
int RNG::randomInt()
{
std::uniform_int_distribution<int> intDistribution;
return intDistribution(mGenerator);
}
int RNG::randomIntBetween(int min, int max)
{
std::uniform_int_distribution<int> intDistribution(min, max);
return intDistribution(mGenerator);
}
unsigned int RNG::randomUInt()
{
std::uniform_int_distribution<unsigned int> uintDistribution;
return uintDistribution(mGenerator);
}
float RNG::randomFloat()
{
std::uniform_real_distribution<float> floatDistribution;
return floatDistribution(mGenerator);
}
float RNG::randomFloatBetween(float min, float max)
{
std::uniform_real_distribution<float> floatDistribution(min, max);
return floatDistribution(mGenerator);
}
float RNG::randomNegativeOneToOne()
{
return randomFloatBetween(-1.0f, 1.0f);
}
} // namespace angle