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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2016-09-02 15:00:09
    Hash : 29639857
    Message : D3D11: Work around Intel uniform buffers bug. When copying from a staging buffer to a uniform buffer, the first upload would be incorrect. Work around this by trying to upload directly to a uniform buffer on the first BufferSubData call. BUG=chromium:593024 Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67 Reviewed-on: https://chromium-review.googlesource.com/368774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    #include "libANGLE/renderer/BufferImpl.h"
    
    namespace gl
    {
    
    Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
        : RefCountObject(id),
          mBuffer(impl),
          mLabel(),
          mUsage(GL_STATIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(NULL),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mBuffer);
    }
    
    void Buffer::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mLabel;
    }
    
    Error Buffer::bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage)
    {
        ANGLE_TRY(mBuffer->setData(target, data, size, usage));
    
        mIndexRangeCache.clear();
        mUsage = usage;
        mSize = size;
    
        return NoError();
    }
    
    Error Buffer::bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset)
    {
        ANGLE_TRY(mBuffer->setSubData(target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
    {
        ANGLE_TRY(mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::map(GLenum access)
    {
        ASSERT(!mMapped);
    
        Error error = mBuffer->map(access, &mMapPointer);
        if (error.isError())
        {
            mMapPointer = NULL;
            return error;
        }
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mMapped = GL_TRUE;
        mMapOffset = 0;
        mMapLength = mSize;
        mAccess = access;
        mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        return error;
    }
    
    Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        ASSERT(!mMapped);
        ASSERT(offset + length <= mSize);
    
        Error error = mBuffer->mapRange(offset, length, access, &mMapPointer);
        if (error.isError())
        {
            mMapPointer = NULL;
            return error;
        }
    
        mMapped = GL_TRUE;
        mMapOffset = static_cast<GLint64>(offset);
        mMapLength = static_cast<GLint64>(length);
        mAccess = GL_WRITE_ONLY_OES;
        mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
        }
    
        return error;
    }
    
    Error Buffer::unmap(GLboolean *result)
    {
        ASSERT(mMapped);
    
        Error error = mBuffer->unmap(result);
        if (error.isError())
        {
            *result = GL_FALSE;
            return error;
        }
    
        mMapped = GL_FALSE;
        mMapPointer = NULL;
        mMapOffset = 0;
        mMapLength = 0;
        mAccess = GL_WRITE_ONLY_OES;
        mAccessFlags = 0;
    
        return error;
    }
    
    void Buffer::onTransformFeedback()
    {
        mIndexRangeCache.clear();
    }
    
    void Buffer::onPixelUnpack()
    {
        mIndexRangeCache.clear();
    }
    
    Error Buffer::getIndexRange(GLenum type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return NoError();
        }
    
        ANGLE_TRY(mBuffer->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return NoError();
    }
    
    }  // namespace gl