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kc3-lang/angle/scripts/code_generation_hashes/Metal_default_shaders.json

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  • Author : Mohan Maiya
    Date : 2021-07-12 13:28:54
    Hash : e66e3344
    Message : Vulkan: Add GL_ANGLE_yuv_internal_format extension 1. Add a new extension to support creation of immutable textures with sized internal YUV formats 2. Rename YUV format enums from *_ANGLEX to *_ANGLE 3. Move YUV format enums from angleutils.h to glext_angle.h Bug: angleproject:5773 Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • scripts/code_generation_hashes/Metal_default_shaders.json
  • {
      "src/libANGLE/renderer/angle_format.py":
        "74d6c9842128293118ccf128aeae896a",
      "src/libANGLE/renderer/angle_format_map.json":
        "6606c1d7df94e6150ab51cfe96c6dcdc",
      "src/libANGLE/renderer/gen_angle_format_table.py":
        "70bdbceee30506d4b14bf52f2bbd8f2b",
      "src/libANGLE/renderer/metal/shaders/blit.metal":
        "b35da1cf7e949d02e5a44c6a432c1f06",
      "src/libANGLE/renderer/metal/shaders/clear.metal":
        "37ef05208eb5d12110a7d277a4bbcbe1",
      "src/libANGLE/renderer/metal/shaders/common.h":
        "ac1bdd21a1cee65d88cfc4e0e61894da",
      "src/libANGLE/renderer/metal/shaders/constants.h":
        "dad1a869a1095be669b7da5651901d38",
      "src/libANGLE/renderer/metal/shaders/copy_buffer.metal":
        "8a93eae194831f99493e290aa2ec6723",
      "src/libANGLE/renderer/metal/shaders/format_autogen.h":
        "8594bc8990fb7c6bf6a16a46b0393a8a",
      "src/libANGLE/renderer/metal/shaders/gen_indices.metal":
        "5a1d954ea793bf4888d3d0d95c276208",
      "src/libANGLE/renderer/metal/shaders/gen_mipmap.metal":
        "fab35deec42fd89ae7a11d2f87b6e0b4",
      "src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py":
        "ba74ebbfa2ceb825f36e84f2985b3d3d",
      "src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc":
        "bcd4405cceb86371a2fe3c4f97a2e1c3",
      "src/libANGLE/renderer/metal/shaders/visibility.metal":
        "b82aa740cf4b0aed606aacef1024beea"
    }