Hash :
144f2d2c
        
        Author :
  
        
        Date :
2023-04-24T12:52:27
        
      
Vulkan: Use thread-local space for EGL errors The assumption in anglebug.com/3041 that ANGLE is "single-threaded anyway" no longer holds. Bug: angleproject:3041 Change-Id: I613395c8003cad60764362d2776aaf7b6804b788 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4468107 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Error.inc: Inline definitions of egl::Error and gl::Error classes which encapsulate API errors
// and optional error messages.
#include "common/angleutils.h"
#include <cstdarg>
namespace egl
{
Error::Error(EGLint errorCode)
    : mCode(errorCode),
      mID(0)
{
}
Error::Error(const Error &other)
    : mCode(other.mCode),
      mID(other.mID)
{
    if (other.mMessage)
    {
        createMessageString();
        *mMessage = *(other.mMessage);
    }
}
Error::Error(Error &&other)
    : mCode(other.mCode),
      mID(other.mID),
      mMessage(std::move(other.mMessage))
{
}
Error &Error::operator=(const Error &other)
{
    mCode = other.mCode;
    mID = other.mID;
    if (other.mMessage)
    {
        createMessageString();
        *mMessage = *(other.mMessage);
    }
    else
    {
        mMessage.reset();
    }
    return *this;
}
Error &Error::operator=(Error &&other)
{
    if (this != &other)
    {
        mCode = other.mCode;
        mID = other.mID;
        mMessage = std::move(other.mMessage);
    }
    return *this;
}
EGLint Error::getCode() const
{
    return mCode;
}
EGLint Error::getID() const
{
    return mID;
}
bool Error::isError() const
{
    return (mCode != EGL_SUCCESS);
}
void Error::setCode(EGLint code)
{
    mCode = code;
}
// Static
Error Error::NoError()
{
    return Error(EGL_SUCCESS);
}
}