Hash :
35b92525
Author :
Date :
2025-08-13T15:27:32
Remove lock from GenVertexArrays/IsVertexArray VertexArrays are per context anyway and is thread safe, so there is no need for shared lock. This CL moves mVertexArrayMap from Context to PrivateState so that it won't be accessed by other APIs. Bug: b/433331119 Change-Id: I466a79762e887dbec78b796b52028420837cff59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6977163 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// context_private_call_autogen.h:
// Helpers that set/get state that is entirely privately accessed by the context.
#ifndef LIBANGLE_CONTEXT_PRIVATE_CALL_AUTOGEN_H_
#define LIBANGLE_CONTEXT_PRIVATE_CALL_AUTOGEN_H_
#include "libANGLE/Context.h"
namespace gl
{
void ContextPrivateActiveTexture(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum texture);
void ContextPrivateBlendColor(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
void ContextPrivateBlendEquation(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum mode);
void ContextPrivateBlendEquationSeparate(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum modeRGB,
GLenum modeAlpha);
void ContextPrivateBlendFunc(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum sfactor,
GLenum dfactor);
void ContextPrivateBlendFuncSeparate(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha);
void ContextPrivateClearColor(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
void ContextPrivateClearDepthf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat d);
void ContextPrivateClearStencil(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLint s);
void ContextPrivateColorMask(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
void ContextPrivateCullFace(PrivateState *privateState,
PrivateStateCache *privateStateCache,
CullFaceMode modePacked);
void ContextPrivateDepthFunc(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum func);
void ContextPrivateDepthMask(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLboolean flag);
void ContextPrivateDepthRangef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat n,
GLfloat f);
void ContextPrivateDisable(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum cap);
void ContextPrivateDisableVertexAttribArray(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index);
void ContextPrivateEnable(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum cap);
void ContextPrivateEnableVertexAttribArray(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index);
void ContextPrivateFrontFace(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum mode);
void ContextPrivateHint(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum target,
GLenum mode);
GLboolean ContextPrivateIsEnabled(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum cap);
void ContextPrivateLineWidth(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat width);
void ContextPrivatePixelStorei(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLint param);
void ContextPrivatePolygonOffset(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat factor,
GLfloat units);
void ContextPrivateSampleCoverage(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat value,
GLboolean invert);
void ContextPrivateScissor(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
void ContextPrivateStencilFunc(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum func,
GLint ref,
GLuint mask);
void ContextPrivateStencilFuncSeparate(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
GLenum func,
GLint ref,
GLuint mask);
void ContextPrivateStencilMask(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint mask);
void ContextPrivateStencilMaskSeparate(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
GLuint mask);
void ContextPrivateStencilOp(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum fail,
GLenum zfail,
GLenum zpass);
void ContextPrivateStencilOpSeparate(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
GLenum sfail,
GLenum dpfail,
GLenum dppass);
void ContextPrivateVertexAttrib1f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLfloat x);
void ContextPrivateVertexAttrib1fv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLfloat *v);
void ContextPrivateVertexAttrib2f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLfloat x,
GLfloat y);
void ContextPrivateVertexAttrib2fv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLfloat *v);
void ContextPrivateVertexAttrib3f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLfloat x,
GLfloat y,
GLfloat z);
void ContextPrivateVertexAttrib3fv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLfloat *v);
void ContextPrivateVertexAttrib4f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
void ContextPrivateVertexAttrib4fv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLfloat *v);
void ContextPrivateViewport(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
void ContextPrivateGenVertexArrays(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLsizei n,
VertexArrayID *arraysPacked);
GLboolean ContextPrivateIsVertexArray(PrivateState *privateState,
PrivateStateCache *privateStateCache,
VertexArrayID arrayPacked);
void ContextPrivateVertexAttribDivisor(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint divisor);
void ContextPrivateVertexAttribI4i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x,
GLint y,
GLint z,
GLint w);
void ContextPrivateVertexAttribI4iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttribI4ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x,
GLuint y,
GLuint z,
GLuint w);
void ContextPrivateVertexAttribI4uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateSampleMaski(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint maskNumber,
GLbitfield mask);
void ContextPrivateVertexAttribBinding(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint attribindex,
GLuint bindingindex);
void ContextPrivateVertexAttribFormat(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint attribindex,
GLint size,
VertexAttribType typePacked,
GLboolean normalized,
GLuint relativeoffset);
void ContextPrivateVertexAttribIFormat(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint attribindex,
GLint size,
VertexAttribType typePacked,
GLuint relativeoffset);
void ContextPrivateVertexBindingDivisor(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint bindingindex,
GLuint divisor);
void ContextPrivateBlendEquationSeparatei(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha);
void ContextPrivateBlendEquationi(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint buf,
GLenum mode);
void ContextPrivateBlendFuncSeparatei(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
void ContextPrivateBlendFunci(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint buf,
GLenum src,
GLenum dst);
void ContextPrivateColorMaski(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a);
void ContextPrivateDisablei(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum target,
GLuint index);
void ContextPrivateEnablei(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum target,
GLuint index);
GLboolean ContextPrivateIsEnabledi(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum target,
GLuint index);
void ContextPrivateMinSampleShading(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat value);
void ContextPrivatePatchParameteri(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLint value);
void ContextPrivatePrimitiveBoundingBox(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW);
void ContextPrivateAlphaFunc(PrivateState *privateState,
PrivateStateCache *privateStateCache,
AlphaTestFunc funcPacked,
GLfloat ref);
void ContextPrivateAlphaFuncx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
AlphaTestFunc funcPacked,
GLfixed ref);
void ContextPrivateClearColorx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha);
void ContextPrivateClearDepthx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed depth);
void ContextPrivateClipPlanef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum p,
const GLfloat *eqn);
void ContextPrivateClipPlanex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum plane,
const GLfixed *equation);
void ContextPrivateColor4f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
void ContextPrivateColor4ub(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha);
void ContextPrivateColor4x(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha);
void ContextPrivateDepthRangex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed n,
GLfixed f);
void ContextPrivateFogf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLfloat param);
void ContextPrivateFogfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
const GLfloat *params);
void ContextPrivateFogx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLfixed param);
void ContextPrivateFogxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
const GLfixed *param);
void ContextPrivateFrustumf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
void ContextPrivateFrustumx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
void ContextPrivateGetClipPlanef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum plane,
GLfloat *equation);
void ContextPrivateGetClipPlanex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum plane,
GLfixed *equation);
void ContextPrivateGetLightfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
GLfloat *params);
void ContextPrivateGetLightxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
GLfixed *params);
void ContextPrivateGetMaterialfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
GLfloat *params);
void ContextPrivateGetMaterialxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
GLfixed *params);
void ContextPrivateGetTexEnvfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat *params);
void ContextPrivateGetTexEnviv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint *params);
void ContextPrivateGetTexEnvxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed *params);
void ContextPrivateLightModelf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLfloat param);
void ContextPrivateLightModelfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
const GLfloat *params);
void ContextPrivateLightModelx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
GLfixed param);
void ContextPrivateLightModelxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum pname,
const GLfixed *param);
void ContextPrivateLightf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
GLfloat param);
void ContextPrivateLightfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
const GLfloat *params);
void ContextPrivateLightx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
GLfixed param);
void ContextPrivateLightxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum light,
LightParameter pnamePacked,
const GLfixed *params);
void ContextPrivateLineWidthx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed width);
void ContextPrivateLoadIdentity(PrivateState *privateState, PrivateStateCache *privateStateCache);
void ContextPrivateLoadMatrixf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
const GLfloat *m);
void ContextPrivateLoadMatrixx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
const GLfixed *m);
void ContextPrivateLogicOp(PrivateState *privateState,
PrivateStateCache *privateStateCache,
LogicalOperation opcodePacked);
void ContextPrivateMaterialf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
GLfloat param);
void ContextPrivateMaterialfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
const GLfloat *params);
void ContextPrivateMaterialx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
GLfixed param);
void ContextPrivateMaterialxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
MaterialParameter pnamePacked,
const GLfixed *param);
void ContextPrivateMatrixMode(PrivateState *privateState,
PrivateStateCache *privateStateCache,
MatrixType modePacked);
void ContextPrivateMultMatrixf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
const GLfloat *m);
void ContextPrivateMultMatrixx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
const GLfixed *m);
void ContextPrivateMultiTexCoord4f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q);
void ContextPrivateMultiTexCoord4x(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q);
void ContextPrivateNormal3f(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat nx,
GLfloat ny,
GLfloat nz);
void ContextPrivateNormal3x(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed nx,
GLfixed ny,
GLfixed nz);
void ContextPrivateOrthof(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f);
void ContextPrivateOrthox(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f);
void ContextPrivatePointParameterf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
PointParameter pnamePacked,
GLfloat param);
void ContextPrivatePointParameterfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
PointParameter pnamePacked,
const GLfloat *params);
void ContextPrivatePointParameterx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
PointParameter pnamePacked,
GLfixed param);
void ContextPrivatePointParameterxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
PointParameter pnamePacked,
const GLfixed *params);
void ContextPrivatePointSize(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat size);
void ContextPrivatePointSizex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed size);
void ContextPrivatePolygonOffsetx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed factor,
GLfixed units);
void ContextPrivatePopMatrix(PrivateState *privateState, PrivateStateCache *privateStateCache);
void ContextPrivatePushMatrix(PrivateState *privateState, PrivateStateCache *privateStateCache);
void ContextPrivateRotatef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z);
void ContextPrivateRotatex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed angle,
GLfixed x,
GLfixed y,
GLfixed z);
void ContextPrivateSampleCoveragex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLclampx value,
GLboolean invert);
void ContextPrivateScalef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat x,
GLfloat y,
GLfloat z);
void ContextPrivateScalex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed x,
GLfixed y,
GLfixed z);
void ContextPrivateShadeModel(PrivateState *privateState,
PrivateStateCache *privateStateCache,
ShadingModel modePacked);
void ContextPrivateTexEnvf(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat param);
void ContextPrivateTexEnvfv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfloat *params);
void ContextPrivateTexEnvi(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint param);
void ContextPrivateTexEnviv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLint *params);
void ContextPrivateTexEnvx(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed param);
void ContextPrivateTexEnvxv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfixed *params);
void ContextPrivateTranslatef(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat x,
GLfloat y,
GLfloat z);
void ContextPrivateTranslatex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfixed x,
GLfixed y,
GLfixed z);
void ContextPrivateLogicOpANGLE(PrivateState *privateState,
PrivateStateCache *privateStateCache,
LogicalOperation opcodePacked);
void ContextPrivatePolygonMode(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
PolygonMode modePacked);
void ContextPrivateProvokingVertex(PrivateState *privateState,
PrivateStateCache *privateStateCache,
ProvokingVertexConvention provokeModePacked);
void ContextPrivateCoverageModulation(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum components);
void ContextPrivateClipControl(PrivateState *privateState,
PrivateStateCache *privateStateCache,
ClipOrigin originPacked,
ClipDepthMode depthPacked);
void ContextPrivateShadingRateEXT(PrivateState *privateState,
PrivateStateCache *privateStateCache,
ShadingRate ratePacked);
void ContextPrivateShadingRateCombinerOps(PrivateState *privateState,
PrivateStateCache *privateStateCache,
CombinerOp combinerOp0Packed,
CombinerOp combinerOp1Packed);
void ContextPrivatePolygonOffsetClamp(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLfloat factor,
GLfloat units,
GLfloat clamp);
void ContextPrivatePolygonModeNV(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLenum face,
PolygonMode modePacked);
void ContextPrivateShadingRateQCOM(PrivateState *privateState,
PrivateStateCache *privateStateCache,
ShadingRate ratePacked);
} // namespace gl
#endif // LIBANGLE_CONTEXT_PRIVATE_CALL_AUTOGEN_H_