Hash :
7c985f5c
Author :
Date :
2018-11-29T18:16:17
Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncNULL.cpp:
// Implements the class methods for SyncNULL.
//
#include "libANGLE/renderer/null/SyncNULL.h"
#include "common/debug.h"
namespace rx
{
SyncNULL::SyncNULL() : SyncImpl() {}
SyncNULL::~SyncNULL() {}
angle::Result SyncNULL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
{
return angle::Result::Continue;
}
angle::Result SyncNULL::clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
*outResult = GL_ALREADY_SIGNALED;
return angle::Result::Continue;
}
angle::Result SyncNULL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
{
return angle::Result::Continue;
}
angle::Result SyncNULL::getStatus(const gl::Context *context, GLint *outResult)
{
*outResult = GL_SIGNALED;
return angle::Result::Continue;
}
} // namespace rx