Hash :
3158d638
Author :
Date :
2025-05-06T17:08:56
WebGPU: Store the WebGPU proc table in wrappers Instead of relying on the global WebGPU functions, pass the proc table to the object wrappers. Bug: angleproject:342213844 Change-Id: I79a5e819ffac5b366fed0a159a6cef116b5e82b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6514676 Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceVkWin32.cpp:
// Defines the class interface for WindowSurfaceWgpuWin32, implementing WindowSurfaceWgpu.
//
#include "libANGLE/renderer/wgpu/win32/WindowSurfaceWgpuWin32.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/wgpu/DisplayWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_utils.h"
namespace rx
{
WindowSurfaceWgpuWin32::WindowSurfaceWgpuWin32(const egl::SurfaceState &surfaceState,
EGLNativeWindowType window)
: WindowSurfaceWgpu(surfaceState, window)
{}
angle::Result WindowSurfaceWgpuWin32::createWgpuSurface(const egl::Display *display,
webgpu::SurfaceHandle *outSurface)
{
DisplayWgpu *displayWgpu = webgpu::GetImpl(display);
const DawnProcTable *wgpu = displayWgpu->getProcs();
webgpu::InstanceHandle instance = displayWgpu->getInstance();
WGPUSurfaceSourceWindowsHWND hwndDesc = WGPU_SURFACE_SOURCE_WINDOWS_HWND_INIT;
hwndDesc.hinstance = GetModuleHandle(nullptr);
hwndDesc.hwnd = getNativeWindow();
WGPUSurfaceDescriptor surfaceDesc = WGPU_SURFACE_DESCRIPTOR_INIT;
surfaceDesc.nextInChain = &hwndDesc.chain;
webgpu::SurfaceHandle surface = webgpu::SurfaceHandle::Acquire(
wgpu, wgpu->instanceCreateSurface(instance.get(), &surfaceDesc));
*outSurface = surface;
return angle::Result::Continue;
}
angle::Result WindowSurfaceWgpuWin32::getCurrentWindowSize(const egl::Display *display,
gl::Extents *outSize)
{
RECT rect;
if (!GetClientRect(getNativeWindow(), &rect))
{
// TODO: generate a proper error + msg
return angle::Result::Stop;
}
*outSize = gl::Extents(rect.right - rect.left, rect.bottom - rect.top, 1);
return angle::Result::Continue;
}
WindowSurfaceWgpu *CreateWgpuWindowSurface(const egl::SurfaceState &surfaceState,
EGLNativeWindowType window)
{
return new WindowSurfaceWgpuWin32(surfaceState, window);
}
} // namespace rx