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  • Hash : 4aedb71f
    Author : Gert Wollny
    Date : 2021-08-11T17:00:41

    Capture/Replay: Force count and length in CaptureShaderSource
    
    The problem ist that there is a mix on how the captured shader
    source is written out, in some cases one string is written, e.g.
    with the test ZeroShaderLength, and in others case an array if
    strings is written, a with MixedShaderLengths.
    
    Be constistent about it and capture the shader source always as
    one string and handle it like this, and override the count to be 1
    to reflect this and set the length to {-1} to use the new
    accumulated shader strings automatically.
    
    Bug: angleproject:6268
    Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
    

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