Hash :
ff64d2c7
Author :
Date :
2021-08-06T21:24:09
Choose direct-to-Metal translator through a feature. Define directMetalGeneration in FeaturesMtl.h. If ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default), directMetalGeneration defaults to false. It can be overridden via the standard ANGLE mechanism: ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration It can also be overridden by instantiating angle_end2end_tests with the directives: WithDirectMetalGeneration(ES2_METAL()) WithDirectMetalGeneration(ES3_METAL()) These directives aren't working properly yet though. The direct-to-Metal compiler is instantiated, but the _DirectMetalGen versions of the tests fail. They pass when switching the Metal backend's default behavior using the above environment variable. This will be debugged in follow-on CLs. Thanks to syoussefi@ for the prototype of this CL: https://chromium-review.googlesource.com/3076129 Bug: angleproject:5505 Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayMtl.h:
// Defines the class interface for DisplayMtl, implementing DisplayImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_
#define LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_
#include "common/PackedEnums.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/metal/mtl_command_buffer.h"
#include "libANGLE/renderer/metal/mtl_format_utils.h"
#include "libANGLE/renderer/metal/mtl_render_utils.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
#include "libANGLE/renderer/metal/mtl_utils.h"
#include "platform/FeaturesMtl.h"
namespace egl
{
class Surface;
}
namespace rx
{
class ShareGroupMtl : public ShareGroupImpl
{};
class ContextMtl;
struct DefaultShaderAsyncInfoMtl;
class DisplayMtl : public DisplayImpl
{
public:
DisplayMtl(const egl::DisplayState &state);
~DisplayMtl() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
std::string getRendererDescription() override;
std::string getVendorString() override;
std::string getVersionString() override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
ShareGroupImpl *createShareGroup() override;
ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
void populateFeatureList(angle::FeatureList *features) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
egl::ConfigSet generateConfigs() override;
gl::Caps getNativeCaps() const;
const gl::TextureCapsMap &getNativeTextureCaps() const;
const gl::Extensions &getNativeExtensions() const;
const gl::Limitations &getNativeLimitations() const;
const angle::FeaturesMtl &getFeatures() const { return mFeatures; }
// Check whether either of the specified iOS or Mac GPU family is supported
bool supportsEitherGPUFamily(uint8_t iOSFamily, uint8_t macFamily) const;
bool supportsAppleGPUFamily(uint8_t iOSFamily) const;
bool supportsMacGPUFamily(uint8_t macFamily) const;
bool isAMD() const;
bool isIntel() const;
bool isNVIDIA() const;
id<MTLDevice> getMetalDevice() const { return mMetalDevice; }
mtl::CommandQueue &cmdQueue() { return mCmdQueue; }
const mtl::FormatTable &getFormatTable() const { return mFormatTable; }
mtl::RenderUtils &getUtils() { return mUtils; }
mtl::StateCache &getStateCache() { return mStateCache; }
id<MTLLibrary> getDefaultShadersLib();
id<MTLDepthStencilState> getDepthStencilState(const mtl::DepthStencilDesc &desc)
{
return mStateCache.getDepthStencilState(getMetalDevice(), desc);
}
id<MTLSamplerState> getSamplerState(const mtl::SamplerDesc &desc)
{
return mStateCache.getSamplerState(getMetalDevice(), desc);
}
const mtl::Format &getPixelFormat(angle::FormatID angleFormatId) const
{
return mFormatTable.getPixelFormat(angleFormatId);
}
const mtl::FormatCaps &getNativeFormatCaps(MTLPixelFormat mtlFormat) const
{
return mFormatTable.getNativeFormatCaps(mtlFormat);
}
// See mtl::FormatTable::getVertexFormat()
const mtl::VertexFormat &getVertexFormat(angle::FormatID angleFormatId,
bool tightlyPacked) const
{
return mFormatTable.getVertexFormat(angleFormatId, tightlyPacked);
}
#if ANGLE_MTL_EVENT_AVAILABLE
mtl::AutoObjCObj<MTLSharedEventListener> getOrCreateSharedEventListener();
#endif
bool useDirectToMetalCompiler();
protected:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
private:
angle::Result initializeImpl(egl::Display *display);
void ensureCapsInitialized() const;
void initializeCaps() const;
void initializeExtensions() const;
void initializeTextureCaps() const;
void initializeFeatures();
void initializeLimitations();
id<MTLDevice> getMetalDeviceMatchingAttribute(const egl::AttributeMap &attribs);
angle::Result initializeShaderLibrary();
mtl::AutoObjCPtr<id<MTLDevice>> mMetalDevice = nil;
uint32_t mMetalDeviceVendorId = 0;
mtl::CommandQueue mCmdQueue;
mutable mtl::FormatTable mFormatTable;
mtl::StateCache mStateCache;
mtl::RenderUtils mUtils;
// Built-in Shaders
std::shared_ptr<DefaultShaderAsyncInfoMtl> mDefaultShadersAsyncInfo;
#if ANGLE_MTL_EVENT_AVAILABLE
mtl::AutoObjCObj<MTLSharedEventListener> mSharedEventListener;
#endif
mutable bool mCapsInitialized;
mutable gl::TextureCapsMap mNativeTextureCaps;
mutable gl::Extensions mNativeExtensions;
mutable gl::Caps mNativeCaps;
mutable gl::Limitations mNativeLimitations;
angle::FeaturesMtl mFeatures;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_ */