Hash :
909ea88b
Author :
Date :
2020-11-20T13:07:53
Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd The ShareGroupVk::mResourceUseLists was not being cleared each call to RendererVk::submitFrame(), so it was growing indefinitely. Each vk::ResourceUseList within it was cleared, so it was holding an essentially "infinite" list of empty lists, but that caused the loop in RendererVk::submitFrame() to take more and more time until the tests timed out. The fix is to do 'resourceUseLists.clear()' once the loop to release all resources has completed, like releaseResourceUsesAndUpdateSerials() does for each individual list. Additionally, ASSERTs are added to guarantee that the lists are empty when the ContextVk and ShareGroupVk are destroyed. Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ResourceVk:
// Resource lifetime tracking in the Vulkan back-end.
//
#ifndef LIBANGLE_RENDERER_VULKAN_RESOURCEVK_H_
#define LIBANGLE_RENDERER_VULKAN_RESOURCEVK_H_
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
namespace vk
{
// Tracks how a resource is used by ANGLE and by a VkQueue. The reference count indicates the number
// of times a resource is retained by ANGLE. The serial indicates the most recent use of a resource
// in the VkQueue. The reference count and serial together can determine if a resource is currently
// in use.
struct ResourceUse
{
ResourceUse() = default;
// The number of times a resource is retained by ANGLE.
uint32_t counter = 0;
// The most recent time of use in a VkQueue.
Serial serial;
};
class SharedResourceUse final : angle::NonCopyable
{
public:
SharedResourceUse() : mUse(nullptr) {}
~SharedResourceUse() { ASSERT(!valid()); }
SharedResourceUse(SharedResourceUse &&rhs) : mUse(rhs.mUse) { rhs.mUse = nullptr; }
SharedResourceUse &operator=(SharedResourceUse &&rhs)
{
std::swap(mUse, rhs.mUse);
return *this;
}
ANGLE_INLINE bool valid() const { return mUse != nullptr; }
void init()
{
ASSERT(!mUse);
mUse = new ResourceUse;
mUse->counter++;
}
// Specifically for use with command buffers that are used as one-offs.
void updateSerialOneOff(Serial serial) { mUse->serial = serial; }
ANGLE_INLINE void release()
{
ASSERT(valid());
ASSERT(mUse->counter > 0);
if (--mUse->counter == 0)
{
delete mUse;
}
mUse = nullptr;
}
ANGLE_INLINE void releaseAndUpdateSerial(Serial serial)
{
ASSERT(valid());
ASSERT(mUse->counter > 0);
ASSERT(mUse->serial <= serial);
mUse->serial = serial;
release();
}
ANGLE_INLINE void set(const SharedResourceUse &rhs)
{
ASSERT(rhs.valid());
ASSERT(!valid());
ASSERT(rhs.mUse->counter < std::numeric_limits<uint32_t>::max());
mUse = rhs.mUse;
mUse->counter++;
}
// The base counter value for a live resource is "1". Any value greater than one indicates
// the resource is in use by a command buffer.
ANGLE_INLINE bool usedInRecordedCommands() const
{
ASSERT(valid());
return mUse->counter > 1;
}
ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const
{
ASSERT(valid());
return mUse->serial > lastCompletedSerial;
}
ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const
{
return usedInRecordedCommands() || usedInRunningCommands(lastCompletedSerial);
}
ANGLE_INLINE Serial getSerial() const
{
ASSERT(valid());
return mUse->serial;
}
private:
ResourceUse *mUse;
};
class SharedGarbage
{
public:
SharedGarbage();
SharedGarbage(SharedGarbage &&other);
SharedGarbage(SharedResourceUse &&use, std::vector<GarbageObject> &&garbage);
~SharedGarbage();
SharedGarbage &operator=(SharedGarbage &&rhs);
bool destroyIfComplete(RendererVk *renderer, Serial completedSerial);
private:
SharedResourceUse mLifetime;
std::vector<GarbageObject> mGarbage;
};
using SharedGarbageList = std::vector<SharedGarbage>;
// Mixin to abstract away the resource use tracking.
class ResourceUseList final : angle::NonCopyable
{
public:
ResourceUseList();
ResourceUseList(ResourceUseList &&other);
virtual ~ResourceUseList();
ResourceUseList &operator=(ResourceUseList &&rhs);
void add(const SharedResourceUse &resourceUse);
void releaseResourceUses();
void releaseResourceUsesAndUpdateSerials(Serial serial);
bool empty() { return mResourceUses.empty(); }
private:
std::vector<SharedResourceUse> mResourceUses;
};
ANGLE_INLINE void ResourceUseList::add(const SharedResourceUse &resourceUse)
{
SharedResourceUse newUse;
newUse.set(resourceUse);
mResourceUses.emplace_back(std::move(newUse));
}
// This is a helper class for back-end objects used in Vk command buffers. They keep a record
// of their use in ANGLE and VkQueues via SharedResourceUse.
class Resource : angle::NonCopyable
{
public:
virtual ~Resource();
// Returns true if the resource is used by ANGLE in an unflushed command buffer.
bool usedInRecordedCommands() const { return mUse.usedInRecordedCommands(); }
// Determine if the driver has finished execution with this resource.
bool usedInRunningCommands(Serial lastCompletedSerial) const
{
return mUse.usedInRunningCommands(lastCompletedSerial);
}
// Returns true if the resource is in use by ANGLE or the driver.
bool isCurrentlyInUse(Serial lastCompletedSerial) const
{
return mUse.isCurrentlyInUse(lastCompletedSerial);
}
// Ensures the driver is caught up to this resource and it is only in use by ANGLE.
angle::Result finishRunningCommands(ContextVk *contextVk);
// Complete all recorded and in-flight commands involving this resource
angle::Result waitForIdle(ContextVk *contextVk, const char *debugMessage);
// Adds the resource to a resource use list.
void retain(ResourceUseList *resourceUseList) const;
protected:
Resource();
Resource(Resource &&other);
// Current resource lifetime.
SharedResourceUse mUse;
};
ANGLE_INLINE void Resource::retain(ResourceUseList *resourceUseList) const
{
// Store reference in resource list.
resourceUseList->add(mUse);
}
} // namespace vk
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_RESOURCEVK_H_