Hash :
909ea88b
Author :
Date :
2020-11-20T13:07:53
Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd The ShareGroupVk::mResourceUseLists was not being cleared each call to RendererVk::submitFrame(), so it was growing indefinitely. Each vk::ResourceUseList within it was cleared, so it was holding an essentially "infinite" list of empty lists, but that caused the loop in RendererVk::submitFrame() to take more and more time until the tests timed out. The fix is to do 'resourceUseLists.clear()' once the loop to release all resources has completed, like releaseResourceUsesAndUpdateSerials() does for each individual list. Additionally, ASSERTs are added to guarantee that the lists are empty when the ContextVk and ShareGroupVk are destroyed. Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncVk:
// Defines the class interface for SyncVk, implementing SyncImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_
#define LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_
#include "libANGLE/renderer/EGLSyncImpl.h"
#include "libANGLE/renderer/SyncImpl.h"
#include "libANGLE/renderer/vulkan/ResourceVk.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
namespace vk
{
// Represents an invalid native fence FD.
constexpr int kInvalidFenceFd = EGL_NO_NATIVE_FENCE_FD_ANDROID;
// Implementation of fence types - glFenceSync, and EGLSync(EGL_SYNC_FENCE_KHR).
// The behaviors of SyncVk and EGLFenceSyncVk as fence syncs are currently
// identical for the Vulkan backend, and this class implements both interfaces.
class SyncHelper : public vk::Resource
{
public:
SyncHelper();
~SyncHelper() override;
virtual void releaseToRenderer(RendererVk *renderer);
virtual angle::Result initialize(ContextVk *contextVk, bool isEglSyncObject);
virtual angle::Result clientWait(Context *context,
ContextVk *contextVk,
bool flushCommands,
uint64_t timeout,
VkResult *outResult);
virtual angle::Result serverWait(ContextVk *contextVk);
virtual angle::Result getStatus(Context *context, bool *signaled) const;
virtual angle::Result dupNativeFenceFD(Context *context, int *fdOut) const
{
return angle::Result::Stop;
}
private:
// The vkEvent that's signaled on `init` and can be waited on in `serverWait`, or queried with
// `getStatus`.
Event mEvent;
};
// Implementation of sync types: EGLSync(EGL_SYNC_ANDROID_NATIVE_FENCE_ANDROID).
class SyncHelperNativeFence : public SyncHelper
{
public:
SyncHelperNativeFence();
~SyncHelperNativeFence() override;
void releaseToRenderer(RendererVk *renderer) override;
angle::Result initializeWithFd(ContextVk *contextVk, int inFd);
angle::Result clientWait(Context *context,
ContextVk *contextVk,
bool flushCommands,
uint64_t timeout,
VkResult *outResult) override;
angle::Result serverWait(ContextVk *contextVk) override;
angle::Result getStatus(Context *context, bool *signaled) const override;
angle::Result dupNativeFenceFD(Context *context, int *fdOut) const override;
private:
vk::Fence mFenceWithFd;
int mNativeFenceFd;
};
} // namespace vk
// Implementor for glFenceSync.
class SyncVk final : public SyncImpl
{
public:
SyncVk();
~SyncVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
angle::Result clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult) override;
angle::Result serverWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout) override;
angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
private:
vk::SyncHelper mSyncHelper;
};
// Implementor for EGLSync.
class EGLSyncVk final : public EGLSyncImpl
{
public:
EGLSyncVk(const egl::AttributeMap &attribs);
~EGLSyncVk() override;
void onDestroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display,
const gl::Context *context,
EGLenum type) override;
egl::Error clientWait(const egl::Display *display,
const gl::Context *context,
EGLint flags,
EGLTime timeout,
EGLint *outResult) override;
egl::Error serverWait(const egl::Display *display,
const gl::Context *context,
EGLint flags) override;
egl::Error getStatus(const egl::Display *display, EGLint *outStatus) override;
egl::Error dupNativeFenceFD(const egl::Display *display, EGLint *fdOut) const override;
private:
EGLenum mType;
vk::SyncHelper *mSyncHelper; // SyncHelper or SyncHelperNativeFence decided at run-time.
const egl::AttributeMap &mAttribs;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_