Hash :
851fbedb
Author :
Date :
2021-06-10T21:27:01
Vulkan: Switch viewport and scissor to dynamic state Heavily based on http://crrev/c/1316888 Some apps are creating a large number of viewport combinations and are running out of graphics memory. This CL drops their graphics pipeline use from tens of thousands to tens. Performance testing shows little impact to application traces. Bug: b/190026813 Bug: angleproject:3143 Change-Id: Ib7415be1128f8fedae4a7ca72e067b2815201223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954925 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Renderer.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#include <atomic>
#include <limits>
#include "GLSLANG/ShaderLang.h"
#include "common/FixedVector.h"
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/renderer/serial_utils.h"
#include "libANGLE/renderer/vulkan/SecondaryCommandBuffer.h"
#include "libANGLE/renderer/vulkan/vk_wrapper.h"
#include "vulkan/vulkan_fuchsia_ext.h"
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(MemoryObject) \
PROC(Overlay) \
PROC(Program) \
PROC(ProgramPipeline) \
PROC(Query) \
PROC(Renderbuffer) \
PROC(Sampler) \
PROC(Semaphore) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace egl
{
class Display;
class Image;
class ShareGroup;
} // namespace egl
namespace gl
{
struct Box;
class MockOverlay;
struct Extents;
struct RasterizerState;
struct Rectangle;
class State;
struct SwizzleState;
struct VertexAttribute;
class VertexBinding;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
} // namespace gl
#define ANGLE_PRE_DECLARE_VK_OBJECT(OBJ) class OBJ##Vk;
namespace rx
{
class DisplayVk;
class ImageVk;
class ProgramExecutableVk;
class RenderbufferVk;
class RenderTargetVk;
class RendererVk;
class RenderPassCache;
class ShareGroupVk;
} // namespace rx
namespace angle
{
egl::Error ToEGL(Result result, rx::DisplayVk *displayVk, EGLint errorCode);
} // namespace angle
namespace rx
{
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_VK_OBJECT)
const char *VulkanResultString(VkResult result);
constexpr size_t kMaxVulkanLayers = 20;
using VulkanLayerVector = angle::FixedVector<const char *, kMaxVulkanLayers>;
// Verify that validation layers are available.
bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
bool mustHaveLayers,
VulkanLayerVector *enabledLayerNames);
enum class TextureDimension
{
TEX_2D,
TEX_CUBE,
TEX_3D,
TEX_2D_ARRAY,
};
// A maximum offset of 4096 covers almost every Vulkan driver on desktop (80%) and mobile (99%). The
// next highest values to meet native drivers are 16 bits or 32 bits.
constexpr uint32_t kAttributeOffsetMaxBits = 15;
namespace vk
{
struct Format;
// A packed attachment index interface with vulkan API
class PackedAttachmentIndex final
{
public:
explicit constexpr PackedAttachmentIndex(uint32_t index) : mAttachmentIndex(index) {}
constexpr PackedAttachmentIndex(const PackedAttachmentIndex &other) = default;
constexpr PackedAttachmentIndex &operator=(const PackedAttachmentIndex &other) = default;
constexpr uint32_t get() const { return mAttachmentIndex; }
PackedAttachmentIndex &operator++()
{
++mAttachmentIndex;
return *this;
}
constexpr bool operator==(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex == other.mAttachmentIndex;
}
constexpr bool operator!=(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex != other.mAttachmentIndex;
}
constexpr bool operator<(const PackedAttachmentIndex &other) const
{
return mAttachmentIndex < other.mAttachmentIndex;
}
private:
uint32_t mAttachmentIndex;
};
using PackedAttachmentCount = PackedAttachmentIndex;
static constexpr PackedAttachmentIndex kAttachmentIndexInvalid = PackedAttachmentIndex(-1);
static constexpr PackedAttachmentIndex kAttachmentIndexZero = PackedAttachmentIndex(0);
// Prepend ptr to the pNext chain at chainStart
template <typename VulkanStruct1, typename VulkanStruct2>
void AddToPNextChain(VulkanStruct1 *chainStart, VulkanStruct2 *ptr)
{
ASSERT(ptr->pNext == nullptr);
VkBaseOutStructure *localPtr = reinterpret_cast<VkBaseOutStructure *>(chainStart);
ptr->pNext = localPtr->pNext;
localPtr->pNext = reinterpret_cast<VkBaseOutStructure *>(ptr);
}
struct Error
{
VkResult errorCode;
const char *file;
const char *function;
uint32_t line;
};
// Abstracts error handling. Implemented by both ContextVk for GL and DisplayVk for EGL errors.
class Context : angle::NonCopyable
{
public:
Context(RendererVk *renderer);
virtual ~Context();
virtual void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) = 0;
VkDevice getDevice() const;
RendererVk *getRenderer() const { return mRenderer; }
protected:
RendererVk *const mRenderer;
};
#if ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS
using CommandBuffer = priv::SecondaryCommandBuffer;
#else
using CommandBuffer = priv::CommandBuffer;
#endif
using PrimaryCommandBuffer = priv::CommandBuffer;
VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format);
VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format);
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Vk; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<gl::MockOverlay>
{
using ImplType = OverlayVk;
};
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayVk;
};
template <>
struct ImplTypeHelper<egl::Image>
{
using ImplType = ImageVk;
};
template <>
struct ImplTypeHelper<egl::ShareGroup>
{
using ImplType = ShareGroupVk;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
template <>
inline OverlayVk *GetImpl(const gl::MockOverlay *glObject)
{
return nullptr;
}
template <typename ObjT>
class ObjectAndSerial final : angle::NonCopyable
{
public:
ObjectAndSerial() {}
ObjectAndSerial(ObjT &&object, Serial serial) : mObject(std::move(object)), mSerial(serial) {}
ObjectAndSerial(ObjectAndSerial &&other)
: mObject(std::move(other.mObject)), mSerial(std::move(other.mSerial))
{}
ObjectAndSerial &operator=(ObjectAndSerial &&other)
{
mObject = std::move(other.mObject);
mSerial = std::move(other.mSerial);
return *this;
}
Serial getSerial() const { return mSerial; }
void updateSerial(Serial newSerial) { mSerial = newSerial; }
const ObjT &get() const { return mObject; }
ObjT &get() { return mObject; }
bool valid() const { return mObject.valid(); }
void destroy(VkDevice device)
{
mObject.destroy(device);
mSerial = Serial();
}
private:
ObjT mObject;
Serial mSerial;
};
// Reference to a deleted object. The object is due to be destroyed at some point in the future.
// |mHandleType| determines the type of the object and which destroy function should be called.
class GarbageObject
{
public:
GarbageObject();
GarbageObject(GarbageObject &&other);
GarbageObject &operator=(GarbageObject &&rhs);
bool valid() const { return mHandle != VK_NULL_HANDLE; }
void destroy(RendererVk *renderer);
template <typename DerivedT, typename HandleT>
static GarbageObject Get(WrappedObject<DerivedT, HandleT> *object)
{
// Using c-style cast here to avoid conditional compile for MSVC 32-bit
// which fails to compile with reinterpret_cast, requiring static_cast.
return GarbageObject(HandleTypeHelper<DerivedT>::kHandleType,
(GarbageHandle)(object->release()));
}
private:
VK_DEFINE_NON_DISPATCHABLE_HANDLE(GarbageHandle)
GarbageObject(HandleType handleType, GarbageHandle handle);
HandleType mHandleType;
GarbageHandle mHandle;
};
template <typename T>
GarbageObject GetGarbage(T *obj)
{
return GarbageObject::Get(obj);
}
// A list of garbage objects. Has no object lifetime information.
using GarbageList = std::vector<GarbageObject>;
// A list of garbage objects and the associated serial after which the objects can be destroyed.
using GarbageAndSerial = ObjectAndSerial<GarbageList>;
// Houses multiple lists of garbage objects. Each sub-list has a different lifetime. They should be
// sorted such that later-living garbage is ordered later in the list.
using GarbageQueue = std::vector<GarbageAndSerial>;
class MemoryProperties final : angle::NonCopyable
{
public:
MemoryProperties();
void init(VkPhysicalDevice physicalDevice);
bool hasLazilyAllocatedMemory() const;
angle::Result findCompatibleMemoryIndex(Context *context,
const VkMemoryRequirements &memoryRequirements,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
bool isExternalMemory,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
uint32_t *indexOut) const;
void destroy();
VkDeviceSize getHeapSizeForMemoryType(uint32_t memoryType) const
{
uint32_t heapIndex = mMemoryProperties.memoryTypes[memoryType].heapIndex;
return mMemoryProperties.memoryHeaps[heapIndex].size;
}
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties;
};
// Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable
{
public:
StagingBuffer();
void release(ContextVk *contextVk);
void collectGarbage(RendererVk *renderer, Serial serial);
void destroy(RendererVk *renderer);
angle::Result init(Context *context, VkDeviceSize size, StagingUsage usage);
Buffer &getBuffer() { return mBuffer; }
const Buffer &getBuffer() const { return mBuffer; }
size_t getSize() const { return mSize; }
private:
Buffer mBuffer;
Allocation mAllocation;
size_t mSize;
};
angle::Result InitMappableAllocation(Context *context,
const Allocator &allocator,
Allocation *allocation,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result InitMappableDeviceMemory(Context *context,
DeviceMemory *deviceMemory,
VkDeviceSize size,
int value,
VkMemoryPropertyFlags memoryPropertyFlags);
angle::Result AllocateBufferMemory(Context *context,
VkMemoryPropertyFlags requestedMemoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Buffer *buffer,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemory(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
const void *extraAllocationInfo,
Image *image,
DeviceMemory *deviceMemoryOut,
VkDeviceSize *sizeOut);
angle::Result AllocateImageMemoryWithRequirements(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
Image *image,
DeviceMemory *deviceMemoryOut);
angle::Result AllocateBufferMemoryWithRequirements(Context *context,
VkMemoryPropertyFlags memoryPropertyFlags,
const VkMemoryRequirements &memoryRequirements,
const void *extraAllocationInfo,
Buffer *buffer,
VkMemoryPropertyFlags *memoryPropertyFlagsOut,
DeviceMemory *deviceMemoryOut);
using ShaderAndSerial = ObjectAndSerial<ShaderModule>;
angle::Result InitShaderAndSerial(Context *context,
ShaderAndSerial *shaderAndSerial,
const uint32_t *shaderCode,
size_t shaderCodeSize);
gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
enum class RecordingMode
{
Start,
Append,
};
// Helper class to handle RAII patterns for initialization. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class DeviceScoped final : angle::NonCopyable
{
public:
DeviceScoped(VkDevice device) : mDevice(device) {}
~DeviceScoped() { mVar.destroy(mDevice); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
VkDevice mDevice;
T mVar;
};
// Similar to DeviceScoped, but releases objects instead of destroying them. Requires that T have a
// release method that takes a ContextVk * and returns void.
template <typename T>
class ContextScoped final : angle::NonCopyable
{
public:
ContextScoped(ContextVk *contextVk) : mContextVk(contextVk) {}
~ContextScoped() { mVar.release(mContextVk); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
ContextVk *mContextVk;
T mVar;
};
template <typename T>
class RendererScoped final : angle::NonCopyable
{
public:
RendererScoped(RendererVk *renderer) : mRenderer(renderer) {}
~RendererScoped() { mVar.release(mRenderer); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
RendererVk *mRenderer;
T mVar;
};
// This is a very simple RefCount class that has no autoreleasing. Used in the descriptor set and
// pipeline layout caches.
template <typename T>
class RefCounted : angle::NonCopyable
{
public:
RefCounted() : mRefCount(0) {}
explicit RefCounted(T &&newObject) : mRefCount(0), mObject(std::move(newObject)) {}
~RefCounted() { ASSERT(mRefCount == 0 && !mObject.valid()); }
RefCounted(RefCounted &©) : mRefCount(copy.mRefCount), mObject(std::move(copy.mObject))
{
ASSERT(this != ©);
copy.mRefCount = 0;
}
RefCounted &operator=(RefCounted &&rhs)
{
std::swap(mRefCount, rhs.mRefCount);
mObject = std::move(rhs.mObject);
return *this;
}
void addRef()
{
ASSERT(mRefCount != std::numeric_limits<uint32_t>::max());
mRefCount++;
}
void releaseRef()
{
ASSERT(isReferenced());
mRefCount--;
}
bool isReferenced() const { return mRefCount != 0; }
T &get() { return mObject; }
const T &get() const { return mObject; }
// A debug function to validate that the reference count is as expected used for assertions.
bool isRefCountAsExpected(uint32_t expectedRefCount) { return mRefCount == expectedRefCount; }
private:
uint32_t mRefCount;
T mObject;
};
template <typename T>
class BindingPointer final : angle::NonCopyable
{
public:
BindingPointer() = default;
~BindingPointer() { reset(); }
BindingPointer(BindingPointer &&other)
{
set(other.mRefCounted);
other.reset();
}
void set(RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void reset() { set(nullptr); }
T &get() { return mRefCounted->get(); }
const T &get() const { return mRefCounted->get(); }
bool valid() const { return mRefCounted != nullptr; }
private:
RefCounted<T> *mRefCounted = nullptr;
};
// Helper class to share ref-counted Vulkan objects. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class Shared final : angle::NonCopyable
{
public:
Shared() : mRefCounted(nullptr) {}
~Shared() { ASSERT(mRefCounted == nullptr); }
Shared(Shared &&other) { *this = std::move(other); }
Shared &operator=(Shared &&other)
{
ASSERT(this != &other);
mRefCounted = other.mRefCounted;
other.mRefCounted = nullptr;
return *this;
}
void set(VkDevice device, RefCounted<T> *refCounted)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
mRefCounted->get().destroy(device);
SafeDelete(mRefCounted);
}
}
mRefCounted = refCounted;
if (mRefCounted)
{
mRefCounted->addRef();
}
}
void setUnreferenced(RefCounted<T> *refCounted)
{
ASSERT(!mRefCounted);
ASSERT(refCounted);
mRefCounted = refCounted;
mRefCounted->addRef();
}
void assign(VkDevice device, T &&newObject)
{
set(device, new RefCounted<T>(std::move(newObject)));
}
void copy(VkDevice device, const Shared<T> &other) { set(device, other.mRefCounted); }
void copyUnreferenced(const Shared<T> &other) { setUnreferenced(other.mRefCounted); }
void reset(VkDevice device) { set(device, nullptr); }
template <typename RecyclerT>
void resetAndRecycle(RecyclerT *recycler)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
recycler->recycle(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
template <typename OnRelease>
void resetAndRelease(OnRelease *onRelease)
{
if (mRefCounted)
{
mRefCounted->releaseRef();
if (!mRefCounted->isReferenced())
{
ASSERT(mRefCounted->get().valid());
(*onRelease)(std::move(mRefCounted->get()));
SafeDelete(mRefCounted);
}
mRefCounted = nullptr;
}
}
bool isReferenced() const
{
// If reference is zero, the object should have been deleted. I.e. if the object is not
// nullptr, it should have a reference.
ASSERT(!mRefCounted || mRefCounted->isReferenced());
return mRefCounted != nullptr;
}
T &get()
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
const T &get() const
{
ASSERT(mRefCounted && mRefCounted->isReferenced());
return mRefCounted->get();
}
private:
RefCounted<T> *mRefCounted;
};
template <typename T>
class Recycler final : angle::NonCopyable
{
public:
Recycler() = default;
void recycle(T &&garbageObject) { mObjectFreeList.emplace_back(std::move(garbageObject)); }
void fetch(T *outObject)
{
ASSERT(!empty());
*outObject = std::move(mObjectFreeList.back());
mObjectFreeList.pop_back();
}
void destroy(VkDevice device)
{
for (T &object : mObjectFreeList)
{
object.destroy(device);
}
}
bool empty() const { return mObjectFreeList.empty(); }
private:
std::vector<T> mObjectFreeList;
};
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
struct SpecializationConstants final
{
VkBool32 lineRasterEmulation;
uint32_t surfaceRotation;
float drawableWidth;
float drawableHeight;
};
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
template <typename T>
using SpecializationConstantMap = angle::PackedEnumMap<sh::vk::SpecializationConstantId, T>;
void MakeDebugUtilsLabel(GLenum source, const char *marker, VkDebugUtilsLabelEXT *label);
constexpr size_t kUnpackedDepthIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS;
constexpr size_t kUnpackedStencilIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1;
class ClearValuesArray final
{
public:
ClearValuesArray();
~ClearValuesArray();
ClearValuesArray(const ClearValuesArray &other);
ClearValuesArray &operator=(const ClearValuesArray &rhs);
void store(uint32_t index, VkImageAspectFlags aspectFlags, const VkClearValue &clearValue);
void storeNoDepthStencil(uint32_t index, const VkClearValue &clearValue);
void reset(size_t index)
{
mValues[index] = {};
mEnabled.reset(index);
}
bool test(size_t index) const { return mEnabled.test(index); }
bool testDepth() const { return mEnabled.test(kUnpackedDepthIndex); }
bool testStencil() const { return mEnabled.test(kUnpackedStencilIndex); }
gl::DrawBufferMask getColorMask() const;
const VkClearValue &operator[](size_t index) const { return mValues[index]; }
float getDepthValue() const { return mValues[kUnpackedDepthIndex].depthStencil.depth; }
uint32_t getStencilValue() const { return mValues[kUnpackedStencilIndex].depthStencil.stencil; }
const VkClearValue *data() const { return mValues.data(); }
bool empty() const { return mEnabled.none(); }
bool any() const { return mEnabled.any(); }
private:
gl::AttachmentArray<VkClearValue> mValues;
gl::AttachmentsMask mEnabled;
};
// Defines Serials for Vulkan objects.
#define ANGLE_VK_SERIAL_OP(X) \
X(Buffer) \
X(Image) \
X(ImageOrBufferView) \
X(Sampler)
#define ANGLE_DEFINE_VK_SERIAL_TYPE(Type) \
class Type##Serial \
{ \
public: \
constexpr Type##Serial() : mSerial(kInvalid) {} \
constexpr explicit Type##Serial(uint32_t serial) : mSerial(serial) {} \
\
constexpr bool operator==(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid); \
ASSERT(other.mSerial != kInvalid); \
return mSerial == other.mSerial; \
} \
constexpr bool operator!=(const Type##Serial &other) const \
{ \
ASSERT(mSerial != kInvalid); \
ASSERT(other.mSerial != kInvalid); \
return mSerial != other.mSerial; \
} \
constexpr uint32_t getValue() const { return mSerial; } \
constexpr bool valid() const { return mSerial != kInvalid; } \
\
private: \
uint32_t mSerial; \
static constexpr uint32_t kInvalid = 0; \
}; \
static constexpr Type##Serial kInvalid##Type##Serial = Type##Serial();
ANGLE_VK_SERIAL_OP(ANGLE_DEFINE_VK_SERIAL_TYPE)
#define ANGLE_DECLARE_GEN_VK_SERIAL(Type) Type##Serial generate##Type##Serial();
class ResourceSerialFactory final : angle::NonCopyable
{
public:
ResourceSerialFactory();
~ResourceSerialFactory();
ANGLE_VK_SERIAL_OP(ANGLE_DECLARE_GEN_VK_SERIAL)
private:
uint32_t issueSerial();
// Kept atomic so it can be accessed from multiple Context threads at once.
std::atomic<uint32_t> mCurrentUniqueSerial;
};
#if defined(ANGLE_ENABLE_PERF_COUNTER_OUTPUT)
constexpr bool kOutputCumulativePerfCounters = ANGLE_ENABLE_PERF_COUNTER_OUTPUT;
#else
constexpr bool kOutputCumulativePerfCounters = false;
#endif
// Performance and resource counters.
struct RenderPassPerfCounters
{
// load/storeOps. Includes ops for resolve attachment. Maximum value = 2.
uint8_t depthClears;
uint8_t depthLoads;
uint8_t depthStores;
uint8_t stencilClears;
uint8_t stencilLoads;
uint8_t stencilStores;
// Number of unresolve and resolve operations. Maximum value for color =
// gl::IMPLEMENTATION_MAX_DRAW_BUFFERS and for depth/stencil = 1 each.
uint8_t colorAttachmentUnresolves;
uint8_t colorAttachmentResolves;
uint8_t depthAttachmentUnresolves;
uint8_t depthAttachmentResolves;
uint8_t stencilAttachmentUnresolves;
uint8_t stencilAttachmentResolves;
// Whether the depth/stencil attachment is using a read-only layout.
uint8_t readOnlyDepthStencil;
};
struct PerfCounters
{
uint32_t primaryBuffers;
uint32_t renderPasses;
uint32_t writeDescriptorSets;
uint32_t flushedOutsideRenderPassCommandBuffers;
uint32_t resolveImageCommands;
uint32_t depthClears;
uint32_t depthLoads;
uint32_t depthStores;
uint32_t stencilClears;
uint32_t stencilLoads;
uint32_t stencilStores;
uint32_t colorAttachmentUnresolves;
uint32_t depthAttachmentUnresolves;
uint32_t stencilAttachmentUnresolves;
uint32_t colorAttachmentResolves;
uint32_t depthAttachmentResolves;
uint32_t stencilAttachmentResolves;
uint32_t readOnlyDepthStencilRenderPasses;
uint32_t descriptorSetAllocations;
uint32_t shaderBuffersDescriptorSetCacheHits;
uint32_t shaderBuffersDescriptorSetCacheMisses;
};
// A Vulkan image level index.
using LevelIndex = gl::LevelIndexWrapper<uint32_t>;
// Ensure viewport is within Vulkan requirements
void ClampViewport(VkViewport *viewport);
} // namespace vk
#if !defined(ANGLE_SHARED_LIBVULKAN)
// Lazily load entry points for each extension as necessary.
void InitDebugUtilsEXTFunctions(VkInstance instance);
void InitDebugReportEXTFunctions(VkInstance instance);
void InitGetPhysicalDeviceProperties2KHRFunctions(VkInstance instance);
void InitTransformFeedbackEXTFunctions(VkDevice device);
void InitSamplerYcbcrKHRFunctions(VkDevice device);
void InitRenderPass2KHRFunctions(VkDevice device);
# if defined(ANGLE_PLATFORM_FUCHSIA)
// VK_FUCHSIA_imagepipe_surface
void InitImagePipeSurfaceFUCHSIAFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_ANDROID)
// VK_ANDROID_external_memory_android_hardware_buffer
void InitExternalMemoryHardwareBufferANDROIDFunctions(VkInstance instance);
# endif
# if defined(ANGLE_PLATFORM_GGP)
// VK_GGP_stream_descriptor_surface
void InitGGPStreamDescriptorSurfaceFunctions(VkInstance instance);
# endif // defined(ANGLE_PLATFORM_GGP)
// VK_KHR_external_semaphore_fd
void InitExternalSemaphoreFdFunctions(VkInstance instance);
// VK_EXT_external_memory_host
void InitExternalMemoryHostFunctions(VkInstance instance);
// VK_KHR_external_fence_capabilities
void InitExternalFenceCapabilitiesFunctions(VkInstance instance);
// VK_KHR_get_memory_requirements2
void InitGetMemoryRequirements2KHRFunctions(VkDevice device);
// VK_KHR_bind_memory2
void InitBindMemory2KHRFunctions(VkDevice device);
// VK_KHR_external_fence_fd
void InitExternalFenceFdFunctions(VkInstance instance);
// VK_KHR_external_semaphore_capabilities
void InitExternalSemaphoreCapabilitiesFunctions(VkInstance instance);
#endif // !defined(ANGLE_SHARED_LIBVULKAN)
GLenum CalculateGenerateMipmapFilter(ContextVk *contextVk, const vk::Format &format);
size_t PackSampleCount(GLint sampleCount);
namespace gl_vk
{
VkRect2D GetRect(const gl::Rectangle &source);
VkFilter GetFilter(const GLenum filter);
VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter);
VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap);
VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
VkCullModeFlagBits GetCullMode(const gl::RasterizerState &rasterState);
VkFrontFace GetFrontFace(GLenum frontFace, bool invertCullFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
VkCompareOp GetCompareOp(const GLenum compareFunc);
constexpr gl::ShaderMap<VkShaderStageFlagBits> kShaderStageMap = {
{gl::ShaderType::Vertex, VK_SHADER_STAGE_VERTEX_BIT},
{gl::ShaderType::TessControl, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT},
{gl::ShaderType::TessEvaluation, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT},
{gl::ShaderType::Fragment, VK_SHADER_STAGE_FRAGMENT_BIT},
{gl::ShaderType::Geometry, VK_SHADER_STAGE_GEOMETRY_BIT},
{gl::ShaderType::Compute, VK_SHADER_STAGE_COMPUTE_BIT},
};
void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset);
void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent);
VkImageType GetImageType(gl::TextureType textureType);
VkImageViewType GetImageViewType(gl::TextureType textureType);
VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha);
VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
void GetViewport(const gl::Rectangle &viewport,
float nearPlane,
float farPlane,
bool invertViewport,
bool upperLeftOrigin,
GLint renderAreaHeight,
VkViewport *viewportOut);
void GetExtentsAndLayerCount(gl::TextureType textureType,
const gl::Extents &extents,
VkExtent3D *extentsOut,
uint32_t *layerCountOut);
vk::LevelIndex GetLevelIndex(gl::LevelIndex levelGL, gl::LevelIndex baseLevel);
} // namespace gl_vk
namespace vk_gl
{
// The Vulkan back-end will not support a sample count of 1, because of a Vulkan specification
// restriction:
//
// If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the
// instruction must: have MS = 0.
//
// This restriction was tracked in http://anglebug.com/4196 and Khronos-private Vulkan
// specification issue https://gitlab.khronos.org/vulkan/vulkan/issues/1925.
//
// In addition, the Vulkan back-end will not support sample counts of 32 or 64, since there are no
// standard sample locations for those sample counts.
constexpr unsigned int kSupportedSampleCounts = (VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT |
VK_SAMPLE_COUNT_8_BIT | VK_SAMPLE_COUNT_16_BIT);
// Find set bits in sampleCounts and add the corresponding sample count to the set.
void AddSampleCounts(VkSampleCountFlags sampleCounts, gl::SupportedSampleSet *outSet);
// Return the maximum sample count with a bit set in |sampleCounts|.
GLuint GetMaxSampleCount(VkSampleCountFlags sampleCounts);
// Return a supported sample count that's at least as large as the requested one.
GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount);
gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel);
} // namespace vk_gl
} // namespace rx
#define ANGLE_VK_TRY(context, command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
(context)->handleError(ANGLE_LOCAL_VAR, __FILE__, ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
#define ANGLE_VK_CHECK(context, test, error) ANGLE_VK_TRY(context, test ? VK_SUCCESS : error)
#define ANGLE_VK_CHECK_MATH(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_VALIDATION_FAILED_EXT)
#define ANGLE_VK_CHECK_ALLOC(context, result) \
ANGLE_VK_CHECK(context, result, VK_ERROR_OUT_OF_HOST_MEMORY)
#define ANGLE_VK_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_VK_CHECK(context, false, VK_ERROR_FEATURE_NOT_PRESENT)
// NVIDIA uses special formatting for the driver version:
// Major: 10
// Minor: 8
// Sub-minor: 8
// patch: 6
#define ANGLE_VK_VERSION_MAJOR_NVIDIA(version) (((uint32_t)(version) >> 22) & 0x3ff)
#define ANGLE_VK_VERSION_MINOR_NVIDIA(version) (((uint32_t)(version) >> 14) & 0xff)
#define ANGLE_VK_VERSION_SUB_MINOR_NVIDIA(version) (((uint32_t)(version) >> 6) & 0xff)
#define ANGLE_VK_VERSION_PATCH_NVIDIA(version) ((uint32_t)(version)&0x3f)
// Similarly for Intel on Windows:
// Major: 18
// Minor: 14
#define ANGLE_VK_VERSION_MAJOR_WIN_INTEL(version) (((uint32_t)(version) >> 14) & 0x3ffff)
#define ANGLE_VK_VERSION_MINOR_WIN_INTEL(version) ((uint32_t)(version)&0x3fff)
#endif // LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_