Hash :
f28d63e9
Author :
Date :
2021-03-24T11:14:24
Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control Implements support for the glBlitFramebuffer edge case in the EXT_sRGB_write_control spec, and fully exposes this extension. Bug: angleproject:5075 Test: SRGBFramebufferTest*.*Vulkan* Change-Id: I05f044abbc5cb272825d1fc4b9028217f18e63c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SRGBFramebufferTest.cpp: Tests of sRGB framebuffer functionality.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace
{
constexpr angle::GLColor linearColor(64, 127, 191, 255);
constexpr angle::GLColor srgbColor(13, 54, 133, 255);
} // namespace
namespace angle
{
class SRGBFramebufferTest : public ANGLETest
{
protected:
SRGBFramebufferTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
ASSERT_NE(0u, mProgram);
mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform());
ASSERT_NE(-1, mColorLocation);
}
void testTearDown() override { glDeleteProgram(mProgram); }
GLuint mProgram = 0;
GLint mColorLocation = -1;
};
class SRGBFramebufferTestES3 : public SRGBFramebufferTest
{};
// Test basic validation of GL_EXT_sRGB_write_control
TEST_P(SRGBFramebufferTest, Validation)
{
GLenum expectedError =
IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ? GL_NO_ERROR : GL_INVALID_ENUM;
GLboolean value = GL_FALSE;
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
EXPECT_GL_ERROR(expectedError);
glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
EXPECT_GL_ERROR(expectedError);
if (expectedError == GL_NO_ERROR)
{
EXPECT_GL_TRUE(value);
}
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
EXPECT_GL_ERROR(expectedError);
glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
EXPECT_GL_ERROR(expectedError);
if (expectedError == GL_NO_ERROR)
{
EXPECT_GL_FALSE(value);
}
}
// Test basic functionality of GL_EXT_sRGB_write_control
TEST_P(SRGBFramebufferTest, BasicUsage)
{
if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
(!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
{
std::cout
<< "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
<< std::endl;
return;
}
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
glUseProgram(mProgram);
glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
}
// Test that GL_EXT_sRGB_write_control state applies to all framebuffers if multiple are used
// 1. disable srgb
// 2. draw to both framebuffers
// 3. enable srgb
// 4. draw to both framebuffers
TEST_P(SRGBFramebufferTest, MultipleFramebuffers)
{
if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
(!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
{
std::cout
<< "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
<< std::endl;
return;
}
// NVIDIA failures on older drivers
// http://anglebug.com/5641
ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer framebuffer1;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
glUseProgram(mProgram);
glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
GLFramebuffer framebuffer2;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get());
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get());
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
}
// Test that we behave correctly when we toggle FRAMEBUFFER_SRGB_EXT on a framebuffer that has an
// attachment in linear colorspace
TEST_P(SRGBFramebufferTest, NegativeAlreadyLinear)
{
if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
(!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
{
std::cout
<< "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
<< std::endl;
return;
}
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
glUseProgram(mProgram);
glUniform4fv(mColorLocation, 1, linearColor.toNormalizedVector().data());
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
}
// Test that lifetimes of internal resources are tracked correctly by deleting a texture and then
// attempting to use it. This is expected to produce a non-fatal error.
TEST_P(SRGBFramebufferTest, NegativeLifetimeTracking)
{
if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
(!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
{
std::cout
<< "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
<< std::endl;
return;
}
// NVIDIA failures
// http://anglebug.com/5641
ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
glUseProgram(mProgram);
glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
// Delete the texture
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
texture.reset();
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
GLColor throwaway_color;
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &throwaway_color);
EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
}
// Test that glBlitFramebuffer correctly converts colorspaces
TEST_P(SRGBFramebufferTestES3, BlitFramebuffer)
{
// http://anglebug.com/5790
ANGLE_SKIP_TEST_IF(!IsVulkan());
if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
(!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
{
std::cout
<< "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
<< std::endl;
return;
}
GLTexture dstTexture;
glBindTexture(GL_TEXTURE_2D, dstTexture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer dstFramebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture.get(),
0);
GLTexture srcTexture;
glBindTexture(GL_TEXTURE_2D, srcTexture.get());
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer srcFramebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, srcFramebuffer.get());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, srcTexture.get(),
0);
glUseProgram(mProgram);
glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
// Draw onto the framebuffer normally
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
// Blit the framebuffer normally
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
// Blit the framebuffer with forced linear colorspace
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(SRGBFramebufferTest);
ANGLE_INSTANTIATE_TEST_ES3(SRGBFramebufferTestES3);
} // namespace angle