Hash :
36a97db1
Author :
Date :
2020-07-02T23:29:45
Vulkan: Compress internal shaders Shaves ~200KB in binary size. The compressed SPIR-V blobs are in most cases a little smaller than 1/3 of the original size. The internal shader blobs at this point take ~100KB. Bug: angleproject:2022 Change-Id: I1a2cec073cb1f330632c8dce7a550a0cca1e373d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280945 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageClear.frag.0000000C.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kImageClear_frag_0000000C[] = {
0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x2d,0x50,0xbb,0x0a,0xc2,0x40,
0x10,0x5c,0x73,0xe6,0xad,0x31,0x41,0xc4,0x2e,0x44,0x52,0x0a,0x62,0xa1,0x22,0x88,
0x82,0x55,0x2c,0xd2,0xf9,0x05,0x82,0x8d,0x85,0x36,0xfa,0xf1,0x36,0x82,0x33,0xc9,
0x1c,0xec,0xcd,0xed,0xec,0xec,0xec,0x26,0xce,0xab,0x43,0xb3,0x81,0x25,0x16,0x59,
0x61,0xfd,0x29,0xcc,0x03,0x63,0x96,0x5a,0xd0,0x61,0xd3,0x5e,0xdb,0xd5,0xfb,0x73,
0x5f,0x6d,0xb6,0x6b,0xd6,0x33,0x73,0x9d,0x8e,0xb5,0x09,0x34,0x43,0x20,0xe3,0x79,
0x7b,0xbc,0xc8,0xc7,0x88,0x1c,0x1a,0x72,0x21,0xfb,0xf1,0x22,0x57,0x4a,0x77,0x31,
0x1f,0xf3,0xfa,0x53,0x0b,0x1b,0xe8,0xc9,0x79,0x88,0x29,0x6e,0xe2,0x02,0x9c,0x13,
0x37,0x43,0x67,0x00,0xac,0x34,0x77,0x8e,0x9c,0xde,0x81,0x3c,0x2b,0xdc,0x11,0xd0,
0x69,0xe6,0x41,0x79,0x2c,0xae,0x94,0x7f,0x28,0x6d,0xaa,0x5a,0x22,0x2d,0xf3,0x91,
0xb8,0xa5,0x66,0x8d,0xb5,0x1b,0xf5,0x99,0x6a,0xec,0xdf,0x61,0x7f,0x4f,0x73,0x4d,
0xfe,0x5f,0x30,0x3e,0xf0,0x8c,0x3b,0xeb,0xfe,0x4b,0xef,0x47,0x8f,0xa3,0x76,0xcd,
0xc5,0x9f,0xd0,0x11,0x2b,0xff,0xe1,0x6b,0xf6,0x88,0x3f,0x17,0x08,0x2e,0xe5,0x88,
0x01,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// layout(push_constant)uniform PushConstants {
// ivec4 clearColor;
// } params;
//
// layout(location = 4)out ivec4 colorOut;
//
// void main()
// {
// colorOut = params . clearColor;
// }