Hash :
901b379f
Author :
Date :
2016-05-26T09:20:40
Fix use-after-free when deleting share contexts. The pattern of gen context, share context, free context, then allocate a shared GL object in the second context would cause a use-after-free of the ContextImpl as a GLFactory. Fix this by passing the factory as a parameter to the resource manager allocation methods instead of storing the factory pointer. This allows the same ResourceManager to work with separate Context implementations, which will work with non-virtual contexts. BUG=612931 Change-Id: Ifceeb893bebd072f318963d935ff9d17181f5305 Reviewed-on: https://chromium-review.googlesource.com/347463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace gl;
using ::testing::_;
namespace
{
class ResourceManagerTest : public testing::Test
{
protected:
void SetUp() override
{
mResourceManager = new ResourceManager();
}
void TearDown() override
{
SafeDelete(mResourceManager);
}
MockGLFactory mMockFactory;
ResourceManager *mResourceManager;
};
TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
mResourceManager->checkTextureAllocation(&mMockFactory, 1, GL_TEXTURE_2D);
GLuint newTexture = mResourceManager->createTexture();
EXPECT_NE(1u, newTexture);
}
TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();
mResourceManager->checkBufferAllocation(&mMockFactory, 1);
GLuint newBuffer = mResourceManager->createBuffer();
EXPECT_NE(1u, newBuffer);
}
TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
mResourceManager->checkRenderbufferAllocation(&mMockFactory, 1);
GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
EXPECT_NE(1u, newRenderbuffer);
}
} // anonymous namespace