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kc3-lang/angle/src/libANGLE/Context_gl_3_0_autogen.h

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  • Author : Jamie Madill
    Date : 2020-04-30 17:35:50
    Hash : 57d95828
    Message : Revert "Add type for attribute locations." This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f and commit d43b057435e6c9e3194dd20627681ffca0c0808e. It's no longer needed after we bind attribute locations before link. Original CL message: This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Context_gl_3_0_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gl_3_0_autogen.h: Creates a macro for interfaces in Context.
    
    #ifndef ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
    #define ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
    
    #define ANGLE_GL_3_0_CONTEXT_API                                                               \
        void beginConditionalRender(GLuint id, GLenum mode);                                       \
        void clampColor(GLenum target, GLenum clamp);                                              \
        void endConditionalRender();                                                               \
        void framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \
                                  TextureID texturePacked, GLint level);                           \
        void vertexAttribI1i(GLuint index, GLint x);                                               \
        void vertexAttribI1iv(GLuint index, const GLint *v);                                       \
        void vertexAttribI1ui(GLuint index, GLuint x);                                             \
        void vertexAttribI1uiv(GLuint index, const GLuint *v);                                     \
        void vertexAttribI2i(GLuint index, GLint x, GLint y);                                      \
        void vertexAttribI2iv(GLuint index, const GLint *v);                                       \
        void vertexAttribI2ui(GLuint index, GLuint x, GLuint y);                                   \
        void vertexAttribI2uiv(GLuint index, const GLuint *v);                                     \
        void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);                             \
        void vertexAttribI3iv(GLuint index, const GLint *v);                                       \
        void vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);                         \
        void vertexAttribI3uiv(GLuint index, const GLuint *v);                                     \
        void vertexAttribI4bv(GLuint index, const GLbyte *v);                                      \
        void vertexAttribI4sv(GLuint index, const GLshort *v);                                     \
        void vertexAttribI4ubv(GLuint index, const GLubyte *v);                                    \
        void vertexAttribI4usv(GLuint index, const GLushort *v);
    
    #endif  // ANGLE_CONTEXT_API_3_0_AUTOGEN_H_