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kc3-lang/angle/doc/ExtensionSupport.md

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  • Author : Andrew Bonventre
    Date : 2015-09-22 14:14:18
    Hash : 3c7fee36
    Message : [Docs] Add wiki content to Markdown docs Change-Id: I729d3208b206e83f99e73002b45402c4f6f9f443 Reviewed-on: https://chromium-review.googlesource.com/301560 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • doc/ExtensionSupport.md
  • # Introduction
    
    This page details the extensions that are supported by ANGLE.
    
    Specifications for GLES extensions can be found in the [Khronos OpenGL ES API
    Registry](http://www.khronos.org/registry/gles/)
    
    Specifications for EGL extensions can be found in the [Khronos EGL API Registry]
    (http://www.khronos.org/registry/egl/)
    
    Specifications for ANGLE-specific extensions can be found in the [ANGLE
    extension registry]
    (https://code.google.com/p/angleproject/source/browse/?name=master#git%2Fextensions)
    
    # Details
    
    ## GLES extensions
    
    *   GL\_OES\_element\_index\_uint (fn1)
    *   GL\_OES\_get\_program\_binary
    *   GL\_OES\_packed\_depth\_stencil
    *   GL\_OES\_rgb8\_rgba8
    *   GL\_OES\_standard\_derivatives
    *   GL\_OES\_texture\_half\_float (fn1)
    *   GL\_OES\_texture\_half\_float\_linear (fn1)
    *   GL\_OES\_texture\_float (fn1)
    *   GL\_OES\_texture\_float\_linear (fn1)
    *   GL\_OES\_texture\_npot (fn1)
    *   GL\_EXT\_occlusion\_query\_boolean (fn1)
    *   GL\_EXT\_read\_format\_bgra
    *   GL\_EXT\_robustness
        *   reset notifications and sized queries only, no robust buffer access
    *   GL\_EXT\_texture\_compression\_dxt1 (fn1)
    *   GL\_EXT\_texture\_filter\_anisotropic (fn1)
    *   GL\_EXT\_texture\_format\_BGRA8888
    *   GL\_EXT\_texture\_storage
    *   GL\_ANGLE\_depth\_texture
        *   requires support for INTZ and NULL surfaces in D3D9 (see
            http://aras-p.info/texts/D3D9GPUHacks.html)
    *   GL\_ANGLE\_framebuffer\_blit
    *   GL\_ANGLE\_framebuffer\_multisample (fn1)
    *   GL\_ANGLE\_instanced\_arrays
        *   requires SM3 support
    *   GL\_ANGLE\_pack\_reverse\_row\_order
    *   GL\_ANGLE\_texture\_compression\_dxt3 (fn1)
    *   GL\_ANGLE\_texture\_compression\_dxt5 (fn1)
    *   GL\_ANGLE\_texture\_usage
    *   GL\_ANGLE\_translated\_shader\_source
    *   GL\_NV\_fence (fn1)
    
    ## EGL Extensions
    
    *   EGL\_EXT\_create\_context\_robustness
        *   only reset notifications supported
    *   EGL\_ANGLE\_d3d\_share\_handle\_client\_buffer (fn2)
    *   EGL\_ANGLE\_query\_surface\_pointer
    *   EGL\_ANGLE\_software\_display (fn3)
    *   EGL\_ANGLE\_surface\_d3d\_texture\_2d\_share\_handle (fn2)
    *   EGL\_NV\_post\_sub\_buffer
    
    ### Notes
    
    *   fn1: extensions are only exposed if underlying D3D9 device has support for
        the required features
    *   fn2: extensions are only exposed when running on D3D9Ex (ie Win Vista/7)
    *   fn3: extension is only exposed when swiftshader is present