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kc3-lang/angle/doc/Update20150105.md

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  • Author : Shannon Woods
    Date : 2015-11-05 15:54:51
    Hash : 21f76c20
    Message : Add magic newlines to markdown files. Change-Id: I225ecab48a7d3d0a04390c5535cf5b65709fd758 Reviewed-on: https://chromium-review.googlesource.com/311072 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • doc/Update20150105.md
  • # Multiplatform ANGLE Refactor Complete
    
    ANGLE's multiplatform refactoring effort ([described here]
    (https://code.google.com/p/angleproject/wiki/MANGLE)) is now complete, paving
    the way for additional rendering backends, allowing ANGLE to enable OpenGL ES
    not just over Direct3D 9 and 11, but also desktop OpenGL.
    
    The refactoring we've done encapsulates D3D-related assumptions and API calls at
    the renderer level, so that no D3D calls are made in the renderer-agnostic
    portions of the codebase, and D3D-specific feature implementations won't be
    included on non-D3D platforms. For example, the creation and maintenance of
    CPU-side copies of texture data, which are required to enable GL-style
    per-mip-level texture creation over D3D's entire-mipchain texture creation API,
    is contained entirely within the D3D renderers, allowing a GL implementation to
    avoid this complication.
    
    Work will now begin within ANGLE to add a desktop OpenGL renderer, and EGL
    implementations compatible with OS X and Linux.
    
    # ES 3.0 Development Status
    
    Our ES 3.0 development branch was merged into mainline ANGLE in April 2014, but
    ES 3.0 support is not yet complete. The majority of API functionality has been
    implemented; features still pending include:
    
    * ETC2/EAC support
    * primitive restart index
    * drawRangeElements
    * full GetProgramBinary support in core
    
    Additional work remains in the compiler, including:
    
    * Array .length()
    * inf/nan detection
    * math utility functions, rounding
    * VertexID/InstanceID support
    * floating point packing functions
    * operators new in ES 3.0
    * name redeclaration
    * relaxed array indexing
    * switch statement support
    * loop & iteration improvements
    
    ES 3.0 features should not be considered stable, even where implemented, and
    some features are present only via naive implementation so far, but we welcome
    bugs filed against this functionality, and thank all our contributors!