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  • Hash : 5006a573
    Author : Tim Van Patten
    Date : 2021-01-26T17:15:10

    Capture/Replay: Capture glUniformBlockBinding()
    
    eFootball PES 2021 uses glBindBufferRange(), which requires
    glUniformBlockBinding() to create the pairing of uniform block indexes
    to buffer bindings. The uniform buffer indexes that are assigned when
    each program is linked can differ between drivers, so the
    glUniformBlockBinding() calls need to be recorded to get the correct
    index values for the glBindBufferRange() calls.
    
    Bug: angleproject:5564
    Change-Id: I909e05d5b1cc50e592b887bd130aa80cdb1bb40f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2650993
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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