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kc3-lang/angle/src/libANGLE/FramebufferAttachment.h

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  • Author : Corentin Wallez
    Date : 2015-08-07 14:39:22
    Hash : 51706eae
    Message : Make FramebufferAttachmentObject not refcountable Re-land with a fix for an unitialized variable Instead the refcount is done via callbacks. This allows Surface to ignore this refcounting which will be useful in a follow-up CL. BUG=angleproject:891 Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5 Reviewed-on: https://chromium-review.googlesource.com/293712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/FramebufferAttachment.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
    #define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/ImageIndex.h"
    
    namespace egl
    {
    class Surface;
    }
    
    namespace rx
    {
    // An implementation-specific object associated with an attachment.
    
    class FramebufferAttachmentRenderTarget : angle::NonCopyable
    {
      public:
        FramebufferAttachmentRenderTarget() {}
        virtual ~FramebufferAttachmentRenderTarget() {}
    };
    
    class FramebufferAttachmentObjectImpl;
    }
    
    namespace gl
    {
    class FramebufferAttachmentObject;
    class Renderbuffer;
    class Texture;
    
    // FramebufferAttachment implements a GL framebuffer attachment.
    // Attachments are "light" containers, which store pointers to ref-counted GL objects.
    // We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
    // Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
    // framebuffer attachments, which confused their usage.
    
    class FramebufferAttachment final
    {
      public:
        FramebufferAttachment();
    
        FramebufferAttachment(GLenum type,
                              GLenum binding,
                              const ImageIndex &textureIndex,
                              FramebufferAttachmentObject *resource);
    
        FramebufferAttachment(const FramebufferAttachment &other);
        FramebufferAttachment &operator=(const FramebufferAttachment &other);
    
        ~FramebufferAttachment();
    
        // A framebuffer attachment points to one of three types of resources: Renderbuffers,
        // Textures and egl::Surface. The "Target" struct indicates which part of the
        // object an attachment references. For the three types:
        //   - a Renderbuffer has a unique renderable target, and needs no target index
        //   - a Texture has targets for every image and uses an ImageIndex
        //   - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
        class Target
        {
          public:
            Target();
            Target(GLenum binding, const ImageIndex &imageIndex);
            Target(const Target &other);
            Target &operator=(const Target &other);
    
            GLenum binding() const { return mBinding; }
            const ImageIndex &textureIndex() const { return mTextureIndex; }
    
          private:
            GLenum mBinding;
            ImageIndex mTextureIndex;
        };
    
        void detach();
        void attach(GLenum type,
                    GLenum binding,
                    const ImageIndex &textureIndex,
                    FramebufferAttachmentObject *resource);
    
        // Helper methods
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
        GLenum getComponentType() const;
        GLenum getColorEncoding() const;
    
        bool isTextureWithId(GLuint textureId) const { return mType == GL_TEXTURE && id() == textureId; }
        bool isRenderbufferWithId(GLuint renderbufferId) const { return mType == GL_RENDERBUFFER && id() == renderbufferId; }
    
        GLenum getBinding() const { return mTarget.binding(); }
        GLuint id() const;
    
        // These methods are only legal to call on Texture attachments
        const ImageIndex &getTextureImageIndex() const;
        GLenum cubeMapFace() const;
        GLint mipLevel() const;
        GLint layer() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        GLenum getInternalFormat() const;
        GLsizei getSamples() const;
        GLenum type() const { return mType; }
        bool isAttached() const { return mType != GL_NONE; }
    
        Renderbuffer *getRenderbuffer() const;
        Texture *getTexture() const;
        const egl::Surface *getSurface() const;
    
        // "T" must be static_castable from FramebufferAttachmentRenderTarget
        template <typename T>
        gl::Error getRenderTarget(T **rtOut) const
        {
            // Cast through the pointer-to-pointer type
            rx::FramebufferAttachmentRenderTarget *rtPtr = nullptr;
            gl::Error error = getRenderTarget(&rtPtr);
            *rtOut = static_cast<T*>(rtPtr);
            return error;
        }
    
      private:
        gl::Error getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const;
    
        GLenum mType;
        Target mTarget;
        FramebufferAttachmentObject *mResource;
    };
    
    // A base class for objects that FBO Attachments may point to.
    class FramebufferAttachmentObject
    {
      public:
        FramebufferAttachmentObject() {}
    
        virtual GLsizei getAttachmentWidth(const FramebufferAttachment::Target &target) const = 0;
        virtual GLsizei getAttachmentHeight(const FramebufferAttachment::Target &target) const = 0;
        virtual GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const = 0;
        virtual GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const = 0;
    
        virtual void onAttach() = 0;
        virtual void onDetach() = 0;
        virtual GLuint getId() const = 0;
    
        Error getAttachmentRenderTarget(const FramebufferAttachment::Target &target,
                                        rx::FramebufferAttachmentRenderTarget **rtOut) const;
    
      protected:
        virtual rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const = 0;
    };
    
    inline GLsizei FramebufferAttachment::getWidth() const
    {
        return mResource->getAttachmentWidth(mTarget);
    }
    
    inline GLsizei FramebufferAttachment::getHeight() const
    {
        return mResource->getAttachmentHeight(mTarget);
    }
    
    inline GLenum FramebufferAttachment::getInternalFormat() const
    {
        return mResource->getAttachmentInternalFormat(mTarget);
    }
    
    inline GLsizei FramebufferAttachment::getSamples() const
    {
        return mResource->getAttachmentSamples(mTarget);
    }
    
    inline gl::Error FramebufferAttachment::getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const
    {
        return mResource->getAttachmentRenderTarget(mTarget, rtOut);
    }
    
    } // namespace gl
    
    namespace rx
    {
    
    class FramebufferAttachmentObjectImpl : angle::NonCopyable
    {
      public:
        FramebufferAttachmentObjectImpl() {}
        virtual ~FramebufferAttachmentObjectImpl() {}
    
        virtual gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
                                                    FramebufferAttachmentRenderTarget **rtOut) = 0;
    };
    
    } // namespace rx
    
    namespace gl
    {
    
    inline Error FramebufferAttachmentObject::getAttachmentRenderTarget(
        const FramebufferAttachment::Target &target,
        rx::FramebufferAttachmentRenderTarget **rtOut) const
    {
        return getAttachmentImpl()->getAttachmentRenderTarget(target, rtOut);
    }
    
    }
    
    #endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_