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kc3-lang/angle/src/libANGLE/Surface_unittest.cpp

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  • Author : Corentin Wallez
    Date : 2015-08-25 12:28:29
    Hash : 47a878c6
    Message : Surface: do not leak the default framebuffer Due to the many merges and changes to 37c3979e47bf93958b426aaa31c1d65aef881b5f the default framebuffer deletion "disappeared". Add it back to the destructor of Surface. Update Surface_unittests and remove one of the two tests as they were equivalent. BUG=524495 BUG=angleproject:1137 Change-Id: I1309285ea00976ae2685628ea3f92731a9259718 Reviewed-on: https://chromium-review.googlesource.com/295153 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Surface_unittest.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/AttributeMap.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Data.h"
    #include "libANGLE/State.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/renderer/FramebufferImpl.h"
    #include "libANGLE/renderer/SurfaceImpl.h"
    
    namespace
    {
    
    class MockSurfaceImpl : public rx::SurfaceImpl
    {
      public:
        virtual ~MockSurfaceImpl() { destroy(); }
    
        MOCK_METHOD0(initialize, egl::Error());
        MOCK_METHOD1(createDefaultFramebuffer,
                     rx::FramebufferImpl *(const gl::Framebuffer::Data &data));
        MOCK_METHOD0(swap, egl::Error());
        MOCK_METHOD4(postSubBuffer, egl::Error(EGLint, EGLint, EGLint, EGLint));
        MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void**));
        MOCK_METHOD1(bindTexImage, egl::Error(EGLint));
        MOCK_METHOD1(releaseTexImage, egl::Error(EGLint));
        MOCK_METHOD1(setSwapInterval, void(EGLint));
        MOCK_CONST_METHOD0(getWidth, EGLint());
        MOCK_CONST_METHOD0(getHeight, EGLint());
        MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void));
        MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void));
        MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, rx::FramebufferAttachmentRenderTarget **));
    
        MOCK_METHOD0(destroy, void());
    };
    
    class MockFramebufferImpl : public rx::FramebufferImpl
    {
      public:
        MockFramebufferImpl() : rx::FramebufferImpl(gl::Framebuffer::Data()) {}
        virtual ~MockFramebufferImpl() { destroy(); }
    
        MOCK_METHOD1(onUpdateColorAttachment, void(size_t));
        MOCK_METHOD0(onUpdateDepthAttachment, void());
        MOCK_METHOD0(onUpdateStencilAttachment, void());
        MOCK_METHOD0(onUpdateDepthStencilAttachment, void());
    
        MOCK_METHOD2(setDrawBuffers, void(size_t, const GLenum *));
        MOCK_METHOD1(setReadBuffer, void(GLenum));
    
        MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
        MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
        MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
    
        MOCK_METHOD2(clear, gl::Error(const gl::Data &, GLbitfield));
        MOCK_METHOD4(clearBufferfv, gl::Error(const gl::State &, GLenum, GLint, const GLfloat *));
        MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::State &, GLenum, GLint, const GLuint *));
        MOCK_METHOD4(clearBufferiv, gl::Error(const gl::State &, GLenum, GLint, const GLint *));
        MOCK_METHOD5(clearBufferfi, gl::Error(const gl::State &, GLenum, GLint, GLfloat, GLint));
    
        MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum());
        MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum());
        MOCK_CONST_METHOD5(
            readPixels,
            gl::Error(const gl::State &, const gl::Rectangle &, GLenum, GLenum, GLvoid *));
    
        MOCK_METHOD6(blit,
                     gl::Error(const gl::State &,
                               const gl::Rectangle &,
                               const gl::Rectangle &,
                               GLbitfield,
                               GLenum,
                               const gl::Framebuffer *));
    
        MOCK_CONST_METHOD0(checkStatus, GLenum());
    
        MOCK_METHOD0(destroy, void());
    };
    
    TEST(SurfaceTest, DestructionDeletesImpl)
    {
        MockFramebufferImpl *framebuffer = new MockFramebufferImpl;
    
        MockSurfaceImpl *impl = new MockSurfaceImpl;
        EXPECT_CALL(*impl, getSwapBehavior());
        EXPECT_CALL(*impl, createDefaultFramebuffer(testing::_)).WillOnce(testing::Return(framebuffer));
    
        EXPECT_CALL(*framebuffer, setDrawBuffers(1, testing::_));
        EXPECT_CALL(*framebuffer, setReadBuffer(GL_BACK));
        EXPECT_CALL(*framebuffer, onUpdateColorAttachment(0));
    
        egl::Config config;
        egl::Surface *surface = new egl::Surface(impl, EGL_WINDOW_BIT, &config, egl::AttributeMap());
    
        EXPECT_CALL(*framebuffer, destroy()).Times(1).RetiresOnSaturation();
        EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
    
        surface->onDestroy();
    
        // Only needed because the mock is leaked if bugs are present,
        // which logs an error, but does not cause the test to fail.
        // Ordinarily mocks are verified when destroyed.
        testing::Mock::VerifyAndClear(impl);
    }
    
    } // namespace