Hash :
5a65a2b1
        
        Author :
  
        
        Date :
2022-07-06T11:46:17
        
      
Fix samples' arguments to SampleApplication Two new parameters were added in https://chromium-review.googlesource.com/c/angle/angle/+/3664916 with default values, but not all samples were updated to accomodate them. As a result, many samples passed in the major version for client type and thus couldn't run. This change introduces an enum class for the client type + version to make sure such a mistake is impossible. Bug: angleproject:7360 Change-Id: I450edee612d08a7b67530b61615f63268fefb200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3748413 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//            Based on Hello_Triangle.c from
// Book:      OpenGL(R) ES 2.0 Programming Guide
// Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10:   0321502795
// ISBN-13:   9780321502797
// Publisher: Addison-Wesley Professional
// URLs:      http://safari.informit.com/9780321563835
//            http://www.opengles-book.com
#include "SampleApplication.h"
#include <algorithm>
#include "util/gles_loader_autogen.h"
class FlatShadingSample : public SampleApplication
{
  public:
    FlatShadingSample(int argc, char **argv)
        : SampleApplication("FlatShadingSample", argc, argv, ClientType::ES1)
    {}
    bool initialize() override
    {
        glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
        mRotDeg = 0.0f;
        return true;
    }
    void draw() override
    {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        GLfloat vertices[] = {
            -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f,  -0.5f,
            0.0f,  0.5f, 0.5f, 0.0f,  0.0f,  0.0f, -1.0f,
        };
        GLfloat colors[] = {
            1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
            1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
        };
        GLuint indices[] = {
            0, 1, 2, 2, 3, 0,
            4, 1, 0, 4, 2, 1, 4, 3, 2, 4, 0, 3,
        };
        glEnable(GL_DEPTH_TEST);
        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_COLOR_ARRAY);
        glVertexPointer(3, GL_FLOAT, 0, vertices);
        glColorPointer(4, GL_FLOAT, 0, colors);
        for (int i = 0; i < 6; i++)
        {
            for (int j = 0; j < 6; j++)
            {
                if ((i + j * 6) % 2 == 0)
                {
                    glShadeModel(GL_FLAT);
                }
                else
                {
                    glShadeModel(GL_SMOOTH);
                }
                glPushMatrix();
                glTranslatef(-0.7f + i * 0.3f, -0.7f + j * 0.3f, 0.0f);
                glRotatef(mRotDeg + (5.0f * (6.0f * i + j)), 0.0f, 1.0f, 0.0f);
                glRotatef(20.0f + (10.0f * (6.0f * i + j)), 1.0f, 0.0f, 0.0f);
                GLfloat scale = 0.2f;
                glScalef(scale, scale, scale);
                glDrawElements(GL_TRIANGLES, sizeof(indices) / sizeof(GLuint), GL_UNSIGNED_INT,
                               indices);
                glPopMatrix();
            }
        }
        mRotDeg += 0.1f;
    }
  private:
    float mRotDeg = 0.0f;
};
int main(int argc, char **argv)
{
    FlatShadingSample app(argc, argv);
    return app.run();
}